Confluxx [Old]
Banned deucer.
QC: Eien / Zarif / SirSkit
GP: The Dutch Plumberjack / Rare Poison
Approved by scpinion
[OVERVIEW]
**Psychic**:
Jirachi has solid stats and a great defensive typing giving it many resistances such as Fairy, Flying, Dragon, Ice, and Rock, as well as a neutrality to Bug-type attacks, which Psychic-type teams appreciate because they often lack solid switch-ins to some of these types. Its base 100 stats across the board allow it to be a decent physical attacker, as well as a physically defensive or specially defensive Pokemon. In addition to decent STAB moves in Iron Head and Zen Headbutt, Jirachi has a very wide movepool that lets perform a number of roles effectively, such as Stealth Rock setter, status spreader, and bulky pivot, meaning it can find a place on any type of Psychic team; it has a lot of coverage options such as Ice Punch and Fire Punch and utility options such as U-turn, Wish, Healing Wish, Stealth Rock, and Thunder Wave. Jirachi's Serene Grace ability makes many of its moves more dangerous, as most of them have secondary effects, especially two of its STAB moves in Iron Head and Heart Stamp, which gain a very high flinch chance. This allows Jirachi to function as a solid Choice Scarf user that's often capable of taking down its foes through flinches, gaining momentum with U-turn, or using Healing Wish to bring back one of its teammates to full health. However, it faces competition from Victini and Gardevoir as Choice Scarf users, as the former is able to check faster Bug-types such as +1 Volcarona and Steel-types such as Mega Scizor, and the latter helps against Dark-types such as Mandibuzz and Sableye. Jirachi's main drawbacks are the fact that its offensive stats are not that impressive and none of its moves have very high Base Power, which means it relies on repeated attacks or flinches to get KOs on bulkier Pokemon and may even need more support to do so. It can also be setup bait for sweepers that threaten Psychic-type teams such as Mega Scizor, Bisharp, and Mega Gyarados, which resist most of its attacks.
[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Stealth Rock
move 3: Toxic / Thunder Wave
move 4: U-turn / Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe
[SET COMMENTS]
Moves
========
Iron Head is Jirachi's most reliable attack due to its STAB, decent Base Power, and high flinch chance. Stealth Rock applies pressure to types weak to it such as Flying, Bug, Fire, and Ice, and it is also useful for breaking Focus Sashes. Toxic whittles down Pokemon such as Zapdos and Slowbro, which Jirachi struggles to beat. Thunder Wave is another good status option that allows Jirachi to slow down foes and have a higher chance of taking them down with its Serene Grace Iron Head flinch. It's especially useful for crippling threats such as Choice Scarf Heracross and Volcarona. U-turn lets Jirachi gain momentum when predicting the foe to switch out. It also breaks Mega Gyarados's Substitute and prevents Jirachi from being setup fodder. Alternatively, Jirachi can use Wish over U-turn to heal up itself or its teammates.
Set Details
========
16 EVs in Speed lets Jirachi outspeed base 70 Speed Pokemon that aren't running a Speed-boosting nature such as Breloom. The remaining EVs are put into HP and Special Defense to give Jirachi the ability to tank special attacks as well as it can and reliably check Pokemon such as Mega Diancie, Kyurem-B, and Togekiss. Serene Grace increases the chance of secondary effects, which Jirachi takes advantages of with Iron Head's already decent flinch chance. Leftovers gives Jirachi a bit of passive recovery and increases its longevity.
Usage Tips
========
Jirachi can pivot around at any point of the game to set up Stealth Rock or spread status. Due to its great defensive typing, it can come in on attacks of most types and tank them pretty well, such as attacks from Kyurem-B and Mega Gardevoir. Even though getting Stealth Rock up is a priority for Jirachi, it should be wary of super effective physical attacks like Earthquake and Knock Off. Physical attackers threaten Jirachi due to its lack of investment in Defense, so staying in on them should be avoided. It's walled by Steel-types and gives Pokemon such as Bisharp and Mega Scizor an opportunity to set up for free, so it shouldn't stay in on them. Toxic should be used to cripple passive Pokemon that can easily tank Jirachi's attacks or resist them. Thunder Wave can be used when predicting the foe to switch out to a proper check or against fast Pokemon that can't touch Jirachi. Jirachi can take advantage of slower foes and attempt to take them down with its Serene Grace Iron Head flinches, which is even more effective when they're poisoned or paralyzed. Jirachi's typing prevents many Pokemon from doing much damage to it and forces them to switch out. In these cases, Jirachi's U-turn comes in handy to gain momentum and bring in the proper teammate. If running Wish, it should also be used when predicting the foe to switch out or not go for an attacking move. Using Wish as the foe switches out can also help safely bringing in a teammate. Wish works well with Iron Head, as Jirachi can get a flinch to buy time for the Wish to activate.
Team Options
========
Specially defensive Jirachi fits mainly on balanced or defensive Psychic-type teams because it's too passive for offensive teams. Slowbro is a great partner for Jirachi because it's capable of taking physical attacks that specially defensive Jirachi doesn't appreciate and has the ability to check Ground-types such as Swampert and Landorus-T that Jirachi is struggles against. It can also run Thunder Wave and spread paralysis, which allows Jirachi to run Toxic and still be able to take down paralyzed foes with Iron Head flinches. Slowbro can check Mega Gyarados and Mega Sharpedo by running a Colbur Berry and Grass Knot, which Jirachi and Psychic teams in general heavily appreciate. It's also capable of checking many Steel-types such as Heatran and Excadrill. Victini is able to get past Pokemon that wall Jirachi such as Mega Scizor, Ferrothorn, and Volcarona thanks to its Fire typing and very powerful V-create. It is also an amazing check to Bug-types, dealing with the likes of Choice Scarf Heracross, which every Psychic-type team appreciates. In turn, Victini appreciates Jirachi's slow U-turn, which can let it come in for free and hit something with its powerful V-create. Choice Scarf Gardevoir is able to check Dark-types such as Mandibuzz and Sableye with its STAB Moonblast. It can also run Healing Wish to let Jirachi run U-turn over Wish. Mega Gardevoir is a very powerful wallbreaker that appreciates Jirachi's ability to set up entry hazards, spread status, and bring it in with a slow U-turn. Latios, Latias, and Mega Latias provide a Ground immunity, covering one of Jirachi's weaknesses, and they're also capable of Defogging away hazards such as Spikes, which may hinder Jirachi's defensive capabilities. They're also capable of beating most Water-type Pokemon due to their resistance to Water-type attacks. Hoopa-U is a great check to Ghost-types such as Gengar and Chandelure, which threaten Jirachi, thanks to its Dark typing, and it's also one of the best wallbreakers that Psychic-type teams have access to. Jirachi's ability to set up Stealth Rock and spread status helps Hoopa-U's wallbreaking. Jirachi's U-turn gives it opportunities to bring in Hoopa-U on walls or slower Pokemon and get a KO or do a lot of damage to them. Mega Medicham is another amazing wallbreaker on Psychic-type teams that appreciates Stealth Rock and statused foes. It's also able to break through some of Jirachi's checks such as Heatran, Empoleon, Lanturn and other Pokemon that resist Jirachi's Iron Head and don't care about Toxic. Mega Medicham appreciates Jirachi's slow U-Turn because it gets opportunities to come in for free. Mew is a good partner for Jirachi because it can run a stallbreaker set, since Jirachi's already running Stealth Rock, and helps beat walls for Jirachi if it's not running Toxic.
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Fire Punch / Heart Stamp
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Iron Head is a reliable STAB attack that is highly spammable because of its high flinch chance. U-turn helps Jirachi get momentum when predicting the foe to switch out. Fire Punch hits Pokemon such as Mega Scizor and Ferrothorn that normally wall Jirachi. Alternatively, Heart Stamp can be used as a secondary STAB move that also has a high flinch chance, but unlike Iron Head, it can target Water-, Electric-, and Fire-types. When Jirachi's weakened or no longer needed, it can use Healing Wish to bring a weakened or crippled teammate back to full heath. Alternatively, Trick can be used to cripple passive Pokemon such as Porygon2.
Set Details
========
Full Speed investment is used to allow Jirachi to outspeed as many Pokemon as possible. Maximum investment in Attack increases Jirachi's damage output. Serene Grace boosts the chance of secondary effects, giving Jirachi a higher chance to take down its foes through flinches or get a burn with Fire Punch. Choice Scarf increases Jirachi's Speed, allowing it to outspeed most unboosted Pokemon.
Usage Tips
========
Choice Scarf Jirachi is a great revenge killer because it outspeeds most unboosted Pokemon and has a very high chance to take them down with its Serene Grace Iron Head and Heart Stamp flinches. Due to its great defensive typing, it can pivot in on a lot of attacks such as ones from Mega Diancie and Kyurem-B. However, switching it in on powerful attacks such as Hydro Pump from Choice Specs Keldeo and High Jump Kick from Mega Medicham should be avoided. Healing Wish should be used when Jirachi has little to no more use or when it's weakened so it can bring back a weakened or crippled teammate. Trick can be used to cripple bulky Pokemon such as Alomomola that annoy Jirachi.
Team Options
========
Mew is a good partner for Jirachi because it can set up Stealth Rock to weaken foes for Jirachi and function as a special wall thanks to its great stats. Slowbro can take physical hits really well and spread paralysis with Thunder Wave, making Jirachi's attempts to flinch down its foes more easily. Slowbro is also able to check a lot of Jirachi's checks such as Heatran and Excadrill. Colbur Berry Slowbro with Grass Knot has the ability to check Mega Gyarados and Mega Sharpedo, which are very big threats to Psychic-type teams. Victini is an excellent partner due to its ability to check Steel- and Bug-types, most notably Volcarona and Mega Scizor. Mega Gardevoir checks Dark-types such as Sableye and Mandibuzz, which Jirachi struggles to get past due to Sableye's Prankster Will-O-Wisp and Mandibuzz's great physical bulk. Latios, Latias, and Mega Latias provide a Ground immunity and have the ability to get rid of entry hazards to increase Jirachi's longevity. Hoopa-U and Mega Medicham are two incredibly hard-hitting wallbreakers that appreciate being brought in safely by Jirachi's U-turn. Deoxys-S is a great partner for Jirachi because of its ability to stack hazards, making it easier for Jirachi to get KOs or take down its foes through flinches.
[STRATEGY COMMENTS]
Other Options
=============
**Psychic**:
Specially defensive Jirachi can run a Colbur Berry so it can survive a hit from Mega Sharpedo or Hoopa-U and cripple them with Thunder Wave. Jirachi has access to a lot of special attacks such as Energy Ball and Charge Beam, which provide decent coverage, but they don't make use of Serene Grace nearly as well as its physical attacks do, and running a special variant means you miss out on abusing Iron Head and Heart Stamp's flinch rate.
Checks and Counters
===================
**Psychic**:
**Steel-types**: Steel-type Pokemon such as Mega Scizor, Skarmory, and Doublade completely wall the specially defensive variant of Jirachi, as they resist Iron Head and are immune to Toxic. However, the Choice Scarf variant threatens them with Fire Punch.
**Heatran**: Heatran completely walls and threatens every variant of Jirachi due to its resistance to Iron Head and immunity to Fire Punch and Toxic.
**Fire-types**: Although Fire-type Pokemon such as Torkoal and Heatran don't appreciate being crippled by Thunder Wave or Toxic, they resist Iron Head and threaten Jirachi with their super effective Fire-type attacks.
**Ground-types**: Most Ground-types such as Excadrill and Gliscor threaten Jirachi with their super effective STAB attacks and can switch into Jirachi pretty well, as they either resist its attacks or tank them well, and they also don't care about Toxic and Thunder Wave. Excadrill does have to watch out for Fire Punch, however.
**Dark-types**: Jirachi's weakness to Dark leaves it threatened by Dark-types such as Bisharp, Mega Sharpedo, and Mega Gyarados, which can easily OHKO it or, in Mega Gyarados's case, set up on it.
**Ghost-types**: Ghost-types such as Chandelure and Hoopa threaten Jirachi with their super effective STAB Ghost-type attacks.
**Water-types**: Water-type Pokemon such as Slowbro and Empoleon resist Jirachi's attacks and switch into it pretty well, although they don't appreciate being crippled with status. They can also burn it with Scald and cripple it severely.
**Strong Physical Attackers**: Jirachi doesn't appreciate taking hits from strong physical wallbreakers such as Mega Medicham because its Defense is pretty mediocre when uninvested.
**Walls**: Although they don't like being badly poisoned by Toxic, walls such as Alomomola can completely wall a Thunder Wave Jirachi. Jirachi particularly struggles against walls that have Rocky Helmet such as Garchomp and Mandibuzz, as the recoil discourages the use of Iron Head.
GP: The Dutch Plumberjack / Rare Poison
Approved by scpinion
[OVERVIEW]
**Psychic**:
Jirachi has solid stats and a great defensive typing giving it many resistances such as Fairy, Flying, Dragon, Ice, and Rock, as well as a neutrality to Bug-type attacks, which Psychic-type teams appreciate because they often lack solid switch-ins to some of these types. Its base 100 stats across the board allow it to be a decent physical attacker, as well as a physically defensive or specially defensive Pokemon. In addition to decent STAB moves in Iron Head and Zen Headbutt, Jirachi has a very wide movepool that lets perform a number of roles effectively, such as Stealth Rock setter, status spreader, and bulky pivot, meaning it can find a place on any type of Psychic team; it has a lot of coverage options such as Ice Punch and Fire Punch and utility options such as U-turn, Wish, Healing Wish, Stealth Rock, and Thunder Wave. Jirachi's Serene Grace ability makes many of its moves more dangerous, as most of them have secondary effects, especially two of its STAB moves in Iron Head and Heart Stamp, which gain a very high flinch chance. This allows Jirachi to function as a solid Choice Scarf user that's often capable of taking down its foes through flinches, gaining momentum with U-turn, or using Healing Wish to bring back one of its teammates to full health. However, it faces competition from Victini and Gardevoir as Choice Scarf users, as the former is able to check faster Bug-types such as +1 Volcarona and Steel-types such as Mega Scizor, and the latter helps against Dark-types such as Mandibuzz and Sableye. Jirachi's main drawbacks are the fact that its offensive stats are not that impressive and none of its moves have very high Base Power, which means it relies on repeated attacks or flinches to get KOs on bulkier Pokemon and may even need more support to do so. It can also be setup bait for sweepers that threaten Psychic-type teams such as Mega Scizor, Bisharp, and Mega Gyarados, which resist most of its attacks.
[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Stealth Rock
move 3: Toxic / Thunder Wave
move 4: U-turn / Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe
[SET COMMENTS]
Moves
========
Iron Head is Jirachi's most reliable attack due to its STAB, decent Base Power, and high flinch chance. Stealth Rock applies pressure to types weak to it such as Flying, Bug, Fire, and Ice, and it is also useful for breaking Focus Sashes. Toxic whittles down Pokemon such as Zapdos and Slowbro, which Jirachi struggles to beat. Thunder Wave is another good status option that allows Jirachi to slow down foes and have a higher chance of taking them down with its Serene Grace Iron Head flinch. It's especially useful for crippling threats such as Choice Scarf Heracross and Volcarona. U-turn lets Jirachi gain momentum when predicting the foe to switch out. It also breaks Mega Gyarados's Substitute and prevents Jirachi from being setup fodder. Alternatively, Jirachi can use Wish over U-turn to heal up itself or its teammates.
Set Details
========
16 EVs in Speed lets Jirachi outspeed base 70 Speed Pokemon that aren't running a Speed-boosting nature such as Breloom. The remaining EVs are put into HP and Special Defense to give Jirachi the ability to tank special attacks as well as it can and reliably check Pokemon such as Mega Diancie, Kyurem-B, and Togekiss. Serene Grace increases the chance of secondary effects, which Jirachi takes advantages of with Iron Head's already decent flinch chance. Leftovers gives Jirachi a bit of passive recovery and increases its longevity.
Usage Tips
========
Jirachi can pivot around at any point of the game to set up Stealth Rock or spread status. Due to its great defensive typing, it can come in on attacks of most types and tank them pretty well, such as attacks from Kyurem-B and Mega Gardevoir. Even though getting Stealth Rock up is a priority for Jirachi, it should be wary of super effective physical attacks like Earthquake and Knock Off. Physical attackers threaten Jirachi due to its lack of investment in Defense, so staying in on them should be avoided. It's walled by Steel-types and gives Pokemon such as Bisharp and Mega Scizor an opportunity to set up for free, so it shouldn't stay in on them. Toxic should be used to cripple passive Pokemon that can easily tank Jirachi's attacks or resist them. Thunder Wave can be used when predicting the foe to switch out to a proper check or against fast Pokemon that can't touch Jirachi. Jirachi can take advantage of slower foes and attempt to take them down with its Serene Grace Iron Head flinches, which is even more effective when they're poisoned or paralyzed. Jirachi's typing prevents many Pokemon from doing much damage to it and forces them to switch out. In these cases, Jirachi's U-turn comes in handy to gain momentum and bring in the proper teammate. If running Wish, it should also be used when predicting the foe to switch out or not go for an attacking move. Using Wish as the foe switches out can also help safely bringing in a teammate. Wish works well with Iron Head, as Jirachi can get a flinch to buy time for the Wish to activate.
Team Options
========
Specially defensive Jirachi fits mainly on balanced or defensive Psychic-type teams because it's too passive for offensive teams. Slowbro is a great partner for Jirachi because it's capable of taking physical attacks that specially defensive Jirachi doesn't appreciate and has the ability to check Ground-types such as Swampert and Landorus-T that Jirachi is struggles against. It can also run Thunder Wave and spread paralysis, which allows Jirachi to run Toxic and still be able to take down paralyzed foes with Iron Head flinches. Slowbro can check Mega Gyarados and Mega Sharpedo by running a Colbur Berry and Grass Knot, which Jirachi and Psychic teams in general heavily appreciate. It's also capable of checking many Steel-types such as Heatran and Excadrill. Victini is able to get past Pokemon that wall Jirachi such as Mega Scizor, Ferrothorn, and Volcarona thanks to its Fire typing and very powerful V-create. It is also an amazing check to Bug-types, dealing with the likes of Choice Scarf Heracross, which every Psychic-type team appreciates. In turn, Victini appreciates Jirachi's slow U-turn, which can let it come in for free and hit something with its powerful V-create. Choice Scarf Gardevoir is able to check Dark-types such as Mandibuzz and Sableye with its STAB Moonblast. It can also run Healing Wish to let Jirachi run U-turn over Wish. Mega Gardevoir is a very powerful wallbreaker that appreciates Jirachi's ability to set up entry hazards, spread status, and bring it in with a slow U-turn. Latios, Latias, and Mega Latias provide a Ground immunity, covering one of Jirachi's weaknesses, and they're also capable of Defogging away hazards such as Spikes, which may hinder Jirachi's defensive capabilities. They're also capable of beating most Water-type Pokemon due to their resistance to Water-type attacks. Hoopa-U is a great check to Ghost-types such as Gengar and Chandelure, which threaten Jirachi, thanks to its Dark typing, and it's also one of the best wallbreakers that Psychic-type teams have access to. Jirachi's ability to set up Stealth Rock and spread status helps Hoopa-U's wallbreaking. Jirachi's U-turn gives it opportunities to bring in Hoopa-U on walls or slower Pokemon and get a KO or do a lot of damage to them. Mega Medicham is another amazing wallbreaker on Psychic-type teams that appreciates Stealth Rock and statused foes. It's also able to break through some of Jirachi's checks such as Heatran, Empoleon, Lanturn and other Pokemon that resist Jirachi's Iron Head and don't care about Toxic. Mega Medicham appreciates Jirachi's slow U-Turn because it gets opportunities to come in for free. Mew is a good partner for Jirachi because it can run a stallbreaker set, since Jirachi's already running Stealth Rock, and helps beat walls for Jirachi if it's not running Toxic.
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Fire Punch / Heart Stamp
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Iron Head is a reliable STAB attack that is highly spammable because of its high flinch chance. U-turn helps Jirachi get momentum when predicting the foe to switch out. Fire Punch hits Pokemon such as Mega Scizor and Ferrothorn that normally wall Jirachi. Alternatively, Heart Stamp can be used as a secondary STAB move that also has a high flinch chance, but unlike Iron Head, it can target Water-, Electric-, and Fire-types. When Jirachi's weakened or no longer needed, it can use Healing Wish to bring a weakened or crippled teammate back to full heath. Alternatively, Trick can be used to cripple passive Pokemon such as Porygon2.
Set Details
========
Full Speed investment is used to allow Jirachi to outspeed as many Pokemon as possible. Maximum investment in Attack increases Jirachi's damage output. Serene Grace boosts the chance of secondary effects, giving Jirachi a higher chance to take down its foes through flinches or get a burn with Fire Punch. Choice Scarf increases Jirachi's Speed, allowing it to outspeed most unboosted Pokemon.
Usage Tips
========
Choice Scarf Jirachi is a great revenge killer because it outspeeds most unboosted Pokemon and has a very high chance to take them down with its Serene Grace Iron Head and Heart Stamp flinches. Due to its great defensive typing, it can pivot in on a lot of attacks such as ones from Mega Diancie and Kyurem-B. However, switching it in on powerful attacks such as Hydro Pump from Choice Specs Keldeo and High Jump Kick from Mega Medicham should be avoided. Healing Wish should be used when Jirachi has little to no more use or when it's weakened so it can bring back a weakened or crippled teammate. Trick can be used to cripple bulky Pokemon such as Alomomola that annoy Jirachi.
Team Options
========
Mew is a good partner for Jirachi because it can set up Stealth Rock to weaken foes for Jirachi and function as a special wall thanks to its great stats. Slowbro can take physical hits really well and spread paralysis with Thunder Wave, making Jirachi's attempts to flinch down its foes more easily. Slowbro is also able to check a lot of Jirachi's checks such as Heatran and Excadrill. Colbur Berry Slowbro with Grass Knot has the ability to check Mega Gyarados and Mega Sharpedo, which are very big threats to Psychic-type teams. Victini is an excellent partner due to its ability to check Steel- and Bug-types, most notably Volcarona and Mega Scizor. Mega Gardevoir checks Dark-types such as Sableye and Mandibuzz, which Jirachi struggles to get past due to Sableye's Prankster Will-O-Wisp and Mandibuzz's great physical bulk. Latios, Latias, and Mega Latias provide a Ground immunity and have the ability to get rid of entry hazards to increase Jirachi's longevity. Hoopa-U and Mega Medicham are two incredibly hard-hitting wallbreakers that appreciate being brought in safely by Jirachi's U-turn. Deoxys-S is a great partner for Jirachi because of its ability to stack hazards, making it easier for Jirachi to get KOs or take down its foes through flinches.
[STRATEGY COMMENTS]
Other Options
=============
**Psychic**:
Specially defensive Jirachi can run a Colbur Berry so it can survive a hit from Mega Sharpedo or Hoopa-U and cripple them with Thunder Wave. Jirachi has access to a lot of special attacks such as Energy Ball and Charge Beam, which provide decent coverage, but they don't make use of Serene Grace nearly as well as its physical attacks do, and running a special variant means you miss out on abusing Iron Head and Heart Stamp's flinch rate.
Checks and Counters
===================
**Psychic**:
**Steel-types**: Steel-type Pokemon such as Mega Scizor, Skarmory, and Doublade completely wall the specially defensive variant of Jirachi, as they resist Iron Head and are immune to Toxic. However, the Choice Scarf variant threatens them with Fire Punch.
**Heatran**: Heatran completely walls and threatens every variant of Jirachi due to its resistance to Iron Head and immunity to Fire Punch and Toxic.
**Fire-types**: Although Fire-type Pokemon such as Torkoal and Heatran don't appreciate being crippled by Thunder Wave or Toxic, they resist Iron Head and threaten Jirachi with their super effective Fire-type attacks.
**Ground-types**: Most Ground-types such as Excadrill and Gliscor threaten Jirachi with their super effective STAB attacks and can switch into Jirachi pretty well, as they either resist its attacks or tank them well, and they also don't care about Toxic and Thunder Wave. Excadrill does have to watch out for Fire Punch, however.
**Dark-types**: Jirachi's weakness to Dark leaves it threatened by Dark-types such as Bisharp, Mega Sharpedo, and Mega Gyarados, which can easily OHKO it or, in Mega Gyarados's case, set up on it.
**Ghost-types**: Ghost-types such as Chandelure and Hoopa threaten Jirachi with their super effective STAB Ghost-type attacks.
**Water-types**: Water-type Pokemon such as Slowbro and Empoleon resist Jirachi's attacks and switch into it pretty well, although they don't appreciate being crippled with status. They can also burn it with Scald and cripple it severely.
**Strong Physical Attackers**: Jirachi doesn't appreciate taking hits from strong physical wallbreakers such as Mega Medicham because its Defense is pretty mediocre when uninvested.
**Walls**: Although they don't like being badly poisoned by Toxic, walls such as Alomomola can completely wall a Thunder Wave Jirachi. Jirachi particularly struggles against walls that have Rocky Helmet such as Garchomp and Mandibuzz, as the recoil discourages the use of Iron Head.
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