Confluxx [Old]
Banned deucer.
QC: Lax / Eien / scpinion
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
The combination of Clefable's decent bulk, a good defensive typing in Fairy that leaves it only weak to Steel and Poison, its abilities, and its movepool makes it incredibly versatile and able to fulfill a lot of different roles on the team. Clefable is great at compressing many roles due to its vast movepool and good bulk backed by two great abilities. Its primary roles on the team can be to check Scizor, get entry hazards up, and be a wincon in a lot of match-ups. Its two primary abilities are Magic Guard and Unaware. Magic Guard is very nice for absorbing moves like Toxic, Will-O-Wisp, and Leech Seed, coming in on hazards without taking any damage, and even negating Life Orb recoil to let Clefable be used as an offensive tank. Unaware on the other hand lets it check setup sweepers such as Mega Gyarados and Mega Scizor and stop them from sweeping your team. Additionally, Clefable's wide movepool gives it many options. It has access to Stealth Rock, which not many other Fairy-type Pokemon do. It can be a cleric with access to Wish and Heal Bell, it has nice utility options in Encore, Knock Off, and Thunder Wave, it has very solid coverage in Thunderbolt, Ice Beam, Flamethrower, and Moonblast, and Calm Mind can turn it into a very dangerous setup sweeper that's not easy to deal with. It's one of the few Pokemon on Fairy that are able to survive an unboosted Bullet Punch from Mega Scizor and have access to Fire-type moves in Flamethrower and Fire Blast, and that makes it a very important asset to Fairy.
[SET]
name: Calm Mind
name 1: Moonblast
name 2: Calm Mind
name 3: Soft-Boiled
name 4: Fire Blast / Thunder Wave
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Moonblast is the strongest Fairy-type move Clefable gets. It gets STAB, it's consistent, and not many Pokemon resist Fairy. Calm Mind boosts Clefable's Special Attack and Special Defense, which makes it very dangerous because it can be very hard to take out. Depending on the match-up, the game could already be over if Clefable gets to set up a few Calm Minds. Soft-Boiled allows Clefable to restore its HP, which is very helpful when it's trying to set up. Fire Blast allows Clefable to hit Steel-types, which otherwise wall it. It's especially useful for Mega Scizor, which otherwise can set up for free against Clefable. Unlike Flamethrower, which requires it to come in on Stealth Rock first, Fire Blast gets the OHKO on Mega Scizor at full HP. Thunder Wave is an alternative option that provides great support for the rest of the team, allowing it to handle faster Pokemon like Mega Lopunny, Terrakion, Victini and Mega Pinsir, and also supports the Calm Mind sweep. Stealth Rock applies a lot of pressure in certain match-ups such as against Flying, Bug, Fire, and Ice, and Clefable is one of the only Fairy-type Pokemon to get access to it.
Set Details
========
Maximum HP EVs are used to make Clefable as bulky as possible, as it needs to be able to take hits to fulfill its many roles. Maximum Defense EVs allow Clefable to check physical attackers, which it's the go-to Fairy-type Pokemon to do, and it also helps it take both physical and special hits after setting up a Calm Mind. An alternative spread of 252 HP / 172 Def / 84 SpD with a Calm nature gives Clefable a little more Special Defense and allows it to avoid getting 2HKOed by Mega Diancie's Moonblast and Mega Manectric's and Thundurus's Thunderbolt. However, if that spread is used, strong physical attackers such as Mega Swampert and Mega Garchomp become hard to check or switch into, as they'll all be able to 2HKO Clefable. Leftovers allows Clefable to check Pokemon better by restoring a bit of health each turn and increasing its longevity. Magic Guard is very helpful for absorbing crippling status such as burn and poison and avoiding damage from entry hazards, Leech Seed, and weather.
Usage Tips
========
Clefable can serve as a defensive pivot, as it takes neutral hits pretty easily for the most part, but it can't switch in on very powerful attackers such as Choice Specs Keldeo, Landorus, Choice Band Azumarill, and other strong wallbreakers, as they can all 2HKO it. It can also pivot into Pokemon that want to spread burns or poison due to Magic Guard, and those Pokemon are usually easy setup fodder. It can set set up with Calm Mind against Pokemon that aren't able to 2HKO it or aren't threats to it at all such as Rotom-W, Sableye, and non-Taunt Mew. It should not be used on physical attackers that 2HKO Clefable, as it's only able to boost its Special Defense. Before setting up a Calm Mind, though, Clefable is vulnerable to strong special attacks, as it's not able to tank them as well as it tanks physical attacks. Calm Mind doesn't always have to be used with the intention to sweep; it can be useful early-game for checking specially attacking threats and dealing with them more effectively. Although its Speed isn't high, Clefable should avoid getting paralyzed so it can be more reliable at fulfilling its roles. Clefable can survive a Bullet Punch from Choice Band Scizor and take it out with Fire Blast, but to do so its health has to be preserved. Thunder Wave can be used on any Pokemon whether it's faster than Clefable or not because the full paralysis chance is always nice, and it helps in beating Pokemon such as +1 Gyarados, which would otherwise beat Clefable one-on-one.
Team Options
========
Klefki's ability to set up Reflect and Light Screen helps support the Clefable sweep a ton. Dual screens combined with Clefable's bulk allow it to use Calm Mind as much as it wants as well as slow down the foe with Thunder Wave and potentially just win the game right there. Pokemon that resist Moonblast can stop the Clefable sweep, notably Ferrothorn, Heatran, and Empoleon, which are very bulky and can even beat a +6 Clefable. Azumarill, being a very strong physical wallbreaker, can take care of Heatran and Empoleon, while Ferrothorn can be weakened by any Fire move such as Hidden Power Fire on Mega Diancie and Sylveon or Fire Blast on Togekiss. Gardevoir's Psychic typing allows it to check Poison-type Pokemon for Clefable to have an easier time setting up. When equipped with a Choice Scarf, its Trace ability also allows it to be a check to Sand Rush Excadrill, which is a big threat while sand is up. Gardevoir may also use Trick to cripple Pokemon that Clefable doesn't like, such as Taunt Mew. Choice Specs Sylveon is another great partner to deal with Taunt Gliscor, which shuts down Clefable.
[SET]
name: Utility
name 1: Moonblast
name 2: Soft-Boiled
name 3: Stealth Rock
name 4: Fire Blast / Thunder Wave
item: Leftovers
ability: Magic Guard / Unaware
nature: Calm
evs: 252 HP / 172 Def / 84 SpD
[SET COMMENTS]
Moves
========
Moonblast is a strong and consistent Fairy-type attack and is Clefable's best STAB option. Soft-Boiled allows Clefable to replenish its health. Stealth Rock applies a lot of pressure in certain match-ups such as against Flying, Bug, Fire, and Ice. Fire Blast lets Clefable hit Steel-types, which otherwise wall it. It's especially useful for Mega Scizor, which otherwise can set up for free against Clefable. Unlike Flamethrower, which requires it to switch in on Stealth Rock first, Fire Blast gets the OHKO on Mega Scizor at full HP. Thunder Wave is an alternative option that provides great support for the rest of the team by allowing it to handle faster Pokemon like Mega Lopunny and Terrakion.
Set Details
========
Maximum HP is used to make Clefable as bulky as possible, as it needs to be able to take hits to fulfill its many roles. 84 Special Defense EVs with a Calm nature are used to check Kyurem-B, Mega Manectric, Mega Diancie, and Thundurus, while the rest of the EVs go in Defense so Clefable can take a Bullet Punch from Choice Band Scizor and take it out with Fire Blast if it's running it. Leftovers allows Clefable to check Pokemon better by restoring a bit of health each turn and increasing its longevity. Magic Guard is very helpful for absorbing crippling status such as burn and poison and avoiding damage from entry hazards, Leech Seed, and weather. Unaware lets Clefable check +2 Mega Scizor and take it out with Fire Blast.
Usage Tips
========
Clefable is a great defensive pivot, as it takes neutral hits pretty well, but it cannot switch in on very powerful wallbreakers such as Mega Gardevoir, Mega Charizard Y, and Volcanion, because it's going to get 2HKOed. The given EV spread allows it to switch in on most Electric-types and Kyurem-B, thus covering the lack of good Electric switch-ins on Fairy. It can pivot into Pokemon that want to spread crippling status if it's running Magic Guard. If Unaware is the chosen ability, Clefable can check +2 Mega Scizor, but it still needs to be kept healthy, as it's not able to switch in on a Bullet Punch. It has a good match-up against most Defog users, so Stealth Rock should go up as early as possible to support the rest of the team. Thunder Wave can be used on any foe to cripple them, but it's especially useful against setup sweepers if not running Unaware.
Team Options
========
Klefki's immunity to Poison and neutrality to Steel make it a great partner for Clefable. Steel-types that annoy Clefable such as Heatran and Empoleon are big threats to Fairy. Azumarill is a very strong physical wallbreaker that has the ability to deal with both of those two. Pokemon with Fire-type coverage such as Togekiss and Mega Diancie are good partners for dealing with Steel-types that threaten Clefable. Gardevoir checks Poison-type Pokemon that Clefable can't do much against. When it's equipped with a Choice Scarf, its Trace ability also allows it to be a check to Sand Rush Excadrill, which is a big threat while sand is up. Gardevoir can also use Trick to cripple Pokemon that Clefable doesn't like facing, such as Mew and Gliscor. Choice Specs Sylveon is a very strong wallbreaker that's able to 2HKO Gliscor.
[STRATEGY COMMENTS]
Other Options
=============
Using Stealth Rock over Thunder Wave or Fire Blast on the Calm Mind set is a viable option for teams that want the role compression. Unaware can be used to check setup sweepers such as Mega Gyarados and set up alongside them. It's only recommended to use Unaware if you're running Fire Blast so Clefable can check Mega Scizor, the biggest threat to Fairy. Flamethrower is an option over Fire Blast for better accuracy and more PP. Stealth Rock can be used over Fire Blast or Thunder Wave on the Calm Mind set if you're unable to fit it anywhere else on the team and you already have something to check Scizor. Ice Beam allows Clefable to hit Gliscor, which shuts down Clefable if it has Taunt; however, by running Ice Beam you miss out on more important moves. On top of Calm Mind, Cosmic Power can be used to make Clefable an even more dangerous and bulky setup sweeper that's very hard to deal with for some types. Wish can provide great support to the rest of the team thanks to Clefable's high HP stat. Heal Bell is an option on the utility set for getting rid of status that may annoy your team; however, Togekiss is the superior option to use this move.
Checks and Counters
===================
**Steel-types**: Even if it's carrying Fire coverage, Clefable still can't touch Heatran and Empoleon, and numerous fast and powerful Steel-type Pokemon can potentially take it out such as Bisharp and Excadrill.
**Fire-types**: Fire-type Pokemon resist Clefable's two standard moves, and a lot of Fire-type Pokemon are strong wallbreakers that are able to take on Clefable.
**Poison-types**: Poison-type Pokemon resist Clefable's STAB Moonblast, and powerful Poison-type wallbreakers such as Gengar and Nidoking have no problem taking it out even if it has used Calm Mind a couple of times.
**Taunt Users**: Taunt users prevent Clefable from setting up, healing, or spreading status, therefore forcing it to switch out.
**Chansey**: Chansey's amazing special bulk allows it to reliably check Clefable and eat up its attacks.
**Strong Physical Attackers**: Clefable is only able to boost its Special Defense with Calm Mind, leaving it vulnerable to strong physical attackers such as Choice Band Azumarill.
**Strong Special Attackers**: Before setting up a Calm Mind, Clefable is quite vulnerable to strong special attackers such as Choice Specs Keldeo and Sludge Wave Landorus.
**Setup Sweepers**: Certain setup sweepers such as Gyarados and Mega Scizor can set up against Clefable if it doesn't have the right move to deal with them.
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
The combination of Clefable's decent bulk, a good defensive typing in Fairy that leaves it only weak to Steel and Poison, its abilities, and its movepool makes it incredibly versatile and able to fulfill a lot of different roles on the team. Clefable is great at compressing many roles due to its vast movepool and good bulk backed by two great abilities. Its primary roles on the team can be to check Scizor, get entry hazards up, and be a wincon in a lot of match-ups. Its two primary abilities are Magic Guard and Unaware. Magic Guard is very nice for absorbing moves like Toxic, Will-O-Wisp, and Leech Seed, coming in on hazards without taking any damage, and even negating Life Orb recoil to let Clefable be used as an offensive tank. Unaware on the other hand lets it check setup sweepers such as Mega Gyarados and Mega Scizor and stop them from sweeping your team. Additionally, Clefable's wide movepool gives it many options. It has access to Stealth Rock, which not many other Fairy-type Pokemon do. It can be a cleric with access to Wish and Heal Bell, it has nice utility options in Encore, Knock Off, and Thunder Wave, it has very solid coverage in Thunderbolt, Ice Beam, Flamethrower, and Moonblast, and Calm Mind can turn it into a very dangerous setup sweeper that's not easy to deal with. It's one of the few Pokemon on Fairy that are able to survive an unboosted Bullet Punch from Mega Scizor and have access to Fire-type moves in Flamethrower and Fire Blast, and that makes it a very important asset to Fairy.
[SET]
name: Calm Mind
name 1: Moonblast
name 2: Calm Mind
name 3: Soft-Boiled
name 4: Fire Blast / Thunder Wave
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Moonblast is the strongest Fairy-type move Clefable gets. It gets STAB, it's consistent, and not many Pokemon resist Fairy. Calm Mind boosts Clefable's Special Attack and Special Defense, which makes it very dangerous because it can be very hard to take out. Depending on the match-up, the game could already be over if Clefable gets to set up a few Calm Minds. Soft-Boiled allows Clefable to restore its HP, which is very helpful when it's trying to set up. Fire Blast allows Clefable to hit Steel-types, which otherwise wall it. It's especially useful for Mega Scizor, which otherwise can set up for free against Clefable. Unlike Flamethrower, which requires it to come in on Stealth Rock first, Fire Blast gets the OHKO on Mega Scizor at full HP. Thunder Wave is an alternative option that provides great support for the rest of the team, allowing it to handle faster Pokemon like Mega Lopunny, Terrakion, Victini and Mega Pinsir, and also supports the Calm Mind sweep. Stealth Rock applies a lot of pressure in certain match-ups such as against Flying, Bug, Fire, and Ice, and Clefable is one of the only Fairy-type Pokemon to get access to it.
Set Details
========
Maximum HP EVs are used to make Clefable as bulky as possible, as it needs to be able to take hits to fulfill its many roles. Maximum Defense EVs allow Clefable to check physical attackers, which it's the go-to Fairy-type Pokemon to do, and it also helps it take both physical and special hits after setting up a Calm Mind. An alternative spread of 252 HP / 172 Def / 84 SpD with a Calm nature gives Clefable a little more Special Defense and allows it to avoid getting 2HKOed by Mega Diancie's Moonblast and Mega Manectric's and Thundurus's Thunderbolt. However, if that spread is used, strong physical attackers such as Mega Swampert and Mega Garchomp become hard to check or switch into, as they'll all be able to 2HKO Clefable. Leftovers allows Clefable to check Pokemon better by restoring a bit of health each turn and increasing its longevity. Magic Guard is very helpful for absorbing crippling status such as burn and poison and avoiding damage from entry hazards, Leech Seed, and weather.
Usage Tips
========
Clefable can serve as a defensive pivot, as it takes neutral hits pretty easily for the most part, but it can't switch in on very powerful attackers such as Choice Specs Keldeo, Landorus, Choice Band Azumarill, and other strong wallbreakers, as they can all 2HKO it. It can also pivot into Pokemon that want to spread burns or poison due to Magic Guard, and those Pokemon are usually easy setup fodder. It can set set up with Calm Mind against Pokemon that aren't able to 2HKO it or aren't threats to it at all such as Rotom-W, Sableye, and non-Taunt Mew. It should not be used on physical attackers that 2HKO Clefable, as it's only able to boost its Special Defense. Before setting up a Calm Mind, though, Clefable is vulnerable to strong special attacks, as it's not able to tank them as well as it tanks physical attacks. Calm Mind doesn't always have to be used with the intention to sweep; it can be useful early-game for checking specially attacking threats and dealing with them more effectively. Although its Speed isn't high, Clefable should avoid getting paralyzed so it can be more reliable at fulfilling its roles. Clefable can survive a Bullet Punch from Choice Band Scizor and take it out with Fire Blast, but to do so its health has to be preserved. Thunder Wave can be used on any Pokemon whether it's faster than Clefable or not because the full paralysis chance is always nice, and it helps in beating Pokemon such as +1 Gyarados, which would otherwise beat Clefable one-on-one.
Team Options
========
Klefki's ability to set up Reflect and Light Screen helps support the Clefable sweep a ton. Dual screens combined with Clefable's bulk allow it to use Calm Mind as much as it wants as well as slow down the foe with Thunder Wave and potentially just win the game right there. Pokemon that resist Moonblast can stop the Clefable sweep, notably Ferrothorn, Heatran, and Empoleon, which are very bulky and can even beat a +6 Clefable. Azumarill, being a very strong physical wallbreaker, can take care of Heatran and Empoleon, while Ferrothorn can be weakened by any Fire move such as Hidden Power Fire on Mega Diancie and Sylveon or Fire Blast on Togekiss. Gardevoir's Psychic typing allows it to check Poison-type Pokemon for Clefable to have an easier time setting up. When equipped with a Choice Scarf, its Trace ability also allows it to be a check to Sand Rush Excadrill, which is a big threat while sand is up. Gardevoir may also use Trick to cripple Pokemon that Clefable doesn't like, such as Taunt Mew. Choice Specs Sylveon is another great partner to deal with Taunt Gliscor, which shuts down Clefable.
[SET]
name: Utility
name 1: Moonblast
name 2: Soft-Boiled
name 3: Stealth Rock
name 4: Fire Blast / Thunder Wave
item: Leftovers
ability: Magic Guard / Unaware
nature: Calm
evs: 252 HP / 172 Def / 84 SpD
[SET COMMENTS]
Moves
========
Moonblast is a strong and consistent Fairy-type attack and is Clefable's best STAB option. Soft-Boiled allows Clefable to replenish its health. Stealth Rock applies a lot of pressure in certain match-ups such as against Flying, Bug, Fire, and Ice. Fire Blast lets Clefable hit Steel-types, which otherwise wall it. It's especially useful for Mega Scizor, which otherwise can set up for free against Clefable. Unlike Flamethrower, which requires it to switch in on Stealth Rock first, Fire Blast gets the OHKO on Mega Scizor at full HP. Thunder Wave is an alternative option that provides great support for the rest of the team by allowing it to handle faster Pokemon like Mega Lopunny and Terrakion.
Set Details
========
Maximum HP is used to make Clefable as bulky as possible, as it needs to be able to take hits to fulfill its many roles. 84 Special Defense EVs with a Calm nature are used to check Kyurem-B, Mega Manectric, Mega Diancie, and Thundurus, while the rest of the EVs go in Defense so Clefable can take a Bullet Punch from Choice Band Scizor and take it out with Fire Blast if it's running it. Leftovers allows Clefable to check Pokemon better by restoring a bit of health each turn and increasing its longevity. Magic Guard is very helpful for absorbing crippling status such as burn and poison and avoiding damage from entry hazards, Leech Seed, and weather. Unaware lets Clefable check +2 Mega Scizor and take it out with Fire Blast.
Usage Tips
========
Clefable is a great defensive pivot, as it takes neutral hits pretty well, but it cannot switch in on very powerful wallbreakers such as Mega Gardevoir, Mega Charizard Y, and Volcanion, because it's going to get 2HKOed. The given EV spread allows it to switch in on most Electric-types and Kyurem-B, thus covering the lack of good Electric switch-ins on Fairy. It can pivot into Pokemon that want to spread crippling status if it's running Magic Guard. If Unaware is the chosen ability, Clefable can check +2 Mega Scizor, but it still needs to be kept healthy, as it's not able to switch in on a Bullet Punch. It has a good match-up against most Defog users, so Stealth Rock should go up as early as possible to support the rest of the team. Thunder Wave can be used on any foe to cripple them, but it's especially useful against setup sweepers if not running Unaware.
Team Options
========
Klefki's immunity to Poison and neutrality to Steel make it a great partner for Clefable. Steel-types that annoy Clefable such as Heatran and Empoleon are big threats to Fairy. Azumarill is a very strong physical wallbreaker that has the ability to deal with both of those two. Pokemon with Fire-type coverage such as Togekiss and Mega Diancie are good partners for dealing with Steel-types that threaten Clefable. Gardevoir checks Poison-type Pokemon that Clefable can't do much against. When it's equipped with a Choice Scarf, its Trace ability also allows it to be a check to Sand Rush Excadrill, which is a big threat while sand is up. Gardevoir can also use Trick to cripple Pokemon that Clefable doesn't like facing, such as Mew and Gliscor. Choice Specs Sylveon is a very strong wallbreaker that's able to 2HKO Gliscor.
[STRATEGY COMMENTS]
Other Options
=============
Using Stealth Rock over Thunder Wave or Fire Blast on the Calm Mind set is a viable option for teams that want the role compression. Unaware can be used to check setup sweepers such as Mega Gyarados and set up alongside them. It's only recommended to use Unaware if you're running Fire Blast so Clefable can check Mega Scizor, the biggest threat to Fairy. Flamethrower is an option over Fire Blast for better accuracy and more PP. Stealth Rock can be used over Fire Blast or Thunder Wave on the Calm Mind set if you're unable to fit it anywhere else on the team and you already have something to check Scizor. Ice Beam allows Clefable to hit Gliscor, which shuts down Clefable if it has Taunt; however, by running Ice Beam you miss out on more important moves. On top of Calm Mind, Cosmic Power can be used to make Clefable an even more dangerous and bulky setup sweeper that's very hard to deal with for some types. Wish can provide great support to the rest of the team thanks to Clefable's high HP stat. Heal Bell is an option on the utility set for getting rid of status that may annoy your team; however, Togekiss is the superior option to use this move.
Checks and Counters
===================
**Steel-types**: Even if it's carrying Fire coverage, Clefable still can't touch Heatran and Empoleon, and numerous fast and powerful Steel-type Pokemon can potentially take it out such as Bisharp and Excadrill.
**Fire-types**: Fire-type Pokemon resist Clefable's two standard moves, and a lot of Fire-type Pokemon are strong wallbreakers that are able to take on Clefable.
**Poison-types**: Poison-type Pokemon resist Clefable's STAB Moonblast, and powerful Poison-type wallbreakers such as Gengar and Nidoking have no problem taking it out even if it has used Calm Mind a couple of times.
**Taunt Users**: Taunt users prevent Clefable from setting up, healing, or spreading status, therefore forcing it to switch out.
**Chansey**: Chansey's amazing special bulk allows it to reliably check Clefable and eat up its attacks.
**Strong Physical Attackers**: Clefable is only able to boost its Special Defense with Calm Mind, leaving it vulnerable to strong physical attackers such as Choice Band Azumarill.
**Strong Special Attackers**: Before setting up a Calm Mind, Clefable is quite vulnerable to strong special attackers such as Choice Specs Keldeo and Sludge Wave Landorus.
**Setup Sweepers**: Certain setup sweepers such as Gyarados and Mega Scizor can set up against Clefable if it doesn't have the right move to deal with them.
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