Resource Monotype SM Viability Rankings

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Well the thread is finally active after around 2 weeks, so why not do this nomination:



Omastar: A=>B (Rock)

Omastar pretty much only serves one specific purpose on Rock: sweeping Ground. But outside of that one matchup, it doesn't exactly do very well in a lot of other matchups thanks to having a mediocre presence against many prevalent balanced types like Water and Normal, and not being able to find the safest setup opportunities against offensive types like Fairy and Bug. It's a similar case to that of Alolan Golem, another B ranked Pokemon, in its niche appeal(except Alolan Golem can actually do something substantial outside of the Steel matchup). And even then, I'd go as far as to say that Rock v Ground is pretty much even. With Sticky Web support, mons like Mega Diancie, Scarf Terrakion, and Nihilego can severely pressure Ground, and if Exca tries to click Rapid Spin, it risks getting trapped by Alolan Golem if it's choiced. Rhyperior also blanket checks nearly every physical attacker Ground has, and Cradily can very easily switch into and beat the defensive core. Here are a few replays so that this doesn't sound like complete theorycrafting:

http://replay.pokemonshowdown.com/gen7monotype-632137659

With the added offensive pressure offered by Nihilego, alongside its amazing speed tier, it was a better immediate offensive threat than Omastar would be in this matchup. Here's another replay against a different Ground team:

http://replay.pokemonshowdown.com/gen7monotype-616681560

In this match, Alolan Golem was able to trap and remove Excadrill early-game when it tried to click Iron Head, allowing Mega Diancie to outspeed and threaten the entire team under Sticky Web. Cradily was also able to switch into and beat Lando-T, and once Mega Camerupt was removed, Cradily+Mega Diancie proceeded to win the rest of the game.

While the matchup without Omastar ends up being a cesspool of 50-50's, Omastar doesn't even completely guarantee this matchup. If the Excadrill isn't choiced, it won't have to fear being trapped by Alolan Golem, and if Dugtrio is also on the team, all it needs is a Rapid Spin to maintain the Sash and Omastar just gets removed. Omastar is just not too great in the current metagame, and when Rock has to fit Mega Diancie, Terrak, Ttar, Shuckle, and the designated Mega Scizor check, Cradily and Nihilego are simply more worthy of that final teamslot, with Cradily being a pretty consistent Mega Diancie check and Water immunity, and Nihilego serving as a great secondary special wallbreaker with some nice synergizing coverage in Tbolt, Grass Knot, and Hidden Power Ice to offer some solid offensive pressure in the aforementioned Water matchup and the Ground matchup. Overall, Omastar definitely needs to drop to B rank.
 
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Mega Tyranitar (Rock) B -> C
Mega Tyranitar is a pretty cool Pokemon, and the best Dragon Dance user Rock teams have access to. However, the opportunity cost of not being able to use Mega Diancie plus Choice Band Tyranitar means it doesn't have much use on Rock teams, and sadly it's not deserving of its B rank for these reasons. Mega Diancie is just so necessary right now, and nearly every single competent Rock teams needs it. Choice Band or even AV regular Tyranitar is a perfect replacement for this mon, as for a large part, it takes care of the same things that Mega Tyranitar does. It still has a small niche as Rock's best Dragon Dancer, but for these reasons I think it sits right at C rank. There's another nomination I wanted to make.



Smeargle (Normal) C -> B
Smeargle's situation is rather interesting. It's absolutely mandatory on all Hyper Offense builds, but it has no use in any other playstyle. However there are some things to be said about Smeargle that lead me to my nomination. It's one of the best Sticky Web users in the game, something offensive Normal appreciates infinitely, and it's also the second-best Stealth Rock user on the type, behind Chansey. This hazard support is amplified by its access to Spore, meaning it can reliably get its hazards up against slower opponents. Normal (offensive Normal, specifically) has very solid partners to Sticky Web, such as Diggersby and Porygon-Z. This makes Smeargle ease matchups against other offensive teams, something that is very appreciated. Once again, it's mandatory on offensive teams. For that, and the reasons above I think it should be B ranked on Normal. I believe it belongs in the same rank as Mega Pidgeot and Meloetta. What do you think?
 

Porygon-Z (Normal) A -> B
Apologies for the double post, but after analyzing the Normal metagame a bit more, I have one more nomination to make. Porygon-Z has fallen from its former glory on Normal teams. It used to be an almost mandatory option before the release of Mega Lopunny and Mega Pidgeot, but nowadays, Normal just doesn't have the teamslot for it. The only playstyle Porygon-Z has use in is Hyper Offense, as Balance prefers the wallbreaking of Diggersby, the offense breaking of Mega Lopunny, and especially the revenge killing of Ditto more. Using Porygon-Z would have to mean passing up on one of these Pokemon, as Chansey, Porygon2, and Staraptor are crucial. I'd wager to say Diggersby is also near the level of those three. Porygon-Z's niche on more offensive teams and being one of Normal's premier special attackers means B is a good rank for it. All of this is without noting the fact that Porygon-Z has become very predictable. It only really excels with Smeargle's Sticky Web. Being a wincon against Ghost is cool, but Normal has the advantage in that matchup regardless. The metagame has adapted to Z-Conversion, its only viable set, and other Pokemon on Normal have more versatility.

To sum it up, Normal is one of those types that absolutely fight for teamslots, and on a type where Porygon2, Chansey, and Staraptor are needed on nearly all Normal teams, plus Diggersby, Ditto, and Mega Lopunny being so excellent only means that Porygon-Z should not be used over these Pokemon. Obviously it is a subjective thing to say, but I wouldn't want new players to think Porygon-Z is on the same level of viability as Diggersby and Ditto. It falls under the same category as Smeargle, only being good in Hyper Offense Normal, which isn't really the best playstyle as is not as good as standard Balanced Normal. Lack of any versatility hurts it's viability as well, and for these reasons I believe Porygon-Z should drop to B rank. s/o to Ghost Cream for helping me come up with this nom.
 
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Cofagrigus: C -> B (Ghost)

Perhaps one of the most underrated and underused mons in the game; It is a quintessential part for any and all Trick Room Ghost teams. From a stat perspective, its stats surpass the likes of Mega Sableye, having base 145 Def / 105 SpDef, and a slightly better HP stat. Access to Moves like Trick Room, Toxic Spikes, and Will-o-Wisp help to apply solid pressure against the likes of many Normal teams bar Staraptor, Fairy types prior to Diancie Mega evolving, as well as other Generally Bulky mons such as Suicune, Hippowdon, and Mew. Having Mummy for an ability is a solid answer to many good phsyical attackers, as they often rely on that ability to help efficiently break through these bulkier ghost teams. The most notable examples of this would be any Physical Attacker with an "-ate" ability such as M-Altaria and M-Pinsir, Mons that have their attack or physical moves boosted by their ablities such as Azumarill, M-Scizor, and Buzzwole, or even mons that rely on their ability to touch Ghost at all, like M-Lopunny. Going back to moves, having access to the likes of Pain Split, Haze, Hex, Destiny Bond and more make it very difficult for many Physical Setup Sweepers to effectively break through ghost without having to risk sacking many other mons and/or losing momentum in the process. Due to its incredible ability to break the opponents' physical momentum, I would recommend that this mon becomes B rank.
 
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For you aGroove

Thundurus (Electric) B --> A

Thundurus is still one of Electric's best physical attackers. Even though it may be on par with Alolan Golem, Z-Fly combined with its decent utility in Knock Off and Thunder Wave allow it to support Electric teams. Z-Fly can take care of threats such as Mega Venusaur, while nuking anything that does not resist it relatively hard. Knock off and Superpower allow it to deal with Normal's Eviolite core and providing decent coverage. Access to Thunder Wave and Taunt allow it to spread decent utility and act as a stallbreaker with Prankster. Alolan Golem is not a very consistent check for Chansey, as the normal user can just go into Diggersby and freely wallbreaker as Alolan Golem is unable to hit Ground types with its edgequake coverage. Thundurus can run Z-Fly freely, as nothing besides Xukritree runs a Z Crystal on Electric. Though Electric is not as dependent on it as last generation, Thundurus is still a very viable option on Electric teams.
 

Cofagrigus: C -> B (Ghost)

Perhaps one of the most underrated and underused mons in the game; It is a quintessential part for any and all Trick Room Ghost teams. From a stat perspective, its stats surpass the likes of Mega Sableye, having base 145 Def / 105 SpDef, and a slightly better HP stat. Access to Moves like Trick Room, Toxic Spikes, and Will-o-Wisp help to apply solid pressure against the likes of many Normal teams bar Staraptor, Fairy types prior to Diancie Mega evolving, as well as other Generally Bulky mons such as Suicune, Hippowdon, and Mew. Having Mummy for an ability is a solid answer to many good phsyical attackers, as they often rely on that ability to help efficiently break through these bulkier ghost teams. The most notable examples of this would be any Physical Attacker with an "-ate" ability such as M-Altaria and M-Pinsir, Mons that have their attack or physical moves boosted by their ablities such as Azumarill, M-Scizor, and Buzzwole, or even mons that rely on their ability to touch Ghost at all, like M-Lopunny. Going back to moves, having access to the likes of Pain Split, Haze, Hex, Destiny Bond and more make it very difficult for many Physical Setup Sweepers to effectively break through ghost without having to risk sacking many other mons and/or losing momentum in the process. Due to its incredible ability to break the opponents' physical momentum, I would recommend that this mon becomes B rank.
Sorry for the double post

I agree that Cofagrigus functions well as a Trick Room setter and a defensive pivot, but I think that putting it at B is really overselling it. It only puts work in select matchups, namely Normal, Bug, and Fairy, and it struggles to do anything to many other matchups, such as Fire or Poison. Many special attackers can come in freely on Cofagirgus, taking advantage of it to punch holes in your Ghost team, namely Tapu Koko, Mega Charizard Y, and Hydreigon, as these Pokemon do not fear burns and will use their raw power to knock Cofagrigus out, forcing you to predict when these Pokemon come in to prevent losing momentum.

Secondly, Toxic Spikes are very easy to remove, with almost every team having a defogger or a Poison type. I acknowledge that Toxic Spikes puts in a lot of work in Normal and Bug but they are easy to remove in other matchups. It cannot really touch anything that cannot be burnt, and has to switch out to deal with the threat. Lastly, Cofagirgus's lack of recovery makes it easy to wear down with hazard stacking and consistent attackers. While Cofagrigus can function as a physical pivot, its lack of recovery really hurts it as it has to rely on Pain Split and Leftovers for recovery. Due to how much momentum it sacks and lack of recovery, Cofagrigus should stay at C.
 
SALAMENCE C > B RANK IN FLYING
Salamence should be placed in B rank because of these reasons:
Salamence is a great wallbreaker with it's strong power and bulk, Salamence can pretty much play any role you like. Salamence has Roost, Defog, Wish, Tailwind, Protect and more to make it a great wall or defogger.
Salamence also has GREAT power, with Outrage, it can OHKO or 2HKO literally any pokemon (except Ice and Fairy types). If you slap a Lum Berry on it, it can at least kill 3 Pokemon that are not Ice or Fairy type.
Salamence also has great abilities, like Intimidate to wall against Physical attackers and Moxie to make it more powerful each time it KOes.
The only thing that destroys Salamence is Ice, which aren't really commonly seen in the game. Plus, Salamence can learn lots of Fire-type moves to destroy any Ice type.
Overall Salamence is just a great mon to use, here are some sets for you to use if you don't have any idea.

FULLY OFFENSIVE DRAGON SET
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Dragon Claw
- Roost

TANKY SUPPORT SALAMENCE
Salamence @ Yache Berry / Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Wish
- Defog
- Roost

 
Aegislash Unrated > C Rank (in both Ghost and Steel)
Lol, 3 posts in 1 hour...
Wait a second, WHERE THE FREAK IS AEGISLASH? Not in ghost or steel? Are you kidding me? And Doublade is on BOTH of them???
Dude, i understand Doublade is boss with Evoilite, but it specialises in Defence only.... And Doublade does NOT have a great movepool...

Aegislash has both great defence and special defence, and it is a VERY great Fairy killer... It is essential to have Aegislash on your team in case a Fairy team pops up. I mean, Aegislash is common in Ubers / Anything Goes to check Geomancy Xearneas and other Fairy types. Aegislash's King's Shield is AMAZING against already set up Physical sweepers. Y'know what i mean? Aegislash can also last very long.
Aegislash can also turn into a sweeper itself with Swords Dance, unlike Doublade...
Dude, try Aegislash yourself and it would be very useful on your Ghost or Steel team...
It's moves also destroys certain threats, like Sacred Sword killing Tyranitar... Aegislash's Sacred Sword provides coverage against Dark types as well.

Sets:
Defensive / Stall Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Def / 252 SpD
Careful Nature
- King's Shield
- Sacred Sword
- Toxic
- Substitute / Taunt
Make it a Special Defender or Physical Defender, or just both...

Offensive Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Sacred Sword
- Swords Dance
- Iron Head / Night Slash
No matter WHAT, you MUST have Sacred Sword and King's Shield...
Hi, I can see you are new to monotype. First of all, Welcome! But there are many issues with your submissions.

1. Aegislash is banned.
2. The salamence sets provided are very bad and it in general doesnt bring a super lot to the team.
3. Sceptile even having a rank is good enough tbh, in monotype team options are very tight. Running Mega Sceptile means you can't use Mega Venusaur. Without the latter, you are not only losing your best Pokemon but also the ability to perform in certain matchups. Overall, Mega Sceptile is simply much more risk than reward.

I hope this doesnt discourage you and that you continue getting involved in monotype! But before contributing to things like VR and Samples, look through those + other ressources like the Sets VR and the SmogonDex that has the proper sets for mono.
 
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Aegislash Unrated > C Rank (in both Ghost and Steel)
Lol, 3 posts in 1 hour...
Wait a second, WHERE THE FREAK IS AEGISLASH? Not in ghost or steel? Are you kidding me? And Doublade is on BOTH of them???
Dude, i understand Doublade is boss with Evoilite, but it specialises in Defence only.... And Doublade does NOT have a great movepool...

Aegislash has both great defence and special defence, and it is a VERY great Fairy killer... It is essential to have Aegislash on your team in case a Fairy team pops up. I mean, Aegislash is common in Ubers / Anything Goes to check Geomancy Xearneas and other Fairy types. Aegislash's King's Shield is AMAZING against already set up Physical sweepers. Y'know what i mean? Aegislash can also last very long.
Aegislash can also turn into a sweeper itself with Swords Dance, unlike Doublade...
Dude, try Aegislash yourself and it would be very useful on your Ghost or Steel team...
It's moves also destroys certain threats, like Sacred Sword killing Tyranitar... Aegislash's Sacred Sword provides coverage against Dark types as well.

Sets:
Defensive / Stall Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Def / 252 SpD
Careful Nature
- King's Shield
- Sacred Sword
- Toxic
- Substitute / Taunt
Make it a Special Defender or Physical Defender, or just both...

Offensive Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Sacred Sword
- Swords Dance
- Iron Head / Night Slash
No matter WHAT, you MUST have Sacred Sword and King's Shield...
Aegislash is banned in Monotype..

All 3 of your nominations are flawed. Bringing up defensive Mega Sceptile with its 70 / 75 / 85 defenses and Wish Salamence just shows how little you know about this metagame, please play the metagame before making nominations here.
Salamence is a great wallbreaker with it's strong power and bulk, Salamence can pretty much play any role you like. Salamence has Roost, Defog, Wish, Tailwind, Protect and more to make it a great wall or defogger.
Salamence plays two roles, a Choice Scarf revenge killer and Dragon Dance Z-move, neither of which are very viable in the current metagame.
Salamence also has GREAT power, with Outrage, it can OHKO or 2HKO literally any pokemon (except Ice and Fairy types). If you slap a Lum Berry on it, it can at least kill 3 Pokemon that are not Ice or Fairy type.
Come on lol this is such a vague statement. No, Salamence doesn't OHKO or 2HKO 'literally' any Pokemon, its Choice Scarf set lacks power and Dragon Dance sets need to set up before they can pack as much power as your overly exaggerated statement claims.
Salamence also has great abilities, like Intimidate to wall against Physical attackers and Moxie to make it more powerful each time it KOes.
But why does this mean it should rise up?? We know what its abilities are..
The only thing that destroys Salamence is Ice, which aren't really commonly seen in the game. Plus, Salamence can learn lots of Fire-type moves to destroy any Ice type.
Again, what do we learn from this statement? Why does this mean it should rise up?

Mega-Sceptile has access to SO many great moves including Leech Seed, Outrage, Swords Dance, Substitute, Rock Slide, and many MORE. Mega Sceptile can really sweep. I get it, he's not that common, so what? He's still great!
Half of these are unviable and shouldn't be used.
Mega Sceptile is exactly like Salamence (but a little worse). Since Mega Sceptile can actually be ANYTHING! With Toxic, Substitute, Leech Seed, Synthesis, and Roar, who can stop this guy from being an annoying wall?
Its 70 / 75 /85 defenses..
Well, instead of annoying Sceptile, i'd rather offensive Sceptile. LOOK AT HIS DAMN MOVEPOOL! He has decent speed and has SO MANY FREAKING MOVES! And MANY of them are useful, like: X-Scissor, Night Slash/Crunch, Swords Dance, Hone Claws, Outrage, Low Kick, Pursuit, Earthquake, Giga Drain / Energy Ball, Focus Blast, Bullet Seed, Dragon Claw / Pulse, Grass Knot, Leaf Storm, Leaf Blade, and yeah....
Again, more than half of these are unviable.

Your nominations don't do anything besides state the obvious. Nominations should include what warrants a rise or drop, please look at other nominations before nominating something again.
 
Ok my name is Brad and if you know me you know I am the electric devil. xD (self proclaimed) I love running electric monos and here is some of the changes I'd like to make.
Luxray C==>B Luxray is such a threat in disguise and it is so good with guts and omg facade. Normal is a huge problem agains eletric treams and it helps amazingly and even rock teams with fighting coverage. It also gets coverage with dark and much more. It helped me get to 1475 on ladder and just is a solid team member but late game burn windles it down and its speed is ok not great. For these reason I think luxray should be at least b.
Raikou b==>c raikou is good but mega mane does its job better. Anything it could do someone does better. Specs, raichu scarf raichu life orb mega mane even though it can't be life orbed. I just feel it is outclassed (and for those people like SCARF ON RAICHU WTF it is good because no one sees it coming with koko they assume it is specs and late game if you play right can save you no joke try it I mean it isn't the best set but really fun to use)
Next change I'd make would be
Alolan golem s==>a it is good but not s good Imo and tbh isn't that good on ele only good for rocks and stunfish is better
Rotom-mow unranked==> c it is really good tbh and with grass coverage is laughable spam against ground I prefer wash but it is still good and deserves a rank tbh at least somewhere
And lastly
Magnazone a==>b is good but no where near as good as xurkitree and needs to be knocked down it definitely is good but a?? I don't think so but I won't complain with it a just Imo it is b.
Anyway this is my first forums post xD please excuse errors because I am on mobile and omg auto correct. I love eletric and am no where near the best or an "expert" but this is my opinion.

For you aGroove

Thundurus (Electric) B --> A

Thundurus is still one of Electric's best physical attackers. Even though it may be on par with Alolan Golem, Z-Fly combined with its decent utility in Knock Off and Thunder Wave allow it to support Electric teams. Z-Fly can take care of threats such as Mega Venusaur, while nuking anything that does not resist it relatively hard. Knock off and Superpower allow it to deal with Normal's Eviolite core and providing decent coverage. Access to Thunder Wave and Taunt allow it to spread decent utility and act as a stallbreaker with Prankster. Alolan Golem is not a very consistent check for Chansey, as the normal user can just go into Diggersby and freely wallbreaker as Alolan Golem is unable to hit Ground types with its edgequake coverage. Thundurus can run Z-Fly freely, as nothing besides Xukritree runs a Z Crystal on Electric. Though Electric is not as dependent on it as last generation, Thundurus is still a very viable option on Electric teams.
Koko can run a nasty ele z and can Ohko a lot of things and hurt many others (physical)
 
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Ok my name is Brad and if you know me you know I am the electric devil. xD (self proclaimed) I love running electric monos and here is some of the changes I'd like to make.
Luxray C==>B Luxray is such a threat in disguise and it is so good with guts and omg facade. Normal is a huge problem agains eletric treams and it helps amazingly and even rock teams with fighting coverage. It also gets coverage with dark and much more. It helped me get to 1475 on ladder and just is a solid team member but late game burn windles it down and its speed is ok not great. For these reason I think luxray should be at least b.
Raikou b==>c raikou is good but mega mane does its job better. Anything it could do someone does better. Specs, raichu scarf raichu life orb mega mane even though it can't be life orbed. I just feel it is outclassed (and for those people like SCARF ON RAICHU WTF it is good because no one sees it coming with koko they assume it is specs and late game if you play right can save you no joke try it I mean it isn't the best set but really fun to use)
Next change I'd make would be
Alolan golem s==>a it is good but not s good Imo and tbh isn't that good on ele only good for rocks and stunfish is better
Rotom-mow unranked==> c it is really good tbh and with grass coverage is laughable spam against ground I prefer wash but it is still good and deserves a rank tbh at least somewhere
And lastly
Magnazone a==>b is good but no where near as good as xurkitree and needs to be knocked down it definitely is good but a?? I don't think so but I won't complain with it a just Imo it is b.
Anyway this is my first forums post xD please excuse errors because I am on mobile and omg auto correct. I love eletric and am no where near the best or an "expert" but this is my opinion.


Koko can run a nasty ele z and can Ohko a lot of things and hurt many others (physical)
Ok first off Luxray, while it can be a physical attacker on electric with flame orb, its just outclassed by the physical Thundurus, since it's faster, and also can afford to run bulk up lo, choice band, or z fly/fightum. It also has access to knock off and superpower, which can pressure normal types such as chansey and porygon 2. Luxray should stay at c because it's simply outclassed. Kinda a side note 1475 on ladder isn't even that high, that is considered low ladder by most people in monotype that play competitive.

Golem a is S because its the best rock settler. That's usually the only role golem has on electric. Stunfisk isn't that great on electric as golem outclasses.

Rotom-M should be D at the highest with its role for ground, but then you giving up Rotom-W, which does a lot better anyways in other mus.

Zone is A for its role of trapping steel types,then killing them with hp fire.It's spA is pretty decent and helps against faires. It has no reason to move down to B because of the role it serves on electric.


Next time, please separate paragraphs as this is hard to read and also learn a bit more to monotype, because this seems rushed and doesn't seem you know the meta very well.
 
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Wobbuffet: B -> A (Psychic)

To be completely honest, I really had no idea what all the fuss was about with Shadow Tag prior to this nomination. People that I ask continuously bring up the fact that Gothitelle can straight up eliminate threats on it's own depending on the mon that you plan to trap. People also tell me that knowing when to trap a mon is more important than the mon that you want gone. Needless to say, there seems to be a growing annoyance with Shadow Tag in general, defining it as unhealthy for the meta and it's development and it should be banned. While I still personally hold the belief that Shadow Tag isn't as "broken" as many people make it out to be, for VolTurn mons, Taunters, Z-Crystal users, Magic Bouncers and others find outs to Shadow Tag and its uses, I have at least acknowledged (after extra testing myself and from observing other replays of people using the same strategy) the fact that the inability to switch out puts a great amount of pressure on the opponent facing them, and are forced to play a certain way to at least chip damage off of the opposing mon before they perish. That being said, Wobbuffet in combination with Gothitelle is very scary to face. Having a mon that can tank hits for a bit and double the power back, or lock mons into a defensive option with Encore opens the floodgates for Gothitelle to trick mons and essentially net a free kill on anything it wants with little to no risk, and makes it so that the process of eliminating mons one at a time is so much easier to do. As a result of the explanation listed above, I'd recommend that Wobbuffet becomes A rank.
 
Ok first off Luxray, while it can be a physical attacker on electric with flame orb, its just outclassed by the physical Thundurus, since it's faster, and also can afford to run bulk up lo, choice band, or z fly. It also has access to knock off and superpower, which can pressure normal types such as chansey and porygon 2. Luxray should stay at c because it's simply outclassed. Kinda a side note 1475 on ladder isn't even that high, that is considered low ladder by most people in monotype that play competitive.

Golem a is S because its the best rock settler. That's usually the only role golem has on electric. Stunfisk isn't that great on electric as golem outclasses.

Rotom-M should be D at the highest with its role for ground, but then you giving up Rotom-W, which does a lot better anyways in other mus.

Zone is A for its role of trapping steel types,then killing them with hp fire.It's spA is pretty decent and helps against faires. It has no reason to move down to B because of the role it serves on electric.


Next time, please separate paragraphs as this is hard to read and also learn a bit more to monotype, because this seems rushed and doesn't seem you know the meta very well.
I disagree with luxray being outclassed. I honestly am proud of 1475 as it was 25 away from top 500. The only thing thunderous has over it is flyium z. I use tapu koko as my z user and it works amazingly. I 100% recommend it. As for not knowing the meta that well, yes and no I am "new" to the mets but far from a noob. I've been in about a half a year now and Improved a lot from the begaining. I started my ele mono 6 months ago as it was my 3rd team I have ever built. I have tried all the mons I have talked about tremendously. Luxray Imo is well underrated and again other than flyium z is better. For those who run z xurkitree or z koko luxray outclass. And I will separate my paragraphs from now on. (Forgot to mention speed luxray speed is outclassed by thundurous)
 
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I disagree with luxray being outclassed. I honestly am proud of 1475 as it was 25 away from top 500. The only thing thunderous has over it is flyium z. I use tapu koko as my z user and it works amazingly. I 100% recommend it. As for not knowing the meta that well, yes and no I am "new" to the mets but far from a noob. I've been in about a half a year now and Improved a lot from the begaining. I started my ele mono 6 months ago as it was my 3rd team I have ever built. I have tried all the mons I have talked about tremendously. Luxray Imo is well underrated and again other than flyium z is better. For those who run z xurkitree or z koko luxray outclass. And I will separate my paragraphs from now on.
Hello and welcome to Monotype!

Luxray is a cool pokemon but what the other guy was trying to say was that Electric really needs it’s teamslots, meaning Luxray does not have much room to fit on teams since it’s just not as good or useful as other options. Alolan Golem is better than Stunfisk because it has an actual physical offensive presence that Electric really appreciates, and is not a complete momentum sack, since it’s used commonly as a suicide lead.

Magnezone should not drop because of how good it is in certain matchups. Most people will argue that it is better than Xurkitree, actually. Magnet Pull is a very good ability that allows Magnezone to shine in Steel, Grass, Ground, Bug, among other matchups.

I recommend checking our other resources and familiarizing yourself with the metagame a bit more before posting. It’s good to see you have an interest in the metagame, but you should probably look at other nominations and the points that they argue to guide your own. Don’t let this discourage you!
 
Hello and welcome to Monotype!

Luxray is a cool pokemon but what the other guy was trying to say was that Electric really needs it’s teamslots, meaning Luxray does not have much room to fit on teams since it’s just not as good or useful as other options. Alolan Golem is better than Stunfisk because it has an actual physical offensive presence that Electric really appreciates, and is not a complete momentum sack, since it’s used commonly as a suicide lead.

Magnezone should not drop because of how good it is in certain matchups. Most people will argue that it is better than Xurkitree, actually. Magnet Pull is a very good ability that allows Magnezone to shine in Steel, Grass, Ground, Bug, among other matchups.

I recommend checking our other resources and familiarizing yourself with the metagame a bit more before posting. It’s good to see you have an interest in the metagame, but you should probably look at other nominations and the points that they argue to guide your own. Don’t let this discourage you!
Eh like I said alolan golem is good but again it is just my personal opinion that it should be A it is an uncommon one but it is. I can't import my eletric team but I will tell you my sets (without Evs)
Tapu coffee (tapu koko)
Brave bird
Wild charge
U turn
Natures madness/taunt/roost
Item : electric z
Speedster (alolan riachu)
Thunderbolt
Psyshock
Focusblast
Grass knot
Item life orb
Zapdos
Volt switch
Toxic
Roost
Item: leftovers
Ability: pressure
Floating tank (rotom wash)
Wil o wisp
Hydro pump
Volt switch
Pain split
Item: left overs
Jack (luxray)
Knock off
Superpower
Volt switch
Facade
Item: flame orb
Ability: guts
Manectric
Thunderbolt
Hp ice
Flamethrower
Volt switch
Item: Manectite
Ability: Lightning rod
I made this team myself and didn't use website just advice from people and knowledge of the meta game. Also personal preference as i believe that you should use Pokemon you like because it is more impressive to win with uncommon teams or "weak Pokemon" than with things other people are doing.
 
Eh like I said alolan golem is good but again it is just my personal opinion that it should be A it is an uncommon one but it is. I can't import my eletric team but I will tell you my sets (without Evs)
Tapu coffee (tapu koko)
Brave bird
Wild charge
U turn
Natures madness/taunt/roost
Item : electric z
Speedster (alolan riachu)
Thunderbolt
Psyshock
Focusblast
Grass knot
Item life orb
Zapdos
Volt switch
Toxic
Roost
Item: leftovers
Ability: pressure
Floating tank (rotom wash)
Wil o wisp
Hydro pump
Volt switch
Pain split
Item: left overs
Jack (luxray)
Knock off
Superpower
Volt switch
Facade
Item: flame orb
Ability: guts
Manectric
Thunderbolt
Hp ice
Flamethrower
Volt switch
Item: Manectite
Ability: Lightning rod
I made this team myself and didn't use website just advice from people and knowledge of the meta game. Also personal preference as i believe that you should use Pokemon you like because it is more impressive to win with uncommon teams or "weak Pokemon" than with things other people are doing.
Well..this really isn't a good place for that, as this is to rank mons based on the role they do on the type. Using a Mon that is outclassed by a better one can lead into some problems with getting certain kills. Physical koko is bad, but this isn't the place to post your team at, that belongs in a RMT. I love using uncommon mons, but this isn't the place to bring up mons that are outclassed by the rank above them and try to move it up. I pefer to win a game than lose a game with my favorites.
 

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If you don't have a constructive comment to make about the Viability Rankings, do not post in this thread.

Any more shitposting will be punished with an immediate infraction. If you've already been infracted because of this particular exchange and you continue to shitpost, you will be infracted again.
 
Ok after discussion with someone else I will take back what I said earlier about the following Pokemon
Magnazone, and alolan golem. I will now go into greater detail about SOME of the Pokemon.

Luxray c==>b with decent stats lacking in speed and some ok coverage luxray is a fairly decent threat on a mono electric team. People argue with thundurous being better but with zapdos and thundurous on your team you are weak to rocks and with zapdos going down to rocks and having trouble defoging if weakened can become a huge deal because electric strives on momentum. Situations where this can be a problem is in grass mono teams with cradily and rock monos as it can be tough to switch into thundurous. People argue that it can be flyium z but koko can take on that role as well. You will also run into ice weakness and even though zapdos gets coverage with heat wave it isn't reliable. Thundurous is good don't get me wrong and both luxray and thundurous are both great mono electric Pokemon but I only I feel they are both as good as each other and can help in different situations.

Rotom-mow unranked==>d or c I feel it has some realitivity to the meta. I feel this Pokemon is outclassed by rotom-wash but still has some use against ground monos as they have very little answers to it. (Being garchomp or Landorous and some others) and if you can get into a good match up it spells trouble to the opponent. It has a great ability and al round decent stats.
(Please don't leave your hate and if you have arguements or points I missed please tell me and we can pm/discuss and I will take down/ edit this post accordingly)
 
Hello Bradthebad101

Thank you for taking the time to actually discuss some of the nominations with me. I actually agree with Rotom-Mow being D ranked as it has a small niche being able to beat Gastrodon/Seismitoad/Swampert unlike its Wash counterpart. Leaf Storm can hit decently hard. It’s niche is so small that it should really not be anything above D rank, and for the most part Wash just does everything better than it. There are a few points to make about your Luxray argument, though.

There are a few things holding back Luxray from being a good Pokemon. I’ll list some for you.
  • Luxray is very slow, and does not hit nearly as hard enough as it should to compensate for its very low Speed.
  • Luxray’s bulk is also not very good, and again, low speed does not compensate for this. It’s very different from something like Magnezone that a. has better bulk and defensive typing and b. hits harder and has trapping capabilities.
  • Luxray’s coverage is not as good as you say it is. Wild Charge and Superpower are the only two worthwhile moves it has access to.
  • The reason Thundurus is better is because of its access to priority Thunder Wave crippling certain threats, and abilities to set up with Nasty Plot. This isn’t a very relevant point, though, since neither one of them are very good.
  • Electric, as I told you in our conversation, needs all 6 teamslots, the only replaceable slot being Magnezone. Luxray is not an adequate replacement for Magnezone.
  • You mentioned grass mono, which Magnezone is so much better in thanks to its access to Magnet Pull, allowing to eliminate Ferrothorn 100% of the time.
  • Magnezone covers the Ice and Rock weaknesses, also, making it an ideal option.

I suggest checking out our other resources such as the Sample Teams, as you will find a better idea of what the standard Electric team looks like. Thanks for being open and listening to people!
 
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Making a few more nominations for Rock:



Aurorus: D=>Unranked (Rock)

Aurorus has hardly anything of substance to offer for Rock. It has absolutely god-awful stats, and doesn't really improve any particularly difficult matchups. The best it can really do is use a Scarf Snow Warning set to ease the MU against SS Water, but Rock already has tools like Ttar, Cradily, and Scarf Terrak to improve this MU as is, and Aurorus still won't be outspeeding Scarf Pelipper. There's also the matchup against Sand Ground, but as stated in my earlier Omastar nomination, that MU isn't exactly unfavorable for Rock, but rather a cesspool of 50-50's. And just like with Omastar, it only largely benefits in a few specific matchups that it still can't guarantee, and is complete deadweight in nearly every other matchup. For these reasons, Aurorus definitely needs to be Unranked on Rock.



Tyrantrum: C=>Unranked (Rock)

I mentioned this nomination in my other post, but I'll bring it up again here. As a Dragon Dancer, Tyrantrum is simply outclassed by Mega Tyranitar, which isn't even that good in its own right. The only redeemable things Tyrantrum offers over Mega Tyranitar would be the ability to hold an item like a Z-crystal or Life Orb, some Water and Grass neutralities, and a stronger Rock STAB. However, as stated before, Mega Tyranitar has the superior overall bulk, coverage, and the better matchup against Psychic and even Dragon for the reasons explained in the other post. Tyrantrum just doesn't have much going for it, and it should be Unranked.
 
Doublade B > D (steel)

IMO lost its niche when mega medicham got banned, with Cele and Skarm both common on steel teams, along with mega scizor, the Fighting vs Steel MU is very playable without the fighting immunity. Lackluster against other types as well, almost always needs a SD to be even slightly effective. Possesses a poor HP stat along with bad speed and special defense, even with the eviolite boost. Not worthy of B rank, should be dropped to D or even unranked for me.
 
Doublade B > D (steel)

IMO lost its niche when mega medicham got banned, with Cele and Skarm both common on steel teams, along with mega scizor, the Fighting vs Steel MU is very playable without the fighting immunity. Lackluster against other types as well, almost always needs a SD to be even slightly effective. Possesses a poor HP stat along with bad speed and special defense, even with the eviolite boost. Not worthy of B rank, should be dropped to D or even unranked for me.
1000% agree with this. With medi gone there's no really much reason to run it. Doublade niche was to check mega madi for steel and mega gallade isn't like medi because it doesn't have the raw power like it did. So skar+cele can check it with some counter play too like you said
 
Ok, so I have been a bit out of the mono meta for longer than I should've, but there are 2 suggestions I can think of.

Blissey D=>C
Ok, so not sure if any of my suggestions have been argued before, but Blissey is one of, if not the best spdef walls in the game. It is almost impossible for special attackers to take down, especially if you get a spdef boost up. It can set hazards and cure statuses as well as wish pass, all of which are valuable to most teams. It may be overshadowed by chansey, but it's ability to wall special threats is undeniable and thus it should be bumped up to a C.

Swellow D=>C (Normal)
My second argument is Swellow's D rank for normal. 1-Guts. I think this has been established, guts swallow is great. It's ability to pressure defensive walls as well as outspeed a lot of mons that could kill it. Band and scarf swallow are also other options, as well flynium z brave bird, making swellow a huge physical threat. 2-Scrappy. Maybe something not talked about much, but scrappy is extremely useful on normal, purely as it allows stab moves on a type that would normally resist them. Scrappy specs boomburst for example, a strong move on a poke that has good enough spa to make full advantage of it PLUS scrappy to hit ghosts. Swellow is a threat no matter which way you use it, and therefore deserves at least a C imo.
 
Ok, so I have been a bit out of the mono meta for longer than I should've, but there are 2 suggestions I can think of.

Blissey D=>C
Ok, so not sure if any of my suggestions have been argued before, but Blissey is one of, if not the best spdef walls in the game. It is almost impossible for special attackers to take down, especially if you get a spdef boost up. It can set hazards and cure statuses as well as wish pass, all of which are valuable to most teams. It may be overshadowed by chansey, but it's ability to wall special threats is undeniable and thus it should be bumped up to a C.

Swellow D=>C (Normal)
My second argument is Swellow's D rank for normal. 1-Guts. I think this has been established, guts swallow is great. It's ability to pressure defensive walls as well as outspeed a lot of mons that could kill it. Band and scarf swallow are also other options, as well flynium z brave bird, making swellow a huge physical threat. 2-Scrappy. Maybe something not talked about much, but scrappy is extremely useful on normal, purely as it allows stab moves on a type that would normally resist them. Scrappy specs boomburst for example, a strong move on a poke that has good enough spa to make full advantage of it PLUS scrappy to hit ghosts. Swellow is a threat no matter which way you use it, and therefore deserves at least a C imo.
imo (please don't hate me for having one) bliss eye is a great Pokemon BUT the fact that Chansey out shinies it having higher spD with evolite means that blissey should stay d as for swallow I don't know much about but you seem to make a great argument
 
Ok, so I have had another look at the rankings and there's something that bothers me...

Where is Mandibuzz on flying?
Honestly at a lost with this. Manibuzz is unranked on flying, something that to me feels wrong. Mandibuzz is an A rank for dark, mainly for the same reason as i'm pushing for Mandi to be ranked for flying. It's bulk is amazing, and can be run both ways. It has great utility in defog, toxic, taunt and whirlwind, making it a hard time for sweepers to face it. Couple this with it's ability to negate hail and sandstorm, harming rock ground and ice teams effectively, as well as having set up in nasty plot, means that Mandi is better than unranked. I am aware there are mons such as celesteela, mantine, zapdos and skarmory that are all bulky mons, but at the least Mandibuzz Unranked=>C
 
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