[Monotype/Dark] Tyranitar

DEG

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QC Lax / Eien / Scpinion
GP Mr. Uncompetitive / P Squared



[OVERVIEW]

**Dark:**

Tyranitar forges its place on most Dark teams due to not only the defensive backbone it provides but also its offensive presence, allowing it to put pressure on the opponent's team. Tyranitar's defensive capabilities lie in its capacity to sponge special attacks thanks to its great special bulk and its ability Sand Stream giving it a Special Defense boost. It is also one of the most reliable Stealth Rock setters for Dark teams. Tyranitar also has great moves such as Thunder Wave, Fire Blast, and Stone Edge, helping it accomplish its role. Its secondary type in Rock brings Dark teams a key resistance to Fire-types, though it also opens up holes against Fighting-types, as it cannot withstand a STAB attack from them, and also makes it suffer weaknesses to a lot of types, notably Water and Ground. In addition, Tyranitar is cursed with a lack of reliable recovery, hindering its defensive capabilities. Despite its weaknesses, though, Tyranitar is one of the best options that Dark teams have, as it can check a plethora of specially offensive Pokemon that threaten Dark such as Volcarona and Gardevoir while also pressuring common Defog users like Zapdos and Skarmory.

Mega Tyranitar can be utilized not only for defensive purposes but also for offensive purposes thanks to Dragon Dance. It is blessed with more bulk, allowing it to find more opportunities to set up. It also brings more offense to the table to 2HKO a lot of defensive threats such as Skarmory and Porygon2, although it is still crippled by its mediocre Speed compared to other offensive Pokemon.

[SET]
name: Utility (Dark)
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge / Rock Slide
move 4: Fire Blast / Pursuit
item: Leftovers / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Sassy
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Tyranitar is the most reliable setter of Stealth Rock for Dark teams. Stealth Rock is one of the best entry hazards in Monotype, as it deals lots of damage to types such as Flying and, more importantly for Dark teams, Bug. Thunder Wave cripples the opponent's Pokemon; it's great combined with Tyranitar's special bulk, crippling specially offensive Pokemon such as Keldeo on the switch in and Kingdra. Stone Edge allows Dark teams to wear down not only Bug-types but also other important threats to Dark teams such as Volcarona and Mega Charizard Y. Rock Slide is an alternative option, as it nails the OHKO against the same threats with greater accuracy, but the difference of power is noticeable against bulkier Pokemon. Fire Blast helps Tyranitar take on annoying Steel-types such as Skarmory, Scizor, and Ferrothorn. Pursuit can also be used to trap Pokemon such as Victini and Gardevoir that would rather switch out against Tyranitar.

Set Details
========

Maximized EVs in Special Defense and HP combined with a Sassy nature boost Tyranitar's capabilities in tanking special attacks, allowing it to survive super effective moves. Sand Stream gives Tyranitar a Special Defense boost under the sand, increasing its bulk while also breaking potential Focus Sashes on opposing Pokemon. Three items can be used to great effect on Tyranitar, the first being Leftovers, giving it passive recovery, since it lacks reliable recovery. The second item is Chople Berry, allowing it to not only withstand non-STAB Fighting-type moves but also survive Choice Scarf Keldeo's Secret Sword and Mega Gardevoir's Focus Blast and cripple them with Thunder Wave. Tyranitarite gives it slightly more bulk, Speed, and Attack and allows it to beat specially offensive Pokemon such as Mega Gardevoir, which falls into Pursuit's KO range after some switches into Stealth Rock. The only downside is that, by using Tyranitarite, you won't be able to use other Dark-type Mega Evolutions such as Mega Sharpedo.

Usage Tips
========

Tyranitar is a good lead, as it can cripple a Pokemon with Thunder Wave, set up Stealth Rock, and beat common Defoggers such as Zapdos, Mandibuzz, and Skarmory. Don't recklessly let Tyranitar faint, as it is helpful for the whole game to easily sponge most special attacks, but do not hesitate to switch it in on such moves, as it can give you momentum. The usage of both Stone Edge and Fire Blast helps a lot in the matchup against Bug teams. Keep Tyranitar healthy, especially against Psychic and Bug teams to deal with threats such as Volcarona and Mega Gardevoir. If Pursuit is ran, keep Tyranitar alive and switch it into Choice-locked Pokemon such as Hoopa-U, Gardevoir, and Victini. Tyranitar's Sand Stream is used to deter the opponent's Focus Sash Pokemon, such as Breloom and Infernape on Fighting; break Multiscale on Dragonite, which is a threat to Dark teams; and deny Mega Venusaur's ability to easily heal up with Synthesis.

Team Options
========

Sableye is a good Pokemon alongside Tyranitar not only due to its Ghost typing granting it immunity to both Fighting-type moves and Rapid Spin but also thanks to Prankster Will-O-Wisp, which can weaken physically offensive Pokemon for Tyranitar. Mandibuzz is another Pokemon that pairs well with Tyranitar, as it doesn't take sandstorm damage thanks to Overcoat and can tank physical Fighting-type moves while Tyranitar sponges special attacks directed towards Mandibuzz such as Ice Beam and Thunderbolt. Hydreigon mitigates Tyranitar's weaknesses to Grass, Water, and Ground thanks to its secondary typing in Dragon and ability in Levitate. It also has access to great coverage moves such as Flamethrower and Earth Power against Steel-types and Flash Cannon against Fairy-types. Both Choice Scarf Hoopa-U and Choice Scarf Honchkrow fend off Fighting-types, which are a problem to Tyranitar, but they must be wary of faster Choice Scarf Fighting-types. Bisharp is another good choice, as thanks to its ability in Defiant, it can switch in on a potential Defog to boost its Attack.

[SET]
name: Dragon Dance (Dark)
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Fire Punch / Ice Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Tyranitar's already high Attack and its low Speed. Stone Edge provides coverage against a lot of types that trouble Dark such as Flying, Fire, and Bug. Crunch is another good STAB move that hits a lot of types neutrally, and without it, Tyranitar has trouble taking out bulky Psychic-types such as Slowbro and Mew. For the last move, Fire Punch notably takes on bulky Steel-types such as Ferrothorn, Scizor, Magnezone, and Bisharp and is a more reliable move against Skarmory, while Ice Punch can be used to hit Ground- and Dragon-types such as Gliscor, Garchomp, and Landorus-T super effectively.

Set Details
========

Maximized EVs in Attack and Speed turn Tyranitar into a monster, as it has a phenomenal Attack when fully invested. Tyranitarite offers an increase in both bulk, giving it easier time setting up, and offense. Mega Tyranitar is slow compared to other offensive Pokemon, so a Jolly nature is used to outspeed some Pokemon after a Dragon Dance such as Alakazam, Tornadus, and Weavile.

Usage Tips
========

Tyranitar is best used at the end of the game, as it can serve as a powerful late-game sweeper after its checks, such as Breloom, Mega Lopunny, Scizor, and Choice Scarf users, have been removed. It is better to set up on specially offensive Pokemon that don't have effective coverage against Tyranitar, such as Zapdos, Hydreigon, and Latias. Don't let Tyranitar take damage prior to setting up, as it has no means of recovery, and don't let it fall victim to a status move, since it is also heavily crippled by status conditions. It can also be used as a strong wallbreaker mid-game after a Dragon Dance, allowing it to remove physical walls, which gives opportunities to Weavile and Bisharp to sweep late-game.

Team Options
========

Entry hazard setters, such as Krookodile, are preferred on the team as it allows weakens the foe allowing Mega Tyranitar to achieve easier OHKOs especially against Flying-, and Fire-type teams. Sableye can absorb Fighting moves and spread burns, allowing Tyranitar to set up on offensive Pokemon more easily. Mandibuzz is another great Pokemon by Tyranitar's side because it is able to sponge attacks, especially from Fighting-types, has a useful move in Foul Play, and can utilize Defog to remove hazards, such as Sticky Web. Tyranitar has no way of taking on Fighting-types, so Choice Scarf Honchkrow or Hoopa-U is appreciated, as they can clean the field for it. Crawdaunt can be used alongside Tyranitar to take on bulky Ground-types, which are troublesome for Tyranitar. Bisharp can take on Fairy-types, especially Sylveon and Clefable, and also has access to Sucker Punch, which can weaken or OHKO faster threats.

[STRATEGY COMMENTS]
Other Options
=============

An offensive non-Mega Tyranitar set with Dragon Dance can be used, but it is too slow and Tyranitar's bulk and utility are more valuable. Iron Head and Superpower are also good options on the Mega Dragon Dance set. The former helps Tyranitar against Fairy-types, while the latter allows it to hit Normal-types and Keldeo.

Checks and Counters
===================

**Dark:**

**Super Effective Attacks**: Tyranitar suffers from seven weaknesses and should be wary of coverage moves that can hit it for significant damage.

**Fighting-type Pokemon**: Due to Tyranitar's crippling weakness to Fighting and its lack of coverage to hit them, it matches up poorly against them. Tyranitar is also outsped by most if not all Fighting-types.

**Bulky Ground-type Pokemon**: Most bulky Ground-type Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T, but they have to be wary of Ice-type coverage on the Dragon Dance set.

**Water-type Pokemon**: Water-type don't fear the support set, as most of them aren't heavily affected by paralysis and beat Tyranitar easily. Even Dragon Dance, Tyranitar can have a hard time setting up and be walled by a lot of Water-type Pokemon such as Keldeo.

**Steel-type Pokemon**: These Pokemon resist Stone Edge and can damage Tyranitar with their STAB moves, but Pokemon such as Klefki, Scizor, and Bisharp have to be wary of the Fire-type coverage it has access to.​
 
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lax

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Regular tar:
Bisharp and Krookodile are pretty reliable Rockers, I would change "only reliable" to "the most reliable setter"
Remove Volcarona from what Tyranitar "cripples" with t-wave, why not just go for Edge?
Mention how Edge is able to one shot an extremely threatening Pokemon to Dark teams, Volcarona. Mention how Bug types are a pain so the combination of Fire Blast + Edge really helps a lot in that match-up.

Provide examples for Chople Berry's usefulness; Chople Berry allows Tyranitar to live a single hit from Specs Keldeo Secret Sword and you get to Thunder Wave it.
Mention how Sand also has whittling capabilities and breaks potential sashes.
Add on "If the opponent has a threatening Pokemon like Volcarona or Gardevoir, try to save Tyranitar to soft counter threats."

Toxic is NOT another option and I'd never consider running it honestly.
Add on "Pursuit" because Gardevoirs usually switch out of Tyranitar fearing the Wave or Strong Edge so Pursuit can break down threats to Dark that aren't too comfortable around Tyranitar.

You mention Hoopa-U + Honch used to scare Fighting types in Mega Tar's team options but not in regular Tars, add that on and also mention Choice Scarf Honch

Mega Tar:
Not as clear, mention Mega Sableye also absorbs Status due to Magic Bounce along with Fighting moves.

Most Ground Pokemon are threats, offensive Ground Pokemon outspeed and hit it hard if not kill Tar. Include Pokemon like Landorus, Excadrill. Mention how they can't really switch-in.
Mega Sableye isn't really a counter or a threat because Stone Edge would do a lot, maybe if still in regular form Sableye can go for burn as it megas, taking 2 hits. Mention this
Instead of just Azumarill or Mega Scizor, list out all these types:
Water
Steel
Bug
Mention how these types don't generally enjoy switching into Mega Tar's strong STAB moves but can check unboosted or in some cases boosted Tar.

After all the implementations, QC: 1/3
 
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DEG

we tangle endlessly
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Implemented Lax's check.
But I didn't understand what do you mean in ''Not as clear'', also I won't add Bug as a weakness as its not crippling, Ttar can easily take on Bug types due to its STAB+Fire Coverage, thoughts?
 

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Sorry I can't english!

there's no way you're doing this for every single analysis you write

Oh trust me I will


QC x / x / x
GP x / x


[OVERVIEW]

**Dark:**​
  • Great defensive and offensive stats allowing it to put pressure on the opposing team
  • Is able to sponge specially offensive moves thanks to its great defensive capabilities + sand spdf boost
  • Most reliable SR setter for dark teams
  • Has great moves in Thunder Wave, Fire Blast, Stone Edge, EQ
  • Typing gives it key resistance to Flying and Fire
  • Crippled by a huge weakness to fighting
  • Rock typing gives it many weaknesses hindering its role
  • Lacks recovery
  • Mediocre speed stat
  • But one of the best Pokemon that Dark has as it can check a plethora of specially offensive Pokemon such as Volcarona, Gardevoir, Hydreigon, Zapdos
  • Mega Ttar has great bulk allowing it to set up easily
  • Amazing attacking stat and STABs
  • Good coverage move hitting everything neutrally
  • Common weaknesses due to rock type and 4x to fighting
  • Mediocre speed stat
This whole section is very redundant. You say "mediocre speed stat" twice, you mention its coverage moves twice, you mention its fighting weakness twice. Definitely reread this stuff and condense it to be more organized and less all over the place

[SET]
name: Specially Defensive Stealth Rock setter(Dark) This name is too long. Rename it "Support" or "Utility"
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge
move 4: Fire Blast
item: Leftovers / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Sassy
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
Moves
========
  • Stealth Rock is one of the best hazard and Ttar is the most reliable setter for Dark teams
  • Thunder Wave cripples the foe's Pokemon heavily, Ttar can check threats to dark thanks to it such as Gardevoir, Latios, Hydreigon
  • Stone Edge is a great STAB move for Tyranitar, it also hits Bug, Flying and Fire types and is able to OHKO an important threat to dark, Volcarona
  • Fire Blast is a way of taking out annoying Steel types such as Skarmory, Scizor, and Ferrothorn
  • The usage of both Stone Edge and Fire Blast helps a lot in the matchup against Bug Put this in Usage Tips, not in Moves
Mention Pursuit in this section as an option to trap Pokemon like Victini along with weakening Pokemon that are inclined to switch out.
Set Details
========
  • EVs maximizes and nature Tyranitar capability (?? what does this mean) of tanking specially offensive attacks allowing it to survive super effective moves also This whole sentence sounds awkward
  • Ability gives Ttar a spdf boost under the sand increasing its bulk and breaks potential sashes
  • Leftovers is used for passive healing since it lacks recovery
  • Chople Berry mitigates the fighting weakness allowing it to live against Non-STAB fighting moves, it also allows ttar to live a scarf keldeo secret sword and cripples it with twave
  • Tyranitarite gives it slightly more bulk speed and attack but wastes a mega slot Mention how this should only be an option if not using another Mega
Usage Tips
========
  • Most of the time you lead with Tyranitar allowing you to cripple a Pokemon with Twave and set up stealth rocks Mention how it's a reliable Stealth Rock setter because it can beat most Defog users
  • Don't let Tyranitar faint easily as it is helpful for the whole game because it can easily sponge specially offensive moves
  • Don't hesitate switching-in Tyranitar on any special offensive move as it can tank them easily, but don't switch on Fighting moves
  • Conserve Tyranitar if the foe's hazard remover isn't OHKO'd yet
Team Options
========
  • Sableye, immune to fighting, can spread burns. Mention how it can spinblock. Mention Bisharp for its Defiant.
  • Mandibuzz, forms a great core with Tyranitar, it doesn't take sand storm damage and can tank physical move while ttar sponge special ones Say specifically that Mandibuzz can take most physical Fighting-type moves for Tyranitar, while Tyranitar can easily sponge most Thunderbolt and Ice Beam aimed at Mandibuzz
  • Hydreigon mitigates its weaknesses thanks to its secondary typing in Dragon allowing it to resist grass, water and ability in Levitate giving it an immunity to ground moves, it also has access to great coverage moves such as Flamethrower, Earth Power, Flash Cannon What's the point in mentioning these coverage moves? How do they directly help Tyranitar?
  • Scarf Hoopa-U and Honchkrow fend of fighting types which are a problem to Ttar
[STRATEGY COMMENTS]
Other Options
=============
  • Rock slide can be used instead of Stone Edge for better accuracy
  • Pursuit traps Pokemon that would usually switch-out against Ttar especially threats to dark that aren't comfortable against Ttar such as Gardevoir
  • Ice Beam is an option for hitting effectively ground types especially Gliscor, Landorus, Garchomp
  • Flamethrower can be used instead of fire blast for more accuracy
See my comment after the quote.

[SET]
name: Dragon Dance (Dark)
move 1: Dragon Dance
move 2: Crunch
move 3: Stone Edge I would switch the order of Stone Edge and Crunch. Kind of nitpicky, but see my comment in Moves to see why.
move 4: Earthquake / Fire Punch / Ice Punch Earthquake is useless. Remove from slash and don't mention anywhere on this set.
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========​
  • Dragon Dance boosts Ttar already high attack and its low speed
  • Crunch is a good STAB move that hits a lot of types neutrally Mention how without it, it can be tough to break through bulky Psychic-type Pokemon like Mew and Slowbro.
  • Stone Edge is another STAB move that provides nice effectiveness against a lot of types such as Flying, Fire, and Bug As I said in the set, talk about Stone Edge first, mention how its the main STAB move and how it's very strong
  • Earthquake is a good move to use in tandem with Stone edge as it gives great coverage but fails to hit some targets effectively see comment
  • Fire Punch notably takes on bulky Steel types such as Ferrothorn, Scizor, Magnezone (Crunch 2HKOs, mention Bisharp instead, and mention how it's a more reliable way of hitting Skarmory.)
  • Ice Punch can be used as alternative for hitting Ground and Dragon types such as Gliscor, Dragonite Stone Edge probably OHKOs this at +1.. mention something else, like Garchomp, Landorus-T Hitting Landorus-T is more relevant than regular Landorus, since Stone Edge does like 90% to regular Landorus, while therian has Intimidate and is many times defensive
Set Details
========
  • EVs allows Tyranitar to turn into a monster, with 427 attack fully invested and 267 speed. It's actually 265 speed
  • Mention Tyranitarite helping it with the big bulk increase and the increased Speed, letting it actually outspeed things like Weavile after a Dragon Dance.
  • Mega Tyranitar is slow compared to other offensive Pokemon thus the usage of Jolly allowing it to outspeed some Pokemon after a Dragon Dance (mention the Pokemon specifically: Weavile, Alakazam, Tornadus-T..)
Usage Tips
========
  • It is best used at the end of the game as it can serve as a powerful late game sweeper after its checks have been weakened or removed
  • Don't let Tyranitar take damage prior setting up as it has no way of recovery and actually slow to attack first against offensive Pokemon ??
  • It is heavily crippled by status moves so don't let it suffer a status condition
Team Options
========
  • Hazard setters such as Krookodile are preferred on the team as they ease the job in the end sounds awkward
  • Mega Sableye absorbs fighting moves directed toward tyranitar while maintaining status and hazard control due to Magic Bounce you can't use two megas lol Lax take more time with your QCs, say regular sableye to absorb fighting moves instead
  • Mandibuzz is able to take damage and spread status to cripple the foe this is way too broad.. say that Mandibuzz can also take Fighting-type moves
  • It has no way of taking on fighting types so Honchkrow or Hoopa-U are heavily appreciated as they can clean the field for it
Mention that Crawdaunt is a good teammate to weaken bulky Ground-type Pokemon and walls in general
[STRATEGY COMMENTS]
Other Options
=============
  • Rock Slide can be used as alternative due to better accuracy
  • Iron Head to help it against fairy pokemon because it hits them effectively
  • Substitute allows Mega Tyranitar to set up on passive or bulky Pokemon as they can't break the sub easily due to its high defensive stats
See my comment: this is still specific to Mega Tyarnitar. Look at the format guide and re-write an Other Options section for Tyranitar as a whole. Some ideas: Offensive regular Ttar, but the special bulk is missed.. Dragon dance without Tyranitarite, but it is slow even after boosts and not as bulky. Keep the Iron Head menton in your new OO section, don't mention Substitute (it's really bad) Don't mention Rock Slide either
Checks and Counters
===================

**Dark:**

**Super Effective Attacks**: Tyranitar suffers from seven weaknesses and should be weary of coverage moves that can hit it with significant damage.
this is too broad

**Fighting type Pokemon**: Due to Tyranitar's crippling weakness to Fighting, and its lack of coverage to hit them, it cannot withstand against them. Mention how most of them outspeed Tyranitar too.

**Bulky-Ground type Pokemon**: Most Ground Pokemon outspeed and deals a great amount of damage to Tyranitar if not OHKO it, such as Excadrill and Landorus but they don't like switching-in on it. These two don't even OHKO Tyranitar they are bad examples. Instead, Mention how bulky Pokemon like Landorus-T, Hippowdon, and Gastrodon have enough bulk to wall most sets and respond with STAB Ground-type moves but must be wary of Dragon Dance Mega Tyranitar.

**Mega Sableye**: Magic Bounce stops any status that Tyranitar has to offer mention specifically how it bounces back Stealth Rock, not "status" as the only status it would have is Thunder Wave and Sableye doesn't even care about Thunder Wave. and cripples it badly with burn from Will-O-Wisp thanks to Prankster prior mega evolving It doesn't need Prankster to burn it but it still takes a good amount of damage from Stone Edge and has to be careful of Subtitute on the Dragon Dance set.

**Water type Pokemon**: Strong offensive Water Pokemon can take on Tyranitar but despise switching-in on it such as Azumarill and Gyarados. These are bad checks

**Steel type Pokemon**: These Pokemon resists Stone Edge and can damage Tyranitar with their STAB moves but have to be wary of the Fire coverage it has access to. Mention specific Pokemon. Mega Scizor, Ferrothorn, Bisharp, Klefki
Comments in bold.

A couple things:
  1. There is only one Other Options section at the end of the analysis before Checks & Counters. It exists to show other sets that the Pokemon could use or interesting moves that it could use that aren't good enough to be mentioned in the moves section. Don't do one for every set. If you want to mention moves that you didn't slash in a "set-specific OO", just mention the moves in the Moves section. You're allowed to do this.
  2. You still have a lot of grammatical errors. Make sure you capitalize move and Pokemon names and re-read your stuff, a lot of the sentences don't make sense
  3. Since this had a lot of errors I'll give you the QC after you implement all this and I'll look over it again
 
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Overview:
Why is Flying a "key resistance"? The only powerful Flying-type STAB moves I can think of are from Pokemon that have better moves to hit Dark-type Pokemon with anyway (Mega Pinsir's Close Combat, Choice Scarf Togekiss's Aura Sphere, Tornadus-T's Superpower / U-turn, Bounce Gyarados's Waterfall). Just saying Fire is fine.

On the note of Mega Tyranitar, I think you need to explain it a bit more. How does gaining more bulk and offensive stats help it? Also, the "combined with good STAB" doesn't really make sense, since Tyranitar shares STAB with its Mega Evolution. The DD set appreciates the additional bulk to find opportunities to set up and the additional power to reach a few more KOs, for example getting a 2HKO on Skarmory.

In Moves, Tyranitar does not need Thunder Wave to check the threats you listed. Stone Edge KOes Volcarona and 2HKOes Mega Gardevoir and Latios anyway. All three of them are threatened out as a result, regardless of Thunder Wave. A better example would be hitting Keldeo on the switch or Kingdra, neither of which Tyranitar can seriously threaten outside of Thunder Wave.

I would at least mention Rock Slide as an alternative to Stone Edge. It also OHKOes Mega Charizard Y and Volcarona, while keeping a 2HKO on Zapdos and Mega Gardevoir. It does this all more accurately than Stone Edge. The lack of power is noticeable against bulkier threats though.

In Set Details, you say Tyranitarite is a "waste of a mega slot" and say it's only an option if "you're not using another mega". I think something is giving the wrong message, as you do have it slashed in the set but then basically make it sound like a really bad option in Set Details. Tyranitarite is huge for beating Mega Gardevoir, as one tick of sand and 2 switches into Stealth Rock will put Mega Gardevoir into Mega Tyranitar's Pursuit range. Further, Choice Scarf Keldeo's Hydro Pump cannot 2HKO Mega Tyranitar either and neither can Choice Specs Keldeo's Scald. If you want to keep Tyranitarite as a slash, you need to explain why it's useful at all, because right now it looks like "Well if you have no Mega Evolution, I guess you can use Mega Tyranitar..." even though Mega Tyranitar is actually quite good.

You should note that if you aren't using Fire Blast, and are using Pursuit instead, you should run Careful instead. This lets you outspeed Clefable and Sylveon. This is very important for Mega Tyranitar too, as it will outspeed Skarmory and get a 2HKO with Fire Blast on the switch before it can Roost, Defog, or Stealth Rock. Even if it doesn't switch, this makes it harder for Skarmory anyway.

In Usage Tips, should you really lead Tyranitar if you have a Mega Sableye to set up Magic Bounce or cripple foes? I think saying "most of the time" is misleading here.

Mention that it must have sand to be legitimately specially bulky, as the 1.5x multiplier is huge. Tyranitar must avoid super effective special attacks when it has no sand.

Talk about keeping Tyranitar healthy against Psychic and Bug so it can effectively check Mega Gardevoir and Volcarona, respectively.

In Team Options, you mention Choice Scarf Hoopa-U and Honchkrow (I assume you mean Choice Scarf Honchkrow btw), you should note they do need to be careful of opposing Fighting-type Choice Scarf users, as they are quite slow and easily revenge killed.

Mention Mega Sableye in Team Options. It has Magic Bounce to prevent entry hazards on your side so you don't need to Defog away the Stealth Rock on their side. Further, it forces a lot of switches, taking great advantage of Tyranitar's Stealth Rock support. Mega Sableye is also quite physically bulky, making it quite a good wall alongside Mandibuzz and Tyranitar.

Mega Tyranitar Moves:
This is really just nitpicky, but you said "Stone Edge is another STAB move" but it's the first STAB move mentioned.

Usage Tips:
Talk about what Mega Tyranitar can set up on. It has decent bulk, so anything that doesn't directly threaten it can be set up on. Most walls carry status, so they might be a bit harder to work around.

You said it needs its checks removed, so I think you should give some examples of the different checks. Mega Lopunny and many Choice Scarf users still outspeed after 1 DD, Hippowdon walls Mega Tyranitar without Ice Punch, and foes such as Mega Scizor or Breloom can easily revenge kill with priority.

In Team Options, Sableye doesn't just absorb Fighting-type attacks, it also helps burn foes and can serve as a great stallbreaker, making it quite easy to handle fast physical attackers and walls, common answers to Mega Tyranitar.

Mandibuzz doesn't really spread status that often in my experience. I'd just say it helps as a physical wall and can Defog hazards from your side. Especially important is getting rid of Sticky Web, which would make Tyranitar's sweep almost impossible, as it'll need 2 DDs.

Specify Choice Scarf Hoopa-U and Honchkrow, as otherwise these two are barely even pests.

Bisharp helps beat bulky Fairy-types such as Clefable and Sylveon. It also helps with Sucker Punch, letting it threaten fast Pokemon that might try to later stop Mega Tyranitar.

In Other Options, maybe mention Superpower for the DD set? Superpower is an option to hit Keldeo and most Fighting-types, such as Cobalion, for real damage, KOing it even with minimal prior damage. It also hits Chansey and Porygon2.

Mention that Water-types in general are serious problems. The support set can't really do anything to any bulky Water at all, as they can easily remove the hazards it sets up, and most don't really care about the paralysis. Even for the DD set, Slowbro, although weak to Crunch, can survive to paralyze it. Similarly Rotom-W can live a Stone Edge to Will-O-Wisp and end the sweep completely. Other annoyances include Mega Gyarados, which can easily survive a Stone Edge after Intimidate, making even a +2 Stone Edge incapable of KOing it. Of course Choice Specs Keldeo has nothing to fear from any Tyranitar set, as it OHKOes the support set and even a +3 Stone Edge cannot OHKO Keldeo.

Walls in general, not just bulky water or bulky ground, are huge problems for support Tyranitar. They generally carry some form of utility that can take advantage of Tyranitar's lack of power, such as status moves or entry hazards. Most do need to be careful of DD Mega Tyranitar, which can potentially break through them if weakened.

Good work! QC 2/3

edit: I didn't specify "In Team Options" for the Choice Scarf Hoopa-U/Honch thing, my bad.
 
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Hey I noticed something small while briefly skimming and now I'm thinking about it way too much.

"If you're opting for Pursuit and not Fire Blast, Careful is a better nature because it allows you to outspeed notable Pokemon such as Sylveon, Clefable, and Skarmory."

I might not have made it clear, but this is an option for both Tyranitar and Mega Tyranitar. Tyranitar can outspeed Sylveon and Clefable with a Careful nature. Mega Tyranitar outspeeds all three. Careful Mega Tyranitar with Fire Blast still gets the 2HKO on Skarmory as I said. That being said, it drops from a 100% OHKO on offensive Mega Scizor to 81.3% instead, which may be a gamble you're not willing to take.

But, outspeeding Skarmory isn't particularly helpful if Mega Tyranitar lacks Fire Blast. Thus, if you don't want to mention the Fire Blast Careful Mega Tyranitar thing, maybe change Skarmory to Politoed or something.

Anyway I went on a long tangent, just make it clear that Tyranitar outspeeds the first two while Mega Tyranitar can also outspeed the last.
 
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scpinion

Life > Monotype... unfortunately :)
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Comments in bold. Implement and QC 3/3.

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Sorry I can't english!

there's no way you're doing this for every single analysis you write

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QC Lax / Eien / x
GP x / x


[OVERVIEW]

**Dark:**

Tyranitar forges its place on most Dark teams, not only due to its defensive backbone it provides but also to its offensive presence allowing it to put pressure on the foe's team. Tyranitar's defensive capabilities rely in its capacity in sponging specially offensive moves thanks to its great specially defensive stats and its ability in Sandstorm giving it a Special Defense boost. Let's not forget its important role on Dark teams, it is one of the most reliable Stealth Rock setter for them. Tyranitar also has great moves such as Thunder Wave, Fire Blast, and Stone Edge helping it accomplish its role. It's secondary typing in Rock brings Dark teams a key resistance to Fire-types but opens up holes against Fighting-types as it cannot withstand an attack from them, it also suffers from a weakness to a lot of types, notably Water- and Ground-types. In addition, Tyranitar is cursed by not having the option to recovery the attacks taken hindering its defensive capabilities. Altough its weaknesses, Tyranitar is one of the best Pokemon that Dark team has as it can check a plethora of specially offensive Pokemon that threatens Dark such as Volcarona and Gardevoir while also pressuring common defog users like Zapdos and Skarmory.

Mega Tyranitar can be utilized not only for defensive purposes but for offensive also thanks to Dragon Dance. It is blessed by more bulk allowing it to find more opportunities to set up. It also brings more offense to the table to nail the 2OHKO on a lot of defensive threats such as Skarmory and Porygon2, but it is still crippled by its mediocre speed stat compared to other offensive Pokemon.

[SET]
name: Utility (Dark)
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge / Rock Slide
move 4: Fire Blast / Pursuit
item: Leftovers / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Sassy
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is one of the best hazard in Monotype as it allow hitting effectively types such as Flying and more importantly Bug for Dark teams and Tyranitar is the most reliable setter for them. Thunder Wave cripples the foe's Pokemon, it's great combined with Tyranitar's Secial Defensive bulk crippling specially offensive Pokemon such as Keldeo on the switch-in, and Kingdra. Stone Edge is a great STAB move for Tyranitar as it allows Dark teams to wear down not only Bug types but important threats to Dark teams such as Volcarona, and Mega Charizard Y. Rock slide is an alternative option, it nails the OHKO against the same threats but the difference of power is noticable against bulkier Pokemon. Fire Blast helps Tyranitar take on annoying Steel-types such as Skarmory, Scizor, and Ferrothorn. Pursuit can also be used to trap Pokemon such as Victini and Gardevoir that would rather switch out against Tyranitar.

Set Details
========

Maximized EVs in Special Defense and HP combined with a Sassy nature boosts Tyraniatar's capabilities in tanking specially offensive attacks allowing it to survive super effective moves. Its ability in Sand Stream gives Tyranitar a Special Defensive boost under the sand increasing its bulk while also breaking potential Focus Sash. Three items can be greatly used on Tyranitar, the first being Leftovers giving it passive recovery since it lacks recovery, the second is Chople Berry which mitigates the fighting weakness allowing it not only withstand Non-STAB fighting moves but also survive a Choice Scarf Keldeo's Secret Sword and cripple it with Thunder Wave but. Give special mention to Mega-Gardevoir's Focus Blast here. Tyranitarite is the third item that can be used on Tyranitar giving it slightly more bulk, speed, and attack. It also allows it to beat specially offensive Pokemon such as Mega Gardevoir which falls into the pursuit range after some switch-in. mention the opportunity cost of not running another mega-evo, particularly m-sab.

Usage Tips
========

Tyranitar is a good lead allowing you to cripple a Pokemon with Thunder Wave and setting up Stealth Rock while also beating common defoggers such as Zapdos, Mandibuzz, and Skarmory. Don't let Tyranitar faint easily as it is helpful for the whole game because it can easily sponge most, specially offensive moves but do not hesitate switching-in it on any specially offensive move as it can gives you momentum. The usage of both Stone Edge and Fire Blast helps a lot in the matchup against Bug. Keep Tyranitar healthy especially against Psychic- and Bug-types to deal with threats such as Volcarona, and Mega Gardevoir.

Talk about pursuit trapping if one opts to run it. Things like choice locked Hoopa, Gardevoir, Victini, lati@s.
Talk about the various uses for Ttar's sand and how they benefit the team. It breaks Multiscale on Dnite and deters it from switching in throughout a match (banded outrage gets a KO everytime it comes in for free). Breaks sashes on Fighting 'mons, like Infernape or Breloom, in a matchup where it can be hard to get SR up. Keeps Venu from using Synthesis to heal up.



Team Options
========

Sableye is a good Pokemon alongside Tyranitar not only due to its typing in ghost granting it immunity to both Fighting-types and Rapid Spin but also thanks to Prankster and Will-o-Wisp which can weaken physically offensive Pokemon for Tyranitar. Mandibuzz is another Pokemon that pairs well with Tyranitar, thanks to its ability in Overcoat it doesn't take sandstorm damage, and it can tank fighting physical moves while Tyrantar sponges special ones directed to Mandibuzz such as Ice Beam and Thunder Bolt. Hydreigon mitigates Tyranitar's weaknesses of Grass and Water thanks to its secondary typing in Dragon and ability in Levitate giving it an immunity to ground moves. It also has access to great coverage moves such as Flamethrower and Earth Power which takes on Steel-types easily and Flash Cannon against Fairy-types. Both Choice Scarf Hoopa-U and Honchkrow fend off Fighting-types which are a problem to Tyranitar but, they must be wary of faster Choice Scarf Fighting-types. Bisharp is another good choices thanks to its ability in Defiant, it can switch in on a potential Defog boosting its attack.

[SET]
name: Dragon Dance (Dark)
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Fire Punch / Ice Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Tyranitar's already high attack and its low speed. Stone Edge is a great STAB move as it provides coverage against a lot of types that troubles Dark such as Flying, Fire, and Bug. Crunch is another good STAB move that hits a lot of types neutrally and, without it Tyranitar has trouble taking out bulky Psychic-types such as Slowbro and Mew. For the last move, both Fire Punch and Ice Punch have their uses. The first takes notably on bulky Steel-types such as Ferrothorn, Scizor, Magnezone, Bisharp and, is a more reliable move against Skarmory. While the latter can be used as a way to hit super effectively Ground- and Dragon-types such as Gliscor, Garchomp, and Landorus-T.

Set Details
========

Maximized EVs in Attack and Speed allows Tyranitar to turn into a monster as it hits phenomenal Attack stats fully invested. Tyranitarite helps it, as it offers increase in bulk giving it easier time to set-up, and offense. Mega Tyranitar is slow compared to other offensive Pokemon thus the usage of Jolly allowing it to outspeed some Pokemon after a Dragon Dance such as Alakazam, Tornadus, and Weavile.
.
Usage Tips
========

Tyranitar is best used a the end of the game as it can serve as a powerful late game sweeper after its checks have been removed such as Breloom, Mega Lopunny, Scizor, and Choice Scarf users. It is better to set-up on Specially offensive Pokemon that doesn't have effective coverage against Tyranitar. Don't let Tyranitar take damage prior setting-up as it has no way of recovery. It is also heavily crippled by status moves so don't let it suffer a status condition.

I don't think we should exclusively emphasize sweeping with this. It can also wall break in the mid-game after 1 DD. Specifically, it removes stuff like Skarmory or Slowbro so that something like Weavile or Bisharp can sweep late game.
This needs some examples of what it can/should set up on. Things like Zapdos, Heatran, Lati's, Hydreigon typically lack coverage to significantly damage it. Toxic from Zapdos isn't a big deal b/c +1 m-tar is likely taking 2 'mons with it.


Team Options
========

Hazards setters, such as Krookodile, are preferred on the team. Sableye absorbs fighting moves and can spread burns allowing Tyranitar to set-up on offnsive Pokemon easier. Mandibuzz is another great Pokemon by Tyranitar's side as it is able to sponge attacks especially from Fighting-types and utilize Defog to remove hazards, such as Sticky webs, and Foul Play. Tyranitar has no way taking on Fighting-types so Choice Scarf Honchkrow or Hoopa-u are appreciated as they can clean the field for it. Crawdaunt can be used alongside Tyranitar to take on bulky Ground-types which are a trouble to Tyranitar. Bisharp can take on Fairy-types especially Sylveon and Clefable, it also has access to Sucker Punch which weakens or OHKO faster threats.

[STRATEGY COMMENTS]
Other Options
=============

An offensive regular Tyranitar with Dragon Dance is sometimes used but it's too slow, and its bulk is much more appreciated as normal. Iron head and Superpower on the Dragon Dance are also good moves. The former helps it against Fairy-types as it hits them super effectively, while the latter allows Tyranitar to hit Normal-types, and Keldeo effectively.
It also gets Ice Beam to lure Garchomp or Lando.

Checks and Counters
===================

**Dark:**

**Super Effective Attacks**: Tyranitar suffers from seven weaknesses and should be weary of coverage moves that can hit it with significant damage.

**Fighting type Pokemon**: Due to Tyranitar's crippling weakness to Fighting, and its lack of coverage to hit them, it cannot withstand against them. Tyranitar is also outsped by most if not all fighting types.

**Bulky Ground type Pokemon**: Most Bulky Ground Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T but it has to wary ice coverage on the Dragon Dance set.

**Water Types**: Water type Pokemon are a problem to Tyranitar as they don't fear the support set as most of them aren't affected heavily by paralysis and can beat Tyranitar easily. Even for the Dragon Dance set, Tyranitar finds hard time setting up and can be walled by a lot of water Pokemon such as Keldeo.

**Mega Sableye**: Magic Bounce stops Tyranitar from setting up Stealth Rock and cripples it badly with burn from Will-O-Wisp but it still takes a good amount of damage from Stone Edge. This should fear m-Ttar sets. +1 Stone Edge has a really good chance to 2HKO m-sab, even through the WoW. +1 252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Sableye: 180-213 (59.2 - 70%) + sandstorm dmg

**Steel type Pokemon**: These Pokemon resists Stone Edge and can damage Tyranitar with their STAB moves but have to be wary of the Fire coverage it has access to such as Klefki, Scizor, and Bisharp.​
 
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Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
Apologies this took so long, this check was pretty troublesome my distracting eventful week certainly didn't help matters :/
Anyways, GP 1/2

Please try and do some basic proofreading of your work before sending it to GP, as there were a lot of simple mistakes, like a couple instances of "Tyranitar" being misspelled.

Additions, (AC) = Add Comma
Removals, (RC) = Remove Comma
Comments


[OVERVIEW]

**Dark:**

Tyranitar forges its place on most Dark teams, (RC) not only due to its the defensive backbone it provides but also to its offensive presence, (AC) allowing it to put pressure on the foe's team. Tyranitar's defensive capabilities rely lies in its capacity in sponging to sponge specially offensive moves thanks to its great specially defensive special bulk stats and its ability in Sandstorm Sand Stream giving it a Special Defense boost. Let's not forget its important role on Dark teams, it is It is also one of the most reliable Stealth Rock setter setters for them Dark teams. Tyranitar also has great moves such as Thunder Wave, Fire Blast, and Stone Edge, (AC) helping it accomplish its role. It's Its secondary typing type in Rock brings Dark teams a key resistance to Fire-types , (AC) but opens up holes against Fighting-types, (AC) as it cannot withstand an a STAB attack from them, it and also makes it suffer suffers from a weakness weaknesses to a lot of types, notably Water- and Ground-types. In addition, Tyranitar is cursed by not having the option to recovery the attacks taken reliable recovery, (AC) hindering its defensive capabilities. Altough Despite its weaknesses, Tyranitar is one of the best Pokemon options that Dark team has teams have, (AC) as it can check a plethora of specially offensive Pokemon that threatens threaten Dark such as Volcarona and Gardevoir while also pressuring common defog users like Zapdos and Skarmory.

Mega Tyranitar can be utilized not only for defensive purposes but also for offensive purposes also thanks to Dragon Dance. It is blessed by with more bulk, (AC) allowing it to find more opportunities to set up. It also brings more offense to the table to nail the 2OHKO 2HKO on a lot of defensive threats such as Skarmory and Porygon2, but it is still crippled by its mediocre speed stat Speed compared to other offensive Pokemon.

[SET]
name: Utility (Dark)
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge / Rock Slide
move 4: Fire Blast / Pursuit
item: Leftovers / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Sassy
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Tyranitar is the most reliable setter of Stealth Rock for Dark teams. Stealth Rock is one of the best hazard entry hazards in Monotype, (AC) as it allow hitting effectively deals lots of damage to types such as Flying and, (AC) more importantly for Dark teams, (AC) Bug for Dark teams and Tyranitar is the most reliable setter for them. Thunder Wave cripples the foe's Pokemon, (RC) ; (add semicolon) it's great combined with Tyranitar's Secial Defensive special bulk, (AC) crippling specially offensive Pokemon such as Keldeo on the switch-in, (RC) and Kingdra. Stone Edge is a great STAB move for Tyranitar , (AC) as it allows Dark teams to wear down not only Bug types but important threats to Dark teams such as Volcarona, Volcarona and Mega Charizard Y. Rock slide Slide is an alternative option, as it nails the OHKO against the same threats but the difference of power is noticable against bulkier Pokemon. Fire Blast helps Tyranitar take on annoying Steel-types such as Skarmory, Scizor, and Ferrothorn. Pursuit can also be used to trap Pokemon such as Victini and Gardevoir that would rather switch out against Tyranitar.

Set Details
========

Maximized EVs in Special Defense and HP combined with a Sassy nature boosts boost Tyraniatar's Tyranitar's capabilities in tanking specially offensive attacks, (AC) allowing it to survive super effective moves. Its ability in Sand Stream gives Tyranitar a Special Defensive Defense boost under the sand , (AC) increasing its bulk while also breaking potential Focus Sash Sashes on opposing Pokemon. Three items can be greatly used on Tyranitar, the first being Leftovers, (AC) giving it passive recovery since it lacks reliable recovery, (RC) . (add period) the The second item is Chople Berry, (AC) which mitigates the fighting weakness allowing it not only withstand Non-STAB non-STAB fighting Fighting-type moves, (AC) but also survive a Choice Scarf Keldeo's Secret Sword and Mega Gardevoir's Focus Blast and crippling cripple them with Thunder Wave. Tyranitarite is the third item that can be used on Tyranitar giving it slightly more bulk, speed, Speed and attack. Attack. It also allows it to beat specially offensive Pokemon such as Mega Gardevoir, (AC) which falls into the pursuit Pursuit range after some switch-in. switch-ins. But, The only downside is that, when by using Tyranitarite, (AC) you won't be able to use other Dark-type Mega evolution Evolutions that dark has to offer such as Mega Sharpedo, which is the only downside of it.

Usage Tips
========

Tyranitar is a good lead, (AC) allowing you to as it can cripple a Pokemon with Thunder Wave and setting, (AC) set up Stealth Rock while also beating, (AC) and beat common defoggers such as Zapdos, Mandibuzz, and Skarmory. Don't let Tyranitar faint easily, (AC) as it is helpful for the whole game because it can to easily sponge most, most specially offensive moves but , (AC) so do not hesitate switching-in it to switch it in on any specially offensive move , (AC) as it can gives give you momentum. The usage of both Stone Edge and Fire Blast helps a lot in the matchup against Bug teams (consistency). Keep Tyranitar healthy, (AC) especially against Psychic- and Bug-types Psychic and Bug teams to deal with threats such as Volcarona, (RC) and Mega Gardevoir. If pursuit Pursuit is ran on the Tyranitar set, (AC) keep it Tyranitar alive and switch it into choice locked Choice-locked Pokemon such as Hoopa-U, Gardevoir, and Victini. The usage of sand on Tyrantar Tyranitar's Sand Stream is also used to deter the opponent's Focus Sash Pokemon, such as Breloom and Infernape on Fighting, Dragonite's Multiscale , (AC) which is a threat to Dark teams, and prevent Mega Venusaur Venusaur's from ability to easily healing heal up with Synthesis. (In theory it still can, but it doesn't heal as much as normal)

Team Options
========

Sableye is a good Pokemon alongside Tyranitar not only due to its typing in ghost Ghost typing granting it immunity to both Fighting-types and Rapid Spin but also thanks to Prankster and Will-o-Wisp Will-O-Wisp , (AC) which can weaken physically offensive Pokemon for Tyranitar. Mandibuzz is another Pokemon that pairs well with Tyranitar, as thanks to its ability in Overcoat it doesn't take sandstorm damage, damage thanks to Overcoat and it can tank fighting physical moves while Tyrantar Tyranitar sponges special ones directed to Mandibuzz such as Ice Beam and Thunder Bolt. Hydreigon mitigates Tyranitar's weaknesses of to Grass and Water , (AC) Water, (AC) and Ground thanks to its secondary typing in Dragon and ability in Levitate giving it an immunity to ground moves. It also has access to great coverage moves such as Flamethrower and Earth Power against Steel-types (consistency and keeping things short) which takes on Steel-types easily and Flash Cannon against Fairy-types. Both Choice Scarf Hoopa-U and Honchkrow fend off Fighting-types, (AC) which are a problem to Tyranitar but, , (AC) but they must be wary of faster Choice Scarf Fighting-types. Bisharp is another good choices choice , (AC) as thanks to its ability in Defiant, it can switch in on a potential Defog boosting its attack. to boost its Attack.

[SET]
name: Dragon Dance (Dark)
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Fire Punch / Ice Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Tyranitar's already high attack Attack and its low speed. Speed. Stone Edge is a great STAB move , (AC) as it provides coverage against a lot of types that troubles trouble Dark such as Flying, Fire, and Bug. Crunch is another good STAB move that hits a lot of types neutrally and, without it, (AC) Tyranitar has trouble taking out bulky Psychic-types such as Slowbro and Mew. For the last move, both Fire Punch and Ice Punch have their uses. The first former notably takes notably on bulky Steel-types such as Ferrothorn, Scizor, Magnezone, and Bisharp and, and is a more reliable move against Skarmory. While the The latter can be used as a way to hit super effectively Ground- and Dragon-types such as Gliscor, Garchomp, and Landorus-T super effectively.

Set Details
========

Maximized EVs in Attack and Speed allows allow Tyranitar to turn into a monster , (AC) as it hits has a phenomenal Attack stats when fully invested. Tyranitarite helps it, as it offers an increase in bulk, (AC) giving it easier time to set-up, and offense. Mega Tyranitar is slow compared to other offensive Pokemon thus the usage of Jolly allowing , (AC) so a Jolly nature is used it to outspeed some Pokemon after a Dragon Dance such as Alakazam, Tornadus, and Weavile. . (remove period)

Usage Tips
========

Tyranitar is best used a at the end of the game , (AC) as it can serve as a powerful late game sweeper after its checks , (AC) such as Breloom, Mega Lopunny, Scizor, and Choice Scarf users, (AC) have been removed such as Breloom, Mega Lopunny, Scizor, and Choice Scarf users. It is better to set-up set up on Specially specially offensive Pokemon that doesn't don't have effective coverage against Tyranitar, such as Zapdos, Hydreigon, and Latias. Don't let Tyranitar take damage prior setting-up setting up, (AC) as it has no way of recovery. It is also heavily crippled by status conditions moves so don't let it suffer fall victim to a status condition. move . It can also be used as a strong wall breaker wallbreaker in mid-game after a Dragon Dance , (AC) allowing it to remove physical walls , (AC) which gives opportunities to Weavile and Bisharp to sweep late-game.

Team Options
========

Hazards setters, such as Krookodile, are preferred on the team. Sableye absorbs can absorb fighting Fighting moves and can spread burns , (AC) allowing Tyranitar to set-up set up on offnsive offensive Pokemon easier. Mandibuzz is another great Pokemon by Tyranitar's side , (AC) as it is able to sponge attacks , (AC) especially from Fighting-types , (AC) and utilize Defog to remove hazards, such as Sticky webs, and Foul Play. Tyranitar has no way taking on Fighting-types so Choice Scarf Honchkrow or Hoopa-u Hoopa-U are appreciated , (AC) as they can clean the field for it. Crawdaunt can be used alongside Tyranitar to take on bulky Ground-types which are a trouble to troublesome for Tyranitar. Bisharp can take on Fairy-types , (AC) especially Sylveon and Clefable, it and also has access to Sucker Punch , (AC) which weakens or OHKO OHKOes faster threats.

[STRATEGY COMMENTS]
Other Options
=============

An offensive regular Tyranitar with Dragon Dance is sometimes can be used , (AC) but it's is too slow, and its bulk is much more appreciated as normal ("but is too slow, and its bulk is much more appreciated as normal" sounds awkward and too long. Maybe replace it with "but it too slow and not bulky enough" ?) Iron head Head and Superpower on the Dragon Dance are also good moves. The former helps it Tyranitar against Fairy-types , (AC) as it hits them super effectively, while the latter allows Tyranitar it to hit Normal-types, Normal-types and Keldeo effectively.

Checks and Counters
===================

**Dark:**

**Super Effective Attacks**: Tyranitar suffers from seven weaknesses and should be weary wary of coverage moves that can hit it with for significant damage.

**Fighting type **Fighting-type Pokemon**: Due to Tyranitar's crippling weakness to Fighting, Fighting and its lack of coverage to hit them, it cannot withstand against them. Tyranitar is also outsped by most if not all fighting types.

**Bulky Ground type Ground-type Pokemon**: Most Bulky bulky Ground Ground-type Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T but it has to wary ice of Ice-type coverage on the Dragon Dance set.

**Water Types**: **Water-type Pokemon** Water type Water-type Pokemon are a problem to Tyranitar as they don't fear the support set , (AC) as most of them aren't heavily affected heavily by paralysis and can beat Tyranitar easily. Even for the Dragon Dance set, Tyranitar finds can have a hard time setting up and can be walled by a lot of water Water-type Pokemon such as Keldeo.

**Steel type **Steel-type Pokemon**: These Pokemon resists resist Stone Edge and can damage Tyranitar with their STAB moves , (AC) but Pokemon such as Klefki, Scizor, and Bisharp have to be wary of the Fire-type coverage it has access to such as Klefki, Scizor, and Bisharp.
 
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P Squared

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reply to my comments and then I will give you the second stamp
[OVERVIEW]

**Dark:**

Tyranitar forges its place on most Dark teams not only due to not only the defensive backbone it provides but also its offensive presence, allowing it to put pressure on the foe's opponent's team. Tyranitar's defensive capabilities lies in its capacity to sponge specially offensive moves attacks thanks to its great special bulk and its ability in Sand Stream giving it a Special Defense boost. It is also one of the most reliable Stealth Rock setters for Dark teams. Tyranitar also has great moves such as Thunder Wave, Fire Blast, and Stone Edge, helping it accomplish its role (what role?). Its secondary type in Rock brings Dark teams a key resistance to Fire-types, though it also but opens up holes against Fighting-types, as it cannot withstand a STAB attack from them, and also makes it suffer suffers from weaknesses to a lot of types, notably Water- and Ground-types. In addition, Tyranitar is cursed with a lack of by not having reliable recovery, hindering its defensive capabilities. Despite its weaknesses, though, Tyranitar is one of the best options that Dark teams have, as it can check a plethora of specially offensive Pokemon that threaten Dark such as Volcarona and Gardevoir while also pressuring common Defog users like Zapdos and Skarmory.

Mega Tyranitar can be utilized not only for defensive purposes but also for offensive purposes thanks to Dragon Dance. It is blessed with more bulk, allowing it to find more opportunities to set up. It also brings more offense to the table to 2HKO a lot of defensive threats such as Skarmory and Porygon2, although it but is still crippled by its mediocre Speed compared to other offensive Pokemon.

[SET]
name: Utility (Dark)
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge / Rock Slide
move 4: Fire Blast / Pursuit
item: Leftovers / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Sassy
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Tyranitar is the most reliable setter of Stealth Rock for Dark teams. Stealth Rock is one of the best entry hazards in Monotype, as it deals lots of damage to types such as Flying and, more importantly for Dark teams, Bug. Thunder Wave cripples the foe's opponent's Pokemon; it's great combined with Tyranitar's special bulk, crippling specially offensive Pokemon such as Keldeo on the switch in and Kingdra. Stone Edge is a great STAB move for Tyranitar, as it allows Dark teams to wear down not only Bug-types but also other important threats to Dark teams such as Volcarona and Mega Charizard Y. Rock Slide is an alternative option, as it nails the OHKO against the same threats with greater accuracy, but the difference of power is noticeable against bulkier Pokemon. Fire Blast helps Tyranitar take on annoying Steel-types such as Skarmory, Scizor, and Ferrothorn. Pursuit can also be used to trap Pokemon such as Victini and Gardevoir that would rather switch out against Tyranitar.

Set Details
========

Maximized EVs in Special Defense and HP combined with a Sassy nature boost Tyranitar's capabilities in tanking specially offensive attacks, allowing it to survive super effective moves. Its ability in Sand Stream gives Tyranitar a Special Defense boost under the sand, increasing its bulk while also breaking potential Focus Sashes on opposing Pokemon. Three items can be greatly used to great effect on Tyranitar, the first being Leftovers, giving it passive recovery, (AC) since it lacks reliable recovery. The second item is Chople Berry, allowing it to not only withstand non-STAB Fighting-type moves, (RC) but also survive Choice Scarf Keldeo's Secret Sword and Mega Gardevoir's Focus Blast and cripple them with Thunder Wave. Tyranitarite is the third item that can be used on Tyranitar giving gives it slightly more bulk, Speed, (AC) and Attack. It also and allows it to beat specially offensive Pokemon such as Mega Gardevoir, which falls into the Pursuit's KO range after some switches into Stealth Rock. (is that right?) The only downside is that, by using Tyranitarite, you won't be able to use other Dark-type Mega Evolutions such as Mega Sharpedo.

Usage Tips
========

Tyranitar is a good lead, as it can cripple a Pokemon with Thunder Wave, set up Stealth Rock, and beat common Defoggers such as Zapdos, Mandibuzz, and Skarmory. Don't recklessly let Tyranitar faint easily, as it is helpful for the whole game to easily sponge most specially offensive moves attacks, but so do not hesitate to switch it in on such any specially offensive moves, as it can give you momentum. The usage of both Stone Edge and Fire Blast helps a lot in the matchup against Bug teams. Keep Tyranitar healthy, especially against Psychic and Bug teams to deal with threats such as Volcarona and Mega Gardevoir. If Pursuit is ran, keep Tyranitar alive and switch it into Choice-locked Pokemon such as Hoopa-U, Gardevoir, and Victini. Tyranitar's Sand Stream is used to deter the opponent's Focus Sash Pokemon, such as Breloom and Infernape on Fighting; (ASC) break Multiscale on Dragonite's Multiscale, (AC) which is a threat to Dark teams; (ASC) and deny Mega Venusaur's ability to easily heal up with Synthesis.

Team Options
========

Sableye is a good Pokemon alongside Tyranitar not only due to its Ghost typing granting it immunity to both Fighting-type moves and Rapid Spin but also thanks to Prankster Will-O-Wisp, which can weaken physically offensive Pokemon for Tyranitar. Mandibuzz is another Pokemon that pairs well with Tyranitar, as it doesn't take sandstorm damage thanks to Overcoat and can tank fighting physical Fighting-type moves while Tyranitar sponges special attacks ones directed towards Mandibuzz such as Ice Beam and Thunderbolt. Hydreigon mitigates Tyranitar's weaknesses to Grass, Water, and Ground thanks to its secondary typing in Dragon and ability in Levitate. It also has access to great coverage moves such as Flamethrower and Earth Power against Steel-types and Flash Cannon against Fairy-types. Both Choice Scarf Hoopa-U and (Choice Scarf?) Honchkrow fend off Fighting-types, which are a problem to Tyranitar, but they must be wary of faster Choice Scarf Fighting-types. Bisharp is another good choice, as thanks to its ability in Defiant, it can switch in on a potential Defog to boost its Attack.

[SET]
name: Dragon Dance (Dark)
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Fire Punch / Ice Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Tyranitar's already high Attack and its low Speed. Stone Edge is a great STAB move, as it provides coverage against a lot of types that trouble Dark such as Flying, Fire, and Bug. Crunch is another good STAB move that hits a lot of types neutrally, (AC) and, (RC) without it, Tyranitar has trouble taking out bulky Psychic-types such as Slowbro and Mew. For the last move, both Fire Punch and Ice Punch have their uses. The former Fire Punch notably takes on bulky Steel-types such as Ferrothorn, Scizor, Magnezone, and Bisharp and is a more reliable move against Skarmory. The latter, while Ice Punch can be used as a way to hit Ground- and Dragon-types such as Gliscor, Garchomp, and Landorus-T super effectively.

Set Details
========

Maximized EVs in Attack and Speed allow Tyranitar to turn Tyranitar into a monster, as it has a phenomenal Attack when fully invested. Tyranitarite helps it, as it offers an increase in both bulk, giving it easier time to setting up, and offense. Mega Tyranitar is slow compared to other offensive Pokemon, so a Jolly nature is used to outspeed some Pokemon after a Dragon Dance such as Alakazam, Tornadus, and Weavile.

Usage Tips
========

Tyranitar is best used at the end of the game, as it can serve as a powerful late-game sweeper after its checks, such as Breloom, Mega Lopunny, Scizor, and Choice Scarf users, have been removed. It is better to set up on specially offensive Pokemon that don't have effective coverage against Tyranitar, such as Zapdos, Hydreigon, and Latias. Don't let Tyranitar take damage prior to setting up, as it has no means way of recovery, and don't let it fall victim to a status move, since it. It is also heavily crippled by status conditions so don't let it fall victim to a status move. It can also be used as a strong wallbreaker mid-game after a Dragon Dance, allowing it to remove physical walls, which gives opportunities to Weavile and Bisharp to sweep late-game.

Team Options
========

Entry hazard setters, such as Krookodile, are preferred on the team (explain why; to achieve certain KOs? just for general helpful residual damage? the sentence kinda cuts off awkwardly so it would be good to add a little more to it anyways). Sableye can absorb Fighting moves and spread burns, allowing Tyranitar to set up on offensive Pokemon more easily easier. Mandibuzz is another great Pokemon by Tyranitar's side, as because (as was fine, but there are a lot of commas in this sentence) it is able to sponge attacks, especially from Fighting-types, has a useful move in Foul Play, (if you have something more interesting/helpful to say about Foul Play feel free to replace that) and can utilize Defog to remove hazards, such as Sticky webs Web, and Foul Play. Tyranitar has no way of taking on Fighting-types, (AC) so Choice Scarf Honchkrow or Hoopa-U are is appreciated, as they can clean the field for it. Crawdaunt can be used alongside Tyranitar to take on bulky Ground-types, (AC) which are troublesome for Tyranitar. Bisharp can take on Fairy-types, especially Sylveon and Clefable, and also has access to Sucker Punch, which can weaken or OHKOes faster threats.

[STRATEGY COMMENTS]
Other Options
=============

An offensive non-Mega Tyranitar set with Dragon Dance can be used, but it is too slow, (RC) and not bulky enough. (kay, I see before you had "its bulk is much more appreciated as normal"--can you explain what this was supposed to mean so we can figure out a way to express it better here?) Iron Head and Superpower are also good options on the Dragon Dance set are also good moves. (is this referring to the non-Mega DD set, or the one in the actual analysis?) The former helps Tyranitar against Fairy-types, as it hits them super effectively, (pretty obvious, but if you think it's really important you can keep it) while the latter allows it to hit Normal-types and Keldeo.

Checks and Counters
===================

**Dark:**

**Super Effective Attacks**: Tyranitar suffers from seven weaknesses and should be wary of coverage moves that can hit it for significant damage.

**Fighting-type Pokemon**: Due to Tyranitar's crippling weakness to Fighting and its lack of coverage to hit them, it cannot withstand against them ("withstand against" isn't a thing, so this has to be rephrased. "it matches up/fares poorly against them" / "it is ineffective against them" / whatever, your pick). Tyranitar is also outsped by most if not all Fighting-types.

**Bulky Ground-type Pokemon**: Most bulky Ground-type Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T, (AC) but it has to the last has to be wary of Ice-type coverage on the Dragon Dance set. (I assume that last part was just referring to Lando-T?)

**Water-type Pokemon**: Water-type don't fear the support set, as most of them aren't heavily affected by paralysis and beat Tyranitar easily. Even for the Dragon Dance set, Tyranitar can have a hard time setting up and be walled by a lot of Water-type Pokemon such as Keldeo.

**Steel-type Pokemon**: These Pokemon resist Stone Edge and can damage Tyranitar with their STAB moves, but Pokemon such as Klefki, Scizor, and Bisharp have to be wary of the Fire-type coverage it has access to.​
 
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DEG

we tangle endlessly
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Thanks P Squared for the check, here are my answers:

reply to my comments and then I will give you the second stamp
[OVERVIEW]

**Dark:**

Tyranitar forges its place on most Dark teams due to not only the defensive backbone it provides but also its offensive presence, allowing it to put pressure on the opponent's team. Tyranitar's defensive capabilities lie in its capacity to sponge special attacks thanks to its great special bulk and its ability Sand Stream giving it a Special Defense boost. It is also one of the most reliable Stealth Rock setters for Dark teams. Tyranitar also has great moves such as Thunder Wave, Fire Blast, and Stone Edge, helping it accomplish its role (what role?). Its secondary type in Rock brings Dark teams a key resistance to Fire-types, though it also opens up holes against Fighting-types, as it cannot withstand a STAB attack from them, and also makes it suffer weaknesses to a lot of types, notably Water and Ground. In addition, Tyranitar is cursed with a lack of reliable recovery, hindering its defensive capabilities. Despite its weaknesses, though, Tyranitar is one of the best options that Dark teams have, as it can check a plethora of specially offensive Pokemon that threaten Dark such as Volcarona and Gardevoir while also pressuring common Defog users like Zapdos and Skarmory.


Maximized EVs in Special Defense and HP combined with a Sassy nature boost Tyranitar's capabilities in tanking special attacks, allowing it to survive super effective moves. Sand Stream gives Tyranitar a Special Defense boost under the sand, increasing its bulk while also breaking potential Focus Sashes on opposing Pokemon. Three items can be used to great effect on Tyranitar, the first being Leftovers, giving it passive recovery, since it lacks reliable recovery. The second item is Chople Berry, allowing it to not only withstand non-STAB Fighting-type moves but also survive Choice Scarf Keldeo's Secret Sword and Mega Gardevoir's Focus Blast and cripple them with Thunder Wave. Tyranitarite gives it slightly more bulk, Speed, and Attack and allows it to beat specially offensive Pokemon such as Mega Gardevoir, which falls into Pursuit's KO range after some switches into Stealth Rock. (is that right?) The only downside is that, by using Tyranitarite, you won't be able to use other Dark-type Mega Evolutions such as Mega Sharpedo.


An offensive non-Mega Tyranitar set with Dragon Dance can be used, but it is too slow and not bulky enough. (kay, I see before you had "its bulk is much more appreciated as normal"--can you explain what this was supposed to mean so we can figure out a way to express it better here?) Iron Head and Superpower are also good options on the Dragon Dance set. (is this referring to the non-Mega DD set, or the one in the actual analysis?) The former helps Tyranitar against Fairy-types, while the latter allows it to hit Normal-types and Keldeo.


**Bulky Ground-type Pokemon**: Most bulky Ground-type Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T, but the last has to be wary of Ice-type coverage on the Dragon Dance set. (I assume that last part was just referring to Lando-T?)

-Accomplishing it's role as defensive backbone for dark teams
-Yea, that's correct.
-I mean that defensive Tyranitar IS much more appreciated for dark teams as it brings around to the table sr, t-wave..., so it should be used instead of regular DD unless the team lacks some physical hitters.
-It's referring to the actual analysis
-It was meant for all Ground-type Pokemon

I also added an explanation to the Krook SR mention.

 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
ok so implement the following and then you're good to go o/

An offensive non-Mega Tyranitar set with Dragon Dance can be used, but it is too slow and Mega Tyranitar's bulk and utility are more valuable not bulky enough. Iron Head and Superpower are also good options on the Mega Dragon Dance set. The former helps Tyranitar against Fairy-types, while the latter allows it to hit Normal-types and Keldeo.

**Bulky Ground-type Pokemon**: Most bulky Ground-type Pokemon can take on anything Tyranitar has to offer such as Gastrodon, Hippowdon, and Landorus-T, but they have to be wary of Ice-type coverage on the Dragon Dance set.

GP 2/2
 
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