Wyn
woop
Hey guys! Its wyn here with the team I got top finisher with, for the #35 core ladder challenge (you should try 'em out too, they're pretty fun). Anyway, the core for this one was the infamous- Shedinja + Mega sableye. Its pretty good in OU given that you have an array of options to support it, which isn't available on a monotype team and was the real challenge in this one.
The team at a glance:
Teambuilding Process:
Starting with Shedinja and Mega Sableye as they were a part of the core, both work really good together- sableye switches in on possible hazard or status moves aimed at shedinja, while the latter switches in on certain stuff that threatens sableye, like landorus, slurpuff, gardevoir, etc.
Next I added Aegislash, which is a kind of essential on any ghost team as it can tank big hits from general threats and KO back due to its amazing stats and ability.
The team is pretty weak to fire types in general, so I decided to add Jellicent and Chandelure. Jellicent gives me a reliable switchin to most special attacks, while Chandelure is scarfed, basically working as a revenge killer since my team lacks speed.
For the last slot, I chose Golurk for the mandatory rocks. Well, ghost monotype is a team of 6 spinblockers so rocks give me a big advantage over teams that rely on rapid spin for hazard removal, like bug monotype.
The sets:
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic / Will-O-Wisp
- Protect
- Baton Pass
- Shadow Sneak
This thing is really fun to use if you can do it right. It completely walls a lot of stuff that generally annoys a ghost team, stuff like Lando-I, Mega Lopunny, Mega Gardevoir, Keldeo, and much more if you know what set your opponent is running, and that explains why I'm using Protect- to scout for possible super effective/status moves. Toxic / WoW is to cripple things to stall them out and Sneak is to finish low HP mons that can still hit Shedinja. Safety Goggles, so that it doesn't die to sandstorm/hail damage (focus sash might be an option, but I prefer Safety Goggles).
Ability: Prankster
EVs: 244 HP / 208 Def / 36 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
Well, I really wanted to run the utility set (knock off + foul play) since my team revolves around switching in to the right wall, but I'm forced to run calm mind so I can stand a chance against the opponent's cm mega sableye, as it pretty much destroys my entire team. The spread lets me live a Dark Pulse + Draco meteor from a life orbed Hydreigon at +1 (I setup and mega on the turn it uses dark pulse), and speed creep other Mega sableyes so I can try to flinch them with dark pulse xd. Rest of the evs go in defense so it can take physical hits at its best, since calm mind boosts spDef anyway. Cm mega sableye is my win condition vs a lot of types, like dark, poison and steel.
Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head / Sacred Sword
- Shadow Sneak
- King's Shield
I was originally running mixed defense with sub+toxic as it kind of fits my 'stally' team but decided to change it to SD as I needed something that can end games quicker. The evs may look weird, but they help me live a Hyperspace fury from a max attack Hoopa-U, even after some previous damage so I can KO back, same thing with Bisharp(if running sacred sword). 8 speed evs so that I can outpace uninvested base 60s, like Clefable(if Iron head).
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Energy Ball
Like I mentioned before, I needed something fast on my team and scarfed chandelure fits the role. Max speed with Timid nature allow it to outspeed and revenge kill anything under base 145 Speed. Energy Ball is useful for dealing more damage to bulky Water and Ground types. Trick is a good option against stall teams or locking general threats into one move, so they're easier to deal with.
Ability: Cursed Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
This is one of my favourite mons on a ghost monotype team. In general, its my spDef wall and take hits really well on the special side, but with acid armor this thing becomes too much to deal with for a lot of offensive teams, like dragon monotype.
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake / Curse
- Stone Edge
- Dynamic Punch
- Stealth Rock
Golurk is here just for the mandatory stealth rocks. But thats not just it, with Focus Sash this thing also helps me get rid of some big threats that I cannot do much about(like in the replays). Its not that hard to preserve the sash when you have Mega Sableye to bounce back entry hazards so it works for me. Max speed so it can outspeed otherwise faster mons like Mandibuzz, Skarmory, etc. and Adamant nature to hit as hard as possible. Curse is slashed with Earthquake just because I considered using it to deal with Cm mega sableye, as it isn't that threatening after it switches out once.
Threatlist:
http://replay.pokemonshowdown.com/monotype-282442062
http://replay.pokemonshowdown.com/monotype-282437920
http://replay.pokemonshowdown.com/monotype-282387300
http://replay.pokemonshowdown.com/monotype-282380489
http://replay.pokemonshowdown.com/monotype-282371516
http://replay.pokemonshowdown.com/monotype-282107948
http://replay.pokemonshowdown.com/monotype-282073040
http://replay.pokemonshowdown.com/monotype-282102445
http://replay.pokemonshowdown.com/monotype-282086946
http://replay.pokemonshowdown.com/monotype-282437920
http://replay.pokemonshowdown.com/monotype-282387300
http://replay.pokemonshowdown.com/monotype-282380489
http://replay.pokemonshowdown.com/monotype-282371516
http://replay.pokemonshowdown.com/monotype-282107948
http://replay.pokemonshowdown.com/monotype-282073040
http://replay.pokemonshowdown.com/monotype-282102445
http://replay.pokemonshowdown.com/monotype-282086946
yaksok (Shedinja) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Protect
- Baton Pass
- Shadow Sneak
suiryu (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 244 HP / 208 Def / 36 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
bloodz (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- King's Shield
kammi (Chandelure) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Energy Ball
shauri (Jellicent) (M) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
sabella (Golurk) @ Focus Sash
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Dynamic Punch
- Stealth Rock
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Protect
- Baton Pass
- Shadow Sneak
suiryu (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 244 HP / 208 Def / 36 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
bloodz (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- King's Shield
kammi (Chandelure) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Trick
- Energy Ball
shauri (Jellicent) (M) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
sabella (Golurk) @ Focus Sash
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Dynamic Punch
- Stealth Rock
Dream Eater Gengar for helping me with this. You're a great friend!
cute user Kammi! (its basically her team which Istole took from suiryu's teambuilder, with a few edits) you're my favourite ghost user xd
scpinion for everything you've done for monotype. You're awesome!
Stunfisk The Great for running the core challenges. Keep up the good work!
A general shoutout to all my friends on showdown (YourKouhai all falls down Anttya Septicus Sabella Arifeen Azelea BlackSchwan Omega-Xis14 BlackBloodz Hazey iGlack Jack. Laxuy Typhozzz slurmz Mega Ridley PK-Kaiser rnbs Zarif Ashaury iWanka and a few others I probably missed. (sorry azelea made me write this ;/))
cute user Kammi! (its basically her team which I
scpinion for everything you've done for monotype. You're awesome!
Stunfisk The Great for running the core challenges. Keep up the good work!
A general shoutout to all my friends on showdown (YourKouhai all falls down Anttya Septicus Sabella Arifeen Azelea BlackSchwan Omega-Xis14 BlackBloodz Hazey iGlack Jack. Laxuy Typhozzz slurmz Mega Ridley PK-Kaiser rnbs Zarif Ashaury iWanka and a few others I probably missed. (sorry azelea made me write this ;/))
For those rating this team remember it was used for a Monotype Core Ladder Challenge, which means Mega-Sableye and Shedinja were necessary.
That is all, thanks for reading!
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