Completed Monotype showdown! Frosty vs Yarnus!

Discussion in 'ASB' started by LupusAter, Nov 18, 2012.

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  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    Here we are again, and today's contestants seem to be trying to get a gym, since they'll both employ monotyped teams. Let's see how this will turn out.

    Team Frosty, Grass:
    Saria the Roserade (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 2
    SpA: 6 (+)
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (40):

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    Giga Drain
    Grasswhistle
    Weather Ball
    Sweet Scent
    Toxic
    Toxic Spikes
    Petal Dance
    Aromatherapy
    Ingrain

    Synthesis
    Sleep Powder
    Extrasensory
    Spikes
    Leaf Storm
    Cotton Spore

    Sunny Day
    Rain Dance
    Rest
    Solarbeam
    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
    Venoshock
    Protect
    Substitute
    Endure
    Double Team
    Nightmare
    Sleep Talk
    Grass Knot
    Secret Power


    Nudeln the Tangrowth (open)

    [​IMG]
    Tangrowth [Nudeln] (F)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41):
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Mega Drain
    Knock Off
    Block
    Wring Out
    Ancientpower
    Natural Gift

    Giga Drain
    Leech Seed
    Nature Power
    Rage Powder

    Protect
    Hidden Power Fire [7]
    Giga Impact
    Earthquake
    Rock Slide
    Pain Split
    Substitute
    Focus Blast
    Synthesis
    Poison Jab
    Sunny Day
    Payback
    Sludge Bomb
    Sleep Talk
    Endure
    Solarbeam
    Brick Break
    Bulldoze
    Grass Knot
    Thief
    Aerial Ace


    Onox the Ferrothorn (open)

    [​IMG]
    Ferrothorn [Onox] (M)

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate)
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15) (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks (29):
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Power Whip
    Explosion
    Rock Climb
    Iron Defense
    Ingrain
    Iron Head
    Mirror Shot
    Selfdestruct
    Flash Cannon

    Leech Seed
    Bullet Seed
    Stealth Rock
    Spikes

    Protect
    Payback
    Toxic
    Thunder Wave
    Endeavor
    Gravity
    Knock Off
    Sleep Talk
    Bulldoze


    Veran the Whimsicott (open)

    [​IMG]
    Whimsicott[Veran] (F)
    Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 134 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30):
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Sunny Day
    Cotton Guard
    Helping Hand
    Giga Drain
    Endeavor
    Energy Ball
    Gust
    Tailwind
    Hurricane
    Charm

    Encore
    GrassWhistle
    Worry Seed
    Switcheroo

    Toxic
    Taunt
    SolarBeam
    Protect
    Trick Room
    Knock Off
    Light Screen
    Safeguard


    Diababa the Necturna (open)

    [​IMG]
    Diababa [Necturna] (F)
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves (30) :
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Natural Gift
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Leaf Blade
    Sketch
    Giga Drain
    Leaf Storm

    Protect
    Psychic
    Shadow Ball
    Snatch
    Synthesis
    Skill Swap
    Hyper Beam
    Knock Off
    Trick
    Sleep Talk
    Stone Edge
    Rest


    Odolwa the Ludicolo (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (40):

    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Energy Ball
    Rain Dance
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    Uproar
    Hydro Pump

    Counter
    Giga Drain
    Leech Seed
    Endure

    Ice Beam
    Protect
    Surf
    Scald
    Solarbeam
    Synthesis
    Substitute
    Focus Blast
    Blizzard
    Toxic
    Fire Punch
    Dive
    Drain Punch
    Icy Wind
    Focus Punch
    Ice Punch
    Sleep Talk
    ThunderPunch


    Team Yarnus, Normal:
    Yum! The Lickilicky (42 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 16
    DC: 5/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Endure
    Bide
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash

    Pow! The Ambipom (44 moves) (open)

    [​IMG]
    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 7
    DC: 5/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play
    Low Sweep
    Foul Play
    Gunk Shot

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return

    Moo! The Miltank (19 moves) (open)

    [​IMG]
    Miltank (Moo!) [F]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100

    Size Class: 3
    Weight Class: 4

    MC: 8
    DC: 3/5

    Moves:
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    Endure
    Hammer Arm
    Counter
    Heart Stamp
    Fire Punch
    Ice Punch

    Protect
    Double Team
    Earthquake
    Rest
    Stealth Rock

    Peck! The Fearow (24 moves) (open)
    [​IMG]
    Fearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:13
    DC: 5/5

    Moves:
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Pluck
    Aerial Ace
    Mirror Move
    Agility
    Drill Peck
    Drill Run

    Quick Attack
    Steel Wing
    Sky Attack
    Roost
    Heat Wave
    Whirlwind

    U-Turn
    Return
    Bide
    Substitute
    Double Team
    Secret Power
    Fly
    Stomp! The Sawsbuck (33 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Baton Pass
    Odor Sleuth
    Worry Seed
    Bounce
    Sleep Talk

    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Toxic
    Safeguard
    Hidden Power Water 7
    Rock Smash
    Thunder Wave
    Work Up

    Zzz! The Snorlax (46 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 8
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash


    And the rules:
    Frosty sends out and equips, Yarnus sends out equips and orders, Frosty orders, I ref.
  2. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    [​IMG]

    "So you are bringing your Gym Team for a walk too? How convenient"

    Go Veran the Whimsicott with Light Clay and Onox the Ferrothorn with Miracle Seed.
    [​IMG] [​IMG]
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    Sending out Ambipom@Oran Berry and Lickilicky@Smoke Ball!
    Pow! Ice Punch, Fire Punch, Taunt
    If Encore once, Fake Out
    If the target uses Protect, switch targets
    If Taunt, change a3 to Fire Punch
    Yum! Flamethrower, Ice Beam, Flamethrower
    If the target uses Protect, switch targets

    I am horrible ordering first, but here goes!
  4. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    Erm...

    who is the target of those moves?
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    Sorry, everything targets Whimsicott.
  6. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    [​IMG]

    "You are too aggressive, dude. Chill."

    Onox/Ferrothorn: Stealth Rock - Spikes - Gyro Ball (Ambipom)

    Veran/Whimsicott: Protect (Onox) - Light Screen - Protect (Onox)
  7. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    The match begins, and Veran uses her witchy ways to raise a protecting shield on Onox, who thanks and begins setting up hazards. Veran then puts up a Light Screen, that does nothing to soften Pow!'s fiery punch, but helps her weather Yum!'s Flamethrower. Another round of Protected assaults at Onox follows, but the spiky general hits back with a Gyro Ball, trampling Ambipom.

    [​IMG]
    61 HP- 55%
    2/3/3/3/134
    [​IMG]
    100 HP- 74%
    4/5/2/4/17

    [​IMG]
    80 HP- 78%
    5/3/1/3/115
    [​IMG]
    110 HP- 79%
    3/3/4/3/43
    calcs (open)

    A1
    Whimsicott protects Ferrothorn -21 en
    Ambipom Ice Punch Ferrothorn blocked -6 en
    Lickylicky Flamethrower Ferrothorn blocked -7 en
    Ferrothorn Stealth Rock -12 en
    A2
    Whimsicott Light Screen -8 en
    Ambipom Fire Punch Whimsicott(hit 8166 no crit 5832 no effect) 16,5 dmg -6 en
    Lickylicky Ice Beam Whimsicott(hit 5818 no crit 9074 no effect) 12.75 dmg -7 en
    Ferrothorn Spikes -8 en
    A3
    Whimsicott protects Ferrothorn -16 en
    Ambipom Taunt Ferrothorn blocked -10 en
    Lickylicky Flamethrower Ferrothorn blocked -7 en
    Ferrothorn Gyro Ball Ambipom(hit 791 no crit) 19,5 dmg -6 en
  8. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    [​IMG]

    "Time to change strategies"

    Switch Phase Initiated!
    Ferrothorn and Whimsicott OUT
    Necturna with Rare Candy and Tangrowth with Expert Belt IN
    [​IMG][​IMG]
    Counterswitch?
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    Nope, please order.
  10. Frosty

    Frosty

    Joined:
    Mar 25, 2008
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    [​IMG]

    "Suit yourself."

    Diababa/Necturna: Leaf Blade - Leaf Storm - Leaf Blade (all at Ambipom)
    IF Ambipom uses Damaging Evasive Moves AND not in a combo AND Lickilicky didn't Bide on that turn or the turn prior THEN Target Lickilicky
    IF Ambipom uses Protective/Evasive Moves without transfer THEN Target Lickilicky
    IF Ambipom uses Double Team AND Necturna isn't Taunted THEN Snatch and push back

    Nudeln/Tangrowth: Power Whip - Earthquake - Power Whip (all at Ambipom)
    IF Ambipom uses Counter THEN Solarbeam (Ambipom)
    IF Ambipom uses Protective/Evasive Moves without transfer AND Lickilicky didn't Bide on that turn or the turn prior THEN Target Lickilicky
    IF Ambipom uses Bounce AND not in a combo THEN Solarbeam (Ambipom)

    KO Sub: If Target is KO'd THEN redirect toward the other pokemon
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
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    Pow!
    Dig Tangrowth, Fury Swipes Tangrowth, Dig Tangrowth

    Yum!
    Ice Beam Tangrowth, Ice Beam Tangrowth, Ice Beam+Hyper Beam Tangrowth
    The 41-move monster must be removed, and unlwss hax interferes, I will accomplish that.

    And this is not my gym team completely; I would have brought PorygonZ instead of Miltank.
  12. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    Out go Diababa the Necturna and Nudeln the Tangrowth, but Pow! and Yum! stay, intimidated by the hazards placed by the mighty General Onox. The four mons on the field start battling fiercely, the two Normal types pretty intent on showing Nudeln what happens to those who don't have thematic names in this country(hint: it's nothing pleasant). When the scuffle seems to have ended, Yum! the Lickylicky has a very cold surprise for Tangrowth, and that surprise is a Zero K Beam that gravely injures the viney giant. Yarnus misses the first kill by a hair, and while he bites his hands in disappointment, the arena shifts!
    It's Grass type! Will this be enough for Frosty to get an advantage?
    [​IMG]
    Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).




    [​IMG]
    90 HP- 81%
    6/4/4/6/70
    [​IMG]
    11 HP- 79%
    5/5/4/1/50

    [​IMG]
    49 HP- 50%
    5/3/1/3/115
    [​IMG]
    64 HP- 23%
    3/3/4/3/43

    calcs (open)

    A1
    Ambipom Dig Tangrowth (hit 8890 no crit) 5,36 dmg -10 en
    Necturna Leaf Blade Lickylicky(hit 4590 no crit) 17 dmg -6 en
    Tangrowth Power Whip Ambipom(miss) -7 en
    Lickylicky Ice Beam Tangrowth(hit 3628 no crit 4771 no effect) 16,75 dmg -7 en
    A2
    Ambipom Fury Swipes Tangrowth(5178 hit 5 hits 3640 4004 710 809 7615 no crits) 18 dmg -8 en
    Necturna Leaf Storm Ambipom(4888 hit 1594 no crit) 19,5 dmg -7 en -2 Sp.Atk
    Tangrowth Earthquake Ambipom(hit 9750 no crit) 11 dmg -7 en
    Tangrowth Earthquake Lickylicky(hit 4282 no crit) 11 dmg
    Lickylicky Ice Beam Tangrowth(hit 1656 no crit 1449 no effect) 16,75 dmg -11 en
    A3
    Ambipom Dig Tangrowth (hit 2392 no crit) 5,36 dmg -10 en
    Necturna Leaf Blade Lickylicky(hit 491 crit) 20 dmg -6 en
    Tangrowth Power Whip Ambipom (miss) -7 en
    Lickylicky Zero K Beam Tangrowth(hit 5784 no crit 7014 no effect) 36,75 dmg -38 en
    Arena change RNG: 2(Grass)
  13. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    what a lovely arena!

    Also I have a few things to point out:

    1) light screen is afaik still up, so the bp of ice beam is supposed to be lowered by a third and the combo by 5 points. Each ice beam should deal 16.8 and the combo 36.75 if my calc are correct.
    2) tangrowth's defense is 5, not 4, so it was supposed to suffer 5.36 damage from each dig (8*1.5 due to it being NVE), and 18 damage from fury swipes (3*5+3).

    According to my calcs, this results on Nudeln being alive with 11hp.
  14. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    I forgot about the light screen... and mistyped the defense in my notes. Lovely. Ok, I'll correct.
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Tangrowth was not ordered to redirect if Pow used Dig. (Protective/Evasive does not include Damaging Evasive)
    Necturna was ordered to use Leaf Storm, not Power Whip a2.
    I think that's all.

    I'll order tomorrow once things are fixed.
  16. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
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  17. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Pow!
    Fake Out+Fake Out Tangrowth, cooldown, Fire Punch Necturna
    Yum!
    Cooldown, Disable Leaf Blade Necturna, chill
  18. Frosty

    Frosty

    Joined:
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    Tangrowth: COMBO (Protect + Protect) - cooldown - Power Whip (Ambipom)
    Necturna: Toxic Spikes - Leaf Blade (Ambipom) - Horn Leech (Ambipom)
  19. LupusAter

    LupusAter

    Joined:
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    Pow! opens the hostilities with a Sonic Slap that leaves Tangrowth in the dust, while Diababa first covers the ground with toxic spikes, then slashes the handy monkey with leaves. Yum! thinks this move is not kosher, and Disables Necturna for using it. The gastly plant then uses her thorns to steal lifeforce from Ambipom, in revenge for the fiery punch(tailslap?) she received, all of this while Lickylicky chills, to regain energy.

    [​IMG]
    85 HP- 61%
    6/4/4/6/70
    [​IMG]
    KO- al dente%
    5/5/4/1/50

    [​IMG]
    14 HP- 27%
    5/3/1/3/115
    [​IMG]
    64 HP- 29%
    3/3/4/3/43
    calcs (open)

    A1
    Ambipom Sonic Slap Tangrowth(hit 8140 no crit) 21 dmg -17 en
    Tangrowth KO
    Necturna Toxic Spikes -7 en
    Lickylicky cooldown
    A2
    Ambipom cooldown
    Necturna Leaf Blade Ambipom(hit 4363 no crit) 18 dmg -4 en
    Lickylicky Disable Leaf Blade Necturna -6 en
    A3
    Ambipom Fire Punch Necturna(1139 hit 6589 no crit 7936 no effect) 14,25 dmg -6 en
    Necturna Horn Leech Ambipom(hit 6577 no crit) 17 dmg +8,5 HP -9 en
    Lickylicky chills +12 en
  20. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,178
    From the Arena Compedium:

    Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal.

    So I get one more round in Grass-type haven.

    Also, sending out Odolwa the Ludicolo with Water Stone.

    Odolwa/Ludicolo: Surf - Focus Blast (Lickilicky) - Surf

    Diababa/Necturna: Will-o-Wisp (Ambipom) - Power Whip (Ambipom) - Horn Leech (Ambipom)
    IF Taunted AND Necturna is about to WoW THEN Power Whip (Ambipom) and don't push back
    IF Ambipom isn't Burned when you act AND Necturna isn't taunted THEN Will-o-Wisp and push back
    IF Ambipom uses Protective/Evasive THEN Switch targets

    FOR BOTH (KO SUB): IF target is KO'd THEN switch targets
  21. LupusAter

    LupusAter

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    Apr 19, 2009
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    1,069
  22. Yarnus of Bethany

    Yarnus of Bethany

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    Pow!
    Bounce Necturna, Protect, Bounce Necturna
    Yum!
    Bide Necturna
    If Bide would not deal damage to Necturna due to ghost type, release onto Odolwa instead

    One Correction: Yum chilled a3 last round
  23. LupusAter

    LupusAter

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    Out comes the dancing and chanting Odolwa, who immediately summons an huge wave of water to submerge his opponents. Pow! tries to Bounce above it, but is too slow, while Yum! starts Biding for time. Diababa can't hit the jumping monkey, who lands on her, causing a paralysis!
    Odolwa then summons a swarm of moths to hit Link... wait, wrong Odolwa. This one nails Yum! with a critical hitting Focus Blast, furthering his rage. Diababa adds insult to injury by burning the long tongued blob, who releases his pent-up fury on her, fainting from exaustion in the process. Odolwa then finishes Ambipom with a twisting sword attack a wall of water.
    The grass arena brought Frosty luck... will this new one prove to be as beneficial?
    [​IMG]
    Field Type: Water
    Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


    [​IMG]
    6 HP- 43%
    15%paralyzed
    6/4/4/6/70
    [​IMG]
    100 HP- 80%
    3/3/4/5/60

    1 layer of Spikes
    Stealth Rock
    1 layer of Toxic Spikes
    [​IMG]
    KO- no more monkeyin' around%
    5/3/1/3/115
    [​IMG]
    KO- tongue hangin' out%
    3/3/4/3/43

    calcs (open)

    A1
    Lickylicky Bide
    Ludicolo Surf Lickylicky (hit 8672 no crit) 12 dmg -6 en
    Ludicolo Surf Ambipom (hit 5573 no crit) 12 dmg
    Ambipom Bounce Necturna(997 hit 9811 no crit 362 effect) 14,25 dmg -10 en
    Necturna Will-O-Wisp Ambipom miss -7 en
    A2
    Ambipom Protect -6 en
    Lickylicky Bide
    Ludicolo Focus Blast Lickylicky(4797 hit 524 crit) 24,75 dmg -8 en
    Necturna Will-O-Wisp Lickylicky(4711 no para 2271 hit) -11 en
    Lickylicky -2 HP
    A3
    Lickylicky Bide release Necturna 64,3125 dmg -38 en
    Lickylicky Energy KO
    Ludicolo Surf Ambipom (hit 1751 no crit) 14,5 dmg -6 en
    Ambipom KO
    arena 3 (water)
  24. Yarnus of Bethany

    Yarnus of Bethany

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    Why is Ludicolo faster than Pow!?
  25. Frosty

    Frosty

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    Water Stone Activates Swift Swim.
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