Dogfish44 the Diviner :
I - Magician (M)
Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva
Type: Ghost
Abilities: Insomnia / Frisk / Cursed Body [DW]
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 56 [-]
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Type: Ghost
Abilities: Insomnia / Frisk / Cursed Body [DW] / Prankster
Stats:
HP: 100
Atk:7
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 22
Attacks [50]:
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Phantom Force
Curse
Destiny Bond
Imprison
Gunk Shot
Disable
Pursuit
Protect
Substitute
Taunt
Torment
Thunder Wave
Dark Pulse
Dazzling Gleam
Double Team
Endure
Foul Play
Giga Impact
Hidden Power Fighting
Hyper Beam
Icy Wind
Infestation
Magic Coat
Metronome
Ominous Wind
Pain Split
Payback
Psych Up
Psychic
Rest
Shadow Ball
Shadow Claw
Skill Swap
Sleep Talk
Snatch
Sucker Punch
Thief
Thunder
Thunderbolt
Toxic
Trick
Trick Room
XV - Devil (F)
Nature: Timid
+15% Speed, +19% Acc, -1 Atk
Type: Ghost / Poison
Abilities: Cursed Body
Stats:
HP: 90
Atk: 2 [-]
Def: 2
SpA: 5
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Type: Ghost / Poison
Abilities: Cursed Body / Shadow Tag
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 7
SpD: 3
Spe: 150 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Accuracy Boost: 26%
Attacks [50]:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Clear Smog
Disable
Perish Song
Reflect Type
Will-O-Wisp
Taunt
Torment
Substitute
Infestation
Protect
Bide
Counter
Dazzling Gleam
Destiny Bond
Dream Eater
Endure
Explosion
Focus Blast
Foul Play
Giga Drain
Hex
Hidden Power Fire
Hyper Beam
Icy Wind
Knock Off
Ominous Wind
Pain Split
Psychic
Rest
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Thunder
Thunderbolt
Toxic
Trick
Trick Room
Venoshock
XI - Justice (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ghost / Fighting
Abilities: Shed Skin / Air Lock / Infiltrator [DW]
Stats:
HP: 100
Atk: 5 [+]
Def: 3
SpA: 2 [-]
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
Attacks [50]:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Counter
Curse
Destiny Bond
Mach Punch
Shadow Sneak
Taunt
Torment
Protect
Substitute
Earthquake
Brick Break
Brutal Swing
Bulldoze
Drain Punch
Dual Chop
Endure
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Rest
Revenge
Rock Slide
Safeguard
Sleep Talk
Smack Down
Sucker Punch
Superpower
Toxic
Trick
Vital Throw
XVI - Tower (-)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ground / Ghost
Abilities: Iron Fist / Klutz / No Guard [DW]
Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [50]:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Phantom Force
Focus Punch
Stomping Tantrum
Heavy Slam
Highhorse Power
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt
Safeguard
Earthquake
Brick Break
Gyro Ball
Fly
Block
Bulldoze
Double Team
Dynamic Punch
Focus Blast
Giga Impact
Grass Knot
Hammer Arm
Low Kick
Low Sweep
Magic Coat
Power-Up Punch
Protect
Rest
Rock Slide
Rock Tomb
Shadow Ball
Signal Beam
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Thief
Thunderbolt
Toxic
Super Saiyan Smashlloyd:
Magmortar [M] [Ozai]
Nature: Lonely
Type: Fire
[Abilities]
[Counters]
[Moves] [50|98]
Level Up
Thunder Punch
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
(Pre-25 moves end here)
Lava Plume
Sunny Day
Flamethrower
Fire Blast
Hyper Beam
TM/HM
Toxic
Hidden Power (Fairy)
Taunt
Protect
Solar Beam
(Starting TM moves end here)
Thunderbolt
Earthquake
Return
Psychic
Brick Break
Torment
Flame Charge
Rest
Thief
Overheat
Focus Blast
Fling
Will-O-Wisp
Giga Impact
Bulldoze
Sleep Talk
Substitute
Egg Moves
Barrier
Cross Chop
Mach Punch
Dynamic Punch
Flare Blitz
(Starting Egg moves end here)
Belly Drum
Iron Tail
Dual Chop
Focus Punch
Heat Wave
Endure
Low Kick
Volkraken [F] [Korra]
Nature: Timid
Type: Water/Fire
[Abilities]
[Counters]
[Moves] [50|61]
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
(Pre-25 ends here)
Scald
Destiny Bond
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
TM/HM
Toxic
Hidden Power (Dark)
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Rain Dance
Double Team
Flamethrower
Fire Blast
Torment
Rest
Attract
Thief
Overheat
Incinerate
Quash
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Egg
Aqua Jet
Assurance
Clear Smog
Scary Face
Water Pulse
Tutor
Bind
Pain Split
Snatch
Snore
Pyroak [M] [Iroh]
Nature: Brave
Type: Fire/Grass
[Abilities]
[Counters]
[Moves] [50|89]
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Leafage
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
(Pre-25 ends here)
Petal Dance
Synthesis
Lava Plume
Zap Cannon
Double-Edge (prevo)
TM/HM
Roar
Toxic
Sunny Day
Light Screen
Protect
(Starting TM moves end here)
Safeguard
Solar Beam
Iron Tail
Earthquake
Double Team
Flamethrower
Fire Blast
Flame Charge
Rest
Low Sweep
Endure
Will-O-Wisp
Giga Impact
Stealth Rock
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Grass Knot
Egg
Aromatherapy
Counter
Grass Whistle
Revenge
Seed Bomb
Tutor
Block
Earth Power
Low Kick
Worry Seed
Charizard [M] [Zuko]
Nature: Lonely
Type: Fire/Flying
[Abilities]
[Counters]
[Moves] [50|120]
Level Up
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Metal Claw
Leer
Rage
Fire Fang
(Pre-25 ends here)
Flamethrower
Fire Spin
TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Roost
Solar Beam
Earthquake
Brick Break
Fire Blast
Flame Charge
Rest
Focus Blast
Will-O-Wisp
Giga Impact
Fly
Rock Slide
Dragon Tail
Sleep Talk
Egg
Outrage
Dragon Rush
Counter
Dragon Pulse
Focus Punch
Past Gens
Dig
Fire Punch
Iron Tail
Thunder Punch
Endure
Defog
Bide
Skull Bash
Battle Rules:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
LOA Rules:
1) If your LoA makes you unable to post we will wait up to 4 days. The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. LoAs without a defined ETA will be read as 3 days. that is per instance. You can't pull it in a row without first dealing with your current orders.
2) If your LoA is of the "will be busier" type, you will get +24h extension until it is over. Maximum time for its duration is 15 days (so during those 15 days you get 24h extra time on your posts). The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. You can't pull it in a row without first dealing with your current orders.
3) If you have good reasons and your match is well advanced, those rules might be excepted. But don't count on it
With a deadly matchup on both sides along with highly capable battlers, we're in for a rough ride here!
Our mystic seer has a set of powerhouse nukes with decent defense. Meanwhile, the Saiyan warrior has a flaming set of cannons, including two mons that are actually cannons.
8:17:59 PM <Fort> [USER=195415]pick[/USER] dog sends first, smash orders second
8:17:59 PM <+ASBot> dog sends first
Dogfish44 to send out first
smashlloyd20 to order first
Dogfish44 to order second
@me to referee
I - Magician (M)
Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva
Type: Ghost
Abilities: Insomnia / Frisk / Cursed Body [DW]
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 56 [-]
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Type: Ghost
Abilities: Insomnia / Frisk / Cursed Body [DW] / Prankster
Stats:
HP: 100
Atk:7
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 22
Attacks [50]:
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Phantom Force
Curse
Destiny Bond
Imprison
Gunk Shot
Disable
Pursuit
Protect
Substitute
Taunt
Torment
Thunder Wave
Dark Pulse
Dazzling Gleam
Double Team
Endure
Foul Play
Giga Impact
Hidden Power Fighting
Hyper Beam
Icy Wind
Infestation
Magic Coat
Metronome
Ominous Wind
Pain Split
Payback
Psych Up
Psychic
Rest
Shadow Ball
Shadow Claw
Skill Swap
Sleep Talk
Snatch
Sucker Punch
Thief
Thunder
Thunderbolt
Toxic
Trick
Trick Room
XV - Devil (F)
Nature: Timid
+15% Speed, +19% Acc, -1 Atk
Type: Ghost / Poison
Abilities: Cursed Body
Stats:
HP: 90
Atk: 2 [-]
Def: 2
SpA: 5
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Type: Ghost / Poison
Abilities: Cursed Body / Shadow Tag
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 7
SpD: 3
Spe: 150 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Accuracy Boost: 26%
Attacks [50]:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Clear Smog
Disable
Perish Song
Reflect Type
Will-O-Wisp
Taunt
Torment
Substitute
Infestation
Protect
Bide
Counter
Dazzling Gleam
Destiny Bond
Dream Eater
Endure
Explosion
Focus Blast
Foul Play
Giga Drain
Hex
Hidden Power Fire
Hyper Beam
Icy Wind
Knock Off
Ominous Wind
Pain Split
Psychic
Rest
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Thunder
Thunderbolt
Toxic
Trick
Trick Room
Venoshock
XI - Justice (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ghost / Fighting
Abilities: Shed Skin / Air Lock / Infiltrator [DW]
Stats:
HP: 100
Atk: 5 [+]
Def: 3
SpA: 2 [-]
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
Attacks [50]:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Counter
Curse
Destiny Bond
Mach Punch
Shadow Sneak
Taunt
Torment
Protect
Substitute
Earthquake
Brick Break
Brutal Swing
Bulldoze
Drain Punch
Dual Chop
Endure
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Rest
Revenge
Rock Slide
Safeguard
Sleep Talk
Smack Down
Sucker Punch
Superpower
Toxic
Trick
Vital Throw
XVI - Tower (-)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ground / Ghost
Abilities: Iron Fist / Klutz / No Guard [DW]
Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [50]:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Phantom Force
Focus Punch
Stomping Tantrum
Heavy Slam
Highhorse Power
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt
Safeguard
Earthquake
Brick Break
Gyro Ball
Fly
Block
Bulldoze
Double Team
Dynamic Punch
Focus Blast
Giga Impact
Grass Knot
Hammer Arm
Low Kick
Low Sweep
Magic Coat
Power-Up Punch
Protect
Rest
Rock Slide
Rock Tomb
Shadow Ball
Signal Beam
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Thief
Thunderbolt
Toxic
Super Saiyan Smashlloyd:
Magmortar [M] [Ozai]
Nature: Lonely
Type: Fire
[Abilities]
Flame Body (Passive)
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (Passive) [Hidden]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
[Stats]This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (Passive) [Hidden]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
HP: 100
Atk: 4+
Def: 2-
SpA: 5
SpD: 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Atk: 4+
Def: 2-
SpA: 5
SpD: 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|98]
Level Up
Thunder Punch
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
(Pre-25 moves end here)
Lava Plume
Sunny Day
Flamethrower
Fire Blast
Hyper Beam
TM/HM
Toxic
Hidden Power (Fairy)
Taunt
Protect
Solar Beam
(Starting TM moves end here)
Thunderbolt
Earthquake
Return
Psychic
Brick Break
Torment
Flame Charge
Rest
Thief
Overheat
Focus Blast
Fling
Will-O-Wisp
Giga Impact
Bulldoze
Sleep Talk
Substitute
Egg Moves
Barrier
Cross Chop
Mach Punch
Dynamic Punch
Flare Blitz
(Starting Egg moves end here)
Belly Drum
Iron Tail
Dual Chop
Focus Punch
Heat Wave
Endure
Low Kick
Volkraken [F] [Korra]
Nature: Timid
Type: Water/Fire
[Abilities]
Analytic (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure (Passive) [Hidden]
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure (Passive) [Hidden]
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
HP: 110
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 110+
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 110+
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|61]
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
(Pre-25 ends here)
Scald
Destiny Bond
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
TM/HM
Toxic
Hidden Power (Dark)
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Rain Dance
Double Team
Flamethrower
Fire Blast
Torment
Rest
Attract
Thief
Overheat
Incinerate
Quash
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Egg
Aqua Jet
Assurance
Clear Smog
Scary Face
Water Pulse
Tutor
Bind
Pain Split
Snatch
Snore
Pyroak [M] [Iroh]
Nature: Brave
Type: Fire/Grass
[Abilities]
Rock Head (Passive)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Passive) [Hidden]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
[Stats]This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Passive) [Hidden]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 120
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|89]
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Leafage
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
(Pre-25 ends here)
Petal Dance
Synthesis
Lava Plume
Zap Cannon
Double-Edge (prevo)
TM/HM
Roar
Toxic
Sunny Day
Light Screen
Protect
(Starting TM moves end here)
Safeguard
Solar Beam
Iron Tail
Earthquake
Double Team
Flamethrower
Fire Blast
Flame Charge
Rest
Low Sweep
Endure
Will-O-Wisp
Giga Impact
Stealth Rock
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Grass Knot
Egg
Aromatherapy
Counter
Grass Whistle
Revenge
Seed Bomb
Tutor
Block
Earth Power
Low Kick
Worry Seed
Charizard [M] [Zuko]
Nature: Lonely
Type: Fire/Flying
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Solar Power (Passive) [Hidden]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
[Stats]When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Solar Power (Passive) [Hidden]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
HP: 100
Atk: 4+
Def: 2-
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Atk: 4+
Def: 2-
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types: Fire / Dragon
Abilities: Blaze/Solar Power/Tough Claws
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Abilities: Blaze/Solar Power/Tough Claws
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Types: Fire / Flying
Abilities: Blaze/Solar Power/Drought
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Abilities: Blaze/Solar Power/Drought
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|120]
Level Up
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Metal Claw
Leer
Rage
Fire Fang
(Pre-25 ends here)
Flamethrower
Fire Spin
TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Roost
Solar Beam
Earthquake
Brick Break
Fire Blast
Flame Charge
Rest
Focus Blast
Will-O-Wisp
Giga Impact
Fly
Rock Slide
Dragon Tail
Sleep Talk
Egg
Outrage
Dragon Rush
Counter
Dragon Pulse
Focus Punch
Past Gens
Dig
Fire Punch
Iron Tail
Thunder Punch
Endure
Defog
Bide
Skull Bash
Battle Rules:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
LOA Rules:
1) If your LoA makes you unable to post we will wait up to 4 days. The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. LoAs without a defined ETA will be read as 3 days. that is per instance. You can't pull it in a row without first dealing with your current orders.
2) If your LoA is of the "will be busier" type, you will get +24h extension until it is over. Maximum time for its duration is 15 days (so during those 15 days you get 24h extra time on your posts). The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. You can't pull it in a row without first dealing with your current orders.
3) If you have good reasons and your match is well advanced, those rules might be excepted. But don't count on it
With a deadly matchup on both sides along with highly capable battlers, we're in for a rough ride here!
Our mystic seer has a set of powerhouse nukes with decent defense. Meanwhile, the Saiyan warrior has a flaming set of cannons, including two mons that are actually cannons.
8:17:59 PM <Fort> [USER=195415]pick[/USER] dog sends first, smash orders second
8:17:59 PM <+ASBot> dog sends first
Dogfish44 to send out first
smashlloyd20 to order first
Dogfish44 to order second
@me to referee
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