Completed Monobattle! Metal Bagon's Dragons Vs. Galladiator's Flames

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#1
Also, I have an open challenge.

2v2 doubles
NFE
ASB arena
2 chills no recoveries
36 hour DQ for the players/2 days for the ref.

I'd prefer a monotype team but that is not compulsory.
Galladiator said:
You're on.

Switch=It was the best of times, it was the worst of times...
Items on
All abilities

Team Galladiator:


Torchic [Kyle] (M) (OT: SevenDeadlySins)

Nature: Hasty (+Spe, +9% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge

Total Moves: 13



Growlithe [Barry] (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Overheat
Wild Charge

Total Moves: 14


Team Metal Bagon:

Shelgon - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (50 / 1.15 = 43)
Size Class: 2
Weight Class: 5
Base Rank Total: 16


10% decrese in evasion

EC: 5/9
MC: 3
DC: 3/5

Attacks (15):
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt


Dragon Claw
Brick Break
Flamethrower


Hydro Pump
Dragon Dance
Dragon Pulse



Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks (13):
Tackle

Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash


Earthquake
Flamethrower
Protect


Outrage
Iron Head
Double Edge


Alright well just jump into it:
Galladiator post actions
Metal Bagon post actions
Ill ref (make sure to post what items youll be using when you post actions)
 
#2
Kyle is holding a Lucky Egg, Barry has a Charcoal.

Kyle: Low Kick Shelgon, Aerial Ace Gible, Fire Blast Shelgon

Barry: Helping Hand Kyle, Extremespeed Gible, Fire Blast Gible
 
#3

"All of those attacks will hurt us. We must use skill to avoid as much as possible while still attacking them."

First off, Metal Salamence will be holding a Lucky Egg and Roar the Veil Hax Dragon will have an oran berry.

Now, Metal Salamence, start by using Protect because that Low Kick will be nasty. Then use Hydro Pump twice at Barry!

Roary, you can do heaps with your earthquake and Metal Salamence won't feel a thing! Then you protect youself as both of those pokemon are aiming at you A2. Finally, Metal Salamence isn't protecting so you can't use earthquake. Use Sand Tomb at Barry instead, Deck Knight style.

Summary:
Metal Salamence: Protect ~ Hydro Pump x2 @ Barry
Roary: earthquake ~ Protect ~ Sand Tomb @ Barry
 
#4

Torchic [Kyle] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 52

Growlithe [Barry] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 69


Shelgon [Metal Salamence] Male
hp: 100
energy: 100%
status: none
boosts: none
Speed: 43

Gible [Roary] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 42​


Sorry guys, dont have time for flavor atm


Torchic [Kyle] Male
hp: 65
energy: 82%
status: none
boosts: none
Speed: 52

Growlithe [Barry] Male
hp: 13
energy: 73%
status: Trapped in Sand Tomb
boosts: none
Speed: 69


Shelgon [Metal Salamence] Male
hp: 89
energy: 64%
status: none
boosts: none
Speed: 43

Gible [Roary] Male
hp: 77
energy: 79%
status: Maintaining Sand Tomb
boosts: none
Speed: 42​



Shelgon uses Protect -> Protected, -16 Energy
Growlithe uses Helping Hand -> Hes ready to help Torchic, -14 Energy
Torchic uses Low Kick -> Protected, -7 Energy
Gible uses Earthquake -> Growlithe loses 20 HP, Torchic is CRIT, loses 25 HP, -6 Energy

Gible uses Protect -> Protected, -12 Energy
Growlithe uses Extreme Speed -> Protected, -6 Energy
Torchic uses Aerial Ace -> Protected, -4 Energy
Shelgon uses Hydro Pump -> Growlithe loses 20 HP, -8 energy

Growlithe uses Fire Blast -> Shelgon loses 13 HP, -7 Energy
Torchic uses Fire Blast -> Gible loses 11 HP, -7 Energy
Shelgon uses Hydro Pump -> Growlithe loses 20 HP, -12 energy
Gible uses Sand Tomb -> Growlithe loses 15 HP, -3 Energy
Sand deals 2 damage to Growlithe


MB your up!
 
#5

"We have the advantage, lets try to keep it!"

Roary: Earthquake ~ Slash @ Torchic ~ Sand Tomb @ Torchic
SUB: If Growlithe isn't KOed by the earthquake, then redirect all actions to Growlithe until he is KOed.

Metal Salamence: Protect ~ Hydro Pump x2 @ Torchic
 
#7

Torchic [Kyle] Male
hp: 65
energy: 82%
status: none
boosts: none
Speed: 52

Growlithe [Barry] Male
hp: 13
energy: 73%
status: Trapped in Sand Tomb
boosts: none
Speed: 69


Shelgon [Metal Salamence] Male
hp: 89
energy: 64%
status: none
boosts: none
Speed: 43

Gible [Roary] Male
hp: 77
energy: 79%
status: Maintaining Sand Tomb
boosts: none
Speed: 42​


Sorry guys, dont have time for flavor atm


Torchic [Kyle] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 52

Growlithe [Barry] Male
hp: KO
energy: KO%
status: Trapped in Sand Tomb
boosts: none
Speed: 69


Shelgon [Metal Salamence] Male
hp: 89
energy: 34%
status: none
boosts: none
Speed: 43

Gible [Roary] Male
hp: 36
energy: 68%
status: none
boosts: none
Speed: 42​



Shelgon uses Protect -> Protected, -10 Energy
Growlithe uses Helping Hand -> Hes ready to help Torchic, -14 Energy
Torchic uses Fire Blast -> Gible loses 19 HP, -11 Energy Gible is Burned
Gible uses Earthquake -> Growlithe loses 17 HP, Torchic loses 17 HP, -6 Energy
Burn deals 2 Damage to Gible KO

Torchic uses Flame Charge -> Gible loses 5 HP, -3 Energy
Shelgon uses Hydro Pump -> Torchic loses 20 HP, -8 energy
Gible uses Slash -> Torchic loses 8 HP, -5 Energy
Burn deals 2 Damage to Gible

Torchic uses Fire Blast -> Gible loses 11 HP, -7 Energy
Shelgon uses Hydro Pump -> Torchic loses 20 HP, -12 energy KO
Burn deals 2 Damage to Gible


Congratulations Metal Bagon on your Victory!!! and congrats to Galladiator on your valiant effort!

Metal Bagon - 2 TC
Roary the Gible - 1 EC, 2 MC, 1 DC, 1 KOC
Metal Salamence the Shelgon - 1 EC, 2 MC, 1 DC, 1 KOC +1 Egg Counter

Galladiator - 2 TC
Barry the Growlithe - 1 EC, 2 MC, 1 DC
Kyle the Torchic - 1 EC, 2 MC, 1 DC +1 Egg Counter

and 4 RC for me
 
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