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Monotype Local Tournament Entry - Flying

Discussion in 'Past Gen Teams' started by technomancer, May 19, 2010.

  1. technomancer


    Apr 10, 2010
    Hi guys, I'm entering a Monotype tournament in Las Vegas. The rules are as follows:
    - Double Elim
    - Standard rules and clauses for OU.
    - You may enter up to 10 Pokemon, and choose one type.
    - All tournament rounds will consist of a best 2/3 set.
    - In each match of the set, at least 4 of pokemon used must be of your type. You may have two "floaters" of any type.
    - You may change as many Pokemon as you like between matches during the set, but at least 4 must remain the type specified. (basically, you get 4 extra subs that you can switch out between matches)

    My type is Flying. So I need 4 flying types and two floaters for my main team, and I can also enter 4 additional subs, at least 1-2 of which should probably be flying as well. You can also have duplicate pokemon with different EV's and sets, so that's an idea to go with as well. Anyway, here's my team:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Aerodactyl @ Focus Sash / Pressure
    Jolly / 252 Atk / 252 Spd / 4 HP
    -Stealth Rock
    -Rock Slide

    For a while, I was using Swampert as a lead, and that was working out really well, but the rest of my team was getting swept by thunderbolts and ice beams when Swampert was KO'd or took a lot of damage from being a lead. So now I save him for later, with a more offensive set.

    Aerodactyl is a great lead for denying rocks to most common leads with taunt, which is extremely important for my team. He also almost always gets rocks up which I greatly appreciate, and I don't expect too many of his counters to appear in a monotype tournament right out. If he's down to 1HP he can also come back and revenge if the opponent hasn't managed to drop stealth rocks yet. This set is standard and I've tested it in OU; it works nicely and compliments the team.

    Skarmory @ Leftovers / Keen Eye
    252 HP / 100 Def / 152 SDef
    -Brave Bird
    Specially bulkier Skarm. Drop spikes and shuffle. This guy is a good catchall physical wall at all stages of the game, and a couple of layers of spikes make a big difference to my bulky team. Skarm is also neutral to Rock and Ice and resists Dragon (and a few more types), making it excellent for phazing anything that wants to set up before it's weakened. Since the two main dragon dancers take 25% from stealth rock, they're often only one or two whirlwinds away from dead weight.

    Honchkrow @ Life Orb / Insomnia
    Jolly / 104 Atk / 252 Spd / 152 Def
    -Sucker Punch
    -Brave Bird
    -Heat Wave

    Honchkrow is a really solid pokemon in OU, and absolutlely a lifesaver on this team due to the fact that he checks Starmie, Latias, Gengar, Choice Rotom and many huge threats to the team. Jolly 252 Spd gives me 265 speed, faster than neutral natured Gyrados, +Speed Breloom, metagross, and Skarmory, and any non-scarfed Scizor and T-Tar. The defensive EVs allow me to survive one choice-banded Scizor bullet punch and KO with heat wave after stealth rock. Also checks a bunch of janky pokemon like Forretress and can severely damage fighting, grass, steel, psychic and other monotypes. Sucker Punch is also great against a seriously weakened CB or Swords Dance Scizor because of its priority and Honchkrow's speed advantage allowing it to strike first, and is also a reliable revenge check to any weakened Pokemon, but it can't be switching in all the time due to stealth rocks.

    Substitute is used over Pursuit/Superpower in this set. I'm not so concerned about hitting steels with my current team. If I'm certain that they'll switch due to fear of Sucker Punch, instead of Pursuiting I'll use a sub, allowing me to get at least two hits on the next pokemon (Brave Bird + sucker punch), which will often KO them and allow me to possibly get in more attacks or switch. Its really good, give it a whirl and see.

    Gliscor @ Leftovers / Sand Veil
    Impish / 252 HP / 144 SDef / 114 Atk

    My second bulky Roost user. Gliscor is almost obligatory on any flying monotype due to its electric immunity. Most pokemon don't carry T-bolt and an ice move on the same set, so this guy forces a lot of switches. He's also a great answer to sandstorm teams, breaks stall effectively with Taunt/Toxic, and is just nicely bulky. The main thing is just to avoid ice/water attacks and he'll be around for a while.

    Rotom-F @ Leftovers / Levitate
    Timid / 252 HP / 128 SpD / 50 SpA / 80 SpDef
    -Shadow Ball
    -Pain Split

    Pain Split/2 STABS Rotom. Timid/128 speed is faster than neutral Gyara, which is important as this is my main check to Gyara; if it runs +speed it won't hit as hard and either way I should be able to get it with Discharge. Rotom-F is cuz I like fridges and to scare off dragons or something, I might switch this to a different Rotom with the same set, but not right away.

    The idea is to status as many things with burn and paralysis as possible, and try to get some KOs as well, while resisting Electric and not taking significant damage from weaker ice or rock attacks due to general bulk. Rotom can also sweep when needed and serves as a secondary check to Starmie.

    Swampert @ Leftovers / Torrent
    Careful / 252 HP / 40 Atk / 216 SDef

    My major check to a dragon team on the first run, which is the team that I'm most afraid of. This is the normal cursepert; switch in on a choiced attack or thunderbolt, Curse if the option is available or hit something fairly hard.

    Swampert is the most important member of my team, in my opinion, if only because it resists Water and Rock, and takes 0 from electric. Its weakness is le grass knot, and almost any of my other pokemon can switch into le grass knot and do well due to their own resistances. Swampert is always my go-to guy to allow me to scout moves and absorb damage.

    Together, Rotom, Skarmory and Swampert forms a defensive trio which resists every type in the game. Two of them attack well offensively, while Skarmory usually uses Whirlwind to attack, but can also capitalize with a fairly powerful Brave Bird. All 3 pokemon resist bullet punch, and I expect to see a few Scizors and maybe some Metagrosses. So with good prediction I can force a lot of switches to take advantage of spikes and stealth rock and wear down the opponent's team for Honchkrow's sucker punches to finish them off.

    Right now I'm looking for suggestions as to different EVs/Sets on my team, suggested pokemon that cover the flying type's weakness well, and suggestions for subs that can help me deal with some major threats, and pokemon that can sweep types. A few thoughts so far:

    -Kingdra w/ Swift Swim + Dragon Dance, Draco Metor, Waterfall, HP Grass to beat Water-based rain dance teams (Choice Scarf?)
    -Specs Jolteon/CB Electavire for electric absorb
    -Mamoswine to help with Dragons
    -Rapid Spin support (Starmie, Donphan?)
  2. bombiron


    Jan 16, 2010
    boltbeam says hi

    overall team looks solid, but rapid spin is a must on a team whos majority of members are weak to it, also i would consider shed shell on skarmory because magnezone could be a problem for you, and whirlwind and spikes seems too beneficial to youre team to have them taken out early game. i would use mamoswine over swampert for revenge killing because youre only real revenge killer is basically a suicide lead, and dragons might give you some trouble but its your call

    good luck at youre tournament and let me know how you do.
  3. Ethanftw


    May 12, 2010
    hahahaha, this is true.

    I noticed that you don't have a spinner, as mentioned before me. With a flying team taking a big hit from stealth rock, its probably not a bad idea for you to have one.

    Other than that, I really can't find anything wrong with your team (considering its monotype). I'd be interested to see how your team does.
  4. Alexa888


    Oct 8, 2009
    I don't really play OU much, but hopefully my advice will be in some way helpful. As previously mentioned, a spinner is probably required, but the only Flying type spinner in Delibird (Lulz)

    For spin you have 2 non Flying options:

    Donphan @ Leftovers
    Adamant / 252 HP / 252 Atk / 4 SDef
    -Rapid Spin
    -Ice Shard
    -Stone Edge/Rock Slide

    If you wish to used Donphan, replace Swampert for it. Offensive Spinner, with a decent attack. I can't imagine too much Spin Block, seeing as it is Mono (Don't bother try spinning against mono ghost) which is why assurance isn't listed. Ice Shard can help you against dragons

    Starmie @ Leftovers / Natural Cure
    Timid / 108 HP / 186 SpAtk / 216 Spe
    -Rapid Spin

    Use Starmie over Rotom. EVs give 288 HP Starmie, a leftovers number. You can use the EVs listed on Smogon's Starmie Analysis if you have problems with Gyarados (136 HP / 156 Def / 216 Spe), but I thought maybe a offensive Starmie would be more effective in your team.

    Nitpick: Swampert doesn't resist Water

    Apart from that, It all looks good.
  5. technomancer


    Apr 10, 2010
    Thanks for the rate both you guys. Starmie looks like its going to be an addition to my list of subs but as of right now, I don't have a problem with Stealth Rock damage building up unless I run into something like a trick Jirachi lead. Also yeah I forgot Swampert doesn't resist water lol, so 17/18 types.

    Really, I just need a better list of subs. So far I have Starmie (Utility), Mamoswine (Dragons), Gyrados (Bulky Sweeper over Gliscor), and Kindra (Rain Dance Counter)
  6. Akusu


    Mar 27, 2009
    Hitmontop would be a good spinner that would prevent Mono-Ghost from keeping rocks down.
  7. MagnetMan


    Jan 28, 2008
    When and where's this tournament gonna take place?

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