Monotype showdown! Frosty vs Yarnus!

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Here we are again, and today's contestants seem to be trying to get a gym, since they'll both employ monotyped teams. Let's see how this will turn out.

Team Frosty, Grass:

Roserade[Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:

HP: 90
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (40):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm
Cotton Spore

Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Double Team
Nightmare
Sleep Talk
Grass Knot
Secret Power



Tangrowth [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (41):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off
Block
Wring Out
Ancientpower
Natural Gift

Giga Drain
Leech Seed
Nature Power
Rage Powder

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute
Focus Blast
Synthesis
Poison Jab
Sunny Day
Payback
Sludge Bomb
Sleep Talk
Endure
Solarbeam
Brick Break
Bulldoze
Grass Knot
Thief
Aerial Ace



Ferrothorn [Onox] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks (29):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Explosion
Rock Climb
Iron Defense
Ingrain
Iron Head
Mirror Shot
Selfdestruct
Flash Cannon

Leech Seed
Bullet Seed
Stealth Rock
Spikes

Protect
Payback
Toxic
Thunder Wave
Endeavor
Gravity
Knock Off
Sleep Talk
Bulldoze



Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain
Endeavor
Energy Ball
Gust
Tailwind
Hurricane
Charm

Encore
GrassWhistle
Worry Seed
Switcheroo

Toxic
Taunt
SolarBeam
Protect
Trick Room
Knock Off
Light Screen
Safeguard



Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (30) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam
Knock Off
Trick
Sleep Talk
Stone Edge
Rest



Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (40):

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure

Ice Beam
Protect
Surf
Scald
Solarbeam
Synthesis
Substitute
Focus Blast
Blizzard
Toxic
Fire Punch
Dive
Drain Punch
Icy Wind
Focus Punch
Ice Punch
Sleep Talk
ThunderPunch


Team Yarnus, Normal:

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 16
DC: 5/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)
Work Up
Explosion
Skull Bash


Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2

EC: 6/6
MC: 7
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit

Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play
Low Sweep
Foul Play
Gunk Shot

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return


Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4

MC: 8
DC: 3/5

Moves:
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

Endure
Hammer Arm
Counter
Heart Stamp
Fire Punch
Ice Punch

Protect
Double Team
Earthquake
Rest
Stealth Rock


Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:13
DC: 5/5

Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run

Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind

U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly

Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Mega Horn
Horn Leech
Energy Ball

Agility
Grass-Whistle
Synthesis
Baton Pass
Odor Sleuth
Worry Seed
Bounce
Sleep Talk

Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Toxic
Safeguard
Hidden Power Water 7
Rock Smash
Thunder Wave
Work Up


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 8
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact
Double-Edge
Rollout
Headbutt

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
Superpower
Sleep Talk
Last Resort
Self-Destruct

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
Reflect
Wild Charge
Skull Bash


And the rules:
6 vs 6 FE Doubles
Arena: Pokemon Stadium
Switch: OK
Subs: 3
Items: OK
Infinite chills/2 recovers
3 day DQ, once can be 6 day DQ
Frosty sends out and equips, Yarnus sends out equips and orders, Frosty orders, I ref.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"So you are bringing your Gym Team for a walk too? How convenient"

Go Veran the Whimsicott with Light Clay and Onox the Ferrothorn with Miracle Seed.
 
Sending out Ambipom@Oran Berry and Lickilicky@Smoke Ball!
Pow! Ice Punch, Fire Punch, Taunt
If Encore once, Fake Out
If the target uses Protect, switch targets
If Taunt, change a3 to Fire Punch
Yum! Flamethrower, Ice Beam, Flamethrower
If the target uses Protect, switch targets

I am horrible ordering first, but here goes!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"You are too aggressive, dude. Chill."

Onox/Ferrothorn: Stealth Rock - Spikes - Gyro Ball (Ambipom)

Veran/Whimsicott: Protect (Onox) - Light Screen - Protect (Onox)
 
The match begins, and Veran uses her witchy ways to raise a protecting shield on Onox, who thanks and begins setting up hazards. Veran then puts up a Light Screen, that does nothing to soften Pow!'s fiery punch, but helps her weather Yum!'s Flamethrower. Another round of Protected assaults at Onox follows, but the spiky general hits back with a Gyro Ball, trampling Ambipom.


61 HP- 55%
2/3/3/3/134

100 HP- 74%
4/5/2/4/17


80 HP- 78%
5/3/1/3/115

110 HP- 79%
3/3/4/3/43
A1
Whimsicott protects Ferrothorn -21 en
Ambipom Ice Punch Ferrothorn blocked -6 en
Lickylicky Flamethrower Ferrothorn blocked -7 en
Ferrothorn Stealth Rock -12 en
A2
Whimsicott Light Screen -8 en
Ambipom Fire Punch Whimsicott(hit 8166 no crit 5832 no effect) 16,5 dmg -6 en
Lickylicky Ice Beam Whimsicott(hit 5818 no crit 9074 no effect) 12.75 dmg -7 en
Ferrothorn Spikes -8 en
A3
Whimsicott protects Ferrothorn -16 en
Ambipom Taunt Ferrothorn blocked -10 en
Lickylicky Flamethrower Ferrothorn blocked -7 en
Ferrothorn Gyro Ball Ambipom(hit 791 no crit) 19,5 dmg -6 en
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Time to change strategies"

Switch Phase Initiated!
Ferrothorn and Whimsicott OUT
Necturna with Rare Candy and Tangrowth with Expert Belt IN

Counterswitch?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Suit yourself."

Diababa/Necturna: Leaf Blade - Leaf Storm - Leaf Blade (all at Ambipom)
IF Ambipom uses Damaging Evasive Moves AND not in a combo AND Lickilicky didn't Bide on that turn or the turn prior THEN Target Lickilicky
IF Ambipom uses Protective/Evasive Moves without transfer THEN Target Lickilicky
IF Ambipom uses Double Team AND Necturna isn't Taunted THEN Snatch and push back

Nudeln/Tangrowth: Power Whip - Earthquake - Power Whip (all at Ambipom)
IF Ambipom uses Counter THEN Solarbeam (Ambipom)
IF Ambipom uses Protective/Evasive Moves without transfer AND Lickilicky didn't Bide on that turn or the turn prior THEN Target Lickilicky
IF Ambipom uses Bounce AND not in a combo THEN Solarbeam (Ambipom)

KO Sub: If Target is KO'd THEN redirect toward the other pokemon
 
Pow!
Dig Tangrowth, Fury Swipes Tangrowth, Dig Tangrowth

Yum!
Ice Beam Tangrowth, Ice Beam Tangrowth, Ice Beam+Hyper Beam Tangrowth
The 41-move monster must be removed, and unlwss hax interferes, I will accomplish that.

And this is not my gym team completely; I would have brought PorygonZ instead of Miltank.
 
Out go Diababa the Necturna and Nudeln the Tangrowth, but Pow! and Yum! stay, intimidated by the hazards placed by the mighty General Onox. The four mons on the field start battling fiercely, the two Normal types pretty intent on showing Nudeln what happens to those who don't have thematic names in this country(hint: it's nothing pleasant). When the scuffle seems to have ended, Yum! the Lickylicky has a very cold surprise for Tangrowth, and that surprise is a Zero K Beam that gravely injures the viney giant. Yarnus misses the first kill by a hair, and while he bites his hands in disappointment, the arena shifts!
It's Grass type! Will this be enough for Frosty to get an advantage?

Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).





90 HP- 81%
6/4/4/6/70

11 HP- 79%
5/5/4/1/50


49 HP- 50%
5/3/1/3/115

64 HP- 23%
3/3/4/3/43

A1
Ambipom Dig Tangrowth (hit 8890 no crit) 5,36 dmg -10 en
Necturna Leaf Blade Lickylicky(hit 4590 no crit) 17 dmg -6 en
Tangrowth Power Whip Ambipom(miss) -7 en
Lickylicky Ice Beam Tangrowth(hit 3628 no crit 4771 no effect) 16,75 dmg -7 en
A2
Ambipom Fury Swipes Tangrowth(5178 hit 5 hits 3640 4004 710 809 7615 no crits) 18 dmg -8 en
Necturna Leaf Storm Ambipom(4888 hit 1594 no crit) 19,5 dmg -7 en -2 Sp.Atk
Tangrowth Earthquake Ambipom(hit 9750 no crit) 11 dmg -7 en
Tangrowth Earthquake Lickylicky(hit 4282 no crit) 11 dmg
Lickylicky Ice Beam Tangrowth(hit 1656 no crit 1449 no effect) 16,75 dmg -11 en
A3
Ambipom Dig Tangrowth (hit 2392 no crit) 5,36 dmg -10 en
Necturna Leaf Blade Lickylicky(hit 491 crit) 20 dmg -6 en
Tangrowth Power Whip Ambipom (miss) -7 en
Lickylicky Zero K Beam Tangrowth(hit 5784 no crit 7014 no effect) 36,75 dmg -38 en
Arena change RNG: 2(Grass)
 

Frosty

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what a lovely arena!

Also I have a few things to point out:

1) light screen is afaik still up, so the bp of ice beam is supposed to be lowered by a third and the combo by 5 points. Each ice beam should deal 16.8 and the combo 36.75 if my calc are correct.
2) tangrowth's defense is 5, not 4, so it was supposed to suffer 5.36 damage from each dig (8*1.5 due to it being NVE), and 18 damage from fury swipes (3*5+3).

According to my calcs, this results on Nudeln being alive with 11hp.
 
Tangrowth was not ordered to redirect if Pow used Dig. (Protective/Evasive does not include Damaging Evasive)
Necturna was ordered to use Leaf Storm, not Power Whip a2.
I think that's all.

I'll order tomorrow once things are fixed.
 

Frosty

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Tangrowth: COMBO (Protect + Protect) - cooldown - Power Whip (Ambipom)
Necturna: Toxic Spikes - Leaf Blade (Ambipom) - Horn Leech (Ambipom)
 
Pow! opens the hostilities with a Sonic Slap that leaves Tangrowth in the dust, while Diababa first covers the ground with toxic spikes, then slashes the handy monkey with leaves. Yum! thinks this move is not kosher, and Disables Necturna for using it. The gastly plant then uses her thorns to steal lifeforce from Ambipom, in revenge for the fiery punch(tailslap?) she received, all of this while Lickylicky chills, to regain energy.


85 HP- 61%
6/4/4/6/70

KO- al dente%
5/5/4/1/50


14 HP- 27%
5/3/1/3/115

64 HP- 29%
3/3/4/3/43
A1
Ambipom Sonic Slap Tangrowth(hit 8140 no crit) 21 dmg -17 en
Tangrowth KO
Necturna Toxic Spikes -7 en
Lickylicky cooldown
A2
Ambipom cooldown
Necturna Leaf Blade Ambipom(hit 4363 no crit) 18 dmg -4 en
Lickylicky Disable Leaf Blade Necturna -6 en
A3
Ambipom Fire Punch Necturna(1139 hit 6589 no crit 7936 no effect) 14,25 dmg -6 en
Necturna Horn Leech Ambipom(hit 6577 no crit) 17 dmg +8,5 HP -9 en
Lickylicky chills +12 en
 

Frosty

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From the Arena Compedium:

Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal.

So I get one more round in Grass-type haven.

Also, sending out Odolwa the Ludicolo with Water Stone.

Odolwa/Ludicolo: Surf - Focus Blast (Lickilicky) - Surf

Diababa/Necturna: Will-o-Wisp (Ambipom) - Power Whip (Ambipom) - Horn Leech (Ambipom)
IF Taunted AND Necturna is about to WoW THEN Power Whip (Ambipom) and don't push back
IF Ambipom isn't Burned when you act AND Necturna isn't taunted THEN Will-o-Wisp and push back
IF Ambipom uses Protective/Evasive THEN Switch targets

FOR BOTH (KO SUB): IF target is KO'd THEN switch targets
 
Pow!
Bounce Necturna, Protect, Bounce Necturna
Yum!
Bide Necturna
If Bide would not deal damage to Necturna due to ghost type, release onto Odolwa instead

One Correction: Yum chilled a3 last round
 
Out comes the dancing and chanting Odolwa, who immediately summons an huge wave of water to submerge his opponents. Pow! tries to Bounce above it, but is too slow, while Yum! starts Biding for time. Diababa can't hit the jumping monkey, who lands on her, causing a paralysis!
Odolwa then summons a swarm of moths to hit Link... wait, wrong Odolwa. This one nails Yum! with a critical hitting Focus Blast, furthering his rage. Diababa adds insult to injury by burning the long tongued blob, who releases his pent-up fury on her, fainting from exaustion in the process. Odolwa then finishes Ambipom with a twisting sword attack a wall of water.
The grass arena brought Frosty luck... will this new one prove to be as beneficial?

Field Type: Water
Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.



6 HP- 43%
15%paralyzed
6/4/4/6/70

100 HP- 80%
3/3/4/5/60

1 layer of Spikes
Stealth Rock
1 layer of Toxic Spikes

KO- no more monkeyin' around%
5/3/1/3/115

KO- tongue hangin' out%
3/3/4/3/43

A1
Lickylicky Bide
Ludicolo Surf Lickylicky (hit 8672 no crit) 12 dmg -6 en
Ludicolo Surf Ambipom (hit 5573 no crit) 12 dmg
Ambipom Bounce Necturna(997 hit 9811 no crit 362 effect) 14,25 dmg -10 en
Necturna Will-O-Wisp Ambipom miss -7 en
A2
Ambipom Protect -6 en
Lickylicky Bide
Ludicolo Focus Blast Lickylicky(4797 hit 524 crit) 24,75 dmg -8 en
Necturna Will-O-Wisp Lickylicky(4711 no para 2271 hit) -11 en
Lickylicky -2 HP
A3
Lickylicky Bide release Necturna 64,3125 dmg -38 en
Lickylicky Energy KO
Ludicolo Surf Ambipom (hit 1751 no crit) 14,5 dmg -6 en
Ambipom KO
arena 3 (water)
 
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