[Monotype] Alomomola

Sobi

Banned deucer.
[OVERVIEW]

Alomomola is a premier Wish passer on Water thanks to its many great qualities. Firstly, its gargantuan HP stat allows it to pass gigantic Wishes. Secondly, its decent physical bulk allows it to take on physical attackers such as Azumarill, Mega Lopunny, and Mega Pinsir, all of which fail to OHKO it. Thirdly, its ability Regenerator further complements its role as a Wish passer and lets it frequently switch in and out of the battle. Moreover, its pure Water typing doesn't add any new weaknesses to your team. It can also take on special attackers by taking advantage of its high HP stat in tandem with Mirror Coat, notably taking a Solar Beam from Mega Charizard Y and OHKOing back. Finally, it has access to an extremely useful move in Knock Off, which only a few Water-types have access to.

Unfortunately, Alomomola's poor Special Attack means that its damage output is pathetic. In addition, while its HP stat is great, its Special Defense is rather dreadful. Its Speed is also rather subpar. Setup sweepers like Substitute + Calm Mind Keldeo and Nasty Plot Thundurus can easily take advantage of Alomomola when it passes Wishes. Alomomola also heavily relies on Scald burns to actually threaten a foe and force it out. Finally, it is shut down by Taunt and is inclined to then switch out or deal poor damage with Scald.

[SET]
name: WishPass
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 64 HP / 252 Def / 192 SpD

[SET COMMENTS]
Moves
========

Although it's weak, Scald deals a bit of chip damage to the foe and potentially spreads burns that Alomomola can utilize by taking the opportunity to set up a Wish. Wish allows Alomomola to restore the HP of one of your Pokemon and works well with Protect, which allows Alomomola to regain a bit of Leftovers recovery, scout for the foe's item, stop High Jump Kick users such as Mega Medicham and Mega Lopunny, and receive its own Wish when necessary. Mirror Coat lets Alomomola strike special attackers back with a twice-as-powerful move if it tanks their hit. Knock Off is an alternative to remove items like Eviolite, Leftovers, and Choice items from their holders, as well as deal a bit of chip damage. Toxic is another alternative that can be used to wear down walls; it is also Alomomola's only way of beating said walls.

Set Details
========

The given spread allows Alomomola to survive not only a Solar Beam from Mega Charizard Y but also a Giga Drain from Mega Venusaur, both of them then being OHKOed by Mirror Coat. A Bold nature provides Alomomola with a bit of defensive bulk. Regenerator makes Alomomola a better Wish passer, allowing it to switch in and out many times during the battle; this is further boosted by Leftovers, which provides Alomomola with gradual recovery. Rocky Helmet is an alternative item to punish physical attackers such as Choice Scarf Terrakion and Mega Lopunny by wearing them down.

Usage Tips
========

Alomomola should almost always use Wish to heal a teammate that lacks recovery whenever it's on the field and then switch immediately to them. Spreading burns helps wear down the opposing team and force switches, creating opportunities to pass Wishes. Alomomola's main focus is to tank a hit and then immediately Wish and switch to a teammate. Futhermore, switching Alomomola in and out helps keep its HP as high as possible, though this tends to drain a lot of momentum. Keep Alomomola away from strong special attackers like Thundurus due to its poor Special Defense. Moreover, be wary of status ailments, most importantly Toxic poison, which wears it down a lot. Keep it away from Substitute-using setup sweepers that will use it as setup bait. Alomomola can otherwise switch into attacks pretty safely, use Protect, or just recover up while scouting what the foe does.

Team Options
========

Alomomola fits on stall and balance teams only due to its passiveness. Teammates that are able to use Toxic if it isn't running it are appreciated. Lanturn and Swampert are both good partners due to their Electric immunity. Lanturn also has Heal Bell to rid Alomomola of status and has a slow Volt Switch to safely bring it in. Swampert has Stealth Rock to wear down the foe. Tentacruel is able to take on Grass-types thanks to its Poison typing, provides Rapid Spin support to stop Alomomola from being worn down, and has Toxic Spikes to slowly wear down the foe. Sap Sipper Azumarill is a good partner that switches into the Grass-types Alomomola hates. It is also a counter to Mega Charizard Y, allowing Alomomola to run a utility move other than Mirror Coat. Empoleon provides Stealth Rock and Defog support and often runs specially defensive spreads, meaning it can switch into special attacks for Alomomola, and it also appreciates Wish. Slowbro walls Mega Medicham, which threatens Alomomola.

Many Pokemon pair well with Alomomola due to its ability to pass Wishes. Rotom-W spreads burns with Will-O-Wisp and can use Volt Switch to slowly bring Alomomola in. Starmie can remove hazards with Rapid Spin, while Quagsire can counter setup sweepers with Unaware. Azumarill, Keldeo, Mega Sharpedo, Manaphy, Volcanion, and Mega Gyarados all appreciate the HP restoration granted by Wish. Manaphy also works as a good stallbreaker with Rain Dance + Toxic if Alomomola doesn't run Toxic.

[STRATEGY COMMENTS]
Other Options
=============

Alomomola doesn't really have any notable options due to being a fairly one-sided and bland Pokemon, and it cannot carry out any role apart from a Wish passer.

Checks and Counters
===================

**Toxic Poison**: Toxic poison is the most notable method of wearing down Alomomola, as the accumulating damage necessitates its switching out and this can often give the opponent a free turn to switch to a threat or set up.

**Residual Damage**: Burns and entry hazards hamper the HP recovery from Regenerator, wearing down Alomomola and forcing it to switch out to regain health, disrupting a lot of momentum.

**Setup Sweepers**: Special setup sweepers such as Thundurus, Serperior, and Substitute + Calm Mind Raikou can easily take advantage of Alomomola's passiveness, set up, and sweep its team. They also hit it on its subpar Special Defense stat. Physical setup sweepers such as Bisharp must be wary of potential Scald burns but are threatening nonetheless.

**Electric-types**: Magnezone, Raikou, Thundurus, Zapdos, and Mega Ampharos all OHKO Alomomola with their STAB moves, while Rotom-W can use Volt Switch to pivot out. Rotom-W can also burn Alomomola with Will-O-Wisp.

**Grass-types**: Alomomola does pathetic damage to Grass-types, while they can easily 2HKO it with their STAB moves. For example, Mega Venusaur 2HKOes Alomomola with Giga Drain. Breloom can put Alomomola to sleep, set up, and sweep its team. Serperior can also set up with Contrary Leaf Storm. Finally, Whimsicott can lock Alomomola into Wish or Protect with its Prankster Encore and then use Giga Drain to steal its HP.

**Taunt**: Mandibuzz, Sableye, Mew, and Froslass are all faster than Alomomola and can immediately Taunt it, preventing it from using Wish or Protect. Mandibuzz can simply phaze Alomomola, Sableye can cripple it with Will-O-Wisp, Mew's Synchronize will burn Alomomola if it is burned, and Froslass can proceed to use Alomomola as entry hazard fodder, though it hates taking Knock Off.

**Substitute**: Alomomola can do absolutely nothing to Pokemon behind a Substitute such as Hoopa-U and Mega Gardevoir. Special attackers behind Substitute won't have to worry about Mirror Coat hitting them back.
 
Last edited:

Vid

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Overview
  • Mention Regenerator and how it's a fantastic ability
  • Talk about Alomomola's typing briefly and how it doesn't cover any weakness on water teams
  • Mention how Alomomola relies on burns from scald to stop physical setup sweepers
Moves
  • Mention how Scald is very weak and is only used to spread burns
  • Mention how Protect lets Alomomola always regain HP
  • Also add how Protect helps against Pokemon with High Jump Kick such as Mega Lopunny and Mega Medicham
  • I would add Toxic under moves as it helps Alomomola wear down walls since it's better here than other options
  • Mention some other items Knock Off is useful for such as Life Orb, Leftovers, and Choice items
Set details
  • Looks fine
Usage Tips
  • I would add keep away Alomomola from Strong Special attackers
  • Keep Alomomola from status especially toxic
  • Keep Alomomola away from setup sweepers especially with substitute
Team Options
  • I would mention SAP sipper Defensive Azumarill as it switches into Grass type attacks that Alomomola hates.
  • Mention how Empoleon appreciates wishes
  • Mention how Lanturn has Volt Switch to gain momentum
  • Add Manaphy, Volcanion and Mega Gyarados to team options
  • I would add Rotom-W as it can spread burns and appreciates Wishes as well
  • Slowbro because it walls Mega Medicham which is only physical attacker that Alomomola doesn't like
  • Starmie should be added since good spinner and likes wishes as well
  • Quagsire likes Wishes (is pretty much essential to stall water) and it's a ground immunity and stops set up sweepers with unaware
  • Add regular Gyarados as it checks Grass types
Other Options
  • Really don't see anything good here besides Healing Wish but that's a stretch since Toxic is pretty common too
Checks and Counters
  • Give a special mention to Poison status
  • Mention how each of those Pokemon set up on Alomomola
  • Mention how Frosslas doesn't like taking Knock Off
  • Add Zapdos and Ampharos under Electric Types
  • Special Mention Substitute Calm Mind Raikou
  • Serperior should be mentioned under Grass Types
I did a gloss over QC so I didn't get everything (don't have much time) QC 1/3
 
Overview:
- Electivire's not a good example, since it's so rare. Azumarill might do here? Alomomola can easily switch into even Choice Band-boosted Play Rough most of the time. (Only 3.9% to 2HKO with your spread)
- Definitely mention its access to utility in Knock Off, which few defensive Water-type Pokemon can viably use.


Moves:
- Protect doesn't allow Alomomola to pass a Wish to its teammates (in the wishpassing line).
- Protect lets Alomomola safely receive its own Wish when necessary.
- I'd put more emphasis on the fact that Toxic is Alomomola's only way of beating most defensive Pokemon. If it doesn't have it, walls take advantage of Alomomola very easily.

Set Details:
- I'm confused:
0 SpA Mega Venusaur Giga Drain vs. 64 HP / 192 SpD Alomomola: 260-308 (53.3 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
What makes the 104 / 252 / 152 spread better for this?

- You put iVid's Usage Tip suggestions in here instead of in Usage Tips lol

- Mega Pinsir is not a very good example for Rocky Helmet:
252 Atk Aerilate Mega Pinsir Return vs. 64 HP / 252+ Def Alomomola: 205-243 (42 - 49.8%) -- 89.1% chance to 2HKO after Stealth Rock
I think Choice Scarf Terrakion would work fine here.

Usage Tips:
- Not sure why it needs to be said "contrary to hit-and-run attackers". Defensive pivots are different from offensive pivots, so you can still just call it a pivot without worry.
- I'd mention an example like Meloetta for Substitute + Calm Mind.
- The Wish + Protect line seems weird, since Protect doesn't actually help it pass to teammates.
- Definitely add that Alomomola is a great scout. It can switch into attacks pretty safely, use Protect, or just recover up while scouting what the opponent does.

Team Options:
- I'd definitely say as a general statement that Alomomola loves having teammates that use Toxic if it doesn't run it.
- Rotom-W has slow Volt Switch for pivoting too.
- Sap Sipper Azumarill is also a counter to Mega Charizard Y, which frees Alomomola to run a different utility move.
- Specifically mention that Manaphy can serve as a great stallbreaker with Tail Glow + Rain Dance to beat the walls that Alomomola cannot if it doesn't have Toxic.

Checks and Counters:
- Specifically say it's Toxic poison, since regular poison does not deal increasing damage.
- In the case of entry hazards, they can nullify the recovery Alomomola gets from Regenerator.
- Jellicent's not a good example of Taunt because it never uses it. Instead, Gliscor or Mew are great, as they both don't care about Scald. (Gliscor's Poison Heal and Mew's Synchronize will burn Alomomola in exchange)
- Perhaps specifically give Substitute a section? There's literally nothing Alomomola can do to a Substitute. Good examples that you can use outside of setup sweepers would be Hoopa-U and Mega Gardevoir. It also gives special attackers a safe way to attack Alomomola without fear of reprisal from Mirror Coat.

Nice work. QC 2/3
 

Zar

What a time
is a Contributor Alumnus
Other Options:
Healing Wish really isn't that viable for Alomomola. Just mentioning how it can't really do much other than being a WishPasser due to its limited movepool and stats is fine.

Everything else looks great. Nicely done! QC 3/3

 
AMCHECK
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[OVERVIEW]

Alomomola is a premier Wish passer on Water thanks to its many contributing qualities (maybe subjective, but just calling them "qualities" without an adjective to specify that they help Alo do its job feels wrong). Firstly, its gargantuan HP stat allows it to pass gigantic Wishes. Secondly, its decent physical bulk allows it to take on physical attackers such as Azumarill, Mega Lopunny, and Mega Pinsir, all of which fail to OHKO it. Thirdly, its ability Regenerator further augments its role as a Wish passer and lets it frequently switch in and out of the battle. Moreover, its pure Water typing doesn't add any new weaknesses for to your team. Its ability to take a Solar Beam from Mega Charizard Y and OHKO back with Mirror Coat is also notable. Finally, it has access to an extremely useful move in Knock Off, which only a few Water-types have access to.

Unfortunately, Alomomola's poor Special Attack means that its damage output is pathetic. However, it can take advantage of its high HP stat by running Mirror Coat, which allows it to OHKO special attackers it survives a hit from. (By describing a positive quality, the sentence feels out of place in this paragraph. I suggest combining it with the previous paragraph's Mirror Coat sentence to make something along the lines of, "It can take advantage of its high HP stat by running Mirror Coat, which allows it to OHKO special attackers it survives a hit from, notably including Mega Charizard Y's Solar Beam.") In addition, its Special Defense is rather dreadful, though its HP makes up for this. Its Speed is also rather subpar. Setup sweepers like Substitute + Calm Mind Keldeo and Nasty Plot Thundurus can easily take advantage of Alomomola when it passes Wishes. Alomomola also heavily relies on Scald burns to actually threaten a foe and force it out. Finally, it is shut down by Taunt and is inclined to then switch out or deal poor damage with Scald.

[SET]
name: WishPass
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 64 HP / 252 Def / 192 SpD

[SET COMMENTS]
Moves
========

Although its weak, Scald deals a bit of chip damage to the foe and potentially spreads burns that Alomomola can utilize by taking the opportunity to set up a Wish. Wish allows Alomomola to restore the HP of one of your Pokemon and works well with Protect, which allows Alomomola to regain a bit of Leftovers recovery, scout the foe's item, stop High Jump Kick users such as Mega Medicham and Mega Lopunny, and receive its own Wish when necessary. Mirror Coat lets Alomomola strike special attackers back with a twice-as-powerful move if it tanks their hit. Knock Off is an alternative to remove items like Eviolite, Leftovers, and Choice items from their holders, as well as deal a bit of chip damage. Toxic is another alternative that can be used to wear down walls; it is also Alomomola's only way of beating said walls.

Set Details
========

The given spread allows Alomomola to not only survive a Solar Beam from Mega Charizard Y but also survive a Giga Drain from Mega Venusaur, both of them then being OHKOed by Mirror Coat. A Bold nature provides Alomomola with a bit of defensive bulk. Regenerator makes Alomomola a better Wish passer, allowing it to switch in many times during the battle; this trait is further boosted improved by Leftovers, which provides Alomomola with gradual recovery. Rocky Helmet is an alternative item to punish physical attackers such as Choice Scarf Terrakion and Mega Lopunny and wear them down. (is wearing them down the punishment? If so, I'd change "and wear" to "by wearing".)

Usage Tips
========

Alomomola should almost always use Wish to heal a teammate that lacks a recovery whenever it's on the field, then switch immediately to them. Spreading burns helps wear down the foe and force switches, creating opportunities to pass Wishes. Alomomola's main focus is to tank a hit and then immediately Wish and switch to a teammate. Futhermore, switching Alomomola in and out helps keep its HP as high as possible, though this tends to drain a lot of momentum. Keep Alomomola away from strong special attackers like Thundurus due to its poor Special Defense. Moreover, be wary of status ailments, most importantly Toxic poison, which wears it down a lot. Keep it away from Substitute setup sweepers that will use it as setup bait. Alomomola can otherwise switch into attacks pretty safely, use Protect, or just recover up while scouting what the foe does.

Team Options
========

Alomomola fits on stall and balance teams only due to its passiveness. Teammates that are able to use Toxic if it isn't running it are appreciated. Lanturn and Swampert are both good partners due to their Electric immunity. Lanturn also has Heal Bell to rid Alomomola of status and has a slow Volt Switch to slowly safely bring it in. ("slowly bring it in" is an ambiguous way to put it for new players.) Swampert has Stealth Rock to wear down the foe. Tentacruel is able to take on Grass-types thanks to its Poison typing;, (semicolon) (comma) it further provides Rapid Spin support to stop Alomomola from being worn down, (comma) and it also has Toxic Spikes to slowly wear down the foe. (the semicolon only served to roughen the flow of the sentence.) Sap Sipper Azumarill is a good partner that switches into the Grass-types Alomomola hates. It is also a counter to Mega Charizard Y, allowing Alomomola to run a utility move other than Knock Off (did you mean Mirror Coat?). Empoleon provides Stealth Rock and Defog and is often specially defensive, meaning it can switch into special attacks for Alomomola. It also appreciates Wish. Slowbro walls Mega Medicham, which threatens Alomomola.

Many Pokemon pair well with Alomomola due to its ability to pass Wishes. Rotom-W spreads burns with Will-O-Wisp and can use Volt Switch to slowly bring Alomomola in. Starmie can remove hazards with Rapid Spin, while Quagsire can counter setup sweepers with Unaware. Azumarill, Keldeo, Mega Sharpedo, Manaphy, Volcanion, and Mega Gyarados all appreciate the HP restoration granted by Wish. Manaphy also works as a good stallbreaker with Rain Dance + Toxic if Alomomola doesn't run Toxic. (period)

[STRATEGY COMMENTS]
Other Options
=============

Alomomola doesn't really have any notable options due to being a fairly one-sided and bland Pokemon, and it cannot carry out any role apart from a Wish passer.

Checks and Counters
===================

**Toxic Poison**: Toxic poison is the most notable method of wearing down Alomomola, as the accumulating damage necessitates its switching out and this can often give the opponent a free turn to switch to a counter (if you're obviously switching out, the opponent shouldn't be bringing in their Alomomola counter. I suggest replacing this with "threat") or set up.

**Residual Damage**: Burns and entry hazards hamper the HP recovery from Regenerator, (comma) and wearing down Alomomola and force forcing it to switch out to regain health, disrupting a lot of momentum.

**Setup Sweepers**: Special setup sweepers such as Thundurus, Serperior, and Substitute + Calm Mind Raikou can easily take advantage of Alomomola's passiveness, set up, and sweep its team. They also hit it on its subpar Special Defense stat. Physical setup sweepers such as Bisharp must be wary of potential Scald burns, but are still threatening nonetheless.

**Electric-types**: Magnezone, Raikou, Thundurus, Zapdos, and Mega Ampharos all OHKO Alomomola with their STAB moves, while Rotom-W can use Volt Switch to pivot out. Rotom-W can also burn Alomomola with Will-O-Wisp.

**Grass-types**: Alomomola does pathetic damage to Grass-types, while they can easily 2HKO it with their STAB moves. For example, Mega Venusaur 2HKOes Alomomola with Giga Drain. Scald does a pitiful amount of damage and Knock Off is pretty weak. (you just mentioned that its damage is pathetic.) Breloom can put Alomomola to sleep, set up, and sweep its team. Serperior can also set up with Contrary Leaf Storm. Finally, Whimsicott can lock Alomomola into Wish or Protect with its Prankster Encore and then use Giga Drain to steal its HP.

**Taunt**: Mandibuzz, Sableye, Mew, and Froslass are all faster than Alomomola and can immediately Taunt it, preventing it from using Wish or Protect. Mandibuzz can simply phaze Alomomola out, Sableye can cripple it with Will-O-Wisp, Mew's Synchronize will burn Alomomola if it is burned, and Froslass can proceed to use Alomomola as entry hazard fodder, though it hates taking Knock Off.

**Substitute**: Alomomola can do absolutely nothing to Pokemon behind a Substitute such as Hoopa-U and Mega Gardevoir. Special attackers behind Substitute won't have to worry about Mirror Coat hitting them back as well.
 

Lumari

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CryoGyro: add remove comments
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Alomomola is a premier Wish passer on Water thanks to its many contributing qualities (maybe subjective, but just calling them "qualities" without an adjective to specify that they help Alo do its job feels wrong). (mm don't think it's _that_ much of an issue, and "contributing" sounds p. awkward, but yeah i see where you're coming from and it can be worded better, maybe "great qualities" or "assets" or w/e)Firstly, its gargantuan HP stat allows it to pass gigantic Wishes. Secondly, its decent physical bulk allows it to take on physical attackers such as Azumarill, Mega Lopunny, and Mega Pinsir, all of which fail to OHKO it. Thirdly, its ability Regenerator further augments complements (augment = make larger, which doesn't really work here) its role as a Wish passer and lets it frequently switch in and out of the battle. Moreover, its pure Water typing doesn't add any new weaknesses for to (okay) your team. Its ability to take a Solar Beam from Mega Charizard Y and OHKO back with Mirror Coat is also notable. (see comment in next paragraph) Finally, it has access to an extremely useful move in Knock Off, which only a (optional) few Water-types have access to.

Unfortunately, Alomomola's poor Special Attack means that its damage output is pathetic. However, it can take advantage of its high HP stat by running Mirror Coat, which allows it to OHKO special attackers it survives a hit from. (By describing a positive quality, the sentence feels out of place in this paragraph. I suggest combining it with the previous paragraph's Mirror Coat sentence to make something along the lines of, "It can take advantage of its high HP stat by running Mirror Coat, which allows it to OHKO special attackers it survives a hit from, notably including Mega Charizard Y's Solar Beam.") (something like this yeah, just make it "It can also take on special attackers by taking advantage of its high HP stat in tandem with Mirror Coat, notably taking a Solar Beam from Mega Charizard Y and OHKOing back" to keep the focus on the concrete advantage of being able to take on special attackers) In addition, its Special Defense is rather dreadful, though its HP makes up for this. Its Speed is also rather subpar. Setup sweepers like Substitute + Calm Mind Keldeo and Nasty Plot Thundurus can easily take advantage of Alomomola when it passes Wishes. Alomomola also heavily relies on Scald burns to actually threaten a foe and force it out. Finally, it is shut down by Taunt and is inclined to then switch out or deal poor damage with Scald.

[SET]
name: WishPass
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 64 HP / 252 Def / 192 SpD

[SET COMMENTS]
Moves
========

Although its it's weak, Scald deals a bit of chip damage to the foe and potentially spreads burns that Alomomola can utilize by taking the opportunity to set up a Wish. Wish allows Alomomola to restore the HP of one of your Pokemon and works well with Protect, which allows Alomomola to regain a bit of Leftovers recovery, scout the foe's item, stop High Jump Kick users such as Mega Medicham and Mega Lopunny, and receive its own Wish when necessary. Mirror Coat lets Alomomola strike special attackers back with a twice-as-powerful move if it tanks their hit. Knock Off is an alternative to remove items like Eviolite, Leftovers, and Choice items from their holders, as well as deal a bit of chip damage. Toxic is another alternative that can be used to wear down walls; it is also Alomomola's only way of beating said walls.

Set Details
========

The given spread allows Alomomola to not only survive not only a Solar Beam from Mega Charizard Y but also survive (beware, this introduced a parallelism error; with "not only X but also Y", X and Y should be equivalent. alternatively you could've changed "survive" to "take") a Giga Drain from Mega Venusaur, both of them then being OHKOed by Mirror Coat. A Bold nature provides Alomomola with a bit of defensive bulk. Regenerator makes Alomomola a better Wish passer, allowing it to switch in many times during the battle; this trait is further boosted improved (eh, i prefer the original, "trait" makes more sense referring to being a good Wish passer, whereas Leftovers are more helpful when it comes to switching into battle) by Leftovers, which provides Alomomola with gradual recovery. Rocky Helmet is an alternative item to punish physical attackers such as Choice Scarf Terrakion and Mega Lopunny and wear them down. (is wearing them down the punishment? If so, I'd change "and wear" to "by wearing".) (optional honestly, there's some stylistic trick that makes "and" fine here as well)

Usage Tips
========

Alomomola should almost always use Wish to heal a teammate that lacks a recovery whenever it's on the field (RC) and then switch immediately to them. Spreading burns helps wear down the foe opposing team and force switches, creating opportunities to pass Wishes. Alomomola's main focus is to tank a hit and then immediately Wish and switch to a teammate. Futhermore, switching Alomomola in and out helps keep its HP as high as possible, though this tends to drain a lot of momentum. Keep Alomomola away from strong special attackers like Thundurus due to its poor Special Defense. Moreover, be wary of status ailments, most importantly Toxic poison, which wears it down a lot. Keep it away from Substitute-using setup sweepers that will use it as setup bait. Alomomola can otherwise (yeah) switch into attacks pretty safely, use Protect, or just recover up while scouting what the foe does.

Team Options
========

Alomomola fits on stall and balance teams only due to its passiveness. Teammates that are able to use Toxic if it isn't running it are appreciated. Lanturn and Swampert are both good partners due to their Electric immunity. Lanturn also has Heal Bell to rid Alomomola of status and has a slow Volt Switch to slowly safely bring it in. ("slowly bring it in" is an ambiguous way to put it for new players.) (just clunky phrasing, good change) Swampert has Stealth Rock to wear down the foe. Tentacruel is able to take on Grass-types thanks to its Poison typing;, (semicolon) (comma) it further provides Rapid Spin support to stop Alomomola from being worn down, (comma) and it also has Toxic Spikes to slowly wear down the foe. (the semicolon only served to roughen the flow of the sentence.) Sap Sipper Azumarill is a good partner that switches into the Grass-types Alomomola hates. It is also a counter to Mega Charizard Y, allowing Alomomola to run a utility move other than Knock Off (did you mean Mirror Coat?). Empoleon provides Stealth Rock and Defog and is often specially defensive, meaning it can switch into special attacks for Alomomola. It also appreciates Wish. Slowbro walls Mega Medicham, which threatens Alomomola.

Many Pokemon pair well with Alomomola due to its ability to pass Wishes. Rotom-W spreads burns with Will-O-Wisp and can use Volt Switch to slowly bring Alomomola in. Starmie can remove hazards with Rapid Spin, while Quagsire can counter setup sweepers with Unaware. Azumarill, Keldeo, Mega Sharpedo, Manaphy, Volcanion, and Mega Gyarados all appreciate the HP restoration granted by Wish. Manaphy also works as a good stallbreaker with Rain Dance + Toxic if Alomomola doesn't run Toxic. (period)

[STRATEGY COMMENTS]
Other Options
=============

Alomomola doesn't really have any notable options due to being a fairly one-sided and bland Pokemon, and it cannot carry out any role apart from a Wish passer. (free cromomola D: )

Checks and Counters
===================

**Toxic Poison**: Toxic poison is the most notable method of wearing down Alomomola, as the accumulating damage necessitates its switching out and this can often give the opponent a free turn to switch to a counter (if you're obviously switching out, the opponent shouldn't be bringing in their Alomomola counter. I suggest replacing this with "threat") or set up.

**Residual Damage**: Burns and entry hazards hamper the HP recovery from Regenerator, (comma) and wearing down Alomomola and force forcing it to switch out to regain health, disrupting a lot of momentum.

**Setup Sweepers**: Special setup sweepers such as Thundurus, Serperior, and Substitute + Calm Mind Raikou can easily take advantage of Alomomola's passiveness, set up, and sweep its team. They also hit it on its subpar Special Defense stat. Physical setup sweepers such as Bisharp must be wary of potential Scald burns (RC) but are still threatening nonetheless.

**Electric-types**: Magnezone, Raikou, Thundurus, Zapdos, and Mega Ampharos all OHKO Alomomola with their STAB moves, while Rotom-W can use Volt Switch to pivot out. Rotom-W can also burn Alomomola with Will-O-Wisp.

**Grass-types**: Alomomola does pathetic damage to Grass-types, while they can easily 2HKO it with their STAB moves. For example, Mega Venusaur 2HKOes Alomomola with Giga Drain. Scald does a pitiful amount of damage and Knock Off is pretty weak. (you just mentioned that its damage is pathetic.) (y) Breloom can put Alomomola to sleep, set up, and sweep its team. Serperior can also set up with Contrary Leaf Storm. Finally, Whimsicott can lock Alomomola into Wish or Protect with its Prankster Encore and then use Giga Drain to steal its HP.

**Taunt**: Mandibuzz, Sableye, Mew, and Froslass are all faster than Alomomola and can immediately Taunt it, preventing it from using Wish or Protect. Mandibuzz can simply phaze Alomomola out, Sableye can cripple it with Will-O-Wisp, Mew's Synchronize will burn Alomomola if it is burned, and Froslass can proceed to use Alomomola as entry hazard fodder, though it hates taking Knock Off.

**Substitute**: Alomomola can do absolutely nothing to Pokemon behind a Substitute such as Hoopa-U and Mega Gardevoir. Special attackers behind Substitute won't have to worry about Mirror Coat hitting them back as well. (keep "as well")
 
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[OVERVIEW]

Alomomola is a premier Wish passer on Water thanks to its many great qualities. Firstly, its gargantuan HP stat allows it to pass gigantic Wishes. Secondly, its decent physical bulk allows it to take on physical attackers such as Azumarill, Mega Lopunny, and Mega Pinsir, all of which fail to OHKO it. Thirdly, its ability Regenerator further complements its role as a Wish passer and lets it frequently switch in and out of the battle. Moreover, its pure Water typing doesn't add any new weaknesses to your team. Its ability to take a Solar Beam from Mega Charizard Y and OHKO back with Mirror Coat is also notable. (Comment: i assume you forgot to delete this or messed up a copypaste ) It can also take on special attackers by taking advantage of its high HP stat in tandem with Mirror Coat, notably taking a Solar Beam from Mega Charizard Y and OHKOing back. Finally, it has access to an extremely useful move in Knock Off, which only a few Water-types have access to.

Unfortunately, Alomomola's poor Special Attack means that its damage output is pathetic. In addition, while its HP stat is great, its Special Defense is rather dreadful. Its Speed is also rather subpar. Setup sweepers like Substitute + Calm Mind Keldeo and Nasty Plot Thundurus can easily take advantage of Alomomola when it passes Wishes. Alomomola also heavily relies on Scald burns to actually threaten a foe and force it out. Finally, it is shut down by Taunt and is inclined to then switch out or deal poor damage with Scald.

[SET]
name: WishPass
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Mirror Coat / Knock Off
item: Leftovers
ability: Regenerator
nature: Bold
evs: 64 HP / 252 Def / 192 SpD

[SET COMMENTS]
Moves
========

Although it's weak, Scald deals a bit of chip damage to the foe and potentially spreads burns that Alomomola can utilize by taking the opportunity to set up a Wish. Wish allows Alomomola to restore the HP of one of your Pokemon and works well with Protect, which allows Alomomola to regain a bit of Leftovers recovery, scout for the foe's item, stop High Jump Kick users such as Mega Medicham and Mega Lopunny, and receive its own Wish when necessary. Mirror Coat lets Alomomola strike special attackers back with a twice-as-powerful move if it tanks their hit. Knock Off is an alternative to remove items like Eviolite, Leftovers, and Choice items from their holders, as well as deal a bit of chip damage. Toxic is another alternative that can be used to wear down walls; it is also Alomomola's only way of beating said walls.

Set Details
========

The given spread allows Alomomola to survive not only a Solar Beam from Mega Charizard Y but also a Giga Drain from Mega Venusaur, both of them then being OHKOed by Mirror Coat. A Bold nature provides Alomomola with a bit of defensive bulk. Regenerator makes Alomomola a better Wish passer, allowing it to switch in and out many times during the battle; this is further boosted by Leftovers, which provides Alomomola with gradual recovery. Rocky Helmet is an alternative item to punish physical attackers such as Choice Scarf Terrakion and Mega Lopunny by wearing them down.

Usage Tips
========

Alomomola should almost always use Wish to heal a teammate that lacks recovery whenever it's on the field and then switch immediately to them. Spreading burns helps wear down the opposing team and force switches, creating opportunities to pass Wishes. Alomomola's main focus is to tank a hit and then immediately Wish and switch to a teammate. Futhermore, switching Alomomola in and out helps keep its HP as high as possible, though this tends to drain a lot of momentum. Keep Alomomola away from strong special attackers like Thundurus due to its poor Special Defense. Moreover, be wary of status ailments, most importantly Toxic poison, which wears it down a lot. Keep it away from Substitute-using setup sweepers that will use it as setup bait. Alomomola can otherwise switch into attacks pretty safely, use Protect, or just recover up while scouting what the foe does.

Team Options
========

Alomomola fits on stall and balance teams only due to its passiveness. Teammates that are able to use Toxic if it isn't running it are appreciated. Lanturn and Swampert are both good partners due to their Electric immunity. Lanturn also has Heal Bell to rid Alomomola of status and has a slow Volt Switch to safely bring it in. Swampert has Stealth Rock to wear down the foe. Tentacruel is able to take on Grass-types thanks to its Poison typing, provides Rapid Spin support to stop Alomomola from being worn down, and has Toxic Spikes to slowly wear down the foe. Sap Sipper Azumarill is a good partner that switches into the Grass-types Alomomola hates. It is also a counter to Mega Charizard Y, allowing Alomomola to run a utility move other than Mirror Coat. Empoleon provides Stealth Rock and Defog support and is often runs specially defensive, defensive spreads, meaning it can switch into special attacks for Alomomola. Alomomola, and it It also appreciates Wish. Slowbro walls Mega Medicham, which threatens Alomomola.

Many Pokemon pair well with Alomomola due to its ability to pass Wishes. Rotom-W spreads burns with Will-O-Wisp and can use Volt Switch to slowly bring Alomomola in. Starmie can remove hazards with Rapid Spin, while Quagsire can counter setup sweepers with Unaware. Azumarill, Keldeo, Mega Sharpedo, Manaphy, Volcanion, and Mega Gyarados all appreciate the HP restoration granted by Wish. Manaphy also works as a good stallbreaker with Rain Dance + Toxic if Alomomola doesn't run Toxic.

[STRATEGY COMMENTS]
Other Options
=============

Alomomola doesn't really have any notable options due to being a fairly one-sided and bland Pokemon, and it cannot carry out any role apart from a Wish passer.

Checks and Counters
===================

**Toxic Poison**: Toxic poison is the most notable method of wearing down Alomomola, as the accumulating damage necessitates its switching out and this can often give the opponent a free turn to switch to a threat or set up.

**Residual Damage**: Burns and entry hazards hamper the HP recovery from Regenerator, wearing down Alomomola and forcing it to switch out to regain health, disrupting a lot of momentum.

**Setup Sweepers**: Special setup sweepers such as Thundurus, Serperior, and Substitute + Calm Mind Raikou can easily take advantage of Alomomola's passiveness, set up, and sweep its team. They also hit it on its subpar Special Defense stat. Physical setup sweepers such as Bisharp must be wary of potential Scald burns but are threatening nonetheless.

**Electric-types**: Magnezone, Raikou, Thundurus, Zapdos, and Mega Ampharos all OHKO Alomomola with their STAB moves, while Rotom-W can use Volt Switch to pivot out. Rotom-W can also burn Alomomola with Will-O-Wisp.

**Grass-types**: Alomomola does pathetic damage to Grass-types, while they can easily 2HKO it with their STAB moves. For example, Mega Venusaur 2HKOes Alomomola with Giga Drain. Breloom can put Alomomola to sleep, set up, and sweep its team. Serperior can also set up with Contrary Leaf Storm. Finally, Whimsicott can lock Alomomola into Wish or Protect with its Prankster Encore and then use Giga Drain to steal its HP.

**Taunt**: Mandibuzz, Sableye, Mew, and Froslass are all faster than Alomomola and can immediately Taunt it, preventing it from using Wish or Protect. Mandibuzz can simply phaze Alomomola, Sableye can cripple it with Will-O-Wisp, Mew's Synchronize will burn Alomomola if it is burned, and Froslass can proceed to use Alomomola as entry hazard fodder, though it hates taking Knock Off.

**Substitute**: Alomomola can do absolutely nothing to Pokemon behind a Substitute such as Hoopa-U and Mega Gardevoir. Special attackers behind Substitute won't have to worry about Mirror Coat hitting them back.

2/2
 
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