1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Moltres [GP 2/2]

Discussion in 'Uploaded Analyses' started by Cherub Agent, Oct 8, 2011.

  1. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    Moltres
    [​IMG]

    [Overview]

    <p>It would be no exaggeration to call Moltres the most lethal Special Attacker in the RU metagame, since it has the ability to at least 2HKO the vast majority of the tier with its powerful moves. A combination of sky-high Special Attack, good bulk and Speed turn the flaming phoenix into a foe to prepare for. Sporting a limited but precise movepool, Moltres has all the tools it needs in order to be a threat. Despite this, a massive Stealth Rock weakness strips Moltres of half its HP every time it switches in, which means that Moltres must heavily rely on the support of a Rapid Spinner in order to reach its maximum potential.</p>

    [SET]
    name: Special Sweeper
    move 1: Fire Blast
    move 2: Hidden Power Grass
    move 3: Air Slash
    move 4: Roost
    item: Life Orb
    nature: Timid
    EVs: 4 Def / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>This is easily Moltres' most dangerous set; its combination of good coverage and high power is lethal to virtually the whole RU tier. Moltres is especially dangerous because there is a conspicuous lack of heavy-duty
    special walls in RU, which gives it the opportunity to shine. As a matter of fact, the only Pokemon in the tier that is not decisively 2HKOed is specially defensive Slowking. Fire Blast is the move Moltres will be using most of the time, and for good reason, since even resists such as Entei are easily destroyed with entry hazard support. Air Slash is a good secondary STAB attack that allows Moltres to finish off weakened opponents; it also possesses a nifty flinch chance. Hidden Power Grass is an indispensable move on this set, allowing Moltres to deal super effective damage to the Water- and Rock-types that resist its STAB combination. Finally, to round off the set, Roost allows Moltres to replenish the HP it will inevitably lose to Life Orb recoil and passive damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Moltres can also run a perfectly viable offensive SubRoost set, by replacing either Air Slash or Hidden Power Grass for Substitute. Beware though that by replacing the former, Moltres will have a much harder time against other Fire-types; if you replace the latter, Moltres will be unable to deal with Water- and Rock-type Pokemon. Due to Moltres' Fire / Flying typing, it loses a whopping 50% of its health to Stealth Rock. Therefore, it is absolutely crucial that entry hazards be removed from the field before Moltres is sent in. Fast Taunters are an option, but the most reliable method of keeping them off the field is by utilizing a Rapid Spinner. Claydol is highly recommended, since it's immune to both Spikes
    and Toxic Spikes, and takes paltry damage from Stealth Rock. It shares good defensive synergy with Moltres by being able to switch into Rock- and Electric-type attacks, and it can even set up Stealth Rock for its own team. More offensive Rapid Spinners are also usable; for example, Hitmonlee for example can hit special walls such as Clefable with Hi Jump Kick. Something to keep in mind is that most checks to Moltres are grounded, so Spikes support can go a long way in aiding Moltres' sweep. Qwilfish can set up both Spikes and Toxic Spikes and packs a resistance to Water-type moves, while Moltres can easily come in on Earthquakes aimed at Qwilfish.</p>

    [SET]
    name: SubRoost
    move 1: Substitute
    move 2: Roost
    move 3: Toxic
    move 4: Flamethrower
    item: Leftovers
    nature: Timid
    EVs: 248 HP / 84 Def / 176 Spe

    [SET COMMENTS]

    <p>While Moltres may seem like a purely offensive Pokemon, this is not the case; the blazing bird can just as easily pull off a stalling moveset. Courtesy of its ability, Pressure, Moltres can easily drain the PP
    of moves such as Stone Edge by alternating between setting up Substitutes and Roosting the damage off, while sapping its opponent's health. Substitute allows Moltres to scout the opponent's move and react accordingly; it also protects Moltres from crippling status conditions. Roost is an invaluable move that restores HP that Moltres loses to Substitute and random attacks. Toxic is perhaps the most important move here; once an opponent is badly poisoned, Moltres can sit back and relax, alternating between Substitute and Roost to slowly but surely drain the opponent's HP. Flamethrower is Moltres' obligatory STAB move, hitting the Steel- and Poison-type Pokemon immune to Toxic. The only Pokemon in the tier that resists this combination is Qwilfish, but a low Special Defense stat, along with lack of reliable recovery, means that it is not too hard to take down with the right support.</p>

    [ADDITIONAL COMMENTS]

    <p>In order for this set to reach its maximum potential, Moltres
    should be provided with Toxic Spikes support so it can immediately start the cycle of Substitute and Roost without having to waste a turn using Toxic. Omastar can set up all three hazards for Moltres, while Moltres covers all Omastar's weaknesses bar Electric-type moves. Other possible teammates that can set up Toxic Spikes include Qwilfish, Roselia, and Scolipede. Since Steel- and Poison-types are immune to Toxic, Dugtrio is an excellent teammate to trap and kill these Pokemon with its STAB Earthquake. As with all Moltres sets, a Rapid Spinner is recommended, the most reliable being Claydol.</p>

    <p>The HP EVs on this set give Moltres some additional bulk, while enabling it to switch into Stealth Rock twice without fainting. The Speed EVs on this set allow Moltres to outspeed positive-natured base 80 Speed Pokemon, and the rest are dumped into Moltres' Defen
    se so that it takes physical hits better. Alternatively, they can be moved to Special Attack for a slightly stronger Flamethrower, or Special Defense, to guard against the large number of special attackers in the tier.</p>

    [SET]
    name: Choice
    move 1: Fire Blast / Overheat
    move 2: Air Slash
    move 3: Hidden Power Grass
    move 4: U-Turn
    item: Choice Specs / Choice Scarf
    nature: Timid / Modest
    EVs: 4 Def / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Moltres has the perfect stat distribution for a Choice set. When equipped with a Choice Specs,
    it becomes an incredibly powerful wallbreaker that can massively dent all Pokemon in the RU tier, whereas a Choice Scarf turns Moltres into a highly effective revenge-killer. Fire Blast is once again the main STAB move for its combination of high Base Power and fairly reliable accuracy. However, Overheat is also a perfectly viable option due to the hit-and-run nature of Pokemon equipped with Choice items, not to mention that it possesses both higher Base Power and accuracy than Fire Blast. The former is generally preferred though, since it deals significantly more damage over two turns than Overheat. Air Slash, Moltres' secondary STAB move, is a reliable attack especially against Fighting-type opponents. Whereas the Choice Specs set will generally be nuking the opponent with its powerful Fire-type moves, Air Slash is more important on the Choice Scarf set as, due to the Speed boost, Moltres will be able to flinch a higher number of Pokemon. Hidden Power Grass is another vital move allowing Moltres to crush the Water- and Rock-type Pokemon that switch into its STAB attacks. U-turn is a move commonly seen on Choice Pokemon, as it allows you to scout for the opponent's best Moltres check and bring in a counter of your own, denting the opposing Pokemon in the process.</p>

    [ADDITIONAL COMMENTS]

    <p>As Moltres can't afford to run Roost
    on this set, it's even more susceptible to Stealth Rock than the previous sets; therefore, a Rapid Spinner is absolutely required. Claydol is once again the most reliable of them, since it's immune to both Spikes and Toxic Spikes, and also resists Stealth Rock. More offensive Spinners such as Hitmonlee and Kabutops are also fine choices because they keep pressure on the opponent. Choice Specs Moltres can crush any wall that stands in its path; therefore, Pokemon that can clean up the ashes left behind make for good partners. Swellow is an excellent choice, since it outspeeds most of RU, and appreciates Pokemon such as Aggron and Steelix disposed of, a service which Moltres is happy to provide.</p>

    [Other Options]

    <p>Moltres, like many other legendary Pokemon, is cursed with a shallow movepool. One of the first things that comes to mind when considering alternative options for a Fire-type Pokemon is a Sunny Day set with SolarBeam; these two moves can easily replace Air Slash and Hidden Power Grass on the Special Sweeper set.
    Such a variant is both a reliable sun starter, thanks to good bulk and instant recovery, as well as a powerful sun abuser. In the latter role, this faces stiff competition from Charizard, however, since the original RBY starter possesses higher Speed and greater power. Moltres also has two ways to boost its Speed; Flame Charge can be used to revenge kill a weakened opponent and boost Moltres' Speed in the process, whereas Agility gives Moltres a higher and more reliable Speed boost, but doesn't deal damage to the opponent. Overheat and Flamethrower are alternative Fire-type moves; the former possesses higher Base Power, while the latter has perfect accuracy. However, Fire Blast is generally the best option, being a compromise between the two. Lastly, Moltres has access to Will-O-Wisp, which is a viable option on the SubRoost set over Toxic. However, burn will wear the opponent down more slowly than Toxic will, and choosing Will-O-Wisp leaves Moltres walled by Fire-types.</p>

    [Checks and Counters]

    <p>The best counter to Moltres is Stealth Rock. If you can keep
    this entry hazard on the field, Moltres will be hard-pressed to shine. Failing that, it can be quite difficult to find a Pokemon that can repeatedly take Moltres' assaults and live to tell the tale. Slowking is perhaps the best counter to Moltres, since a specially defensive set can avoid the 2HKO from Hidden Power Grass and can hit back hard with STAB Water-type attacks. Regirock in the sand can take any of Moltres' moves and comfortably OHKO the phoenix with its STAB Rock-type moves.</p>

    [Dream World]

    <p>Moltres gains the ability Flame Body from the Dream World. This is the superior ability on the offensive sets, since
    the burn chance is always nice, but the SubRoost set relies on Pressure to sap the opponents' PP.</p>
  2. Honko

    Honko
    is a Programmeris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Dec 6, 2009
    Messages:
    1,159
    Add the Choice set, it's solid.
  3. Cloud 8

    Cloud 8

    Joined:
    May 19, 2011
    Messages:
    220
    I think Choice set should just be in OO. There are many fire types that can abuse choice sets well but Typhlosion tends to be better. Moltres does have U-turn and un-predictability over Thyphlosion but Typhlosion has Eruption, less of an SR weakness and a higher speed.
  4. Oglemi

    Oglemi I ask consent before I thrash anuses.
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis an Administratoris a Tiering Contributor Alumnus
    C&C Leader

    Joined:
    Oct 13, 2009
    Messages:
    8,416
    ^ Doesn't discredit the use of SpecsMoltres though.

    Choice Moltres is perfectly usable and deserves a set.
  5. Windsong

    Windsong .dancin
    is a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Apr 29, 2009
    Messages:
    979
    Definitely include Choice Moltres. Specs makes it an amazingly solid wallbreaker, while U-Turn's ability to keep momentum on your side is in itself enough reason to use Moltres over say, Typhlosion. In addition, scarfed sets revenge pretty much all the important boosting mons in RU, including Modest Lilligant (you speed tie with Timid) and Modest Omastar. I would also consider mentioning an offensive SubRoost set somewhere, and I'd also suggest slashing Roar in with Toxic on the current SubRoost set, or at least mentioning it in the AC.

    And just nitpicking, but move the 4 HP EVs in the offensive set into SpD in order to minimize rocks damage.
  6. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    ok, i'll add a choice set. and thanks for pointing out the EV mistake
  7. Zephyr

    Zephyr Life Stream
    is a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Aug 2, 2007
    Messages:
    1,325
    [​IMG]

    Quality Control 1/3

    So far so good.
  8. Honko

    Honko
    is a Programmeris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Dec 6, 2009
    Messages:
    1,159
    QC APPROVED 2/3
  9. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

    Joined:
    Jun 28, 2008
    Messages:
    5,571
    Just saying, but Moltres isn't anywhere near 100% outclassed by Charizard in the sun. It doesn't hit as hard (it comes very close if Modest....) but it does have access to Roost making it less vulnerable to Sucker Punch / residual damage. Fire Blast, Solar Beam, Roost, Air Slash/Sunny Day has been known to wreck certain teams in previous gens, I suggest it at least be tested. Maybe just OO material, idk.
  10. Oglemi

    Oglemi I ask consent before I thrash anuses.
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis an Administratoris a Tiering Contributor Alumnus
    C&C Leader

    Joined:
    Oct 13, 2009
    Messages:
    8,416
    Sunny Day can just be slashed next to Air Slash on the first set and SolarBeam in AC imo. The sets basically function the same, and the first set can obv just be used on a sun team with no alterations.
  11. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    I'll mention sunny day in OO for sure. At first i was skeptical, but i was quite surprised at it's reliability and survivability. I still prefer the sheer power and extra speed of charizard though. Thanks for the QCs!
  12. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,154
    QC APPROVED (3/3)
  13. Limi

    Limi
    is a Smogon IRC AOPis a Battle Server Moderator Alumnus

    Joined:
    Aug 25, 2011
    Messages:
    295
    Will-o-wisp deserves a mention on the subrooster. I've been using that instead of Toxic (with a different EV spread: 252HP/252SpD/4Def Calm) and it's been working very well.
    Solid check to several Yanmega variants back in the day and can annoy many other special attackers, too.
  14. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    special defensive + wow sounds good to me in theory, but the subroost set imo really appreciates speed. If i get some feedback on this i'll include it
  15. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    HAHAAAAAAAAA, yeah baby! finally written this up! :D sorry it took so long. anyway, this is now ready for the GP team
  16. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

    Joined:
    Aug 12, 2011
    Messages:
    1,124
    remove add comments

    • [SET] / [SET COMMENTS] / [ADDITIONAL COMMENTS] are the only ones that are in ALLCAPS; [Overview] / [Other Options] / [Checks and Counters] / [Dream World] are written normally
    • it's "Water- and Rock-types" - note spacing
    • write out "both Spikes and Toxic Spikes"; "both variants of Spikes" is kind of confusing (i'll defer to their judgment if an actual gper disagrees with me on this though)
    • it's specially defensive Slowking, not Specially Defensive - don't capitalize set names outside of the pokemon's own page
    • don't use "like" where you mean "such as"
    • you overuse "since" just a little :/

    amateur GP check (open)
    [Overview]

    <p>It would be no exaggeration to call Moltres the most lethal special attacker in the RU metagame, since it has the ability to at least 2HKO the vast majority of the tier with its powerful moves. A combination of sky-high Special Attack, good bulk, and blazing Speed turn make the flaming legendary "flaming phoenix" is kinda redundant LOL, "legendary" is an optional addition / suggestion phoenix into a foe to prepare worth preparing for. Sporting a limited but precise movepool, Moltres has all the tools it needs in order to be a threat. Despite this, a massive Stealth Rock weakness strips Moltres of half its HP every time it switches in, which means that Moltres must heavily rely heavily on the support of a Rapid Spinner in order to reach its maximum potential.</p>

    [SET]
    name: Special Sweeper
    move 1: Fire Blast
    move 2: Hidden Power Grass
    move 3: Air Slash
    move 4: Roost
    item: Life Orb
    nature: Timid
    EVs: 4 Def / 252 SAtk / 252 Spe

    [SET COMMENTS]

    <p>This is easily Moltres' most dangerous set, since it can at least 2HKO the vast majority of the RU tier rephrase, maybe something like ; its combination of good coverage and high power is lethal to virtually the whole RU tier. Moltres is especially dangerous because there is a conspicuous lack of heavy-duty special walls in RU, which really gives Moltres it a time the opportunity to shine. As a matter of fact, the only Pokemon in the tier than can survive Moltres' onslaughts without suffering a that is not decisively 2HKOed is a specially defensive Slowking. Fire Blast is the move Moltres will be using most of the time, and for good reason, since even resists such as Entei are easily killed off destroyed don't particularly like "killed off" but it's your preference with entry hazard support. Air Slash is a good secondary STAB attack, which that allows Moltres to finish off weakened opponents; it also possesses a nifty flinch chance to flinch. Hidden Power Grass is an indispensable move on this set, since it allows allowing Moltres to deal super-effective damage to the Water- and Rock-<remove space>types that resist its STAB combination water types don't resist air slash. did you mean "water / rock-types", or "that resist its main stab attack". Finally, to round off the set, Roost allows Moltres to replenish the HP it will inevitably lose courtesy of its to Life Orb recoil and other passive damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Due to Moltres' Fire<space>/<space>Flying typing, it takes a whopping 50% from Stealth Rock loses a whopping 50% of its health to Stealth Rock. Therefore, it is absolutely crucial that the entry hazard be removed from the battlefield while Moltres is in play before Moltres is sent in original wording is a little misleading. Fast Taunters are an option, but the most reliable method of keeping it off the field is by utilizing a Rapid Spinner. Claydol is highly recommended, since it's immune to both variants of Spikes and Toxic Spikes, and takes paltry damage from Stealth Rock. It also shares good defensive synergy with Moltres, by being able to switch into Rock- and Electric-<remove space>type attacks, and it can even set up its own Stealth Rock for its own team. More offensively-inclined or "offensive" Rapid Spinners such as Hitmonlee are also an option usable; since it Hitmonlee for example can hit special walls like such as Clefable hard with Hi Jump Kick. Something to keep in mind is that practically all most preferential checks to Moltres are grounded, meaning that so Spikes support can go a long way in helping Moltres to sweep aiding Moltres' sweep preferential. Qwilfish can set up both variants of Spikes and Toxic Spikes and resists packs a resistance to preferential Water-<remove space>type moves, while Moltres can easily come in on the Earthquakes aimed at Qwilfish.</p>

    [SET]
    name: SubRoost
    move 1: Substitute
    move 2: Roost
    move 3: Toxic
    move 4: Flamethrower
    item: Leftovers
    nature: Timid
    EVs: 248 HP / 84 Def / 176 Spe

    [SET COMMENTS]

    <p>While Moltres may seem like a purely offensively-inclined Pokemon, this is not the case; the blazing bird can just as easily pull off a stalling moveset. Courtesy of its ability, Pressure, Moltres can easily sap drain the PP from of moves like such as Stone Edge, by alternating between setting up Substitutes and Roosting the damage off, all the while sapping its opponents' opponent's health. Substitute is the crux of this set, since it allows Moltres to scout what move the opponent will be using the opponent's move and react accordingly; it also protects Moltres from crippling optional status conditions. Roost is an invaluable move that restores Moltres' HP that it Moltres loses from Substitutes to Substitute and random attacks. Toxic is perhaps the most important move here definition of 'crux': the decisive or most important point at issue - you can't have two 'most important' moves, since ; once an opponent is badly poisoned, Moltres can just sit back and relax, alternating between Substitute and Roost to slowly but surely drain the opponent's HP. Flamethrower is an Moltres' obligatory STAB move, that hits hitting the Steel- and Poison-<remove space>type Pokemon immune to Toxic. The only Pokemon in the tier that resists this combination is Qwilfish, but a low Special Defense stat and, along with lack of reliable recovery, means that even it can fall it is not too hard to take down with the right support.</p>

    [ADDITIONAL COMMENTS]

    <p>In order for this set to truly reach its maximum potential, Moltres appreciates should be provided with Toxic Spikes support. Without having to waste a turn poisoning the opponent, Moltres so it can immediately start the cycle of Substitute and Roost without having to waste a turn using Toxic. Omastar can set up all three hazards for Moltres, and while Moltres can switch into almost any attack aimed at Omastar, except for Electric- type attacks covers all Omastar's weaknesses bar Electric-type moves. Other options to possible teammates that can set up Toxic Spikes or "other possible sources for Toxic Spikes support are include Qwilfish and Scolipede. Since Steel- and Poison-<remove space>types Pokemon aren't affected by are immune to preferential Toxic, Dugtrio is an excellent teammate to trap and kill these Pokemon with its STAB Earthquake. As with all Moltres sets, a Rapid Spinner is recommended, the most reliable being Claydol.</p>

    <p>The HP EVs on this set give Moltres some additional bulk, and allow Moltres while enabling it to switch into Stealth Rock twice without fainting. The Speed EVs on this set allows Moltres to outspeed all positive-natured base 80 Speed Pokemon that run a positive nature, and the rest are dumped into Moltres' Defense, allowing it to so that it takes physical hits better. Alternatively, they can be moved to Special Attack for a slightly stronger Flamethrower, or Special Defense, due to to guard against the large number of special attackers in the tier not a gp matter but i'm left wondering so why not put them in spdef? maybe say something like its resistances (ftg, ground) are mostly physical while it's weak to water, elc, and takes neutral from psy / gho / dark etc.</p>

    [SET]
    name: Choice
    move 1: Fire Blast / Overheat
    move 2: Air Slash
    move 3: Hidden Power Grass
    move 4: U-Turn
    item: Choice Specs / Choice Scarf
    nature: Timid / Modest
    EVs: 4 Def / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Moltres has the perfect stat distribution for a Choiced set. When equipped with a Choice Specs, Moltres it becomes an incredibly powerful wallbreaker that no Pokemon in the RU metagame can stand up to without losing massive amounts of HP very long sentence!!! can massively dent all Pokemon in the RU tier, whereas a Choice Scarf turns Moltres into a highly effective revenge-killer. Fire Blast is, once again, the main STAB move, since it combines for its combination of high Base Power with and semi- fairly reliable accuracy. However, Overheat is also a perfectly viable option due to the hit-and-run nature of Choiced Pokemon equipped with Choice items, not to mention that it possesses both higher Base Power and accuracy than Fire Blast. The former is generally preferred though, since it deals significantly more damage over two turns than Overheat. Air Slash, is Moltres' secondary STAB move, that gives Moltres is a reliable attack to use especially against Fighting-<remove space>type opponents. Whereas the Choice Specs set will generally be nuking the opponent with its powerful Fire-<remove space>type moves, Air Slash becomes is more important on the Choice Scarf set, since as, due to the Speed boost, Moltres will be able to flinch a higher number of Pokemon, due to the increased Speed. Hidden Power Grass is another vital move that allows allowing Moltres to crush the Water- and Rock-<remove space>type Pokemon that switch into its STAB attacks. U-turn is a move commonly seen on Choiced Pokemon, since as it allows Moltres to scout what the opponent's best check to Moltres is and you to scout for the opponent's best Moltres check and bring in a counter of your own, denting the opposing Pokemon in the process.</p>

    [ADDITIONAL COMMENTS]

    <p>Because As Moltres can't afford to run Roost in on this set, it's even more susceptible to Stealth Rock than the previous sets; therefore, a Rapid Spinner is absolutely required. Claydol is once again the most reliable Spinner of them, since it's immune to (Toxic) both Spikes and Toxic Spikes, and also resists Stealth Rock. More offensive Spinners such as Hitmonlee and Kabutops are also fine choices, since because they keep the pressure on the opponent. Since a Choice Specs Moltres eqipped with Choice Specs can crush almost any all walls that stands in its path ; therefore, good partners are Pokemon that can clean up the ashes left behind make for good partners. you use 'since' a LOT! Swellow is an excellent choice, since it can outspeed almost all Pokemon that reside in RU outspeeds most of RU, and appreciates Pokemon like such as Aggron and Steelix disposed of, a service which Moltres is happy to provide.</p>

    [OTHER OPTIONS Other Options]

    <p>For some reason, Moltres, like many other legendary Pokemon, is cursed with a shallow movepool. One of the first things that comes to mind when considering alternative options for a Fire-<remove space>type Pokemon is a Sunny Day set with SolarBeam; these two moves can easily replace Air Slash and Hidden Power Grass on the Special Sweeper set. The result is a Pokemon that can reliably set up Sunny Day thanks to good bulk and instant recovery that can also abuse the Sun itself. Such a variant is both a reliable sun starter, thanks to good bulk and instant recovery, as well as a powerful sun abuser. This In the latter role, this faces stiff competition from Charizard, however, since the latter original RBY starter possesses higher Speed and greater power. Moltres also has two ways to boost its Speed; Flame Charge can be used to quickly revenge-kill a Pokemon weakened opponent and boost Moltres' Speed in the same turn process, whereas Agility gives Moltres a higher and more reliable Speed boost, but doesn't deal damage to the opponent. Overheat and Flamethrower are alternative Fire-<remove space>type moves; the former possessing possesses a higher Base Power, while the latter has perfect accuracy. However, Fire Blast however is generally the best option, being a sort of middle-way compromise between the two. Lastly, Moltres has access to Will-O-Wisp, which is a viable option on the SubRoost set over Toxic. However, it will take longer to wear the opponent down if you decide to go this route burn will wear the opponent down more slowly than Will-O-Wisp will, and will choosing Will-O-Wisp leaves Moltres walled by Fire-<remove space>types.</p>

    [CHECKS AND COUNTERS Checks and Counters]

    The best counter to Moltres is Stealth Rock. If you can keep the this entry hazard on the battlefield, Moltres will be hard-pressed to shine. Failing to do that, it can be quite difficult to find a Pokemon that can repeatedly take Moltres' assaults and live to tell the tale. Slowking is perhaps the best counter to Moltres, since a specially defensive EVed set can avoid the 2HKO from Hidden Power Grass, and it and can hit Moltres back hard with its STAB Water-<remove space>type attacks. Regirock in the sand can take any of Moltres' moves and cheerfully easily / comfortably OHKO the phoenix with its STAB Rock-<remove space>type moves.

    [DREAM WORLD Dream World]

    <p>Moltres gains the ability Flame Body from the Dream World. This is the superior ability on the offensive sets, since a 30% chance for a burn to occur upon using a contact move against Moltres the burn chance / a high burn chance is always nice, but the SubRoost set relies on Pressure to sap the opponents' PP.</p>
  17. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
    is a Contributor Alumnus

    Joined:
    Oct 31, 2010
    Messages:
    1,645
    I know that I'm a little late, but I'd like to argue for Substitute on the offensive set. I've had a LOT of success using an offensive SubRoost Moltres, and it deserves an AC mention IMO.

    I realize that there's already a SubRoost set, but that's a defensive one. Honchkrow, Staraptor and Zapdos can do it, so can Moltres.
  18. Honko

    Honko
    is a Programmeris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Dec 6, 2009
    Messages:
    1,159
    I agree. Sorry I missed it during QC, but Offensive SubRoost is legit. Add a mention of Substitute in AC of the first set.
  19. V0x

    V0x 4: I used to run at the sight of sun
    is an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 16, 2010
    Messages:
    1,752
    [​IMG] 1/2
  20. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    Right, added the changes. Thanks! I kinda preferred the Overview with flaming phoenix though, its sounds nicer :D
  21. Komodo

    Komodo
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Nov 8, 2008
    Messages:
    4,002
    2/2

    Show Hide



    You had a few spacing issues and a few strange wordings, but this is well written and was a good read for myself :)

    Remove
    Edit

    [​IMG]
  22. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
    is a Forum Moderatoris a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jul 6, 2009
    Messages:
    3,041
    Thanks very much Komodo, that's encouraging :)

    I have no idea how those weird space issues happened, they must have appeared while I was implementing the first Grammar Check for some reason >_>

    Anyway, this is now done :D
  23. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,154

Users Viewing Thread (Users: 0, Guests: 0)