[Monotype/Fairy] Klefki [QC: 3/3] [GP: 2/2] [Written]

Confluxx [Old]

Banned deucer.
QC: Eien / Lax / scpinion
GP: P Squared / The Dutch Plumberjack


[OVERVIEW]

**Fairy:**

Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave and Spikes make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-U, Alakazam and Meloetta. It is also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, as it lacks offensive presence and its stats all around are subpar without support from screens; it is also walled by any Ground- and Electric-type Pokemon.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen boost both defenses of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit they otherwise wouldn't be able to. Thunder Wave is one of the best utility options on Klefki, as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, Spikes can be used over Foul Play for breaking Focus Sashes and stacking entry hazards, allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, however.

Set Details
========

Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allow it to take on Mega Scizor better as well as other Steel-types, which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves +1 priority, making them much more effective.

Usage Tips
========

Klefki is an amazing lead that's able to get up screens and stack Spikes early on. It can switch into many threats such as Scizor, Hoopa-U and Mega Gardevoir thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, its main job is to set up screens and paralyze the foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, so spreading paralysis would alleviate the Speed woes. Klefki should be kept relatively healthy so it can set up screens if they're not up. Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up sweepers by crippling them with Thunder Wave or setting up screens, allowing another Pokemon to survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, as they're immune to Thunder Wave and therefore cannot be crippled by Klefki.

Team Options
========

Azumarill and Slurpuff are the Pokemon that can take advantage of Klefki's ability to set up screens the most, as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, which wall Klefki, and can check Fire-types including Heatran, which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistances to Ice and Rock, as well as its immunity to Poison and neutrality to Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, as it's nearly impossible to 2HKO. Strong wallbreakers like Mega Diancie, Mega Gardevoir, and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, which threaten Klefki.

[STRATEGY COMMENTS]
Other Options
========

**Fairy**:

Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, and Zapdos. Magnet Rise is an option to safely set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the foe a crippling item such as Flame Orb or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken, so it becomes a bigger threat. A set with Calm Mind and Iron Defense, a STAB attack, and Rest with a Chesto Berry can tear through unprepared teams. However, it loses out on screen support, Thunder Wave, and Foul Play, making Mega Scizor and Kingdra bigger threats. Sitrus Berry can be used to give Klefki more longevity, but you lose out on the longer duration of screens.

Checks and Counters
===================

**Fairy:**

**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.

**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are immune to Klefki's go-to crippling move Thunder Wave, and there's not much Klefki can do to them in return due to its lack of offensive presence. Magnezone is especially threatening to Klefki, as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, and stacking Spikes later in the game.

**Fire-types**: Fire-type Pokemon can easily break Klefki, as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, barring Rotom-H.

**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, therefore forcing Klefki to switch out after setting up screens.

**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.

**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, such as Zapdos, which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, which can carry Taunt.

**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continually attacking it, even with screens being up; however, they're vulnerable to being crippled by Thunder Wave.
 
Last edited by a moderator:
Hey, you pretty much got all the important details. Nice job!

Under Usage Tips, I would also note that Klefki is an amazing lead, able to get screens up or stack Spikes pretty early for the team.

Also, since the Fairy team is generally pretty slow, with Pokemon such as Clefable, Azumarill, and Sylveon, Klefki should look to spread paralysis often to alleviate these Speed woes.

Klefki should also be kept healthy to allow it to support the team throughout the match, hopefully setting up screens multiple times. Against HO teams, a second round of screens may just end their hopes of winning.

Although we just said it should be kept healthy, Klefki can be used as an emergency last minute check to most threats, able to paralyze them with Prankster Thunder Wave before they move or set up a screen to halve their damage in dire situations.

Under Other Options, I would consider removing Fairy Lock. The standard Fairy team is far from being HO style and cannot take nearly as much advantage of Fairy Lock as one may assume. If you want to keep it though, I would mention that it does fit on Trick Room Fairy, which can utilize it to its full extent, potentially getting up a game winning Trick Room in the free turn.

For the Switcheroo, I would probably mention debilitating items such as Flame Orb or Lagging Tail. Flame Orb to burn foes such as Bisharp can be game changing. However, note that Mega Scizor cannot be hit with Switcheroo, making it a much bigger threat.

Add the Calm Mind + Iron Defense set here. It's not the best, as you do lose screens support, which the Fairy team relies on, but can be surprising and sweep unprepared teams that don't save checks for such an unexpected threat. The team does need to be far more careful of Mega Scizor and Kingdra, so that is a pretty big downside.

Under Team Options, Give Clefable more description. Clefable and Klefki sets really depend on each other, in my opinion. Klefki can use Foul Play if Clefable has Stealth Rock to cover entry hazard support. Similarly, Clefable can also potentially drop Thunder Wave, as it suffers severely from 4 MSS, thanks to Klefki. It is able to take advantage of the screens to become almost impossible to 2HKO, making it very easy to set up Calm Mind. Generally great teammates and it definitely deserves more than half a remark.

While Mega Diancie doesn't like switching into attacks, it does handle the Fire-type foes offensively quite well, capable of taking on Victini and Mega Charizard Y.

Under Checks and Counters, mention that these "Strong attackers" need to be careful of Thunder Wave, which will permanently cripple them.

Mention Magnezone by name, which can trap Klefki and KO it with ease, ending any hopes of later supporting the team with screen renewal.

Mention Defog, which will remove both Klefki's screens and the Spikes it lays, naturally being a counter to Klefki. Particularly good Defog users include Zapdos, which may run Heat Wave to KO Klefki, and Mandibuzz, which can Taunt Klefki to prevent other turns, although Mandibuzz does need to be wary of giving free turns to a switch-in.

QC 1/3
 

Confluxx [Old]

Banned deucer.
Hey, you pretty much got all the important details. Nice job!

Under Usage Tips, I would also note that Klefki is an amazing lead, able to get screens up or stack Spikes pretty early for the team.

Also, since the Fairy team is generally pretty slow, with Pokemon such as Clefable, Azumarill, and Sylveon, Klefki should look to spread paralysis often to alleviate these Speed woes.

Klefki should also be kept healthy to allow it to support the team throughout the match, hopefully setting up screens multiple times. Against HO teams, a second round of screens may just end their hopes of winning.

Although we just said it should be kept healthy, Klefki can be used as an emergency last minute check to most threats, able to paralyze them with Prankster Thunder Wave before they move or set up a screen to halve their damage in dire situations.

Under Other Options, I would consider removing Fairy Lock. The standard Fairy team is far from being HO style and cannot take nearly as much advantage of Fairy Lock as one may assume. If you want to keep it though, I would mention that it does fit on Trick Room Fairy, which can utilize it to its full extent, potentially getting up a game winning Trick Room in the free turn.

For the Switcheroo, I would probably mention debilitating items such as Flame Orb or Lagging Tail. Flame Orb to burn foes such as Bisharp can be game changing. However, note that Mega Scizor cannot be hit with Switcheroo, making it a much bigger threat.

Add the Calm Mind + Iron Defense set here. It's not the best, as you do lose screens support, which the Fairy team relies on, but can be surprising and sweep unprepared teams that don't save checks for such an unexpected threat. The team does need to be far more careful of Mega Scizor and Kingdra, so that is a pretty big downside.

Under Team Options, Give Clefable more description. Clefable and Klefki sets really depend on each other, in my opinion. Klefki can use Foul Play if Clefable has Stealth Rock to cover entry hazard support. Similarly, Clefable can also potentially drop Thunder Wave, as it suffers severely from 4 MSS, thanks to Klefki. It is able to take advantage of the screens to become almost impossible to 2HKO, making it very easy to set up Calm Mind. Generally great teammates and it definitely deserves more than half a remark.

While Mega Diancie doesn't like switching into attacks, it does handle the Fire-type foes offensively quite well, capable of taking on Victini and Mega Charizard Y.

Under Checks and Counters, mention that these "Strong attackers" need to be careful of Thunder Wave, which will permanently cripple them.

Mention Magnezone by name, which can trap Klefki and KO it with ease, ending any hopes of later supporting the team with screen renewal.

Mention Defog, which will remove both Klefki's screens and the Spikes it lays, naturally being a counter to Klefki. Particularly good Defog users include Zapdos, which may run Heat Wave to KO Klefki, and Mandibuzz, which can Taunt Klefki to prevent other turns, although Mandibuzz does need to be wary of giving free turns to a switch-in.

QC 1/3
Implemented, thanks!
 

lax

cloutimus maximus
is a Community Leader Alumnusis a Top Tiering Contributor Alumnuswon the 10th Official Ladder Tournamentis a Past SPL Championis a Past WCoP Champion
RBTT Champion
Ok mention how dual screens allows your teammates to set-up and how spikes break sturdy/sashes
"Klefki has the ability to check Mega Scizor, a huge threat to Fairy-type teams, with Foul Play."

It can switch into many things like what? List some examples like Scizor.
I wouldn't say "it should be kept healthy in the duration of the game" I'd say that Klefki should be relatively healthy in order to set-up some screens if nothing is up.

Pokemon such as Unaware Flamethrower Clefable.
Togekiss appreciates (you said this) while Klefki uses Togekiss's ground immunity to its advantage.
You talk way too much about Clefable's set depending on what Klefki set there is, just mention the calm mind support under screens

Toxic is a viable option to get mons immune to t-wave and wittle, most notably fat walls like Slowbro, Zapdos, Hippo etc

List examples for each type:
Ground - Gliscor/Excadrill
Fire Types - why are you even mentioning magnet rise here? Just say Pokemon like Rotom-Heat and Charizard Y easily break it.

After implementations: QC: 2/3
 

Confluxx [Old]

Banned deucer.
Ok mention how dual screens allows your teammates to set-up and how spikes break sturdy/sashes
"Klefki has the ability to check Mega Scizor, a huge threat to Fairy-type teams, with Foul Play."

It can switch into many things like what? List some examples like Scizor.
I wouldn't say "it should be kept healthy in the duration of the game" I'd say that Klefki should be relatively healthy in order to set-up some screens if nothing is up.

Pokemon such as Unaware Flamethrower Clefable.
Togekiss appreciates (you said this) while Klefki uses Togekiss's ground immunity to its advantage.
You talk way too much about Clefable's set depending on what Klefki set there is, just mention the calm mind support under screens

Toxic is a viable option to get mons immune to t-wave and wittle, most notably fat walls like Slowbro, Zapdos, Hippo etc

List examples for each type:
Ground - Gliscor/Excadrill
Fire Types - why are you even mentioning magnet rise here? Just say Pokemon like Rotom-Heat and Charizard Y easily break it.

After implementations: QC: 2/3
Thanks, implemented.
 

scpinion

Life > Monotype... unfortunately :)
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Looks good. Comments in bold

QC: Eien / Lax / x
GP: x / x


[OVERVIEW]

**Fairy:**

Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave, Spikes makes it very effective as a support/utility Pokemon. Dual Screens are very important as Fairy is a set-up oriented type. It's Fairy/Steel typing gives it two immunities being Dragon and Poison, neutral damage from Steel, and many resistances allowing it to switch-in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-Unbound, Alakazam, Meloetta and it's also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar etc. allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully as it lacks offensive presence and it's stats all around are subpar without support from screens and its walled by any Ground and Electric-type Pokemon. Nonetheless it's a staple on Fairy-type teams and the utility it provides is amazing.

– Why are we mentioning an immunity to Dragon type attacks for a 'mon on a Fairy team? Delete that.
– The relevant things about its typing are the immunity to poison, neutrality to steel, and many useful resistances that come with the steel typing.


[SET]
name: Dual Screens
name 1: Reflect
name 2: Light Screen
name 3: Thunder Wave
name 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen boost both defenses of the entire team and allow them to take advantage by setting up or doing some serious damage to the opponent while taking a hit thanks to the screens. Thunder Wave is one of the best utility options on Klefki as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical set-up sweepers such as Mega Scizor and prevents Klefki from being set-up fodder. Alternatively Spikes can be used over Foul Play for breaking sashes and hazard stacking, allowing your other Pokemon to have an easier time cleaning up. Set-up sweepers become an issue if you choose to do so however.

Set Details
========

Full investment in HP is to maximize Klefki's bulk, and the Defense investment with a Bold nature allows it to take on Mega Scizor better as well as other Steel-types which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves a +1 priority making them much more effective.

Usage Tips
========

Klefki is an amazing lead that's able to get up screens and stack Spikes early on. It can switch in to many things such as Scizor, Hoopa-U, Mega Gardevoir etc. thanks to its typing which gives it a lot of resistances and two immunities. When on the field it's main job is to set up screens and paralyze the opponent which it can do against many Pokemon. Fairy-type teams are generally pretty slow so continuously spreading paralysis would alleviate the Speed woes. It should be kept relatively healthy so it can set-up screens if they're not up. It's health should mostly be preserved in match-ups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up sweepers by crippling them with Thunder Wave or setting up screens allowing another Pokemon to be able to live an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens as they're immune to Thunder Wave and can not be crippled by Klefki.

– Specifically mention that Klefki is immune to Poison-type attacks and can be used as a pivot to bring in other teammates safely.
– No need to mention 2 immunities, no one will ever click a Dragon move vs. a Fairy team.


Team Options
========

Azumarill and Slurpuff are Pokemon who can take advantage of Klefki's ability to set up screens the most as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon which wall Klefki and can check Fire-types including Heatran which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistance to Ice and Rock, as well as its immunity to Poison and neutral from Steel like all Fairy-types do, while Klefki takes advantage of Togekiss' Ground immunity. Clefable can reliably set up with Calm Mind under screens as it's nearly impossible to be 2HKO'd. Strong wallbreakers like Mega Diancie, Mega Gardevoir and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types which threaten Klefki.

[STRATEGY COMMENTS]
Other Options
========

**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling notable walls such as Slowbro, Hippowdon and Zapdos. Magnet Rise is a nice utility option that Klefki can use to safely get up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the opponent's item and is especially useful against Pokemon holding a choice item. It's also able to give the opponent a crippling item such as Flame Orb and Lagging Tail. Mega Scizor can not have its item taken however, so it becomes a bigger threat. Calm Mind and Iron Defense is a set that can tear through unprepared teams. However it loses out on screen support, Thunder Wave and Foul Play making Mega Scizor and Kingdra bigger threats.

– Specifically mention Bisharp as a target for Flame Orb. Also mention that it prevents Klefki from pivoting in before using switcheroo (or it will take the status itself).
– Mention Chesto Berry + Rest or Sitrus Berry as a way to give Klefki a bit more longevity if one prefers to set screens multiple times over having the extra turns. 3 sets of 5 turns is roughly the same as 2 sets of 8 turns. (this could even go in Set Details if you want)

Checks and Counters
===================

**Fairy:**

**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super-effective damage to it.
Mention how Klefki can run Magnet Rise to alleviate this problem here.

**Electric-types**: Electric type Pokemon like Zapdos and Rotom are also immune to Klefki's go-to crippling move Thunder Wave and there's not much Klefki can do to them in return due to it's lack of offensive presence. Magnezone is an Electric-type that's especially threatening to Klefki as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis and stacking Spikes later in the game.

**Fire-types**: Fire-type Pokemon can easily break Klefki as it doesn't have much to defend itself against them and the most it can do is cripple them with Thunder Wave barring Rotom-H.

**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes therefore Klefki is forced to switch out after setting up screens.

**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor and Thundurus prevent Klefki from using any of its utility and completely shut it down.

**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki such as Zapdos which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz which can carry Taunt.

**Strong attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continuously attacking it, despite screens being up, however they're vulnerable to being crippled by Thunder Wave.
QC 3/3
 

P Squared

a great unrecorded history
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GP 1/2


an easy way to figure out if something should be its or it's: remember that it's is short for it is. replace all it's with it is and you'll see where you've used the wrong one. examples...

It's Fairy / Steel typing gives it an immunity to Poison --> It is Fairy / Steel typing gives it an immunity to Poison (wrong, so should be Its)
It's main job is to set up screens --> It is main job is to set up screens (wrong, so should be Its)
It's also a situational switch-in to Hydreigon --> It is also a situational switch-in to Hydreigon (right, so should be It's)
[OVERVIEW]

**Fairy:**

Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave, and Spikes makes it very effective as a support/ and utility Pokemon. Dual screens are very important, (AC) as Fairy is a setup-oriented type. It's Fairy/Steel Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to damage from Steel, and many resistances, (AC) allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-Unbound, Alakazam, and Meloetta. (AP) It is and it's also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, etc. allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, (AC) as it lacks offensive presence and it's its stats all around are subpar without support from screens; (ASC) it is also and its walled by any Ground- and Electric-type Pokemon. Nonetheless, (AC) it's a staple on Fairy-type teams and the utility it provides is amazing. (summary sentences that provide no new info are not allowed, if you want to keep this make sure it adds new info)

[SET]
name: Dual Screens
name 1: Reflect
name 2: Light Screen
name 3: Thunder Wave
name 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen boost both defenses of the entire team, which they can and allow them to take advantage of by setting up or doing some serious damage to the opponentsing team while taking a hit thanks to the screens. Thunder Wave is one of the best utility options on Klefki, (AC) as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up (with the dash, it means "sweeper that have already set up"; is that right? without the dash (setup) it just means a sweeper that has some boosting move on its moveset) sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, (AC) Spikes can be used over Foul Play for breaking Focus Sashes and hazard stacking, allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, (AC) however.

Set Details
========

Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allows it to take on Mega Scizor better as well as other Steel-types, (AC) which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves a +1 priority, (AC) making them much more effective.

Usage Tips
========

Klefki is an amazing lead that's able to set up screens and stack Spikes early on. It can switch in to many things such as Scizor, Hoopa-U, and Mega Gardevoir etc. thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, (AC) its it's main job is to set up screens and paralyze the opponent foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, (AC) so continuously spreading paralysis would alleviate the Speed woes. It should be kept relatively healthy so it can set up screens if they're not up. It's Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up (see previous note) sweepers by crippling them with Thunder Wave or setting up screens, (AC) allowing another Pokemon to be able to live survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, (AC) as they're immune to Thunder Wave and cannot be crippled by Klefki.

Team Options
========

Azumarill and Slurpuff are the Pokemon who that can take advantage of Klefki's ability to set up screens the most, (AC) as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, (AC) which wall Klefki, (AC) and can check Fire-types including Heatran, (AC) which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistance to Ice and Rock, as well as its immunity to Poison and neutrality to from Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, (AC) as it's nearly impossible to be 2HKOed 2HKO'd. Strong wallbreakers like Mega Diancie, Mega Gardevoir, (AC) and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, (AC) which threaten Klefki.

[STRATEGY COMMENTS]
Other Options
========

**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, (AC) and Zapdos. Magnet Rise is a nice utility option that Klefki can use to safely get set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the opponent's foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the opponent foe a crippling item such as Flame Orb and or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, (AC) but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken however, so it becomes a bigger threat. A set with Calm Mind and Iron Defense is a set that can tear through unprepared teams. However, (AC) it loses out on screen support, Thunder Wave and Foul Play making Mega Scizor and Kingdra bigger threats. (are those supposed to be in the same sentence? also, the listed set runs those two moves as well, so what's the difference? lemme know what you mean here before moving to GP 1/2) Sitrus Berry can be used to give Klefki more longevity, (AC) but you lose out on the longer duration of screens.

Checks and Counters
===================

**Fairy:**

**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.

**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are also immune to Klefki's go-to crippling move Thunder Wave, (AC) and there's not much Klefki can do to them in return due to it's its lack of offensive presence. Magnezone is an Electric-type that's especially threatening to Klefki, (AC) as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, (AC) and stacking Spikes later in the game.

**Fire-types**: Fire-type Pokemon can easily break Klefki, (AC) as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, (AC) barring Rotom-H.

**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, (AC) therefore forcing Klefki is forced to switch out after setting up screens.

**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, (AC) and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.

**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, (AC) such as Zapdos, (AC) which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, (AC) which can carry Taunt.

**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continuously (this means "without stopping/constantly", not sure if you meant continually (which means regularly/again and again)) attacking it, despite screens being up; (ASC) however, (AC) they're vulnerable to being crippled by Thunder Wave.
 
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Confluxx [Old]

Banned deucer.
GP 1/2


an easy way to figure out if something should be its or it's: remember that it's is short for it is. replace all it's with it is and you'll see where you've used the wrong one. examples...

It's Fairy / Steel typing gives it an immunity to Poison --> It is Fairy / Steel typing gives it an immunity to Poison (wrong, so should be Its)
It's main job is to set up screens --> It is main job is to set up screens (wrong, so should be Its)
It's also a situational switch-in to Hydreigon --> It is also a situational switch-in to Hydreigon (right, so should be It's)
[OVERVIEW]

**Fairy:**

Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave, and Spikes makes it very effective as a support/ and utility Pokemon. Dual screens are very important, (AC) as Fairy is a setup-oriented type. It's Fairy/Steel Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to damage from Steel, and many resistances, (AC) allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-Unbound, Alakazam, and Meloetta. (AP) It is and it's also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, etc. allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, (AC) as it lacks offensive presence and it's its stats all around are subpar without support from screens; (ASC) it is also and its walled by any Ground- and Electric-type Pokemon. Nonetheless, (AC) it's a staple on Fairy-type teams and the utility it provides is amazing. (summary sentences that provide no new info are not allowed, if you want to keep this make sure it adds new info)

[SET]
name: Dual Screens
name 1: Reflect
name 2: Light Screen
name 3: Thunder Wave
name 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen boost both defenses of the entire team, which they can and allow them to take advantage of by setting up or doing some serious damage to the opponentsing team while taking a hit thanks to the screens. Thunder Wave is one of the best utility options on Klefki, (AC) as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up (with the dash, it means "sweeper that have already set up"; is that right? without the dash (setup) it just means a sweeper that has some boosting move on its moveset) sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, (AC) Spikes can be used over Foul Play for breaking Focus Sashes and hazard stacking, allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, (AC) however.

Set Details
========

Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allows it to take on Mega Scizor better as well as other Steel-types, (AC) which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves a +1 priority, (AC) making them much more effective.

Usage Tips
========

Klefki is an amazing lead that's able to set up screens and stack Spikes early on. It can switch in to many things such as Scizor, Hoopa-U, and Mega Gardevoir etc. thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, (AC) its it's main job is to set up screens and paralyze the opponent foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, (AC) so continuously spreading paralysis would alleviate the Speed woes. It should be kept relatively healthy so it can set up screens if they're not up. It's Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up (see previous note) sweepers by crippling them with Thunder Wave or setting up screens, (AC) allowing another Pokemon to be able to live survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, (AC) as they're immune to Thunder Wave and cannot be crippled by Klefki.

Team Options
========

Azumarill and Slurpuff are the Pokemon who that can take advantage of Klefki's ability to set up screens the most, (AC) as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, (AC) which wall Klefki, (AC) and can check Fire-types including Heatran, (AC) which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistance to Ice and Rock, as well as its immunity to Poison and neutrality to from Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, (AC) as it's nearly impossible to be 2HKOed 2HKO'd. Strong wallbreakers like Mega Diancie, Mega Gardevoir, (AC) and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, (AC) which threaten Klefki.

[STRATEGY COMMENTS]
Other Options
========

**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, (AC) and Zapdos. Magnet Rise is a nice utility option that Klefki can use to safely get set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the opponent's foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the opponent foe a crippling item such as Flame Orb and or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, (AC) but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken however, so it becomes a bigger threat. A set with Calm Mind and Iron Defense is a set that can tear through unprepared teams. However, (AC) it loses out on screen support, Thunder Wave and Foul Play making Mega Scizor and Kingdra bigger threats. (are those supposed to be in the same sentence? also, the listed set runs those two moves as well, so what's the difference? lemme know what you mean here before moving to GP 1/2) Sitrus Berry can be used to give Klefki more longevity, (AC) but you lose out on the longer duration of screens.

Checks and Counters
===================

**Fairy:**

**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.

**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are also immune to Klefki's go-to crippling move Thunder Wave, (AC) and there's not much Klefki can do to them in return due to it's its lack of offensive presence. Magnezone is an Electric-type that's especially threatening to Klefki, (AC) as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, (AC) and stacking Spikes later in the game.

**Fire-types**: Fire-type Pokemon can easily break Klefki, (AC) as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, (AC) barring Rotom-H.

**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, (AC) therefore forcing Klefki is forced to switch out after setting up screens.

**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, (AC) and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.

**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, (AC) such as Zapdos, (AC) which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, (AC) which can carry Taunt.

**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continuously (this means "without stopping/constantly", not sure if you meant continually (which means regularly/again and again)) attacking it, despite screens being up; (ASC) however, (AC) they're vulnerable to being crippled by Thunder Wave.
Implemented.

"(are those supposed to be in the same sentence? also, the listed set runs those two moves as well, so what's the difference? lemme know what you mean here before moving to GP 1/2)"

The listed set does run those moves, but it won't be able to run them if it's a Calm Mind + Iron Defense set because that takes away two move slots and you're also gonna need an attacking move. This is pretty much a whole different set but it's not really worth to have its own set so it's only listed in OO.

I know the difference between "it's" and "its" but it's a habit of mixing them up :s
 

P Squared

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The listed set does run those moves, but it won't be able to run them if it's a Calm Mind + Iron Defense set because that takes away two move slots and you're also gonna need an attacking move. This is pretty much a whole different set but it's not really worth to have its own set so it's only listed in OO.
ahhh okay I think I understand it now...

A set with Calm Mind and Iron Defense can tear through unprepared teams. However, it loses out on screen support, Thunder Wave and Foul Play making Mega Scizor and Kingdra bigger threats.
so you're saying this set is Calm Mind / Iron Defense / (attack 1) / (attack 2), and that those attacks aren't going to be as helpful against Mega Scizor and Kingdra, right?

if so, then make these changes:

A set with Calm Mind and Iron Defense and two (STAB?) attacks can tear through unprepared teams. However, it loses out on screen support, Thunder Wave, (AC) and Foul Play, (AC) making Mega Scizor and Kingdra bigger threats.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

**Fairy:**

Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave and Spikes make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-U, Alakazam and Meloetta. It is also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, as it lacks offensive presence and its stats all around are subpar without support from screens; it is also walled by any Ground- and Electric-type Pokemon.

[SET]
name: Dual Screens
name 1: Reflect
name 2: Light Screen
name 3: Thunder Wave
name 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen boost both defenses of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit thanks to the screens. (redundant; add something like "they otherwise wouldn't be able to" if you feel it adds something / is required) Thunder Wave is one of the best utility options on Klefki, (AC) as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, Spikes can be used over Foul Play for breaking Focus Sashes and hazard stacking entry hazards, (wording consistency) allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, however.

Set Details
========

Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allow it to take on Mega Scizor better as well as other Steel-types, which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves +1 priority, (AC) making them much more effective.

Usage Tips
========

Klefki is an amazing lead that's able to get up screens and stack Spikes early on. It can switch in to into many thingsthreats such as Scizor, Hoopa-U, (AC) and Mega Gardevoir thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, its main job is to set up screens and paralyze the foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, so spreading paralysis would alleviate the Speed woes. It Klefki should be kept relatively healthy so it can set up screens if they're not up. Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up sweepers by crippling them with Thunder Wave or setting up screens, allowing another Pokemon to survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, as they're immune to Thunder Wave and therefore cannot be crippled by Klefki. (or "as Klefki cannot cripple them due to their immunity to Thunder Wave")

Team Options
========

Azumarill and Slurpuff are the Pokemon that can take advantage of Klefki's ability to set up screens the most, as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, which wall Klefki, and can check Fire-types including Heatran, which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistance resistances to Ice and Rock, as well as its immunity to Poison and neutrality to Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, as it's nearly impossible to be 2HKOed. Strong wallbreakers like Mega Diancie, Mega Gardevoir, and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, which threaten Klefki.

[STRATEGY COMMENTS]
Other Options
========

**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, and Zapdos. Magnet Rise is an nice utility option that Klefki can use to safely set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the foe a crippling item such as Flame Orb or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, (AC) but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken, so it becomes a bigger threat. A set with Calm Mind and Iron Defense, a STAB attack, (AC) and Rest with a Chesto Berry can tear through unprepared teams. However, it loses out on screen support, Thunder Wave, and Foul Play, making Mega Scizor and Kingdra bigger threats. Sitrus Berry can be used to give Klefki more longevity, but you lose out on the longer duration of screens.

Checks and Counters
===================

**Fairy:**

**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective (RH) damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.

**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are immune to Klefki's go-to crippling move Thunder Wave, and there's not much Klefki can do to them in return due to its lack of offensive presence. Magnezone is an Electric-type that's especially threatening to Klefki, as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, and stacking Spikes later in the game.

**Fire-types**: Fire-type Pokemon can easily break Klefki, as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, barring Rotom-H.

**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, therefore forcing Klefki to switch out after setting up screens.

**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.

**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, such as Zapdos, which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, which can carry Taunt.

**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continually attacking it, despite even with screens being up; however, they're vulnerable to being crippled by Thunder Wave.
 
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