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~~Mono Ghost Team~~

Discussion in 'Past Gen Teams' started by Spirelord, Jun 3, 2009.

  1. Spirelord

    Spirelord

    Joined:
    Jul 8, 2008
    Messages:
    45
    I absolutely love Ghost pokemon, and in Diamond I created a pretty decent ghost team. However, things have changed since Platinum came out, and I need to revamp this old favorite of mine to compete on the same ground as other teams. Keep in mind this is purely a mono-ghost team, so if there are any suggestions for a non-ghost pokemon I will just ignore it and look down on you for not reading the entire thread. Thanks! ^_^
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    So anyways, here's the team:



    [​IMG]
    Mismagius @ Lum Berry
    Ability: Levitate
    Nature: Timid
    EVs: 160HP / 98 Sp-Att / 252Speed
    - Shadow Ball
    - Thunder Wave
    - Will-O-Wisp
    - Substitute

    Mismagius opens up and spreads status around to cripple the enemy team. Works great against sweepers, and if someone tries to set up rocks (which only Froslass is weak to), it gives me a free turn, as well as the switch that comes after a confuse ray. Useful for scouting for weaknesses.


    [​IMG]
    Dusknoir @ Leftovers
    Nature: Impish
    Ability: Pressure
    EVs: 252hp / 76 def / 108 spdef
    - Fire Punch

    - Night Shade
    - Ice Punch
    - Pain Split

    Fire Punch is needed against Scizor and other steels who resist many of my team's attacks. Ice punch is there for extra coverage on dragons. Pain split is there for obvious reasons of crippling non-guts attackers and recovery, which this special defensive tank really needs. Night Shade is amazing, doing decent damage regardless of the foe's defenses. Pain Split + Night Shade is always fun to do.


    [​IMG]
    Rotom @ Choice specs
    Ability: Levitate

    Nature: Timid
    EVs: 252sp-attk / 252speed / 6hp
    - Trick
    - Thunderbolt
    - HP (fighting)
    - Shadow Ball

    Main mission: Screw over physical sweepers and tanks with Choice Specs. However, with lackluster defenses, that's most of what Rotom gets to do before kicking the bucket. Even a Blissey can 2KO him with a specs ice beam. But, Rotom also can hold onto his specs and do some damage with his good array of moves. A choice spec'd HP Fight puts a dent in unsuspecting dark types.


    [​IMG]
    Froslass @ Leftovers
    Ability: Snow Cloak
    Nature: Timid
    EVs: 252sp-att / 252speed / 6hp
    - Spikes
    - Substitute
    - Destiny Bond
    - Ice Beam

    Spikes are surprisingly easy to set up with Froslass. If by some reason she gets into a pitfall, she can destiny bond her way to victory (well, that's more of a tie). Many people underestimate froslass, since she can outrun many foes (such as Garchomp, although the metagame has changed since I played with this team in Diamond) and packs a strong ice beam (which OHKO'd Chomps). An excellent revenge killer as the opponent rarely switch out when she makes her entrance, thinking she's just a frail supporter.



    [​IMG]
    Gengar @ Life Orb
    Ability: Levitate
    Nature: Hasty
    EVs: 166 Sp-Att / 252 Speed / 86 Att
    -Shadow Ball
    -Energy Ball

    -Thunderbolt
    -Explosion

    Life Orb Gengar needs to remain around until the end game to clean things up. He comes out whenever there's a troubling tank or sweeper in the way of my team. Explosion is a pleasent surprise, since few Gengar are expected to use it. It also helps rid me of special tanks and any of the fragile dark types that think they can get away with a Crunch or two.


    [​IMG]
    Spiritomb @ Leftovers
    Ability: Pressure
    Nature: Bold
    Evs: 252hp / 252Def /6 sp-att
    - Calm mind
    - HP (fighting)

    - Shadow Ball
    - Pain Split
    No weaknesses as well as three immunities allows spiritomb to safely switch in in any circumstance. With his defenses, it's super easy to set up some Calm Minds, Pain Splitting to heal damage. Ghost and Fighting moves give a good type coverage, hitting most things for neutral, except rarities like Honchkrow.



    I won't bother making a threat list, as anything with a dark type move or a dark type pokemon in general can rape this team if given the chance. That's what I find the most enjoying about this team, it keeps me desperate and on the alert for threats and how to deal with them. It also shows the ghost-type's fullest capabilities, and I'd like to keep it that way.
  2. Lord Blood

    Lord Blood

    Joined:
    Aug 13, 2008
    Messages:
    651
    You do know that you're allowed to have one wild card right? Replace Rotom with Rotom-H as you lack a really good counter to Scizor besides Dusknoir. Besides that, nothing really I can see. I would also recommend a Lucario or a Scizor of your own to deal with opposing Scizor. However a Scarf Heatran or Scarf Lucario would be sufficient.
  3. Tarquin

    Tarquin

    Joined:
    Feb 3, 2009
    Messages:
    294
    Notes on the ghost team

    Most Mono-type teams have one wildcard, just to give you some flexibility :).
    As for the team, what is your reasoning on using normal Rotom in this spot? One of the elemental rotom's would do a better job I feel.

    1. Specs is expected more on normal Rotom, on Rotom-x it has a surprise value.
    2. Rotom-x's bulk allows him to take on SD Scizor with Overheat
    , who will going to be awful for you to take on, as only Missy runs Will-o-Wisp and she gets OHKOed after a SD.
    3. Rotom-x gets a powerful elemental move of your choice


    If you don't switch to Rotom to Rotom-h, then I suggest running Will-o-wisp on Dusknoir instead, as he is bulky enough to take a BP or two.
  4. Spirelord

    Spirelord

    Joined:
    Jul 8, 2008
    Messages:
    45
    Rotom-H will be too obvious as a Scizor counter, though maybe it can still work out. I'll replace him.

    As for the one wild card, I don't plan on doing that. It ruins the integrity of a complete ghost team.
  5. xWOLFYx

    xWOLFYx

    Joined:
    Jun 1, 2009
    Messages:
    168
    You could also consider Rotom-W with Hydro Pump since Scizor will most likely be 2HKO by it and it also hits TTar pretty hard.

    Also, your team has only one Physical attacker (Dusknoir, LOL) so you might want to consider using the Physical version of Spiritomb, though Ghost typing does allow for many physical attacking options. If you do change your mind on the wild card, this makes Lucario even more attractive.
  6. Shizzle

    Shizzle

    Joined:
    Mar 11, 2009
    Messages:
    1,481
    Scarfgengar @ shadow ball is win against this team.

    Sure dusknoir and spiritomb can take a hit, but neither can OHKO back.

    Some damage calcs
    Gengar Timid 252 SpA Shadow Ball - Spiritomb = 31.58% - 37.50%
    while you deal 38.93% - 46.18% back with shadow ball, so with no stealth rocks on your team, you fail to 2HKO gengar, so pretty much something WILL die.

    Also the same gengar vs. duksnoir
    Shadow ball = 61.56% - 72.45%.

    To counter this, i would recommend shadow sneak on dusknoir.
  7. Casanova

    Casanova

    Joined:
    Jun 3, 2009
    Messages:
    85
  8. Revolution.Z

    Revolution.Z

    Joined:
    Apr 20, 2009
    Messages:
    262
    Generally if this is for a small mini tourney on shoddy there are no doubles of "Said" Team so only one ghost but if someone enters with a poison I stand corrected. BTW Gengar never wins gainst dusnoir. 2HKO by Shadow sneak.
  9. CrAZyMONkeYZ

    CrAZyMONkeYZ

    Joined:
    May 13, 2009
    Messages:
    201
    Ok seriously, replace your regular rotom! It has better stats in everything but speed which is nly lower by 5 points ans the regular rotom's speed wasn't that amazing in the first place i suggest rotom-h,w,or c, or even f they're all supprisling usefull and can fullfill their jobs fully.

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