[OVERVIEW]
**Psychic**:
Mega Medicham has the single highest Attack stat in all of Monotype. It is a potent physical wallbreaker that has a good matchup against most types, and it does not have a lot of counters. This is exemplified by Psychic's great team support, as other Psychic-type Pokemon can easily beat the few counters Mega Medicham has. Its high Attack stat, coupled with powerful STAB and coverage moves, allows it to overwhelm defensive teams with powerful attacks. However, despite all of its power, Mega Medicham suffers from average Speed and subpar defenses, and while its decent Speed makes Mega Medicham's priority moves very useful in damaging faster threats, its poor bulk means it is unable to switch into many attacks. Its main Fighting-type STAB move, High Jump Kick, is rendered much less effective against teams with Ghost-type Pokemon because of the 50% recoil Mega Medicham takes when it misses. It also faces competition from Mega Gardevoir, a stallbreaker and a more solid Dark check thanks to its Fairy typing and access to Pixilate-boosted Hyper Voice.
[SET]
Name: Wallbreaker (Psychic)
Move 1: High Jump Kick
Move 2: Fake Out
Move 3: Bullet Punch
Move 4: Ice Punch / Psycho Cut / Zen Headbutt
Item: Medichamite
Ability: Pure Power
Nature: Jolly / Adamant
Evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
High Jump Kick is Mega Medicham's strongest attack, hitting most Pokemon that don't resist it for a sizable amount of damage. It runs through the Normal bulky core that Psychic really struggles against. Fake Out ensures Medicham Mega Evolves safely while also dealing chip damage and breaking Focus Sashes. Mega Medicham is very vulnerable to teams that have a lot of fast Pokemon, so Fake Out and Bullet Punch are good ways to keep it useful. Ice Punch puts a good dent in many bulky Flying-type Pokemon while giving the team Ice-type coverage that Psychic generally tends to lack. For example, Zapdos almost always gets KOed by the combination of Fake Out and Ice Punch. Alternatively, Zen Headbutt can be used, as with an Adamant nature, Mega Medicham 2HKOes physically defensive Clefable. Another option for the last slot is Psycho Cut, which is a more spammable STAB move than Zen Headbutt. It is a non-contact move that is very helpful in avoiding unneeded Rocky Helmet damage from Pokemon like Skarmory.
Set Details
=========
252 Attack and 252 Speed EVs allow Mega Medicham to be as powerful and as fast as possible. A Jolly nature is useful to Speed tie with the crowded base 100 Speed tier. Alternatively, an Adamant nature gives Mega Medicham a better chance to knock out certain Pokemon, such as Dragonite through Multiscale with Ice Punch and offensive Mega Scizor with High Jump Kick. It also guarantees a 2HKO on physically defensive Clefable with Zen Headbutt. However, an Adamant nature will make Mega Medicham slower than threats like positive-natured Mega Garchomp and Kyurem-B.
Usage Tips
========
Mega Medicham should be used early-game to see what walls it can get away with KOing. Don't forget to use Fake Out when Medicham Mega Evolves against Pokemon faster than it. After it Mega Evolves, its Speed changes significantly, and it will outspeed a lot more Pokemon than it could before. Furthermore, the free turns provided by Fake Out are helpful in stalling out weather against Ground teams and Swift Swim Water teams. When using High Jump Kick, be aware of opposing Ghost-types and Pokemon that carry Protect. Otherwise, it is a spammable move that will do heavy damage to most Pokemon. Walls like Slowbro must be played around or specifically checked by suboptimal coverage moves like Thunder Punch. Mega Medicham can revenge kill and finish off weakened Pokemon with Fake Out and Bullet Punch. Avoiding status is crucial, as poison, paralysis, and burns heavily cripple it. Fake Out + High Jump Kick makes Mega Medicham an effective hit-and-run attacker. Use it in combination with U-turn and Rocky Helmet teammates for as much free damage as possible.
Team Options
==========
Slowbro is a fierce regenerating wall that can switch into a lot of attacks that threaten Mega Medicham. It also uses Thunder Wave, which provides speed control against faster Pokemon. Hoopa-U is another wallbreaker that decimates the few physical walls that can stand up to Mega Medicham. It also covers a lot of its Ghost-type checks. Choice Scarf Gardevoir has access to Healing Wish, which can give Mega Medicham the HP boost it needs to deal with the last of the opponent's Pokemon late-game. Gardevoir also deals with Sableye, a hard wall to Mega Medicham. Mew is fantastic for checking and crippling huge threats like Doublade and Dragonite with Will-O-Wisp. Mew and Jirachi provide Stealth Rock support, which helps put a lot of Pokemon into range of an OHKO by Mega Medicham. Psychic teams have many good revenge killers, such as Victini and Jirachi, that are capable of taking out threats to Mega Medicham. They both have access to U-turn to give it a safe switch in.
[STRATEGY COMMENTS]
Other Options
==========
**Psychic**:
Fire Punch or Thunder Punch could be used over Ice Punch if one's team is really having trouble with Steel-types or bulky Water-types, respectively. Bulk Up and Drain Punch can boost Mega Medicham's stellar Attack and poor Defense while increasing its longevity, but Mega Gallade does a better job as a setup sweeper with its excellent Special Defense stat and access to Swords Dance. Mega Medicham's lack of bulk makes it difficult to find setup opportunities.
Checks and Counters
===============
**Psychic**:
**Bulky Psychic-types**: Mega Medicham's STAB moves are walled by most bulky Psychic-types, rendering it fodder in most Psychic matchups. However, Mega Medicham can run a coverage move to hit specific Psychic-types such as Slowbro and Mega Latias.
**Doublade**: Doublade on both Steel and Ghost deserves a special mention because it can switch in and set up on Mega Medicham and sweep its entire team.
**Ghost-type Pokemon**: Ghost-types make Mega Medicham wary of using High Jump Kick. Pokemon like Sableye and Jellicent can switch in and cripple Mega Medicham. Gengar OHKOes it and has sufficient support on Poison that makes Mega Medicham wary of using Psychic or Fighting type STAB moves.
**Status**: Poison coupled with Fake Out stacks up damage more quickly than it would on other offensive Pokemon. Thunder Wave destroys Mega Medicham's ability to outspeed Pokemon, so it will be useless due to its fragility. Burns cancel out its Huge Power and turn it into a below-average hitter.
**Faster Pokemon**: Mega Medicham has poor defenses, rendering it vulnerable to being KOed by stronger and faster Pokemon like Infernape and Mega Manectric.
**Psychic**:
Mega Medicham has the single highest Attack stat in all of Monotype. It is a potent physical wallbreaker that has a good matchup against most types, and it does not have a lot of counters. This is exemplified by Psychic's great team support, as other Psychic-type Pokemon can easily beat the few counters Mega Medicham has. Its high Attack stat, coupled with powerful STAB and coverage moves, allows it to overwhelm defensive teams with powerful attacks. However, despite all of its power, Mega Medicham suffers from average Speed and subpar defenses, and while its decent Speed makes Mega Medicham's priority moves very useful in damaging faster threats, its poor bulk means it is unable to switch into many attacks. Its main Fighting-type STAB move, High Jump Kick, is rendered much less effective against teams with Ghost-type Pokemon because of the 50% recoil Mega Medicham takes when it misses. It also faces competition from Mega Gardevoir, a stallbreaker and a more solid Dark check thanks to its Fairy typing and access to Pixilate-boosted Hyper Voice.
[SET]
Name: Wallbreaker (Psychic)
Move 1: High Jump Kick
Move 2: Fake Out
Move 3: Bullet Punch
Move 4: Ice Punch / Psycho Cut / Zen Headbutt
Item: Medichamite
Ability: Pure Power
Nature: Jolly / Adamant
Evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
High Jump Kick is Mega Medicham's strongest attack, hitting most Pokemon that don't resist it for a sizable amount of damage. It runs through the Normal bulky core that Psychic really struggles against. Fake Out ensures Medicham Mega Evolves safely while also dealing chip damage and breaking Focus Sashes. Mega Medicham is very vulnerable to teams that have a lot of fast Pokemon, so Fake Out and Bullet Punch are good ways to keep it useful. Ice Punch puts a good dent in many bulky Flying-type Pokemon while giving the team Ice-type coverage that Psychic generally tends to lack. For example, Zapdos almost always gets KOed by the combination of Fake Out and Ice Punch. Alternatively, Zen Headbutt can be used, as with an Adamant nature, Mega Medicham 2HKOes physically defensive Clefable. Another option for the last slot is Psycho Cut, which is a more spammable STAB move than Zen Headbutt. It is a non-contact move that is very helpful in avoiding unneeded Rocky Helmet damage from Pokemon like Skarmory.
Set Details
=========
252 Attack and 252 Speed EVs allow Mega Medicham to be as powerful and as fast as possible. A Jolly nature is useful to Speed tie with the crowded base 100 Speed tier. Alternatively, an Adamant nature gives Mega Medicham a better chance to knock out certain Pokemon, such as Dragonite through Multiscale with Ice Punch and offensive Mega Scizor with High Jump Kick. It also guarantees a 2HKO on physically defensive Clefable with Zen Headbutt. However, an Adamant nature will make Mega Medicham slower than threats like positive-natured Mega Garchomp and Kyurem-B.
Usage Tips
========
Mega Medicham should be used early-game to see what walls it can get away with KOing. Don't forget to use Fake Out when Medicham Mega Evolves against Pokemon faster than it. After it Mega Evolves, its Speed changes significantly, and it will outspeed a lot more Pokemon than it could before. Furthermore, the free turns provided by Fake Out are helpful in stalling out weather against Ground teams and Swift Swim Water teams. When using High Jump Kick, be aware of opposing Ghost-types and Pokemon that carry Protect. Otherwise, it is a spammable move that will do heavy damage to most Pokemon. Walls like Slowbro must be played around or specifically checked by suboptimal coverage moves like Thunder Punch. Mega Medicham can revenge kill and finish off weakened Pokemon with Fake Out and Bullet Punch. Avoiding status is crucial, as poison, paralysis, and burns heavily cripple it. Fake Out + High Jump Kick makes Mega Medicham an effective hit-and-run attacker. Use it in combination with U-turn and Rocky Helmet teammates for as much free damage as possible.
Team Options
==========
Slowbro is a fierce regenerating wall that can switch into a lot of attacks that threaten Mega Medicham. It also uses Thunder Wave, which provides speed control against faster Pokemon. Hoopa-U is another wallbreaker that decimates the few physical walls that can stand up to Mega Medicham. It also covers a lot of its Ghost-type checks. Choice Scarf Gardevoir has access to Healing Wish, which can give Mega Medicham the HP boost it needs to deal with the last of the opponent's Pokemon late-game. Gardevoir also deals with Sableye, a hard wall to Mega Medicham. Mew is fantastic for checking and crippling huge threats like Doublade and Dragonite with Will-O-Wisp. Mew and Jirachi provide Stealth Rock support, which helps put a lot of Pokemon into range of an OHKO by Mega Medicham. Psychic teams have many good revenge killers, such as Victini and Jirachi, that are capable of taking out threats to Mega Medicham. They both have access to U-turn to give it a safe switch in.
[STRATEGY COMMENTS]
Other Options
==========
**Psychic**:
Fire Punch or Thunder Punch could be used over Ice Punch if one's team is really having trouble with Steel-types or bulky Water-types, respectively. Bulk Up and Drain Punch can boost Mega Medicham's stellar Attack and poor Defense while increasing its longevity, but Mega Gallade does a better job as a setup sweeper with its excellent Special Defense stat and access to Swords Dance. Mega Medicham's lack of bulk makes it difficult to find setup opportunities.
Checks and Counters
===============
**Psychic**:
**Bulky Psychic-types**: Mega Medicham's STAB moves are walled by most bulky Psychic-types, rendering it fodder in most Psychic matchups. However, Mega Medicham can run a coverage move to hit specific Psychic-types such as Slowbro and Mega Latias.
**Doublade**: Doublade on both Steel and Ghost deserves a special mention because it can switch in and set up on Mega Medicham and sweep its entire team.
**Ghost-type Pokemon**: Ghost-types make Mega Medicham wary of using High Jump Kick. Pokemon like Sableye and Jellicent can switch in and cripple Mega Medicham. Gengar OHKOes it and has sufficient support on Poison that makes Mega Medicham wary of using Psychic or Fighting type STAB moves.
**Status**: Poison coupled with Fake Out stacks up damage more quickly than it would on other offensive Pokemon. Thunder Wave destroys Mega Medicham's ability to outspeed Pokemon, so it will be useless due to its fragility. Burns cancel out its Huge Power and turn it into a below-average hitter.
**Faster Pokemon**: Mega Medicham has poor defenses, rendering it vulnerable to being KOed by stronger and faster Pokemon like Infernape and Mega Manectric.
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