Moai vs. Sound! A mind is a terrible thing to read!

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Good evening, ladies and gentlemen.
Da Rules said:
2v2 LC Doubles
3 day DQ
1 sub
2 recovers/5 chills
switch = lol
abilities = all
items = nope.jpg
Arena = an offshoot of ASB arena where all mons have telepathy for the battle, in addition to their regular abilities
Tonight's warriors are...
Moai:

Zigzagoon(*) Bolt (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: [Innate] This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony: [Innate] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet [DW - Locked]: [Innate] This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Sand-Attack (*)
Odor Sleuth (*)
Mud Sport (*)
Pin Missile (*)
Flail
Covet

Rock Climb (*)
Simple Beam (*)
Pursuit (*)

Thunder Wave (*)
Dig (*)
Swagger (*)

Seed Bomb

Trapinch(*) Fleur (F)
Nature:
Type: Hasty (+15% Speed, +5% Accuracy, -1 Def)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force [DW - Locked] : [Innate] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Bite (*)
Sand Attack (*)
Faint Attack (*)
Sand Tomb (*)
Mud-Slap
Bide
Bulldoze
Sandstorm
Crunch
Superpower
Feint

Quick Attack (*)
Endure (*)
Bug Bite (*)

Earthquake (*)
Dig (*)
Rock Slide (*)
Protect


VS.

Sound:

Nincada(*) [PeaceMaker] (F)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW-Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
SC: 1
WC: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch(*)
Harden(*)
Leech Life(*)
Sand-Attack(*)
Fury Swipes(*)
Mind Reader(*)
False Swipe(*)

Night Slash(*)
Final Gambit(*)
Bug Bite(*)

Aerial Ace(*)
Dig(*)
Sandstorm(*)

Remoraid (*) [Sniper] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW-Locked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 56 (-)
SC: 1
WC: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun(*)
Lock-On(*)
Psybeam(*)
Aurora Beam(*)
Bubblebeam(*)
Focus Energy(*)

Rock Blast(*)
Supersonic(*)
Mud Shot(*)

Flamethrower(*)
Ice Beam(*)
Scald(*)


Order:
Sound orders
Moai orders
I get traumatized reading everyone's thoughts
 
Good luck, Moai.

Nincada: Dig(Zigzagoon)-Bug Bite(Trapinch)-Dig(Zigzagoon)
Remoraid: Scald(Trapinch)-Focus Energy-Scald(Trapinch)
If the attack will not hit the designated pokemon due to a protect barrier, Then switch the move's target to the other pokemon.
 
Hope for the best, you two! All-out attacking is the path to victory here!

Bolt: Seed Bomb (Sniper) ~ Seed Bomb (Sniper) ~ Seed Bomb (Sniper)
If Remoraid is KOed, then use Headbutt (PeaceMaker)
Fleur: Earthquake ~ Sand Tomb (Sniper) ~ Earthquake
 
Moai:
|

Bolt | Fleur
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | No ailments
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | No ailments
No stat changes | -10 evasion
No other | No other


Round 1: Telepathy requires mental discipline...and for good reason.
♫With Zero G


Goooooooooooood evening, ladies and gentlemen! Tonight's battle pits newcomer Sound against semi-newcomer Moai in ASB Arena...with a twist. In this battle, everything has telepathy! Including us - ain't that right, Rico?


True that, Boss!

Anyway, tonight's just a quick 2v2, so let's get things started. Moai's mons are a Zigzagoon named Bolt, and Fleur from that last battle. Meanwhile, Sound has brought out a Nincada named PeaceMaker and a Remoraid named Sniper. Bolt gets the first move, grabbing some Seeds from a nearby plant to Bomb Sniper with, while the Remoraid retaliates by Scalding Fleur, though he isn't able to burn her. Peace tries to elude damage by Digging underground, but is in for a rude awakening when Moai's Trapinch causes a very, VERY nasty Earthquake. Kinda like the jumper cable incident. Man, I couldn't sit for days after she pulled that one...I wonder how she's doing...probably-
"Boss? Stick to the fight and not your ex."

But I didn't say anyth-crap, the telepathy!

Besides, that pony shit she made us watch sucked.

Dammit, don't bring that up!

Ehehe...fuck.

Ugh, forget it, we're wasting time here. Anyway, Bolt chucks another Seed Bomb at Sniper as he bolsters his crit rate with Focus Energy. While Peace Bug Bites Fleur, the Trapinch tries to lock Sniper in a Sand Tomb and sweet Arceus this fluff is awful. Reminds me of that time Rico stuffed a bomb in that portapo-

LA LA LA LA NO ONE CAN HEAR YOU!

Oh right, Telepathy. We have REALLY gotta work on curbing these thoughts.

Just focus on the battle, Boss.

Right. So anyway, the next set of actions is more or less a repeat of the first, except Sniper scores a critical, hitting hard enough to throw Fleur's focus off and release the Remoraid from Sand Tomb. So, uh...yeah...come on, clear mind clear mind lesbians clear mind-

Order: Zigzagoon, Remoraid, Nincada, Trapinch

Action 1 (Priority: Zigzagoon, Remoraid, Nincada, Trapinch, Nincada)
Bolt used Seed Bomb! (Target: Remoraid)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 1324 = NOPE.
-Damage: (8 + 4.5 - 3) * 1.5 = 14.25 damage
Sniper used Scald! (Target: Trapinch)
-Hit chance: Irrelevant = Hit
-Crit chance: 3295 = NOPE.
-Damage: (8 + 3 + 6 - 3) * 1.5 = 21 damage!
-Effect chance (Burned <= 3000): 7547 = NOPE.
PeaceMaker dug underground!
Fleur used Earthquake!
Bolt was forewarned by telepathy!
Earthquake, Nincada:
-Hit chance: Irrelevant = Hit
-Crit chance: 3696 = NOPE.
-Damage: ((20 * .75) + 3 + 6 - 4.5) * .67 = 13.07 damage
Earthquake, Remoraid:
-Hit chance: Irrelevant = Hit
-Crit chance: 7007 = NOPE.
-Damage: (10 * .75) + 3 + 6 - 3 = 13.5 damage
PeaceMaker used Dig! (Target: Zigzagoon)
-Hit chance: Irrelevant = Hit
-Crit chance: 1798 = NOPE.
-Damage: 8 + 3 + 4.5 - 3 = 12.5 damage
Numbers:
-Zigzagoon: -12.5 HP, -6 EN
-Trapinch: -21(!) HP, -6 EN
-Nincada: -13.07 HP, -9 EN
-Remoraid: -27.75(!) HP, -5 EN

Action 2
Bolt used Seed Bomb! (Target: Remoraid)
-Hit chance: Irrelevant = Hit
-Crit chance: 4998 = NOPE.
-Damage: (8 + 4.5 - 3) * 1.5 = 14.25 damage
Sniper used Focus Energy!
Sniper is pumped! (6 actions)
PeaceMaker used Bug Bite! (Target: Trapinch)
-Hit chance: Irrelevant = Hit
-Crit chance: 202 = EEEEEEEEEEEEEEEYUP.
-Damage: 6 + 3 + 3 + 4.5 - 1.5 = 15 damage
Fleur used Sand Tomb! (Target: Remoraid)
-Hit chance: Irrelevant due to natures = Hit
-Crit chance: 3095 = NOPE.
-Damage: 4 + 3 + 6 - 3 = 10 damage
Sniper was trapped in the vortex! (4 actions)
Sniper was hurt by Sand Tomb! (-2 HP Remoraid)
Numbers:
-Zigzagoon: -10 EN
-Trapinch: -15 HP, -4 EN
-Nincada: -3 EN
-Remoraid: -26.25(!) HP, -5 EN

Action 3 (Priority: Zigzagoon, Remoraid, Nincada, Trapinch, Nincada)
Bolt used Seed Bomb! (Target: Remoraid)
-Hit chance: Irrelevant = Hit
-Crit chance: 3001 = NOPE.
-Damage: (8 + 4.5 - 3) * 1.5 = 14.25 damage
Sniper used Scald! (Target: Trapinch)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 1211 = EEEEEEEEEEEYUP.
-Damage: (8 + 5 + 3 + 6 - 3) * 1.5 = 28.5 damage!
Fleur's focus was thrown off! (Sand Tomb has worn off)
-Effect chance (Burned <= 3000): 7388 = NOPE.
PeaceMaker burrowed underground!
Fleur used Earthquake!
Bolt was forewarned by telepathy!
Earthquake, Nincada:
-Hit chance: Irrelevant = Hit
-Crit chance: 6460 = NOPE.
-Damage: ((20 * .75) + 3 + 6 - 4.5) * .67 = 13.07 damage
Earthquake, Remoraid:
-Hit chance: Irrelevant = Hit
-Crit chance: 985 = OHHHHHHHHHHHHHHHH...
-Damage: (10 * .75) + 3 + 6 - 3 = 13.5 damage
PeaceMaker used Dig! (Target: Zigzagoon)
-Hit chance: Irrelevant = Hit
-Crit chance: 3756 = NOPE.
-Damage: 8 + 3 + 4.5 - 3 = 12.5 damage
Numbers:
-Zigzagoon: -12.5 HP, -14 EN
-Trapinch: -28.5(!) HP, -6 EN
-Nincada: -13.07 HP, -9 EN
-Remoraid: -27.75(!) HP, -5 EN

Final numbers:
-Zigzagoon: -25 HP, -30 EN
-Trapinch: -65 (64.5) HP, -16 EN
-Nincada: -26 (26.14) HP, -21 EN
-Remoraid: -82 (81.75) HP, -15 EN

Moai:
|

Bolt | Fleur
HP: 65 | HP: 25
EN: 70 | EN: 84
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | No ailments
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 64 | HP: 8
EN: 79 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | No ailments
No stat changes | -10 evasion
No other | Focus Energy (5 actions)


You're up, Moai.
 
Good work, now clean it up!

Bolt: Headbutt (Sniper) ~ Rock Climb (PeaceMaker) ~ Headbutt (PeaceMaker)
If Sniper is alive A2 or A3, then use Headbutt (Sniper)
Fleur: Crunch (PeaceMaker) ~ Faint Attack (PeaceMaker) ~ Quick Attack (PeaceMaker)
If Peacemaker uses Dig, then use Earthquake.
 
Nincada: Leech Life+Leech Life combo (Fleur) - Cooldown (Bug Bite(Fleur)) - Leech Life (Fleur)
If Fleur is KOed when an action would take place, then change the target of the action to Bolt.
Remoraid: Scald + Scald combo (Fleur) - Cooldown (Scald(Fleur)) - Scald(Fleur)
If Fleur is KOed when an action would take place, then change the target of the action to Bolt.

I believe you have to put an action in the cooldown phase. If you don't, please just disregard that. Hopefull I can get this out of the gutter.
 
Moai:
|

Bolt | Fleur
HP: 65 | HP: 25
EN: 70 | EN: 84
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | No ailments
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 64 | HP: 8
EN: 79 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | No ailments
No stat changes | -10 evasion
No other | Focus Energy (5 actions)


Round 2: Everyone is a sick, sick bastard

We're back! And I REALLY gotta piss-

TMI, Boss.

Dammit!
Anyway, Sniper doesn't get a chance to That girl in the audience has a really nice pair of-ugh, stop it, brain! attack, as Bolt ends up Headbutting the Remoraid into submission. Wait, is she flipping the bird at me?

Maybe I'd better take over, Boss. Clear mind clear mind CLEAR MIND! Where were we? Oh right. Fleur takes a nice big Crunch out of Peace, while the Nincada doubles the power of her Leech Life to be a total Bloodsucker to her Trapinch nemesis. Man, would I love to peek up that Gardevoir's-
*KER-PSYCHIC SLAMMED TO THE WALL!*


Shut it, pervert!

Agh...okay, I deserved that one.

Okay, let's all calm down here, we're wasting time. So where were we? Oh right! Peace can't do jackshit, which leaves her getting slammed by a Rock Climb from Bolt and a Faint Attack from Fleur, who both follow with a Headbutt and a Quick Attack, respectively. However, Peace's cooldown has finished up, so she manages to get in another Leech Life - draining the last of Fleur's health!

Both trainers are down to their last mons. Will-SWEET FUCKING ARCEUS!

*Everyone's mind is assaulted with images of a fat guy in women's underwear doing things I can't describe in a safe for work setting (or even one that isn't)*


Ugh...who did that?! WHO DID THAT?!

*Somewhere in the audience, a certain creepy fat guy grins*
Order: Zigzagoon, Remoraid, Nincada, Trapinch

Action 1 (Priority: Zigzagoon, Trapinch, Remoraid, Nincada)
Bolt used Headbutt! (Target: Remoraid)
-Hit chance: Irrelevant = Hit
-Crit chance: Does it really matter at this point? = NOPE.
-Damage: 7 + 3 + 4.5 - 3 = 11.5 damage
Sniper fainted!
Fleur used Crunch! (Target: Nincada)
-Hit chance: Irrelevant = Hit
-Crit chance: 1480 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
-Effect chance (Flinch <= 3000): 7565 = NOPE.
PeaceMaker used Bloodsucker!
-Hit chance: Irrelevant = Hit
-Crit chance: 5271 = NOPE.
-Damage: (6 * 2.25) + 3 + 4.5 - 1.5 = 19.5 damage
-HP restored: 19.5 / 2 = 9.75 HP
-Energy Cost: (21 * 1.75) - 1 = 35.75 EN
Numbers:
-Zigzagoon: -4 EN
-Trapinch: -19.5 HP, -6 EN
-Nincada: +.25 HP, -35.75 EN
-Remoraid: -8 HP

Action 2
Bolt used Rock Climb! (Target: Nincada)
-Hit chance (Hit <= 8500): 5695 = Hit
-Crit chance: 2519 = NOPE.
-Damage: 9 + 3 + 4.5 - 4.5 = 12 damage
-Effect chance (confusion <= 2000): 9725 = NOPE.
PeaceMaker must cool down!
Fleur used Faint attack! (Target: Nincada)
-Hit chance: Irrelevant = Hit
-Crit chance: 1123 = NOPE.
-Damage: 6 + 6 - 4.5 = 7.5 damage
Numbers:
-Zigzagoon: -6 EN
-Trapinch: -4 EN
-Nincada: -19.5 HP

Action 3
(Priority: Trapinch, Zigzagoon, Nincada)
Fleur used Quick Attack! (Target: Nincada)
-Hit chance: Irrelevant = Hit
-Crit chance: 5650 = NOPE.
-Damage: 4 + 6 - 4.5 = 5.5 damage
Bolt used Headbutt! (Target: Nincada)
-Hit chance: Irrelevant = Hit
-Crit chance: 6779 = NOPE.
-Damage: 8 + 3 + 4.5 - 4.5 = 11 damage
-Effect chance (Flinch <= 3000): 3113 = NOPE.
PeaceMaker used Leech Life! (Target: Trapinch)
-Hit chance: Irrelevant = Hit
-Crit chance: Does it really matter at this point? = NOPE.
-Damage: 6 + 3 + 4.5 - 1.5 = 12 damage
-HP restored: 5.5 / 2 = 2.75 HP
Fleur fainted!
Numbers:
-Zigzagoon: -4 EN
-Trapinch: -5.5 HP, -3 EN
-Nincada: -13.75 HP, -9 EN

Final numbers:
-Zigzagoon: -14 EN
-Trapinch: -25 HP, -13 EN
-Nincada: -33 HP, -45 (44.75) EN
-Remoraid: -8 HP

Moai:
|

Bolt | Fleur
HP: 65 | HP: KO
EN: 56 | EN: 71
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | Faint
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 31 | HP: KO
EN: 34 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | Faint
No stat changes | -10 evasion
No other | No other


Sound?
 
I really wish I saw that earthquake... Oh, and on action three, for the healing from Leech Life, you seem to have used 5.5 to calculate the healing, while Nincada did 12 damage with it. So, I believe Nincada should have three more hp. Doesn't really matter though, I'm fairly doomed barring a crit.

Dig - Leech Life - Dig (All Bolt)

May as well hope for the best.

Edit: I apologize for that, I forgot to check Fleur's hp.
 
Moai:
|

Bolt | Fleur
HP: 65 | HP: KO
EN: 56 | EN: 71
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | Faint
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 31 | HP: KO
EN: 34 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | Faint
No stat changes | -10 evasion
No other | No other


ROUND 3: THIS ROUND IS CENSORED TO PROTECT WHAT YOU MEATBAGS CALL "SANITY"


HELLO. I AM A ROBOT. SOMEONE IN THE AUDIENCE IS ALLEGEDLY TELEPATHICALLY DISTRIBUTING DISTURBING IMAGES. MACHINES ARE NOT CAPABLE OF DISTRIBUTING OR RECIEVING TELEPATHIC MESSAGES, SO I WILL BE PERFORMING REFEREE DUTIES.

THE RACCOON SPECIMEN HEADBUTTS THE CICADA SPECIMEN. THE CICADA SPECIMEN CANNOT DO ANYTHING.

THE RACCOON SPECIMEN BURROWS UNDERGROUND. THE CICADA SPECIMEN ATTEMPTS TO DRAIN BLOOD FROM THE RACCOON SPECIMEN, BUT CANNOT. THE CICADA SPECIMEN IS SURPRISED BY THE RACCOON SPECIMEN.

THE RACCOON SPECIMEN ONCE AGAIN HEADBUTTS THE CICADA SPECIMEN. THE CICADA SPECIMEN ONCE AGAIN CANNOT DO ANYTHING.

THE ODDS ARE IN FAVOR OF MOAI, WITH A. NINETY. EIGHT. POINT. EIGHT. TWO. ZERO. ZERO. FOUR. EIGHT. ZERO. NINE. W. SEVEN. NIN-

*meanwhile...*


For the love of Arceus, guys! Someone shut that telepathy machine off, for all our sak-


JULAAAAAY! JULAAAAAAAY!

AAAAAGH!

Order: Zigzagoon, Nincada

Action 1 (Priority: Zigzagoon, Nincada, Nincada)
Bolt used Headbutt!
-Hit chance: Irrelevant = Hit
-Crit chance: 4598 = NOPE.
-Damage: 7 + 3 + 4.5 - 4.5 = 10 damage
-Effect chance (Flinch <= 3000): 1611 = EEEEEEEEYUP.
PeaceMaker flinched and couldn't move!
Numbers:
-zigzagoon: -8 EN
-Nincada: -10 HP

Action 2 (Priority: Zigzagoon, Nincada, Zigzagoon)
Bolt burrowed underground!
PeaceMaker used Leech Life!
-Hit chance: Irrelevant = NOPE.
Bolt used Dig!
-Hit chance: Irrelevant = Hit
-Crit chance: 9541 = NOPE.
-Damage: (8 + 4.5 - 4.5) * .67 = 5.36 damage
Numbers:
-Zigzagoon: -10 EN
-Nincada: -5.36 HP, -8 EN

Action 3 (Priority: Zigzagoon, Nincada, Nincada
Bolt used Headbutt!
-Hit chance: Irrelevant = Hit
-Crit chance: 7378 = NOPE.
-Damage: 7 + 3 + 4.5 - 4.5 = 10 damage
-Effect chance (Flinch <= 3000): 1513 = EEEEEEEEEEYUP.
PeaceMaker flinched and couldn't move!
Numbers:
-Zigzagoon: -4 EN
-Nincada: -10 HP

Final Numbers:
-Zigzagoon: -22 EN
-Nincada: -25 (25.36) HP, -8 EN

Moai:
|

Bolt | Fleur
HP: 65 | HP: KO
EN: 34 | EN: 71
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | Faint
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 6 | HP: KO
EN: 26 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | Faint
No stat changes | -10 evasion
No other | No other


Moai?
 
Good game, hopefully I won't make such a huge blunder as missing Earthquake on a ground pokemon in my next match.

Dig - Dig - Dig
 
Moai:
|

Bolt | Fleur
HP: 65 | HP: KO
EN: 34 | EN: 71
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | Faint
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: 6 | HP: KO
EN: 26 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
No ailments | Faint
No stat changes | -10 evasion
No other | No other

Round 4: Things neither man nor mon were meant to know


GHAAAAAAA! Make it stop! MAKE IT STOP!


YIFF YIFF YIFF YIFF YIFF YIFF YIFF-

I can't take this anymore! Where's that fucking machine?! I'll do it myself!

*squiggle, writhe* YIFF YIFF YIFF YIFF YIFF YIFF-

Where is it?! Where the hell is it?!


HELLO. I AM A ROBOT. THE SWITCH IS RIGHT OVER HERE.

Then why the fuck didn't you throw it yourself?!

BECAUSE THE BATTLE IS STILL GOING, MEATBAG. BESIDES, I AM ENJOYING THIS.

I'm gonna break you for this later!

YIFF YIFF YIFF YIFF YIFF YIFF YI-

*BWEEEEEEEEROOOOOOOOOOOOWRRRRR...*

...*sigh* Well, I'm glad that's over with...Anyway, where were we? Oh right, the battle...is...already over. Looks like Bolt took down PeaceMaker with a Tackle, netting Moai victory! Let's give our warriors a hand, shall we? Thank you, goodnight, and we at ASB arena deeply apologize for the horrors you had to witness. Right, Rico?

...Rico?

*Rico is curled up in a corner, crying and shaking uncontrollably.*


Tentacles...don't go there...tentacles...don't go there...
Order: Zigzagoon, Nincada

Action 1
Bolt used Tackle!
-Hit chance: Irrelevant = Hit
-Crit chance: 325 = Well this fight's as good as over.
-Damage: 4 + 3 + 3 + 4.5 - 4.5 = 10 damage
PeaceMaker fainted!
Numbers:
-Zigzagoon: -2 EN
-Nincada: -6 HP

Moai:
|

Bolt | Fleur
HP: 65 | HP: KO
EN: 32 | EN: 71
Spe: 60 | Spe: 12
Pickup | Hyper Cutter
Gluttony | Arena Trap
Locked | Locked
No ailments | Faint
No stat changes | +5 accuracy
No other | No other

VS.

Sound:
|

PeaceMaker | Sniper
HP: KO | HP: KO
EN: 26 | EN: 85
Spe: 40 | Spe: 56
Compoundeyes | Hustle (OFF)
Locked | Sniper
None | Locked
Faint | Faint
No stat changes | -10 evasion
No other | No other


Prizes
Moai:
+2 CC
Zigzagoon: +1 EC, 1 DC, 2 MC and 2 KOC
Trapinch: +1 EC, 1 DC and 2 MC

Sound:
+2 CC
Nincada: +1 EC, 1 DC, 2 MC and 1 KOC
Remoraid: +1 EC, 1 DC and 2 MC

The Wanderer:
+4 UC

Everybody in the arena:
-10 SAN each, give or take

Well done, all.
 
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