[Monotype/Rock] Diancie

dhelmise

banend doosre
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Social Media Head

[OVERVIEW]

**Rock:**

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can reflect status moves and damage most status users with its attacks. However, while a Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, of which Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, notably Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect while Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more reliable opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie and use Toxic to wear down walls that Mega Diancie can't break, and physically defensive Cradily is good to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes. Moonblast is Diancie's primary STAB move, letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; this allows it to make use of both its offensive and its defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; however, Shuckle's Sticky Web can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

**Rock:**

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

**Rock:**

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, or Scald. Swift Swim Kingdra specifically is a threat because even after its Speed is lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy it also sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, 2HKOing or 3HKOing non-Mega Diancie with the same moves.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
 
Last edited:
Overview:
- I'd add that it is one of the best wallbreakers that Rock teams have. A byproduct of its great mixed stats that you've mentioned but also its two amazing mixed STAB attacks.
- Its Fairy typing makes it a great offensive check to many Fighting-type threats and can outspeed most of them.
- Also, because it's a Fairy-type, Dragon-type Pokemon cannot use their STAB attacks as safely, as Mega Diancie is immune to them.
- I'd add that it's a relatively decent stallbreaker, thanks to its Magic Bounce.
- On the other hand, it is doubly weak to Steel-type attacks, of which Bullet Punch is especially threatening.
- Due to its awful Speed, Diancie is very reliant on using Protect to safely Mega Evolve.
- Walls with mixed defenses can easily stop it cold.

Mega Diancie:
Set:
- I'd remove Hidden Power Fire. I think Protect is too important for Rock to drop. It helps keep Mega Diancie safe when it Mega Evolves and can also help with scouting Choice item-using Pokemon.
- Naive is the best nature. For one, helps tank priority moves more easily. Importantly though, Mega Lopunny's High Jump Kick will never OHKO Mega a Naive Diancie.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

Moves:
- Add that Moonblast hits Fighting-types. Might replace Dark for this, because hitting Fighting is far more important. Important targets include Keldeo and Breloom.
- I'd remove Victini from the Diamond Storm list, as it's not really threatening compared to the others. Mega Pinsir maybe? If it magically gets +2 somehow, it can be a really threatening foe to deal with.
- Mega Manectric isn't particularly threatening, but Magnezone would be. A great target to put here, since it is a problem for Mega Diancie and Rock teams in general.
- I'd move Hidden Power Fire to Other Options.

Set Details:
- Probably don't need to mention Diancite?
- List Intimidate as a stat lowering ability. Also, it prevents the Sticky Web Speed drop, which can be critical.
- Make it clear that Magic Bounce protects Mega Diancie from status moves, which helps it defeat defensive Pokemon.
- Give the reasoning I listed above for Naive. I'm not actually sure what Hasty's use would be. Any specific examples?

Usage Tips:
- Use Mega Diancie to wallbreak early to help set up a late-game sweep from a teammate
- Try to preserve Mega Diancie's health because it can sweep late-game after faster threats are removed / Sticky Webs are set up and the opposing team is weakened.
- As an example of the above point, Mega Diancie can potentially sweep Fighting teams if Sticky Webs are set up. If Bullet Punch users, such as Mega Medicham, are removed, it outspeeds all Pokemon powerful enough to KO it.
- Because its bulk isn't spectacular and it lacks recovery, Mega Diancie should not try to switch into attacks but instead aim to abuse its Magic Bounce to find switch opportunities.
- Be aware that Diancie can choose not to Mega Evolve in certain situations where the bulk is more valuable. Such instances include having a chance to survive Bullet Punch from Jolly Mega Medicham.

Team Options:
- AV Tyranitar also serves as a very good specially defensive wall that can pivot into attacks aimed at Mega Diancie.
- Cradily can use Toxic to wear down walls that Mega Diancie cannot break through. Physically defensive Cradily can also use Giga Drain to defeat Mega Gyarados. Since Intimidate weakens Mega Diancie, it can survive a Diamond Storm to start setting up.
- Omastar isn't really a good switch-in for Poison-types. Instead, say that it appreciates Mega Diancie's wallbreaking help, as it can easily sweep through weakened teams.
- Shuckle's Sticky Web cannot be understated, as it allows Mega Diancie to be an incredibly punishing threat against Fighting teams.
- Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO back with Earthquake after it activates Weakness Policy.
- Choice Band Terrakion is a great teammate because it breaks the walls that Mega Diancie cannot (Skarmory, Chansey, Porygon2, etc.)

TR:
Set:
I personally would use a specific EV spread of 244 HP / 16 Def / 252 SpA to avoid the Adamant Mega Medicham Bullet Punch OHKO after Stealth Rock damage.
[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

Moves:
- This is more of a grammar nitpick but isn't the proper term "outslow" for this case? I'm not really sure though.
Anyway, see the Mega Diancie set for Moves changes. Make sure to reword for the final result.
- Note that Stealth Rock is better used on other Pokemon, making it not as good of an option.

Set Details:
- I explained the new EV spread.
- Can you explain the defensive spread for Stealth Rock? Relaxed to keep its offensive and defensive stats high and defensive investment avoids the Adamant Mega Medicham High Jump Kick OHKO after Stealth Rock damage.

Usage Tips:
- I'd change the Bullet Punch from Scizor and Iron Head from Excadrill to be avoid Steel-type attacks in general. Diancie might be bulkier than Mega Diancie, but it still suffers from the 4x weakness.
- If running Stealth Rock instead of Trick Room, take advantage of Diancie's ability to bluff a Mega Diancie set, which forces switches, to set it up more easily.
- This Diancie set can be used to switch into resisted attacks but be careful when doing so, as damage makes it more difficult to reliable set up Trick Room throughout the match.

Team Options:
- Make a general comment that slow Pokemon benefit a lot from Trick Room's help.
- Also note that because Diancie is the only reliable user of Trick Room, the team should not focus too hard on relying on Trick Room and should not build around it too mucuh.
- Note with Shuckle that Sticky Web is a double-edged sword, as the foes might outslow your team under Trick Room.
- Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon when Diancie cannot set it up.
- Rhyperior's ability to beat Mega Medicham as I stated earlier is just as useful here.
- Diancie cannot bounce status moves and entry hazards.

Other Options:
- Calm Mind / Rock Polish could be mentioned here. Makes Mega Diancie into a potent sweeper, but it loses coverage or Protect.
- Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch. But losing better coverage is annoying and Protect is very hard to give up.

Checks and Counters:
Kind of hard to QC this section because it's formatted weirdly. If you could fix that up, that'd help a lot. You don't need to list a large number of examples like Team Options. It can just be written like regular Checks and Counters for other tiers, where you have a general idea and use examples. So you can shorten down your sections a lot.

- Add Bullet Punch specifically. All users of it threaten Mega Diancie immensely.
- Revenge killers can beat Mega Diancie when given a free switch. Good examples include Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra, which still outspeeds Mega Diancie even if Sticky Webs are up.
- Mixed defensive Pokemon (however you phrase that) can wall Mega Diancie pretty easily. For example, Mew, Porygon2, and Chansey, as I mentioned before, are great checks.

QC 1/3
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
Overview:
- I'd add that it is one of the best wallbreakers that Rock teams have. A byproduct of its great mixed stats that you've mentioned but also its two amazing mixed STAB attacks.
- Its Fairy typing makes it a great offensive check to many Fighting-type threats and can outspeed most of them.
- Also, because it's a Fairy-type, Dragon-type Pokemon cannot use their STAB attacks as safely, as Mega Diancie is immune to them.
- I'd add that it's a relatively decent stallbreaker, thanks to its Magic Bounce.
- On the other hand, it is doubly weak to Steel-type attacks, of which Bullet Punch is especially threatening.
- Due to its awful Speed, Diancie is very reliant on using Protect to safely Mega Evolve.
- Walls with mixed defenses can easily stop it cold.

Mega Diancie:
Set:
- I'd remove Hidden Power Fire. I think Protect is too important for Rock to drop. It helps keep Mega Diancie safe when it Mega Evolves and can also help with scouting Choice item-using Pokemon.
- Naive is the best nature. For one, helps tank priority moves more easily. Importantly though, Mega Lopunny's High Jump Kick will never OHKO Mega a Naive Diancie.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

Moves:
- Add that Moonblast hits Fighting-types. Might replace Dark for this, because hitting Fighting is far more important. Important targets include Keldeo and Breloom.
- I'd remove Victini from the Diamond Storm list, as it's not really threatening compared to the others. Mega Pinsir maybe? If it magically gets +2 somehow, it can be a really threatening foe to deal with.
- Mega Manectric isn't particularly threatening, but Magnezone would be. A great target to put here, since it is a problem for Mega Diancie and Rock teams in general.
- I'd move Hidden Power Fire to Other Options.

Set Details:
- Probably don't need to mention Diancite?
- List Intimidate as a stat lowering ability. Also, it prevents the Sticky Web Speed drop, which can be critical.
- Make it clear that Magic Bounce protects Mega Diancie from status moves, which helps it defeat defensive Pokemon.
- Give the reasoning I listed above for Naive. I'm not actually sure what Hasty's use would be. Any specific examples?

Usage Tips:
- Use Mega Diancie to wallbreak early to help set up a late-game sweep from a teammate
- Try to preserve Mega Diancie's health because it can sweep late-game after faster threats are removed / Sticky Webs are set up and the opposing team is weakened.
- As an example of the above point, Mega Diancie can potentially sweep Fighting teams if Sticky Webs are set up. If Bullet Punch users, such as Mega Medicham, are removed, it outspeeds all Pokemon powerful enough to KO it.
- Because its bulk isn't spectacular and it lacks recovery, Mega Diancie should not try to switch into attacks but instead aim to abuse its Magic Bounce to find switch opportunities.
- Be aware that Diancie can choose not to Mega Evolve in certain situations where the bulk is more valuable. Such instances include having a chance to survive Bullet Punch from Jolly Mega Medicham.

Team Options:
- AV Tyranitar also serves as a very good specially defensive wall that can pivot into attacks aimed at Mega Diancie.
- Cradily can use Toxic to wear down walls that Mega Diancie cannot break through. Physically defensive Cradily can also use Giga Drain to defeat Mega Gyarados. Since Intimidate weakens Mega Diancie, it can survive a Diamond Storm to start setting up.
- Omastar isn't really a good switch-in for Poison-types. Instead, say that it appreciates Mega Diancie's wallbreaking help, as it can easily sweep through weakened teams.
- Shuckle's Sticky Web cannot be understated, as it allows Mega Diancie to be an incredibly punishing threat against Fighting teams.
- Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO back with Earthquake after it activates Weakness Policy.
- Choice Band Terrakion is a great teammate because it breaks the walls that Mega Diancie cannot (Skarmory, Chansey, Porygon2, etc.)

TR:
Set:
I personally would use a specific EV spread of 244 HP / 16 Def / 252 SpA to avoid the Adamant Mega Medicham Bullet Punch OHKO after Stealth Rock damage.
[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

Moves:
- This is more of a grammar nitpick but isn't the proper term "outslow" for this case? I'm not really sure though.
Anyway, see the Mega Diancie set for Moves changes. Make sure to reword for the final result.
- Note that Stealth Rock is better used on other Pokemon, making it not as good of an option.

Set Details:
- I explained the new EV spread.
- Can you explain the defensive spread for Stealth Rock? Relaxed to keep its offensive and defensive stats high and defensive investment avoids the Adamant Mega Medicham High Jump Kick OHKO after Stealth Rock damage.

Usage Tips:
- I'd change the Bullet Punch from Scizor and Iron Head from Excadrill to be avoid Steel-type attacks in general. Diancie might be bulkier than Mega Diancie, but it still suffers from the 4x weakness.
- If running Stealth Rock instead of Trick Room, take advantage of Diancie's ability to bluff a Mega Diancie set, which forces switches, to set it up more easily.
- This Diancie set can be used to switch into resisted attacks but be careful when doing so, as damage makes it more difficult to reliable set up Trick Room throughout the match.

Team Options:
- Make a general comment that slow Pokemon benefit a lot from Trick Room's help.
- Also note that because Diancie is the only reliable user of Trick Room, the team should not focus too hard on relying on Trick Room and should not build around it too mucuh.
- Note with Shuckle that Sticky Web is a double-edged sword, as the foes might outslow your team under Trick Room.
- Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon when Diancie cannot set it up.
- Rhyperior's ability to beat Mega Medicham as I stated earlier is just as useful here.
- Diancie cannot bounce status moves and entry hazards.

Other Options:
- Calm Mind / Rock Polish could be mentioned here. Makes Mega Diancie into a potent sweeper, but it loses coverage or Protect.
- Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch. But losing better coverage is annoying and Protect is very hard to give up.

Checks and Counters:
Kind of hard to QC this section because it's formatted weirdly. If you could fix that up, that'd help a lot. You don't need to list a large number of examples like Team Options. It can just be written like regular Checks and Counters for other tiers, where you have a general idea and use examples. So you can shorten down your sections a lot.

- Add Bullet Punch specifically. All users of it threaten Mega Diancie immensely.
- Revenge killers can beat Mega Diancie when given a free switch. Good examples include Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra, which still outspeeds Mega Diancie even if Sticky Webs are up.
- Mixed defensive Pokemon (however you phrase that) can wall Mega Diancie pretty easily. For example, Mew, Porygon2, and Chansey, as I mentioned before, are great checks.

QC 1/3
implemented finally, ready for qc 2/3
 
[OVERVIEW]
- mega is a decent stallbreaker as well thanks to magic bounce
I don't understand what you mean by stallbreaker, try and elaborate on that. Does it beat stall teams? Does magic bounce allow it to beat stall because it can avoid willowisp/toxic? You mention later its easily walled by mixed walls so I'm just a bit confused

You mention weavile as a mon diamond storm can hit while moonblast can just ohko

Almost forgot, the second and third bullets are somewhat contradictory in usage tips, try to add some sort of transition like you did in the last bullet under usage tips when you said ''diancie can also choose to not mega evolve''

all nitpicks, good job
2/3
 
Last edited:

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
I don't understand what you mean by stallbreaker, try and elaborate on that. Does it beat stall teams? Does magic bounce allow it to beat stall because it can avoid willowisp/toxic? You mention later its easily walled by mixed walls so I'm just a bit confused

You mention weavile as a mon diamond storm can hit while moonblast can just ohko

Almost forgot, the second and third bullets are somewhat contradictory in usage tips, try to add some sort of transition like you did in the last bullet under usage tips when you said ''diancie can also choose to not mega evolve''

all nitpicks, good job
2/3
implemented, will write up soon
 

scpinion

Life > Monotype... unfortunately :)
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Looks good, just a couple comments in bold. QC 3/3

qc: Eien / Paleo / x
gp: x / x

[OVERVIEW]

Rock
========

Regular Diancie is a great defensive Trick Room (the best Trick Room setter on Rock) and Stealth Rock setter and performs well as both a bulky attacker and Trick Room Sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types and outspeeds most too (this reads weird, GP will definitely alter it as is); it also puts offensive pressure on Dragon teams because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stall breaker as well due to Magic Bounce, as it can beat out status moves and damage most status users with its attacks. However, while a Fairy / Rock typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, Bullet Punch of which being especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can live until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, specifically Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as any possible entry hazard setters ("any possible" implies it can switch into all, I think "many" or "most" is better here); Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega DIancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or any move that lowers a stat. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats are removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie lives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed on the first turn (I know what you're trying to say, but this phrasing doesn't relay that point well. Maybe something like: It is recommended to get diancie mega-evolved without taking significant damage because.... To this end, it is a good idea to use protect on the turn diancie mega-evolves, even against opponents Diancie outspeeds.) Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie, use Toxic to wear down walls that Mega Diancie can't wallbreak, and physically defensive Cradily is good for Mega Gyarados, because Gyarados's Intimidate before Mega Evolving lowers Mega Diancie's Attack, which allows it to live a Diamond Storm. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down the HP and PP of bulky and threating Pokemon with Toxic and Encore respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can live multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also lives a High Jump Kick from Mega Medicuam and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to deflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes while set up. Moonblast is Diancie's primary STAB move and lets it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and provides decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides nice coverage. Earth Power lets diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better if used on teammates like Shuckle if possible for more reliablity on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs allow Diancie to as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if youre running Stealth Rock; a Relaxed nature allows diancie to make use of both its offensive and defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room, take advantage of Diancie's ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viably Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciate's Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it live longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down the HP and PP of bulky and threatening Pokemon with Toxic and Encore respectively; however, Sticky Web Shuckle is a double-edged sword on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully Defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after Weakness Policy.

[STRATEGY COMMENTS]
Other Options
=============

Rock
--------

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after if Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the Switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

Rock
--------

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge Killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy lives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Mega Diancie and 2HKOes Diancie with Hydro Pump. Volcanion lives an Earth Power and Diamond Strom from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can live repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and lives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn lives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C lives any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
also please change the format back to the official one as long as that one isn't changed, even though it's "wrong" it's a lot worse to have multiple different format on-site, let alone within the same analysis (after Fairy is done for this one too) so yeah :\



remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Rock
========

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it also puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can deflect reflect status moves and damage most status users with its attacks. However, while a Fairy / Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, Bullet Punch of which being Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, specifically (weird word choice, it hits others too, "notably" is better) Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, (AC) like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferpurple preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering move moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats are have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie (RC) and use Toxic to wear down walls that Mega Diancie can't wallbreak, and physically defensive Cradily is good for to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down drain (p. sure there's still a better word but "wear down HP" won't fly, you wear down foes, not stats) the HP and PP of bulky and threatening Pokemon with Toxic and Encore, (AC) respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to deflect reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes while Trick Room is set up. (redundant / implied) Moonblast is Diancie's primary STAB move, (comma) and lets letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and provides providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better if used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; a Relaxed nature this allows it to make use of both its offensive and defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down drain (same) the HP and PP of bulky and threatening Pokemon with Toxic and Encore, (AC) respectively; however, Sticky Web Shuckle's Sticky Web is a double-edged sword can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

Rock
--------

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

Rock
--------

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and or Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowepurple lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO 2HKOing or 3HKOing non-Mega Diancie with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and lives survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
 
Last edited:

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
also please change the format back to the official one as long as that one isn't changed, even though it's "wrong" it's a lot worse to have multiple different format on-site, let alone within the same analysis (after Fairy is done for this one too) so yeah :\



remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Rock
========

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it also puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can deflect reflect status moves and damage most status users with its attacks. However, while a Fairy / Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, Bullet Punch of which being Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, specifically (weird word choice, it hits others too, "notably" is better) Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, (AC) like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferpurple preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering move moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats are have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie (RC) and use Toxic to wear down walls that Mega Diancie can't wallbreak, and physically defensive Cradily is good for to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down drain (p. sure there's still a better word but "wear down HP" won't fly, you wear down foes, not stats) the HP and PP of bulky and threatening Pokemon with Toxic and Encore, (AC) respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to deflect reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes while Trick Room is set up. (redundant / implied) Moonblast is Diancie's primary STAB move, (comma) and lets letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and provides providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better if used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; a Relaxed nature this allows it to make use of both its offensive and defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and wear down drain (same) the HP and PP of bulky and threatening Pokemon with Toxic and Encore, (AC) respectively; however, Sticky Web Shuckle's Sticky Web is a double-edged sword can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

Rock
--------

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

Rock
--------

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and or Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowepurple lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO 2HKOing or 3HKOing non-Mega Diancie with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and lives survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
!
 
AMCHECK
remove add comments

[OVERVIEW]

**Rock:**

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it additionally puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can reflect status moves and damage most status users with its attacks. However, while a Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, of which Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, notably including Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment from status moves like Thunder Wave and Will-O-Wisp. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega-(hyphen)Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie and use Toxic to wear down walls that Mega Diancie can't break, and physically defensive Cradily is good to take for taking on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes. Moonblast is Diancie's primary STAB move, letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; this allows it to make use of both its offensive and defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel them. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused dependent entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; however, Shuckle's Sticky Web can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

**Rock:**

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

**Rock**

**Bullet Punch Users**: Bullet Punch users, (comma) like Mega Medicham, Scizor, Mega Scizor, and Lucario, (comma) all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and or Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowepurple (I really want to know how this happened, lol) lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie and 2HKOes Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and or Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO 2HKOing or 3HKOing non-Mega Diancie with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch, (comma) and 2HKOes Diancie with it, (comma) and lives survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2 be more careful with deletions
[OVERVIEW]

**Rock:**

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can reflect status moves and damage most status users with its attacks. However, while a Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, of which Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, notably Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving (i'd probably go for "while" to be safe) to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine (this means "spotless"/"clean" so there are probably better words you can use here) opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie and use Toxic to wear down walls that Mega Diancie can't break, and physically defensive Cradily is good to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes. Moonblast is Diancie's primary STAB move, letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; this allows it to make use of both its offensive and its defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; however, Shuckle's Sticky Web can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

**Rock:**

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

**Rock** (still not sure which format is official right now, but just checking, is this supposed to not have a colon?)

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and or Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowepurple (lol find/replace) lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy ("Manaphy __, and Manaphy __" sounds pretty bad so I feel like this one should be changed to "it also"--I see then there are two differing uses of "it", but it's pretty obvious which one each one is referring to, so I don't think it's ambiguous. also, you yourself use the ambiguous-but-not-really-double-it thing two sentences ahead, so it wouldn't be out of place either) sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO 2HKOing or 3HKOing non-Mega Diancie with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and lives survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
 

dhelmise

banend doosre
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Social Media Head
GP 2/2 be more careful with deletions
[OVERVIEW]

**Rock:**

Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can reflect status moves and damage most status users with its attacks. However, while a Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, of which Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.

[SET]
name: All-out Attacker (Rock)
move 1: Moonblast
move 2: Diamond Storm
move 3: Earth Power
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, notably Keldeo, Breloom, and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.

Set Details
========

Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.

Usage Tips
========

If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up; however, it requires Mega Medicham to be KOed first, as it would otherwise lose to Mega Medicham's Bullet Punch. An alternative to this is to not Mega Evolve Diancie straight away, as regular Diancie survives a Bullet Punch from Mega Medicham and can KO it in return. It is recommended to use Protect upon Mega Evolving (i'd probably go for "while" to be safe) to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more pristine (this means "spotless"/"clean" so there are probably better words you can use here) opportunities to switch in safely.

Team Options
========

Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie and use Toxic to wear down walls that Mega Diancie can't break, and physically defensive Cradily is good to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Fully defensive Rhyperior also survives a High Jump Kick from Mega Medicham and can OHKO it back with Earthquake after its Weakness Policy is activated. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to reflect status and entry hazards.

[SET]
name: Bulky Attacker (Rock)
move 1: Trick Room
move 2: Diamond Storm
move 3: Moonblast
move 4: Earth Power
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 244 HP / 16 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes. Moonblast is Diancie's primary STAB move, letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better used on teammates like Shuckle if possible for more reliability on slower Rock teams.

Set Details
========

Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment, 244 HP EVs, and 16 Defense EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence and allows it to avoid getting OHKOed by Adamant Mega Medicham's Bullet Punch, even after Stealth Rock damage. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; this allows it to make use of both its offensive and its defensive stats and lets it avoid the OHKO from Mega Medicham's High Jump Kick after Stealth Rock damage.

Usage Tips
========

Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.

Team Options
========

All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; however, Shuckle's Sticky Web can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up. Fully defensive Rhyperior can survive a High Jump Kick from Mega Medicham and OHKOes it back with Earthquake after its Weakness Policy is activated.

[STRATEGY COMMENTS]
Other Options
=============

**Rock:**

Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.

Checks and Counters
===================

**Rock** (still not sure which format is official right now, but just checking, is this supposed to not have a colon?)

**Bullet Punch Users**: Bullet Punch users like Mega Medicham, Scizor, Mega Scizor, and Lucario all OHKO Mega Diancie with Bullet Punch and 2HKO Diancie with it.

**Revenge Killers**: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, and or Scald respectively. Swift Swim Kingdra specifically is a threat because even after its Speed is lowepurple (lol find/replace) lowered by Sticky Web, it still outspeeds Mega Diancie.

**Mixed Walls**: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.

**Steel-types**: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.

**Water-types**: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy ("Manaphy __, and Manaphy __" sounds pretty bad so I feel like this one should be changed to "it also"--I see then there are two differing uses of "it", but it's pretty obvious which one each one is referring to, so I don't think it's ambiguous. also, you yourself use the ambiguous-but-not-really-double-it thing two sentences ahead, so it wouldn't be out of place either) sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, and then 2HKO and 3HKO 2HKOing or 3HKOing non-Mega Diancie with the same moves for Diancie.

**Ground-types**: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and lives survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.

**Grass-types**: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
implemented

ready for upload wishes
 

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