[Monotype/Bug] Mega Pinsir

Zar

What a time
is a Contributor Alumnus




[OVERVIEW]

**Bug**:

Mega Pinsir is easily one of the most dangerous setup sweepers in the Monotype metagame thanks to its amazing Attack, good Speed, and access to Swords Dance. It has a great ability in Aerilate, which makes all of its Normal-type moves become Flying-type while giving them a boost, making Return a powerful STAB move and granting Mega Pinsir an excellent priority STAB move in Quick Attack. Furthermore, Mega Pinsir has access to good coverage moves such as Close Combat and Earthquake to hit Steel-types like Heatran, Ferrothorn, Skarmory, and Bisharp, as well as Rock-type Pokemon like Tyranitar and Cradily. Its decent bulk lets it set up Swords Dance against most non-super effective attacks. However, Mega Pinsir's severe weakness to Stealth Rock heavily reduces its sweeping chances. It is also reliant on team support to break through its checks and counters. Mega Pinsir also has no form of recovery, which reduces its longevity even more. Furthermore, any type of status effect heavily compromises Mega Pinsir's sweeping capabilities.

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Return
move 3: Close Combat
move 4: Quick Attack
item: Pinsirite
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance increases Mega Pinsir's Attack tremendously and makes Mega Pinsir a great sweeper and late-game cleaner. Return is Mega Pinsir's main STAB attack, as it is boosted by Aerilate. Close Combat lets Mega Pinsir hit Pokemon such as Heatran, Tyranitar, and other Rock- and Steel-type Pokemon. Quick Attack is used to make Mega Pinsir a revenge killer. It also helps Mega Pinsir avoid getting revenge killed by faster Pokemon such as Keldeo. Earthquake can be used over Close Combat to hit Doublade and Fire-type Pokemon such as Heatran, Torkoal, and Volcanion, although using Earthquake means Skarmory will easily wall Mega Pinsir.

Set Details
========

Maximum Attack EV investment lets Mega Pinsir hit as hard as possible. A Jolly nature with maximum Speed EVs is used to make it as fast as it can possibly be and to outspeed the crowded base 100 Speed tier. Moxie gives Mega Pinsir an Attack boost by KOing a low-HP foe through Quick Attack.

Usage Tips
========

Mega Pinsir is a great late-game sweeper and should generally be kept healthy until its checks and counters have been gotten rid of. Pinsir can be sent out against low-HP foes to get off the Mega Evolution safely or to get a Moxie boost. Quick Attack, in particular, lets Pinsir Mega Evolve safely against low-HP foes while KOing them. Mega Pinsir can set up with Swords Dance against non-super effective hits due to its decent bulk. Its ability to force switches can be used as a way to set up Swords Dance. Mega Pinsir can be used as an revenge killer thanks to its Aerilate-boosted Quick Attack. While it should generally wait until late-game to sweep, it can definitely still boost with Swords Dance early-game to gain wallbreaking power. This lets it weaken its checks for its later sweep. Pinsir's Mega Evolution can be delayed if there is Stealth Rock on the field or to take Rock-, Ice-, and Electric-type moves better. However, Mega Pinsir has far better Speed than non-Mega Pinsir, so it may be best in some cases to Mega Evolve early to get that Speed increase. Even though Pinsir can revenge kill a low-HP foe and gain a Moxie boost, it's not something that should be relied upon or sought after too hard. Letting a check switch into Pinsir may be a risk not worth the potential Attack boost. As it is 4x weak to Stealth Rock, it should not be sent out while Stealth Rock is still in the field. Mega Pinsir should not be kept in against checks such as Skarmory and physically defensive Zapdos, and it should avoid Pokemon that can use status moves, because even if it sets up on them, being hit by status can be sweep ending.

Team Options
========

As it is severely weak to Stealth Rock after Mega Evolution, some form of entry hazard control is definitely a must. Forretress works as a Rapid Spin user while also being able to set up its own Stealth Rock and even Spikes. Forretress can also use Volt Switch to pivot out for Mega Pinsir and Explosion to weaken Pokemon for Mega Pinsir. Armaldo can be used over Forretress, as Armaldo too can Rapid Spin and set up its own Stealth Rock while being able to beat Pokemon like Zapdos on Flying-type teams with its Rock-type STAB moves. Galvantula can set up Sticky Web for Mega Pinsir, which lowers the Speed of opposing grounded foes. This lets Pinsir use an Adamant nature and also outspeed Pokemon such as Keldeo, Cobalion, and Weavile after the Speed drop. If used with Jolly-natured Mega Pinsir, it can outspeed Choice Scarf base 100 Speed Pokemon, which is an important reason to still use Jolly over an Adamant nature, as being outsped by Choice Scarf Victini can be problematic. Galvantula also beats Skarmory, which would normally wall Mega Pinsir. Heracross is an excellent partner for Mega Pinsir, as both of them act as sweepers. This lets either Mega Pinsir or Heracross weaken their shared checks so that the other one can clean up late-game. Heracross also takes off pressure from Mega Pinsir against defensive Pokemon. Volcarona and Mega Pinsir work great together, as Volcarona can get rid of Skarmory for Mega Pinsir, while Mega Pinsir can get rid of Heatran for Volcarona. Scizor is another great partner for Mega Pinsir, as it can pivot with U-turn and find opportunities to bring in Mega Pinsir safely while also weakening the foe. Scizor also helps against Rock-types such as Terrakion, Mega Diancie, and Mega Aerodactyl, which would normally trouble Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

**Bug**:

An Adamant nature can be used with Sticky Web support from Galvantula, although this lets Mega Pinsir get outsped by airborne Pokemon such as Mega Charizard, which it would generally outspeed after Mega Evolution. It is also very reliant on Galvantula to set up Sticky Web. Hyper Cutter can be used over Moxie, although Intimidate isn't too common and it is more situational than Moxie.

Checks and Counters
===================

**Bug**:

**Electric-types**: Fast Electric-types such as Thundurus, Mega Manectric, Raikou, and Choice Scarf Rotom-W all outspeed Mega Pinsir and KO it with their STAB moves while taking resisted damage from Quick Attack. Thundurus in particular can paralyze Mega Pinsir with Thunder Wave, while defensive Rotom-W can take all of Mega Pinsir's attacks and burn it with Will-O-Wisp in return. Physically defensive Zapdos can also take all of Mega Pinsir's attacks and KO back with a STAB Thunderbolt.

**Doublade**: Doublade completely walls Mega Pinsir if it isn't running Earthquake and can proceed to set up on it safely.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon and Skarmory can take a Swords Dance-boosted hit and phaze Mega Pinsir with Whirlwind. Skarmory can even KO Mega Pinsir if it is weakened through Brave Bird.

**Status**: Status effects such as burn, poison, and paralysis can heavily hinder Mega Pinsir's sweeping capabilities. A burn will halve Mega Pinsir's Attack, while poison will cripple it and paralysis will quarter its Speed.

**Faster Pokemon**: Pinsir's Speed stat isn't particularly amazing before Mega Evolution. This makes it vulnerable to faster Pokemon such as Kyurem-B, Landorus-T, and Excadrill, as they are not weak to a Quick Attack from Mega Pinsir. Pokemon such as Terrakion, Thundurus, and Tornadus-T can outspeed Mega Pinsir and OHKO it with their STAB moves.

**Stealth Rock**: Stealth Rock pressures Mega Pinsir's chances to switch in, as it will heavily reduce its HP. This hinders its chances to sweep.
 
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Overview
- Make the good Attack and Speed relevant. Tie this into the Swords Dance line to explain that this combination is why it's a good sweeper.
- As a negative, you can add that it's extremely reliant on boosts to deal damage, as it's normally very easily walled.
- Give examples. What Steel-types and Rock-types are you hitting with Close Combat and Earthquake? Name threats like Skarmory, Tyranitar, and Mega Diancie that would otherwise wall Mega Pinsir.

Moves:
- Don't bring up Moxie even indirectly here for Quick Attack. Include that Quick Attack allows Mega Pinsir to avoid being revenge killed by some faster threats. Include an example here, Keldeo is a great one.
- Don't say Earthquake hits Electric-types when half of the viable Electric-type Pokemon are immune to Ground. Instead say it hits Fire-types, which is actually a difficult matchup for Bug. Of course give a few examples.
- You should also explain why Earthquake is not as good as Close Combat. Not being able to touch Skarmory is a huge point here.

Set Details:
- Explain that Jolly lets Mega Pinsir take full advantage of its great Speed tier, outspeeding base 100 threats such as Mega Charizard Y and Mega Medicham.

Usage Tips:
- Give an example of a check, notably Skarmory or Zapdos.
- Explain that while not Mega Evolving makes it easier to take certain hits, Mega Pinsir has far more Speed than Pinsir, so it may be best in some cases to Mega Evolve early to get that Speed increase.
- Mega Pinsir is a great revenge killer thanks to its Aerilate-boosted Quick Attack, which is something you should put in here.
- While Mega Pinsir should generally wait till late-game to sweep, it can definitely still boost with Swords Dance early-game to gain wallbreaking power. This lets it weaken its checks for its later sweep.
- Try to make it clear that while the Moxie boost is tempting, it's not something that should be relied upon or sought after too hard. Letting a check switch into Pinsir may be a risk not worth the potential Attack boost.
- Add that Mega Pinsir should avoid Pokemon that can use status moves, because even if it sets up on them, being hit by status can be sweep-ending.

Team Options:
- I don't think Heracross lets Mega Pinsir drop Close Combat. One of the biggest reasons to have Close Combat is to be able to 2HKO Skarmory at +2, which Return cannot do. Heracross (I'm assuming Choice Scarf?) is really not a wallbreaker, so that's not right. You can mention that it serves as a good cleaner thanks to its Moxie ability, which can easily sweep after Mega Pinsir's own sweep weakens their shared checks.
- Galvantula's Sticky Web allows Mega Pinsir to outspeed Choice Scarf-using base 100 Speed Pokemon, which is an important reason to still use Jolly over Adamant, as being outsped by Choice Scarf Victini can be problematic.

Other Options:
- What Pokemon exactly is Feint hitting here? All I can think of is Mega Diancie, which will laugh at how little even a +2 Feint does.
- You should note that Adamant also means Mega Pinsir is outsped by positive-nature base 100s, which is actually a pretty big deal.

Checks and Counters:
- You should definitely include Zapdos as an Electric-type that checks Mega Pinsir. That's like one of its most common checks in Monotype.
- Also add to Faster Pokemon that Choice Scarf revenge killers that aren't weak to Quick Attack can easily force it out. Give an example or two.
- Add Doublade. Unless you have Earthquake, which isn't slashed on the set, Doublade just completely walls Mega Pinsir and can proceed to set up on it safely.

Nicely done. QC 1/3

Edit:
I forgot to say this since we talked on showdown. Stone edge hippo isn't a good thing to have imo. Just saying it can whirlwind out is fine.
 
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[OVERVIEW]

**Bug:**

- has amazing Attack and good Speed with access to Swords Dance to turn it into one of the best late-game set up sweepers
- has a great ability in Aerilate, which makes all of its Normal-type moves become Flying-type while giving them a boost.
- has a high power STAB attack in Return which is boosted by Aerilate.
- has access to good coverage moves such as Close Combat and Earthquake to hit Steel-type like Heatran, Ferrothorn, Skarmory, and Bisharp Pokemon as well as Rock-type Pokemon like Tyranitar and Cradily
- has a decently powerful STAB priority move
- has decent bulk which lets it set up easily
- is severely weak to Stealth Rock
- is extremely reliant on setting up Swords Dance to deal damage as it is very easily walled normally I disagree with this here. Unless it's mono Flying, Electric, Rock, or Steel, most teams will only have one Flying resist, and it still has a base 155 Attack with Aerilate. It doesn't need to set up Swords Dance against Psychic, Water, Poison, etc, for example, It's only "very easily walled" by the earlier mentioned 4 types. The raw power is what allows Mega Pinsir to scare Pokemon out and gain setup turns, after all. I'd reword this to something like "it needs support from its teammates to break through its counters" or something like that.
- is severely crippled by status effects

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Return
move 3: Close Combat
move 4: Quick Attack
item: Pinsirite
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

- Swords Dance increases Mega Pinsir's Attack and makes Mega Pinsir a great sweeper and cleaner.
- Return is Mega Pinsir's main STAB attack as it is boosted by Aerilate.
- Close Combat lets Mega Pinsir hit Pokemon such as Heatran, Tyranitar, and other Rock-type and Steel-type Pokemon.
- Quick Attack is used to make Mega Pinsir a revenge killer. It also helps Mega Pinsir avoid getting revenge killed by faster Pokemon such as Keldeo.
- Earthquake can be used over Close Combat to hit Doublade and Fire-type Pokemon such as Heatran, Torkoal, and Volcanion. Although, using Earthquake means Mega Pinsir can't touch Skarmory.

Set Details
========

- Maximum Attack EV investment lets it hit as hard as possible.
- Jolly nature with maximum Speed EVs are used to make it as fast as it can possibly be as well as to outspeed the crowdy 100 base Speed tier after mega evolution.
- Moxie is used to give Pinsir an Attack boost by killing a low HP foe through Quick Attack.

Usage Tips
========

- Pinsir should be sent out against low HP foes to get off the mega evolution safely (specifically mention how Quick Attack lets Mega Pinsir Mega Evolve safely against low HP foes) or to get a Moxie boost.
- Mega Pinsir should not be kept in against Pokemon such as Skarmory and Zapdos, as it is is easily checked by them. Zapdos is actually a shaky check if Stealth Rock is up. (+2 252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 0 Def Zapdos: 283-333 (73.8 - 86.9%) -- 87.5% chance to OHKO after Stealth Rock). I'd just add "Physically Defensive Zapdos" here, which is important since SpD is most common.
- As it is 4x weak to Stealth Rock, it should not be sent out while Stealth Rock is still in the field.
- Mega Pinsir can be used as an revenge killer thanks to its Aerilate-boosted Quick Attack.
- Even though Pinsir can revenge kill a low HP foe and gain a Moxie boost, it's not something that should be relied upon or sought after too hard. Letting a check switch into Pinsir may be a risk not worth the potential Attack boost.
- While Mega Pinsir should generally wait till late-game to sweep, it can definitely still boost with Swords Dance early-game to gain wallbreaking power. This lets it weaken its checks for its later sweep.
- Mega Pinsir can set up with Swords Dance against non-super effective hits due to its decent bulk.
- Mega Pinsir's ability to force switches can be used as a way to set up Swords Dance.
- Mega Pinsir is a great late-game sweeper and should generally kept healthy until its checks and counters are gotten rid of.
- Pinsir's Mega Evolution can be saved if there are Stealth Rock on the field or to take Rock, Ice and Electric-type moves better. But Mega Pinsir has far better Speed than Pinsir, so it may be best in some cases to Mega Evolve early to get that Speed increase.
- Mega Pinsir should avoid Pokemon that can use status moves, because even if it sets up on them, being hit by status can be sweep-ending.

Team Options
========

- Heracross is an excellent partner for Mega Pinsir as both of them act as sweepers. This lets either Mega Pinsir or Heracross to weaken their shared checks so that the other one can clean up late game. Heracross also takes off pressure from Mega Pinsir against defensive Pokemon.
- As it is severely weak to Stealth Rock after Mega Evolution, some form of hazard control is definitely a must. Forretress works as a Rapid Spin user while also being able to set up its own Stealth Rock and even Spikes. Forretress can also use Volt Switch to pivot out for Mega Pinsir and Explosion to weaken Pokemon for Mega Pinsir. Move the part in blue that talks about Armaldo here. It sounds better, as they both Rapid Spin and set Stealth Rock for it.
- Galvantula can set up Sticky Web for Mega Pinsir which lowers the Speed of opposing grounded foes. This lets Pinsir use an Adamant nature and also outspeed Pokemon such as Keldeo, Cobalion, and Weavile after a Sticky Web. If used with Jolly-natured Mega Pinsir, it can outspeed Choice Scarf-using base 100 Speed Pokemon, which is an important reason to still use Jolly over Adamant, as being outsped by Choice Scarf Victini can be problematic. Add how it can also beat Skarmory
- Armaldo can be used over Forretress as Armaldo has Rock-type STAB which lets it beat Pokemon like Zapdos on Flying-type teams. Armaldo too can Rapid Spin and set up its own Stealth Rock.
- Volcarona work great together, as Volcarona can get rid of Skarmory for Mega Pinsir, while Mega Pinsir can get rid of Heatran for Volcarona.
- Scizor is another great partner for Mega Pinsir. Scizor can pivot with U-turn and find opportunities to bring in Mega Pinsir safely while also weakening the opposing foe. Also handles Rock-types extremely well, examples being Terrakion, Mega Aerodactyl, and Mega Diancie, which revenge kill Mega Pinsir easily.
- Scolipede can be used to check Psychic-type Pokemon such as Mew, Latios, and Latias which are annoying for Mega Pinsir. Scolipede also acts as a wallbreaker to weaken Mega Pinsir's checks and counters. Mega Pinsir isn't particularly threatened by Psychic-types, and Volcarona and Scizor already deal with the Psychic-types mentioned more effectively. Exclude Scolipede.

[STRATEGY COMMENTS]
Other Options
=============

**Bug:**

- An Adamant nature can be used with Sticky Web support from Galvantula. Although this lets Pinsir get outsped by levitating "airborne" sounds better than levitating, just because of Levitate Pokemon such as Charizard which it would generally outspeed after Mega Evolution. It is also very reliant on Galvantula to set up Sticky Web.
- Hyper Cutter could be mentioned since it blocks Intimidate, but Intimidate isn't too common and is more situational than Moxie. It does work ok since Mega Pinsir Mega Evolves asap most of the time though.

Checks and Counters
===================
**Bug:**

- **Electric-types**: Fast Electric-types such as Thundurus, Mega Manectric, Raikou, and Choice Scarf Rotom-W all outspeed Mega Pinsir and KO it with their STAB moves while resisting a Quick Attack from Mega Pinsir. Thundurus in particular can paralyze Mega Pinsir with Thunder Wave, while defensive Rotom-W can take all of Mega Pinsir's attacks and Will-O-Wisp and it in return. Physically Defensive Zapdos too, can take all of Mega Pinsir's attacks and KO back with a STAB Thunderbolt.

- **Doublade**: Doublade completely walls Mega Pinsir if it isn't running Earthquake and can proceed to set up on it safely.

- **Physically defensive Pokemon**: Physically defensive Pokemon such as Hippowdon and Skarmory can take a Swords Dance boosted hit and phase it out with Whirlwind. Skarmory can even KO Mega Pinsir if it is weakened, through Brave Bird.

- **Status**: Status effects such as burn, poison, and paralysis can heavily hinder its sweeping capabilities. A burn will halve Mega Pinsir's Attack, while poison will cripple it down and paralysis will quarter its Speed.

- **Faster Pokemon**: Pinsir's Speed stat isn't particularly amazing before Mega Evolution. This makes it vulnerable to faster Pokemon such as Kyurem-B, Landorus-T, and Excadrill as they are not weak to a Quick Attack from Mega Pinsir. While Pokemon such as Terrakion, Thundurus, Tornadus(-T), reg tornadus is irrelevant can outspeed Mega Pinsir and OHKO it with their STAB moves.

- **Stealth Rock**: Stealth Rock pressures Mega Pinsir's chances to switch in as it will heavily reduce its HP. This reduces its chances to sweep.
Nice work, QC 2/3
 

Vid

Our life is what our thoughts make it
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Overview
  • Looks Good
Moves
  • Looks Good
Set details
  • I might mention its other abilities in here because Mold Breaker has its uses if you're running Earthquake for Rotom-W and Hyper Cutter can be useful against intimidate users such Gyarados and Landorus-Therian
Usage Tips
  • Looks Good
Team Options
  • Looks Good
Other Options
  • Mention Frustration as it can be used against max happiness Ditto
Checks and Counters
  • under faster Pokemon mention how Kyurem-B list are Choice Scarfed
Good Job QC 3/3
 

Sobi

Banned deucer.
hiya, this is an amcheck :) hope it's helpful

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

**Bug:** **Bug**:

Combined with amazing Attack, good Speed and access to Swords Dance, Mega Pinsir is easily one of the most dangerous set up setup sweepers in the Monotype tier thanks to its amazing Attack, good Speed, and access to Swords Dance. It has a great ability in Aerilate, which makes all of its Normal-type moves become Flying-type while giving them a boost. Return takes advantage of its this ability, as it is boosted by STAB and Aerilate. It Mega Pinsir has an excellent priority STAB move in Quick Attack, which too, is also boosted by Aerilate. Furthermore, Mega Pinsir has access to good coverage moves such as Close Combat and Earthquake to hit Steel-types like Heatran, Ferrothorn, Skarmory, and Bisharp, as well as Pokemon as well as Rock-type Pokemon like Tyranitar and Cradily. Its decent bulk lets it set up Sword Swords Dance against most non-super effective attacks. But However, Mega Pinsir's severe (just because I removed the part below) weakness to Stealth Rock heavily reduces its sweeping chances. It is also reliant on team support to break through its checks and counters. If being severely weak to Stealth Rock wasn't enough, Mega Pinsir also has no form of recovery, which reduces its longevity even more. Furthermore, any type of status effect heavily cripples Mega Pinsir's sweeping capabilities.

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Return
move 3: Close Combat
move 4: Quick Attack
item: Pinsirite
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance increases Mega Pinsir's Attack tremendously and makes Mega Pinsir a great sweeper and late-game cleaner. Return is Mega Pinsir's main STAB attack, (AC) as it is boosted by Aerilate. Close Combat lets Mega Pinsir hit Pokemon such as Heatran, Tyranitar, and other Rock-type and Steel-type Pokemon. Quick Attack is used to make Mega Pinsir a revenge killer. It also helps Mega Pinsir avoid getting revenge killed (RH) by faster Pokemon such as Keldeo. Earthquake can be used over Close Combat to hit Doublade and Fire-type Pokemon such as Heatran, Torkoal, and Volcanion, although . Although, using Earthquake means Skarmory will easily wall Mega Pinsir.

Set Details
========

Maximum Attack EV investment lets it Mega Pinsir hit as hard as possible. A Jolly nature with maximum Speed EVs are is used to make it as fast as it can possibly be as well as and to outspeed the crowdy 100 base 100 Speed tier after mega evolution. Moxie gives Mega Pinsir an Attack boost by killing KOing a low HP foe through Quick Attack.

Usage Tips
========

Mega Pinsir is a great late-game sweeper and should generally be kept healthy until its checks and counters are gotten rid of. Pinsir can be sent out against low HP foes to get off the Mega Evolution safely or to get a Moxie boost. Quick Attack, (AC) in particular, lets Pinsir Mega Evolve safely against low HP foes while KOing them. Mega Pinsir can set up with Swords Dance against non-super effective hits due to its decent bulk. Its (remove apo) ability to force switches too, can be used as a way to set up Swords Dance. Mega Pinsir can be used as an revenge killer (RH) thanks to its Aerilate-boosted Quick Attack. While it should generally wait till until late-game to sweep, it can definitely still boost with Swords Dance early-game to gain wallbreaking power. This lets it weaken its checks for its later sweep. Pinsir's Mega Evolution can be saved if there are is Stealth Rock on the field or to take Rock-, Ice-, (AC) and Electric-type moves better. But However, (AC) Mega Pinsir has far better Speed than Pinsir, so it may be best in some cases to Mega Evolve early to get that Speed increase. Even though Pinsir can revenge kill a low HP foe and gain a Moxie boost, it's not something that should be relied upon or sought after too hard. Letting a check switch into Pinsir may be a risk not worth the potential Attack boost. As it is 4x weak to Stealth Rock, it should not be sent out while Stealth Rock is still in the field. Mega Pinsir should not be kept in against Pokemon checks such as Skarmory and physically defensive Zapdos, as it is is easily checked by them. Mega Pinsir should avoid Pokemon that can use status moves, because even if it sets up on them, being hit by status can be sweep-ending.

Team Options
========

As it is severely weak to Stealth Rock after Mega Evolution, some form of hazard control is definitely a must. Forretress works as a Rapid Spin user while also being able to set up its own Stealth Rock and even Spikes. Forretress can also use Volt Switch to pivot out for Mega Pinsir and Explosion to weaken Pokemon for Mega Pinsir. Armaldo can be used over Forretress, (AC) as Armaldo too can Rapid Spin and set up its own Stealth Rock (RC) while having Rock-type STAB moves which that lets let it beat Pokemon like Zapdos on Flying-type teams. Galvantula can set up Sticky Web for Mega Pinsir, (AC) which lowers the Speed of opposing grounded foes. This lets Pinsir use an Adamant nature and also outspeed Pokemon such as Keldeo, Cobalion, and Weavile after the Speed drop a Sticky Web. If used with Jolly-natured Mega Pinsir, it can outspeed Choice Scarf-using base 100 Speed Pokemon, which is an important reason to still use Jolly over an Adamant nature, as being outsped by Choice Scarf Victini can be problematic. Galvantula also beats Skarmory, which would normally wall Mega Pinsir. Heracross is an excellent partner for Mega Pinsir, (AC) as both of them act as sweepers. This lets either Mega Pinsir or Heracross to weaken their shared checks so that the other one can clean up late-game (AH). Heracross also takes off pressure from Mega Pinsir against defensive Pokemon. Volcarona and Mega Pinsir work great together, as Volcarona can get rid of Skarmory for Mega Pinsir, while Mega Pinsir can get rid of Heatran for Volcarona. Scizor is another great partner for Mega Pinsir, (AC) as it. Scizor can pivot with U-turn and find opportunities to bring in Mega Pinsir safely while also weakening the opposing foe. Scizor also helps against Rock-types such as Terrakion, Mega Diancie, and Mega Aerodacyl, which would normally trouble Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

**Bug:** **Bug**:

An Adamant nature can be used with Sticky Web support from Galvantula, (comma) although (RC) this lets Mega Pinsir get outsped by airborne Pokemon such as Charizard (Mega?), (AC) which it would generally outspeed after Mega Evolution. It is also very reliant on Galvantula to set up Sticky Web. Frustration is an alternative to Return for Ditto (RC) if it copies Mega Pinsir. Hyper Cutter can be used over Moxie, (AC) although (RC) Intimidate isn't too common and is more situational than Moxie.

Checks and Counters
===================

**Bug:** **Bug**:

**Electric-types**: Fast Electric-types such as Thundurus, Mega Manectric, Raikou, and Choice Scarf Rotom-W all outspeed Mega Pinsir and KO it with their STAB moves while resisting a Quick Attack from Mega Pinsir. Thundurus in particular can paralyze Mega Pinsir with Thunder Wave, while defensive Rotom-W can take all of Mega Pinsir's attacks and burn it with Will-O-Wisp and it in return. Physically defensive Zapdos too, can also take all of Mega Pinsir's attacks and KO back with a STAB Thunderbolt.

**Doublade**: Doublade completely walls Mega Pinsir if it isn't running Earthquake and can proceed to set up on it safely.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon and Skarmory can take a Swords Dance-boosted (AH) hit and phase phaze it Mega Pinsir out with Whirlwind. Skarmory can even KO Mega Pinsir if it is weakened (RC) through Brave Bird.

**Status**: Status effects such as burn, poison, and paralysis can heavily hinder its Mega Pinsir's sweeping capabilities. A burn will halve Mega Pinsir's Attack, while poison will cripple it down and paralysis will quarter its Speed.

**Faster Pokemon**: Pinsir's Speed stat isn't particularly amazing before Mega Evolution. This makes it vulnerable to faster Pokemon such as Kyurem-B, Landorus-T, and Excadrill, (AC) as they are not weak to a Quick Attack from Mega Pinsir. While Pokemon such as Terrakion, Thundurus, and Tornadus-T can outspeed Mega Pinsir and OHKO it with their STAB moves.

- (remove -) **Stealth Rock**: Stealth Rock pressures Mega Pinsir's chances to switch in, (AC) as it will heavily reduce its HP. This reduces hinders (repetition)its chances to sweep.
 
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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

**Bug**:

Mega Pinsir is easily one of the most dangerous setup sweepers in the Monotype tier metagame thanks to its amazing Attack, good Speed, and access to Swords Dance. It has a great ability in Aerilate, which makes all of its Normal-type moves become Flying-type while giving them a boost, (comma) Return takes advantage of this ability, as it is boosted by STAB and Aerilate. Mega Pinsir has making Return a powerful STAB move and granting Mega Pinsir an excellent priority STAB move in Quick Attack, which is also boosted by Aerilate. (super clunky and i can't come up with anything non-intrusive, sorry :T) Furthermore, Mega Pinsir has access to good coverage moves such as Close Combat and Earthquake to hit Steel-types like Heatran, Ferrothorn, Skarmory, and Bisharp, as well as Rock-type Pokemon like Tyranitar and Cradily. Its decent bulk lets it set up Swords Dance against most non-super effective attacks. However, Mega Pinsir's severe weakness to Stealth Rock heavily reduces its sweeping chances. It is also reliant on team support to break through its checks and counters. Mega Pinsir also has no form of recovery, which reduces its longevity even more. Furthermore, any type of status effect heavily cripples compromises Mega Pinsir's sweeping capabilities.

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Return
move 3: Close Combat
move 4: Quick Attack
item: Pinsirite
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance increases Mega Pinsir's Attack tremendously and makes Mega Pinsir a great sweeper and late-game cleaner. Return is Mega Pinsir's main STAB attack, as it is boosted by Aerilate. Close Combat lets Mega Pinsir hit Pokemon such as Heatran, Tyranitar, and other Rock- and Steel-type Pokemon. Quick Attack is used to make Mega Pinsir a revenge killer. It also helps Mega Pinsir avoid getting revenge killed by faster Pokemon such as Keldeo. Earthquake can be used over Close Combat to hit Doublade and Fire-type Pokemon such as Heatran, Torkoal, and Volcanion, although using Earthquake means Skarmory will easily wall Mega Pinsir.

Set Details
========

Maximum Attack EV investment lets Mega Pinsir hit as hard as possible. A Jolly nature with maximum Speed EVs is used to make it as fast as it can possibly be and to outspeed the crowdy crowded base 100 Speed tier. (AP) Moxie gives Mega Pinsir an Attack boost by KOing a low-HP (AH) foe through Quick Attack.

Usage Tips
========

Mega Pinsir is a great late-game sweeper and should generally be kept healthy until its checks and counters are have been gotten rid of. Pinsir can be sent out against low-HP (AH) foes to get off the Mega Evolution safely or to get a Moxie boost. Quick Attack, in particular, lets Pinsir Mega Evolve safely against low-HP (AH) foes while KOing them. Mega Pinsir can set up with Swords Dance against non-super effective hits due to its decent bulk. Its ability to force switches can be used as a way to set up Swords Dance. Mega Pinsir can be used as an revenge killer thanks to its Aerilate-boosted Quick Attack. While it should generally wait until late-game to sweep, it can definitely still boost with Swords Dance early-game to gain wallbreaking power. This lets it weaken its checks for its later sweep. Pinsir's Mega Evolution can be saved delayed if there is Stealth Rock on the field or to take Rock-, Ice-, and Electric-type moves better. However, Mega Pinsir has far better Speed than non-Mega Pinsir, so it may be best in some cases to Mega Evolve early to get that Speed increase. Even though Pinsir can revenge kill a low-HP (AH) foe and gain a Moxie boost, it's not something that should be relied upon or sought after too hard. Letting a check switch into Pinsir may be a risk not worth the potential Attack boost. As it is 4x weak to Stealth Rock, it should not be sent out while Stealth Rock is still in the field. Mega Pinsir should not be kept in against checks such as Skarmory and physically defensive Zapdos, (AC) Mega Pinsir and it should avoid Pokemon that can use status moves, because even if it sets up on them, being hit by status can be sweep ending. (RH)

Team Options
========

As it is severely weak to Stealth Rock after Mega Evolution, some form of entry hazard control is definitely a must. Forretress works as a Rapid Spin user while also being able to set up its own Stealth Rock and even Spikes. Forretress can also use Volt Switch to pivot out for Mega Pinsir and Explosion to weaken Pokemon for Mega Pinsir. Armaldo can be used over Forretress, as Armaldo too can Rapid Spin and set up its own Stealth Rock while having Rock-type STAB moves that let it being able to beat Pokemon like Zapdos on Flying-type teams with its Rock-type STAB moves. Galvantula can set up Sticky Web for Mega Pinsir, which lowers the Speed of opposing grounded foes. This lets Pinsir use an Adamant nature and also outspeed Pokemon such as Keldeo, Cobalion, and Weavile after the Speed drop. If used with Jolly-natured Mega Pinsir, it can outspeed Choice Scarf base 100 Speed Pokemon, which is an important reason to still use Jolly over an Adamant nature, as being outsped by Choice Scarf Victini can be problematic. Galvantula also beats Skarmory, which would normally wall Mega Pinsir. Heracross is an excellent partner for Mega Pinsir, as both of them act as sweepers. This lets either Mega Pinsir or Heracross to weaken their shared checks so that the other one can clean up late-game. Heracross also takes off pressure from Mega Pinsir against defensive Pokemon. Volcarona and Mega Pinsir work great together, as Volcarona can get rid of Skarmory for Mega Pinsir, while Mega Pinsir can get rid of Heatran for Volcarona. Scizor is another great partner for Mega Pinsir, as it can pivot with U-turn and find opportunities to bring in Mega Pinsir safely while also weakening the opposing foe. Scizor also helps against Rock-types such as Terrakion, Mega Diancie, and Mega Aerodacyl Aerodactyl, which would normally trouble Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

**Bug**:

An Adamant nature can be used with Sticky Web support from Galvantula, although this lets Mega Pinsir get outsped by airborne Pokemon such as Mega Charizard, which it would generally outspeed after Mega Evolution. It is also very reliant on Galvantula to set up Sticky Web. Frustration is an alternative to Return for Ditto if it copies Mega Pinsir. (implied / assumed common knowledge) Hyper Cutter can be used over Moxie, although Intimidate isn't too common and it is more situational than Moxie.

Checks and Counters
===================

**Bug**:

**Electric-types**: Fast Electric-types such as Thundurus, Mega Manectric, Raikou, and Choice Scarf Rotom-W all outspeed Mega Pinsir and KO it with their STAB moves while resisting a taking resisted damage from Quick Attack from Mega Pinsir. Thundurus in particular can paralyze Mega Pinsir with Thunder Wave, while defensive Rotom-W can take all of Mega Pinsir's attacks and burn it with Will-O-Wisp in return. Physically defensive Zapdos can also take all of Mega Pinsir's attacks and KO back with a STAB Thunderbolt.

**Doublade**: Doublade completely walls Mega Pinsir if it isn't running Earthquake and can proceed to set up on it safely.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon and Skarmory can take a Swords Dance-boosted hit and phaze Mega Pinsir out with Whirlwind. Skarmory can even KO Mega Pinsir if it is weakened through Brave Bird.

**Status**: Status effects such as burn, poison, and paralysis can heavily hinder Mega Pinsir's sweeping capabilities. A burn will halve Mega Pinsir's Attack, while poison will cripple it and paralysis will quarter its Speed.

**Faster Pokemon**: Pinsir's Speed stat isn't particularly amazing before Mega Evolution. This makes it vulnerable to faster Pokemon such as Kyurem-B, Landorus-T, and Excadrill, as they are not weak to a Quick Attack from Mega Pinsir. Pokemon such as Terrakion, Thundurus, and Tornadus-T can outspeed Mega Pinsir and OHKO it with their STAB moves.

**Stealth Rock**: Stealth Rock pressures Mega Pinsir's chances to switch in, as it will heavily reduce its HP. This hinders its chances to sweep.
 
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