Confluxx [Old]
Banned deucer.
QC: Eien / Lax / scpinion
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
**Fairy:**
Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave and Spikes make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-U, Alakazam and Meloetta. It is also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, as it lacks offensive presence and its stats all around are subpar without support from screens; it is also walled by any Ground- and Electric-type Pokemon.
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Reflect and Light Screen boost both defenses of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit they otherwise wouldn't be able to. Thunder Wave is one of the best utility options on Klefki, as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, Spikes can be used over Foul Play for breaking Focus Sashes and stacking entry hazards, allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, however.
Set Details
========
Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allow it to take on Mega Scizor better as well as other Steel-types, which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves +1 priority, making them much more effective.
Usage Tips
========
Klefki is an amazing lead that's able to get up screens and stack Spikes early on. It can switch into many threats such as Scizor, Hoopa-U and Mega Gardevoir thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, its main job is to set up screens and paralyze the foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, so spreading paralysis would alleviate the Speed woes. Klefki should be kept relatively healthy so it can set up screens if they're not up. Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up sweepers by crippling them with Thunder Wave or setting up screens, allowing another Pokemon to survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, as they're immune to Thunder Wave and therefore cannot be crippled by Klefki.
Team Options
========
Azumarill and Slurpuff are the Pokemon that can take advantage of Klefki's ability to set up screens the most, as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, which wall Klefki, and can check Fire-types including Heatran, which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistances to Ice and Rock, as well as its immunity to Poison and neutrality to Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, as it's nearly impossible to 2HKO. Strong wallbreakers like Mega Diancie, Mega Gardevoir, and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, which threaten Klefki.
[STRATEGY COMMENTS]
Other Options
========
**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, and Zapdos. Magnet Rise is an option to safely set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the foe a crippling item such as Flame Orb or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken, so it becomes a bigger threat. A set with Calm Mind and Iron Defense, a STAB attack, and Rest with a Chesto Berry can tear through unprepared teams. However, it loses out on screen support, Thunder Wave, and Foul Play, making Mega Scizor and Kingdra bigger threats. Sitrus Berry can be used to give Klefki more longevity, but you lose out on the longer duration of screens.
Checks and Counters
===================
**Fairy:**
**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.
**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are immune to Klefki's go-to crippling move Thunder Wave, and there's not much Klefki can do to them in return due to its lack of offensive presence. Magnezone is especially threatening to Klefki, as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, and stacking Spikes later in the game.
**Fire-types**: Fire-type Pokemon can easily break Klefki, as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, barring Rotom-H.
**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, therefore forcing Klefki to switch out after setting up screens.
**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.
**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, such as Zapdos, which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, which can carry Taunt.
**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continually attacking it, even with screens being up; however, they're vulnerable to being crippled by Thunder Wave.
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
**Fairy:**
Klefki's Prankster ability and access to Light Screen, Reflect, Thunder Wave and Spikes make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-U, Alakazam and Meloetta. It is also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, allowing it to cripple them with Thunder Wave. Its access to Foul Play allows it to check Mega Scizor, the biggest threat to Fairy-type teams. Klefki should be played with carefully, as it lacks offensive presence and its stats all around are subpar without support from screens; it is also walled by any Ground- and Electric-type Pokemon.
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Reflect and Light Screen boost both defenses of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit they otherwise wouldn't be able to. Thunder Wave is one of the best utility options on Klefki, as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder. Alternatively, Spikes can be used over Foul Play for breaking Focus Sashes and stacking entry hazards, allowing your other Pokemon to have an easier time cleaning up. Setup sweepers become an issue if you choose to do so, however.
Set Details
========
Full investment in HP is used to maximize Klefki's bulk, and the Defense investment with a Bold nature allow it to take on Mega Scizor better as well as other Steel-types, which are most often physical. Light Clay increases the duration of Reflect and Light Screen. Prankster gives Klefki's utility moves +1 priority, making them much more effective.
Usage Tips
========
Klefki is an amazing lead that's able to get up screens and stack Spikes early on. It can switch into many threats such as Scizor, Hoopa-U and Mega Gardevoir thanks to its great defensive typing. It can pivot into Poison-type attacks to give teammates a safe switch in as well. When on the field, its main job is to set up screens and paralyze the foe, which it can do against many Pokemon. Fairy-type teams are generally pretty slow, so spreading paralysis would alleviate the Speed woes. Klefki should be kept relatively healthy so it can set up screens if they're not up. Its health should mostly be preserved in matchups where there is a Mega Scizor so it can take it on with Foul Play. It can also be an emergency check to dangerous set-up sweepers by crippling them with Thunder Wave or setting up screens, allowing another Pokemon to survive an attack and take it out. It can't do its job as effectively against Pokemon it's weak to, as they're most often able to 2HKO it even through screens. The most it can do against Ground-type Pokemon is set up screens, as they're immune to Thunder Wave and therefore cannot be crippled by Klefki.
Team Options
========
Azumarill and Slurpuff are the Pokemon that can take advantage of Klefki's ability to set up screens the most, as they're both Belly Drum sweepers. Azumarill also threatens Ground-type Pokemon, which wall Klefki, and can check Fire-types including Heatran, which is very annoying for Fairy-types to face. If Klefki isn't running Foul Play, Pokemon that can check Mega Scizor such as Unaware Clefable with Flamethrower and Babiri Berry Togekiss are great partners. Togekiss appreciates Klefki's resistances to Ice and Rock, as well as its immunity to Poison and neutrality to Steel like all Fairy-types do, while Klefki takes advantage of Togekiss's Ground immunity. Clefable can reliably set up with Calm Mind under screens, as it's nearly impossible to 2HKO. Strong wallbreakers like Mega Diancie, Mega Gardevoir, and Choice Specs Sylveon become dangerous with the screen support Klefki can provide. Mega Diancie also puts a lot of offensive pressure on Fire-types, which threaten Klefki.
[STRATEGY COMMENTS]
Other Options
========
**Fairy**:
Toxic is a good option for hitting Pokemon immune to Thunder Wave and whittling down notable walls such as Slowbro, Hippowdon, and Zapdos. Magnet Rise is an option to safely set up screens against Ground-type Pokemon. Switcheroo lets Klefki steal the foe's item and is especially useful against Pokemon holding a Choice item. It's also able to give the foe a crippling item such as Flame Orb or Lagging Tail. Flame Orb is especially useful for burning Bisharp and Choice Band Scizor, but it prevents Klefki from pivoting in because it will get itself burned. Additionally, Mega Scizor cannot have its item taken, so it becomes a bigger threat. A set with Calm Mind and Iron Defense, a STAB attack, and Rest with a Chesto Berry can tear through unprepared teams. However, it loses out on screen support, Thunder Wave, and Foul Play, making Mega Scizor and Kingdra bigger threats. Sitrus Berry can be used to give Klefki more longevity, but you lose out on the longer duration of screens.
Checks and Counters
===================
**Fairy:**
**Ground-types**: Ground-type Pokemon such as Gliscor and Excadrill are immune to Klefki's Thunder Wave and can deal super effective damage to it. To alleviate this problem, though, Klefki can run Magnet Rise.
**Electric-types**: Electric-type Pokemon like Zapdos and Rotom are immune to Klefki's go-to crippling move Thunder Wave, and there's not much Klefki can do to them in return due to its lack of offensive presence. Magnezone is especially threatening to Klefki, as it can trap it with Magnet Pull and prevent it from setting up more rounds of screens, spreading paralysis, and stacking Spikes later in the game.
**Fire-types**: Fire-type Pokemon can easily break Klefki, as it doesn't have much to defend itself with against them and the most it can do is cripple them with Thunder Wave, barring Rotom-H.
**Magic Bounce Pokemon**: Pokemon with the Magic Bounce ability such as Mega Sableye and Mega Diancie prevent Klefki from spreading status and setting up Spikes, therefore forcing Klefki to switch out after setting up screens.
**Taunt Users**: Pokemon with Taunt such as Mew, Gliscor, and Thundurus prevent Klefki from using any of its utility moves and completely shut it down.
**Defog**: Defog users are able to get rid of Klefki's screens and Spikes. Some of them even counter Klefki, such as Zapdos, which cannot be crippled by Thunder Wave and often carries Heat Wave, and Mandibuzz, which can carry Taunt.
**Strong Attackers**: Powerful wallbreakers such as Keldeo and Gengar can take on Klefki by continually attacking it, even with screens being up; however, they're vulnerable to being crippled by Thunder Wave.
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