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Monferno

Discussion in 'Uploaded Analyses' started by BTzz, Jan 3, 2012.

  1. BTzz

    BTzz spams overhand rights
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    [Overview]

    <p>While it no longer has to compete with its long-time DPP UU rival Blaziken, Monferno still finds a majority of its offensive sets outclassed by either Simisear or Emboar, the latter of which even shares Monferno's rare Fire / Fighting typing. Monferno has an incredible offensive movepool that most Pokemon would kill for, but it often has trouble effectively utilizing most of these moves due to essentially nonexistent bulk and mediocre offensive stats. However, with a good Speed stat and access to tools such as Stealth Rock, Endeavor, and priority, Monferno can still establish a niche in the NU metagame.</p>

    [SET]
    name: Lead
    move 1: Stealth Rock
    move 2: Endeavor
    move 3: Overheat
    move 4: Taunt / Vacuum Wave
    item: Focus Sash
    ability: Blaze
    nature: Hasty
    evs: 252 SpA / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]

    <p>This set aims to gain early offensive momentum by setting up Stealth Rock and putting a hole in your opponent's team with Endeavor. Most neutral attacks aimed at the fragile Monferno will likely be fatal, but Focus Sash allows Monferno to survive an attack with 1 HP and bring the opponent to the same amount with Endeavor. This set is especially effective in NU, where the absence of automatic hail or sand inducers means that Monferno can keep its Focus Sash intact as a lead. Once Monferno's Focus Sash is activated, Blaze will kick in and Overheat will receive a boost in power, meaning you can hit something hard before Monferno goes down. There are two options in the last slot; Taunt prevents the opponent from setting up early Stealth Rock of their own, while Vacuum Wave can be used to quickly dispatch foes that Monferno has brought down to 1 HP with Endeavor.</p>

    [ADDITIONAL COMMENTS]

    <p>The given nature, EVs, and IVs give Monferno as little bulk as possible. This may seem like a horrible idea, but Monferno already has pathetic bulk, and reducing it further will help it reach 1 HP whenever hit, making Endeavor more effective. EVs are put into Speed and Special Attack in case Monferno needs to attack with Overheat or outspeed foes to Taunt them.</p>

    <p>Although Taunt and Vacuum Wave are better in most situations, Fake Out, Encore, and U-turn all have their uses on this set. Fire Blast can be used instead of Overheat if you don't like the Special Attack drops, although Monferno doesn't usually get the chance to attack more than once, so giving up power and accuracy may not be the best idea. Close Combat can also be used instead of Overheat to hit opposing Golem leads. Furthermore, Close Combat's stat drops will help Monferno reach the lowest HP possible for Endeavor. If you decide to use Close Combat, simply use an EV spread of 252 Atk / 252 Spe in addition to swapping Vacuum Wave for Mach Punch (even though the priority on this set is only meant to finish off opponents at 1 HP). However, using Close Combat means Monferno won't be able to hurt Ghost-types.</p>

    <p>This set isn't meant to stick around for an entire match, so you don't need to concern yourself with team synergy. However, Monferno is generally better suited to offensive teams, as they can force switches. A Ghost-type such as Haunter makes a good teammate, as it can keep Stealth Rock on the field by blocking the opponent's Rapid Spin. Speaking of Ghost-types, they'll love to switch into Monferno's Endeavor or Vacuum Wave at no cost, so Absol could be used as a teammate for free set-up opportunities. As this set is meant to be used purely as a lead, you should try to pair Monferno up with Pokemon that can get it the best lead match-up possible. For instance, in Team Preview, if the opponent sees a Torterra in the lead position, they may be tempted to lead with a counter to it such as Tangela, which Monferno can easily set up Stealth Rock on. Monferno's general switch-ins include bulky Water-types, such as Alomomola and Quagsire, so including teammates such as Raichu and Cacturne that can take advantage of them would be a great idea.</p>

    [Other Options]

    <p>Monferno has an amazing movepool, however it must be careful to avoid being outclassed by other Fire-types. Monferno can use a Choice Band set, but barring higher Speed, priority, and U-turn, it is outclassed by Emboar who has better Attack and bulk. Monferno can also use a Choice Scarf or Choice Specs set, but they are generally outclassed by Simisear, who has better overall stats. Monferno has access to a wide array of boosting moves, including Swords Dance, Nasty Plot, Work Up, and Flame Charge, but frailty combined with few resistances means Monferno has very few opportunities to set up.</p>

    [Checks and Counters]

    <p>Albeit rare, opposing lead Pokemon with Magic Coat can prevent Monferno from setting up Stealth Rock. Lampent can also shut down the lead set since it is immune to all of Monferno's standard moves. In general, Monferno has trouble getting past bulky Water-types as they resist its Fire-type attacks, and even weak Scalds from them will be fatal for Monferno due to its abysmal defenses. Quagsire and Alomomola are good choices; Quagsire will nullify any of Monferno's stat boosts thanks to its ability, Unaware, while Alomomola can even take a Choice Band boosted ThunderPunch. Weezing can wall any of Monferno's physical sets due to its impressive Defense stat and resistance to Fighting-type attacks. Finally, Mantine and Altaria can wall offensive sets without ThunderPunch or Rock Slide, as they resist Monferno's dual STABs.</p>
  2. Steamroll

    Steamroll resident zombie
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    Maybe mention the potential for a mixed set in OO.


    I'll vouch against anyone wanting to put an eviolite mention in,
    Absol Sucker Punch (neu) against 252/0 evio Monferno: 49.8% - 58.8%
    Absol Sucker Punch (neu) against 4/0 band Monferno: 94.1% - 110.5%

    You don't even want to see the numbers if it selects Superpower :x
  3. tennisace

    tennisace Proximity to power deludes some into thinking they wield it.
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    No mention of Encore or Fake Out or U-turn on the lead set? Also CB looks really really mediocre.
  4. breh

    breh mfw lucky 'n' bad
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    yeah don't run a CB set with 78 base attack.. hell even combusken does that better lol. if you're hellbent on keeping it, at least switch the ability to iron fist so mach punch does something.

    lead set looks similarly awful (also you need an ability tag since SR is illegal with Iron Fist).

    such a pity this mon is so weak; could have been nice to revenge gorebyss.
  5. Steamroll

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    One of those mons that just gets totally burned by everything else. Probably the best thing I could think of is a full offense spread with all out attacking moves and a Life Orb or Expert Belt. Fire / Fighting is actually pretty good coverage in NU, so the expert belt definitely has merit.
  6. Omicron

    Omicron
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    Choice Band looks terrible remove it and I will stamp.

    O and mention close combat on the lead set.
  7. BTzz

    BTzz spams overhand rights
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    ^Done. Also implemented tennisace's suggestions.
  8. tennisace

    tennisace Proximity to power deludes some into thinking they wield it.
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    [​IMG]

    ok I guess
  9. Steamroll

    Steamroll resident zombie
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    Mention Close Combat and then QC 2/3
    [​IMG]
  10. Zebraiken

    Zebraiken seize the day
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    monfernooo

    also steam: cc is already mentioned

    QC APPROVED (3/3)
  11. BTzz

    BTzz spams overhand rights
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    Thanks for the checks guys!. Quick question, in checks and counters, do I mention checks and counters for sets that are in OO? Or just for the lead set?

    edit: ah, ok. Thanks Zebraiken
  12. Zebraiken

    Zebraiken seize the day
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    To put it simply, you list checks and counters for Monferno itself, preferably Pokemon who deal with the majority of its sets (although yes, make sure you definitely mention those that handle its lead set too).
  13. BTzz

    BTzz spams overhand rights
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    This is ready for GP checks :)
  14. Mafeking

    Mafeking channels his inner Wolverine
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    The Chimchar line is lame and ugly but Monferno > Infernape, so checking now.

    Removals
    (Additions/Replacements)
    (Quick Comments)

    Edits (open)
    [Overview]

    <p>While Monferno no longer has to compete with (its) long(hyphen)time DP UU rival (comma) Blaziken, even in BW NU, Monferno still finds a majority of its offensive sets outclassed by either the new fire monkey (comma) Simsear, or Emboar, who even shares Monferno's rare Fire / Fighting typing. Monferno has an incredible offenisve (offensive) movepool, that most Pokemon would dream of (kill for), but Monferno (it often) has trouble effectively utilizing most of these moves due to esentially non-exsistant (essentially nonexistent) bulk and mediocre offensive stats. However, with a good Speed stat, and access to tools such as Stealth Rock, Endeavor (comma) and priority, Monferno can still find a niche in the NU metagame.</p>

    [SET]
    name: Lead
    move 1: Stealth Rock
    move 2: Endeavor
    move 3: Overheat
    move 4: Taunt / Vacuum Wave
    item: Focus Sash
    ability: Blaze
    nature: Hasty
    evs: 252 SpA / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]

    <p>This set aims to gain early offensive mommentum by setting up Stealth Rock and putting a hole in your opponent's team with Endeavor. Most neutral attacks aimed at the fragile Monferno will likely be fatal, however with Focus Sash, Monferno will be able to live (but Focus Sash allows Monferno to survive an attack) with 1 HP and can bring the opponent to the same amount with Endeavor. This Monferno is especially effective in NU (comma) where the absence of automatic-hail or sand inducers mean(s) Monferno can keep it's Focus Sash intact as a lead. Once Monferno's Focus Sash is activated, its ability Blaze will kick in and Overheat will rec(e)ive a boost in power, meaning you can hit something hard before Monferno goes down. There are two options in the last slot. Taunt prevents the opponent from setting up early Stealth Rock of thier (their) own (comma) while Vacuum Wave can be used to quickly dispatch foes Monferno brings down to 1 HP with Endeavor.</p>

    [ADDITIONAL COMMENTS]

    <p>The nature, EVs, and IVs give Monferno as little bulk as possible. This may seem like a horrible idea, however Monferno already has pathetic bulk, and reducing it further will help Monferno reach 1 HP whenever hit. This makes (comma) (making) Endeavor more effective. EVs are put into Speed and Special Attack in(+space)case Monferno needs to attacks with Overheat or outspeed foes to Taunt them. This set isn't meant to stick around for an entire match (comma) so you don't need to concern yourself with team synergy. However, this set is generally better suited on offensive teams as they can force switches. A Ghost-type such as Haunter makes a good teammate (comma) as it will be able to keep Monferno's Stealth Rocks (rocks) on the field by blocking the opponent's Rapid Spin. Speaking of Ghost-types, they'll love to switch into Monferno's Endeavor or Vacuum Wave for free, so Absol could be used as a teammate for free set-up opportunities. Fake Out, Encore and U-Turn (U-turn) all have their uses on this set, but Taunt and Vacuum Wave are better in most situations. Fire Blast can be used over Overheat if you don't like the Special Attack drops, although this Monferno doesn't usually need to attack more than once so giving up power and accuracy may not be the best idea. Close Combat can also be used over Overheat to hit Golem leads. Furthermore, Close Combat's defence (stat) drops will help Monferno reach the lowest HP possible for Endeavor. If you decide to use Close Combat, simply use an EV spread of 252 Atk / 252 Spe in addition to swapping Vacuum Wave for Mach Punch (even though the priority on this set is only meant to fin(i)sh off opponents at 1 HP). However, using Close Combat means Monferno won't be able to hurt Ghost-types.</p>

    [Other Options]

    <p>Monferno has an amazing movepool, however it must (be) careful to avoid being outclassed by other Fire-types. Monferno can use (a) Choice Band set, however (comma) barring better speed, priority (comma) and U-Turn (U-turn), it is outclassed by Emboar who has better Attack and bulk. Monferno can also use a Choice Scarf or Choice Specs set, however they are generally out(remove space)classed by Sim(i)sear (comma) who has better overall stats. Monferno has access to a wide array of boosting moves that includes Swords Dance, Nasty Plot, Work Up (comma) and Flame Charge, but Monferno's frailty combined with little resistenses (few resistances) mean(s) Monferno has very little opportunity for setting (to set) up.</p>

    [Checks and Counters]

    <p>A(l)beit rare, opposing lead Pokemon with Magic Coat can shut down Monferno's lead set. Lampent will also shut down the lead set as it is immune to both of Monferno's STABs as well as Endeavor and Fake Out (all of Monferno's standard moves). In general, Monferno has trouble getting past bulky waters (Water-types); they reists (resist) its Fire-type attacks, and even weak attacks such as Scalds from them will be fatal for Monferno due to its abysmal defenses. Quagsire and Alomomola are good choices for bulky waters; Quagsire will nullify any of Monferno's stat boosts thanks to its Unaware ability (comma) while Almomola can even take a Choice Band boosted Thunder(remove space)Punch. Weezing can wall any of Monferno's physical sets thanks to its impressive Defense stat and resistance to Fighting-type attacks. Finally, Mantine and Altaria can wall offensive sets without Thunder(remove space)Punch or Rock Slide as they resist Monferno's dual STABs.</p>


    Copy/Paste (open)
    [Overview]

    <p>While Monferno no longer has to compete with its long-time DP UU rival, Blaziken, even in BW NU, Monferno still finds a majority of its offensive sets outclassed by either the new fire monkey, Simsear, or Emboar, who even shares Monferno's rare Fire / Fighting typing. Monferno has an incredible offensive movepool that most Pokemon would kill for, but it often has trouble effectively utilizing most of these moves due to essentially nonexistent bulk and mediocre offensive stats. However, with a good Speed stat, access to tools such as Stealth Rock, Endeavor, and priority, Monferno can still find a niche in the NU metagame.</p>

    [SET]
    name: Lead
    move 1: Stealth Rock
    move 2: Endeavor
    move 3: Overheat
    move 4: Taunt / Vacuum Wave
    item: Focus Sash
    ability: Blaze
    nature: Hasty
    evs: 252 SpA / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]

    <p>This set aims to gain early offensive momentum by setting up Stealth Rock and putting a hole in your opponent's team with Endeavor. Most neutral attacks aimed at the fragile Monferno will likely be fatal, but Focus Sash allows Monferno to survive an attack with 1 HP and bring the opponent to the same amount with Endeavor. This Monferno is especially effective in NU, where the absence of automatic-hail or sand inducers means Monferno can keep its Focus Sash intact as a lead. Once Monferno's Focus Sash is activated, Blaze will kick in and Overheat will receive a boost in power, meaning you can hit something hard before Monferno goes down. There are two options in the last slot. Taunt prevents the opponent from setting up early Stealth Rock of their own, while Vacuum Wave can be used to quickly dispatch foes Monferno brings down to 1 HP with Endeavor.</p>

    [ADDITIONAL COMMENTS]

    <p>The nature, EVs, and IVs give Monferno as little bulk as possible. This may seem like a horrible idea, however Monferno already has pathetic bulk, and reducing it further will help Monferno reach 1 HP whenever hit, making Endeavor more effective. EVs are put into Speed and Special Attack incase Monferno needs to attack with Overheat or outspeed foes to Taunt them. This set isn't meant to stick around for an entire match, so you don't need to concern yourself with team synergy. However, this set is generally better suited on offensive teams as they can force switches. A Ghost-type such as Haunter makes a good teammate, as it will be able to keep Monferno's rocks on the field by blocking the opponent's Rapid Spin. Speaking of Ghost-types, they'll love to switch into Monferno's Endeavor or Vacuum Wave for free, so Absol could be used as a teammate for free set-up opportunities. Fake Out, Encore and U-turn all have their uses on this set, but Taunt and Vacuum Wave are better in most situations. Fire Blast can be used over Overheat if you don't like the Special Attack drops, although this Monferno doesn't usually need to attack more than once so giving up power and accuracy may not be the best idea. Close Combat can also be used over Overheat to hit Golem leads. Furthermore, Close Combat's stat drops will help Monferno reach the lowest HP possible for Endeavor. If you decide to use Close Combat, simply use an EV spread of 252 Atk / 252 Spe in addition to swapping Vacuum Wave for Mach Punch (even though the priority on this set is only meant to finish off opponents at 1 HP). However, using Close Combat means Monferno won't be able to hurt Ghost-types.</p>

    [Other Options]

    <p>Monferno has an amazing movepool, however it must be careful to avoid being outclassed by other Fire-types. Monferno can use a Choice Band set, however, barring better speed, priority, and U-turn, it is outclassed by Emboar who has better Attack and bulk. Monferno can also use a Choice Scarf or Choice Specs set, however they are generally outclassed by Simisear, who has better overall stats. Monferno has access to a wide array of boosting moves that includes Swords Dance, Nasty Plot, Work Up, and Flame Charge, but frailty combined with few resistances means Monferno has very little opportunity to set up.</p>

    [Checks and Counters]

    <p>A
    lbeit rare, opposing lead Pokemon with Magic Coat can shut down Monferno's lead set. Lampent will also shut down the lead set as it is immune to all of Monferno's standard moves. In general, Monferno has trouble getting past bulky Water-types; they resist its Fire-type attacks, and even weak Scalds from them will be fatal for Monferno due to its abysmal defenses. Quagsire and Alomomola are good choices; Quagsire will nullify any of Monferno's stat boosts thanks to Unaware, while Almomola can even take a Choice Band boosted ThunderPunch. Weezing can wall any of Monferno's physical sets thanks to its impressive Defense stat and resistance to Fighting-type attacks. Finally, Mantine and Altaria can wall offensive sets without ThunderPunch or Rock Slide as they resist Monferno's dual STABs.</p>


    [​IMG]
    Woo-hoo, one/two (ugh I am such a dork)
  15. BTzz

    BTzz spams overhand rights
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    Thanks Mafeking :)

    Ready for the next one
  16. Badal

    Badal Shit
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    remove
    add
    [​IMG]
    GP 2/2
  17. Mafeking

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    Does the added comma not accidentally split the sentence? "Albeit rare can shut down Monferno's lead set." is how that reads if you remove the section that has now been delegated a clause.
  18. BTzz

    BTzz spams overhand rights
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    Thanks Badal, implemented along with Mafeking's edit

    this is done
  19. Zebraiken

    Zebraiken seize the day
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    This isn't quite ready for upload. You mention only two teammates (Absol and Ghost-types), and I think you can mention a few more. Note the ones that can take advantage of common switch-ins (which I would imagine would generally be bulky Water-types like Alomomola), as well as partners who appreciate sr and have solid offensive synergy with it. Endeavor is a really cool strategy and many Pokemon will appreciate Monferno taking out other Pokemon, so it's worth a mention. Even though this is meant to be purely a lead, you can drop names of a few Pokemon who lure bulky Grass-types like Tangela to the lead position, so Monferno gets to both scare them out and set up SR and Endeavor the incoming Pokemon etc.

    When adding teammates, you can also probably break up that AC and re-organize it according to the set changes and partners that you should use with it. Tell me when you're done with that, and I'll give it another look over.
  20. Zebraiken

    Zebraiken seize the day
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    hi so imma give this an amateur check because it needs one and i might as well

    add remove (comments)

    copypaste (open)
    [Overview]

    <p>While it no longer has to compete with its long-time DPP UU rival Blaziken, Monferno still finds a majority of its offensive sets outclassed by either Simisear or Emboar, the latter of which even shares Monferno's rare Fire / Fighting typing. Monferno has an incredible offensive movepool that most Pokemon would kill for, but it often has trouble effectively utilizing most of these moves due to essentially nonexistent bulk and mediocre offensive stats. However, with a good Speed stat and access to tools such as Stealth Rock, Endeavor, and priority, Monferno can still establish a niche in the NU metagame.</p>

    [SET]
    name: Lead
    move 1: Stealth Rock
    move 2: Endeavor
    move 3: Overheat
    move 4: Taunt / Vacuum Wave
    item: Focus Sash
    ability: Blaze
    nature: Hasty
    evs: 252 SpA / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]

    <p>This set aims to gain early offensive momentum by setting up Stealth Rock and putting a hole in your opponent's team with Endeavor. Most neutral attacks aimed at the fragile Monferno will likely be fatal, but Focus Sash allows Monferno to survive an attack with 1 HP and bring the opponent to the same amount with Endeavor. This set is especially effective in NU, where the absence of automatic hail or sand inducers means that Monferno can keep its Focus Sash intact as a lead. Once Monferno's Focus Sash is activated, Blaze will kick in and Overheat will receive a boost in power, meaning you can hit something hard before Monferno goes down. There are two options in the last slot; Taunt prevents the opponent from setting up early Stealth Rock of their own, while Vacuum Wave can be used to quickly dispatch foes that Monferno has brought down to 1 HP with Endeavor.</p>

    [ADDITIONAL COMMENTS]

    <p>The given nature, EVs, and IVs give Monferno as little bulk as possible. This may seem like a horrible idea, but Monferno already has pathetic bulk, and reducing it further will help it reach 1 HP whenever hit, making Endeavor more effective. EVs are put into Speed and Special Attack in case Monferno needs to attack with Overheat or outspeed foes to Taunt them.</p>

    <p>Although Taunt and Vacuum Wave are better in most situations, Fake Out, Encore, and U-turn all have their uses on this set. Fire Blast can be used instead of Overheat if you don't like the Special Attack drops, although Monferno doesn't usually get the chance to attack more than once, so giving up power and accuracy may not be the best idea. Close Combat can also be used instead of Overheat to hit opposing Golem leads. Furthermore, Close Combat's stat drops will help Monferno reach the lowest HP possible for Endeavor. If you decide to use Close Combat, simply use an EV spread of 252 Atk / 252 Spe in addition to swapping Vacuum Wave for Mach Punch (even though the priority on this set is only meant to finish off opponents at 1 HP). However, using Close Combat means Monferno won't be able to hurt Ghost-types.</p>

    <p>This set isn't meant to stick around for an entire match, so you don't need to concern yourself with team synergy. However, Monferno is generally better suited to offensive teams, as they can force switches. A Ghost-type such as Haunter makes a good teammate, as it can keep Stealth Rock on the field by blocking the opponent's Rapid Spin. Speaking of Ghost-types, they'll love to switch into Monferno's Endeavor or Vacuum Wave at no cost, so Absol could be used as a teammate for free set-up opportunities. As this set is meant to be used purely as a lead, you should try to pair Monferno up with Pokemon that can get it the best lead match-up possible. For instance, in Team Preview, if the opponent sees a Torterra in the lead position, they may be tempted to lead with a counter to it such as Tangela, which Monferno can easily set up Stealth Rock on. Monferno's general switch-ins include bulky Water-types, such as Alomomola and Quagsire, so including teammates such as Raichu and Cacturne that can take advantage of them would be a great idea.</p>

    [Other Options]

    <p>Monferno has an amazing movepool, however it must be careful to avoid being outclassed by other Fire-types. Monferno can use a Choice Band set, but barring higher Speed, priority, and U-turn, it is outclassed by Emboar who has better Attack and bulk. Monferno can also use a Choice Scarf or Choice Specs set, but they are generally outclassed by Simisear, who has better overall stats. Monferno has access to a wide array of boosting moves, including Swords Dance, Nasty Plot, Work Up, and Flame Charge, but frailty combined with few resistances means Monferno has very few opportunities to set up.</p>

    [Checks and Counters]

    <p>Albeit rare, opposing lead Pokemon with Magic Coat can prevent Monferno from setting up Stealth Rock. Lampent can also shut down the lead set since it is immune to all of Monferno's standard moves. In general, Monferno has trouble getting past bulky Water-types as they resist its Fire-type attacks, and even weak Scalds from them will be fatal for Monferno due to its abysmal defenses. Quagsire and Alomomola are good choices; Quagsire will nullify any of Monferno's stat boosts thanks to its ability, Unaware, while Alomomola can even take a Choice Band boosted ThunderPunch. Weezing can wall any of Monferno's physical sets due to its impressive Defense stat and resistance to Fighting-type attacks. Finally, Mantine and Altaria can wall offensive sets without ThunderPunch or Rock Slide, as they resist Monferno's dual STABs.</p>


    hopefully i did that right
  21. BTzz

    BTzz spams overhand rights
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    Implemented that. Thanks!
  22. Komodo

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    Okay! Upload.

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