Moltres Meet Moltres, the worlds most underrated phoenix. Hidden under all other fire types, namely Charizard, a fire/flying brother in arms is slowly making its emergence into the scene. While it may seem like there's no point to use Moltres over Charizard you will soon see why. Boasting nice base stats and a good offensive and defensive move-pool Moltres can be a major threat to any unprepared team, bring your stealth rocks or else the battle will be over before you know it because the fire phoenix is making its move. Base Stats: 90 HP/100 ATK/90 DEF/125 Sp.Atk/85 Sp.Def/90 SPE Base Stat Total: 580 Typing: Fire/Flying Weaknesses:Rock 400% Water 200% Electric 200% Abilities: Pressure: The standard ability of legendary pokemon, not a bad ability, helpful especially on sub-roost sets for PP stalling Flame Body(Not Available: Great ability, when released will be #1 on all offensive sets as the burn chance will cripple physical threats. Moves by level up Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Notable moves in Bold —Wing Attack — Ember 8 Fire Spin 15 Agility 22 Endure 29 Ancientpower 36 Flamethrower 43 Safeguard 50 Air Slash 57 Roost 64 Heat Wave 71 Solarbeam 78 Sky Attack 85 Sunny Day 92 Hurricane Moves learned by TM/HM Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Notable moves in Bold TM05 Roar TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM22 Solarbeam TM27 Return TM32 Double Team TM35 Flamethrower TM37 Sandstorm TM38 Fire Blast TM40 Aerial Ace TM42 Facade TM43 Flame Charge TM44 Rest TM48 Round TM50 Overheat TM58 Sky Drop TM59 Incinerate TM61 Will-o-wisp TM68 Giga Impact TM87 Swagger TM88 Pluck TM89 U-turn TM90 Substitute TM94 Rock Smash HM02 Fly Move Tutor Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Tailwind I only put in Tailwind because he naturally learns all the other moves Pros Huge offensive threat- Moltres's 125 Base Sp.Atk in combination with a strong offensive move-pool(containing good stabs in Fire Blast and Hurricane plus Solar Beam for sun teams) allows Moltres to reek havoc on on unprepared team with the sun backing it up and with Hurricane it can still perform in the rain. Good Bulk- Moltres packs respectable 90/90/85 defenses in combination with a good defensive movepool in Substitue, Toxic and Wil-O-Wisp in combination with a great recovery move in the form of Roost and phasing capabilities in roar allow Moltres to use sub/stall sets, also it lets you know that at full HP moltres will rarely be OHKO'd by non super effective moves(unless SR damage has been taken). Comfortable in rain- Moltres packs something every other fire type dreams it had, STAB Hurricane. Volcarona has Hurricane, it's not STAB. Charizard has Flying STAB but does it have Hurricane? No. It has Air Slash. Most people don't realize it but a Hurricane from Moltres is just as powerful as Tornadus I and I think we all know how potent that is. In addition to this, Moltres's Fire Blast should still OHKO the most common Rain wall, Ferrothorn. Cons STEALTH ROCKS This is Moltres's biggest flaw BY FAR. If it wasn't for a 4x weakness to Stealth Rock I believe that Moltres would be in OU. The fact that Moltres take 50% damage when switching in to SR is crippling but not game ending. All this means is that Moltres will require spin/magic bounce support. This isn't a major problem because if used in Sun you should never be without Spin support. Weakness to priority- Simple. Moltres is owned by priority namely Aqua Jet, this makes Moltres easily revenge killed lowering its overall effectiveness and sweeping capabilities. Middling Speed- Moltres has a base 90 speed, while base 90 is not bad, it's not good either. It's right in the middle allowing it to be out-sped by major threats, this is easily fixed by the Choice Scarf turning Moltres into a dangerous revenge killer. All in all, not a major problem, but a problem. Possible Sets Choice Moltres @ Choice Specs/Choice Scarf 4DEF/252Sp.Atk/252SPE Nature: Modest/Timid Fire Blast Hurricane/Air Slash HP Grass/ Solar Beam (only on sun teams) U-Turn If you pick choice specs you will see the raw, off the charts power of Moltres destroying everything in its path, especially if it has sun support. If you pick scarf then Moltres because a potent revenge killer dealing huge damage and checking many threats. StallTres Moltres @ Leftovers 248HP/36DEF/224SPE Nature: Timid Substitute Roost Toxic Flamethrower A set most people won't see coming, SubRoost Moltres is extremely dangerous. While when it comes to stalling like this while Moltres may not be your best choice, how well it catches foes off guard is the main key. Also, with a little prediction you can nail incoming steels with a flamethrower. Sweeper Moltres @ Life Orb/ Leftovers/ Expert Belt (?) Timid/Modest Fire Blast Hurricane/Air Slash HP Grass/Solar Beam (only on sun) Roost/Flame Charge/HP Fighting (?) This set abuses Moltres's abilities to run through a team. You can take the full offensive approach with a life orb, go a little defensive with leftovers, or run the EBelt. With the EBelt you must realize that this set reaches it's highest level of effectiveness under the sun where Solar Beam becomes viable allowing you to use HP Fighting for Heatran who normally walls Moltres. On other sets Flame Charge can be used to up Moltres's speed from it's average levels to off the charts letting him out-speed most of the tier. Instead, you can run Roost allowing Moltres to recover after its taken to much damage. Conclusion What do you guys think of Moltres in OU? Do you think it will get any use with the help of the all-mighty Ninetails backing it up with permanent sun or will SR still be such a crippling flaw to the point were Moltres is worthless?