Project Monotype Teambuilding Competition V3.2 [index]

Twix

is this a dog or a bear
is a Contributor to Smogon

Cofagrigus Trick Room
Hey so this is a pretty cool Trick Room team which I made centered around Cofagrigus as a setter and the main Special abuser with a Ghostium Z. I decided to pair it with a great physical abuser in Alolan Marowak, which also had access to Stealth Rocks which were pretty beneficial for the team as a whole. At this point, I realized I needed another setter that could double as a physical wall, so I settled on Jellicent. From here, my team was extremely weak to Dark-types among other things, so I decided on Mega Sableye in the next slot. As opposed to the common utility set, I decided upon a Calm Mind set because the team itself was way too offensive to have such a break in tempo. The set can work very well in and out of Trick Room and works in many games as an effective win condition. Doublade was added as it offered a nice tank, which can function in and out of Trick Room, while offering a physical set up sweeper with priority. I opted for Sacred Sword > Shadow Claw since the team had so much ghost moves already and it allowed me to take on Normal and Steel better. While Specs Gengar might seem a bit out of place on a very slow team, it's mainly used outside of Trick Room as a cleaner if needed as Trick Room does not last forever. Overall the team has been effective in the test games I've used it in and it really highlights Cofagrigus as a Trick Room setter and abuser.

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 1 Atk
- Shadow Ball
- Nasty Plot
- Hidden Power [Fighting]
- Trick Room

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Stealth Rock
- Knock Off

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Recover
- Will-O-Wisp

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Recover
- Will-O-Wisp

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick
 

Harpp

formerly Alpha-Harpreet
~~Balanced Trick Room~~
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Earthquake
- Stone Edge

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Foul Play
- Recover

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 176 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Scald
- Trick Room
- Recover

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Nasty Plot
- Hidden Power [Fighting]
- Shadow Ball
- Trick Room

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 24 Spe
- Swords Dance
- Flare Blitz
- Shadow Bone
- Bonemerang

Mimikyu @ Life Orb
Ability: Disguise
EVs: 248 HP / 252 Atk / 4 SpD
Brave Nature
- Trick Room
- Swords Dance
- Play Rough
- Shadow Sneak

Overview
So this is a trick room team around the given pokemon which is cofagrigus, on the team we have sash
Golurk lead to set up stealth rock and dish out whatever damage it can to opposing leads.It also provides crucial electric immunity to the team which stops pokemon such as tapu koko from wreckibng havoc. Next up
Mega sableye was added to check the threatening dark types such as bisharp and other threats like bisharp, also providing a dark neutrality to the team.
Jellicent was added as a specially defensive wall and the tr setter of the team, taunt and 84 speed evs allows it to outspeed uninvested base 70s and taunt them from setting up such as skarmory and celesteela, while its ability water immunity allows it to check suicune in tandem with taunt.
Cofagrigus the Z move user of the team sports OTR set that can easily punch holes and its good natural bulk allows it to set trick room on its own and hence it functions pretty well. Nasty plot along with ghostium z allows it to wall break/severely dent opposing pokemon,Hp fighting provides good coverage along with shadow ball.
Marowak alola is the physical wall breaker of the team and it also has swords dance to muscle through wallls. Rock head prevents recoil damage from flare blitz so it is easy to abuse it thanks to marowaks high base attack due to thick club. Laslty
Mimikyu was added to check dark types with its fairy stab move and the teams third trick room setter.
 
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Offensive Trick Room

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick Room
- Nasty Plot
- Will-O-Wisp

Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dynamic Punch
- Stone Edge

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Swords Dance

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Trick Room
- Play Rough


This is an offensive Ghost team built around Mimikyu and Cofagrigus as two offensive Trick Room setters, and Alolan Marowak as a Trick Room abuser. Mega Sableye provides utility and hazard control for the team, and Golurk provides Stealth Rock, as Marowak is running Swords Dance in place of its usual Stealth Rock. Gengar is used as a speedy scarfer that can revenge kill out of Trick Room, and Mimikyu, as a staple on all Ghost teams, will be carrying a Life Orb and maximum speed to outspeed out of Trick Room, although it is a setter. Cofagrigus is using a Nasty Plot set, along with Shadow Ball and Trick room to maximize its sweeping abilities under Trick Room, and Will O Wisp for extra utility, if Cofagrigus were to ever act as a physical pivot. Please note that this team does not have Jellicent, a defensive wall on many Ghost teams, so you will have a bit of trouble around special attackers and swift swim rain teams.


 
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Did someone say, Lycanroc and mega-diancie on the same team?

No? Too bad :P

Lycanroc @ Rockium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Swords Dance
- Accelerock

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Fire Punch

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Close Combat
- Earthquake
- Stone Edge

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Diamond Storm
- Hidden Power [Fire]
- Earth Power
- Moonblast

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Fire Punch
- Stone Edge
- Avalanche


As featured on the Teambuilding Thread, this team is focused on lycanroc and his ability to offensively pressure teams better than most rock builds. Now on with the team:

Lycanroc - The main mon. With a rockium-Z on stone edge, not only will this move hit but it packs quite an extra punch against mons like celesteela and Mega-Venu. Lycanroc prefers to be in sand as well since it gains that 1.5 SpD boost that allows it to live a giga drain from mega-venu and celesteela as well as non-stab boosted scalds. Fire fang is used for coverage and jolly nature is applied so it can outspeed things out of sand as well as in sand.

Mega-Diancie -
Fits well on the team as an anti-lead and primary special attacker. It uses the common mixed set that has SpA investment, common moves and HP fire for ferrothorn and preventing Mega-sciz switchins.

Terrakion -
Almost mandatory scarfer on the team, coming in with the unusual poison jab over iron head to OHKO tapu bulu for sure. Uses basic coverage and is overall average.

Shuckle -
Simply rocks greatest hazard setter. Puts down webs and rocks and can encore people that set up on it or clear its hazards. It also uses knock off as another form of utility. Mental herb is needed to guarantee a hazard set up, and Ev's are mainly invested in defense over special defense since the need for physical bulk on rock is appreciated.

Rhyperior -
Mega-scizor check that can usually switch in on bulky scizor and kill it with fire punch. When it isn't against scizor it can still revenge kill slower threats like ferrothorn.

Tyranitar - Mandatory sand setter for the doggo, so because of this it can't be Z-move. However, it still becomes a powerful pursuit trapper that can still threaten most mons it runs into with its powerful stab combo and boosted SpD stat thanks to sand.
 
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Harpp

formerly Alpha-Harpreet
***Mega Diancie Balanced***
Shuckle @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Encore
- Knock Off
- Sticky Web

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Hidden Power [Fire]

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Poison Jab

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Fire Punch
- Pursuit

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Fire Punch
- Ice Punch

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Giga Drain
- Mirror Coat

Overview
This is a Balanced Rock Team around
Mega Diancie that helps in number of match ups such as Dark,Fighting,Dragon, Bug etc.
Shuckle on the team provides utility support in the form of stealth rock and sticky web that allows the team to function effectively especially the offensive teammates. It has good bulk which allows it to set stealth rock or sticky web at least twice in a battle.The Team has
Rhyperior to check Scizor and other threats such as landorus-T and Excadrill, thanks to its great physical bulk and solid rock ability.
Cradily on the team provides an important water immunity and a check to huge threats such as Suicune and acting as a special defensive wall which allows it to cripple opposing walls or threats with toxic.
Tyranitar is the wall breaker on the team opening up big holes with a choice band boost and sticky web support which allows it to hit decent speed tier.
Terrakion with a choice scarf is speed control of the team that also checks threats such as scarf greninja with sticky web support and Mega Sharpedo as well while also helping in steel match up.
 
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Webs HO w/ AV Ttar

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hidden Power [Grass]
- Shell Smash
- Ice Beam

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Psychic

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Hidden Power [Fire]
- Thunderbolt
- Power Gem

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Poison Jab
- Stone Edge
- Toxic

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Toxic
- Stealth Rock
- Infestation

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Crunch
- Fire Punch
- Pursuit
- Stone Edge


Dianice - Went just full special M-Diance. Went Psychic > HP Fire because poison is kinda weird and I want a way to deal w/ it.

Omastar - I wanted a cool Z move user that could sweep stuff like Rock / Sandless Ground / flying with rocks up etc. SS Z Move Omastar is fun because it literally does that. HP Grass was originally HP Electric so Mantine and Gyara didn't run amuch, but HP Grass is better to help deal w/ stuff like Quagsire + Gastrodon.

+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Toxapex: 223-263 (73.3 - 86.5%) -- guaranteed 2HKO after Black Sludge recovery <------ Beautiful Calc tbh

Nihilego - Originally had Band TTar here because I wanted to use it, but I need a scarfer fast than base 100 so I wasn't bopped by Volc if it found a way to QD vs the team. Also provides an amazing late game win con is some matchups. HP Fire to lure Ferro if ur ballsy.

Terrakion - Was originally scarf since Tar was banded, but switch terrak over to band, which can still win late game, especially w/ webs up. Helps vs normal because I noticed I don't have to much to win with lol.

Shuckle - Standard web setter Shuckle. You can actually run Rock Tomb > Infestation if you're in a mirror match w/ M-Diance and want to have some sort or psuedo speed control w/o webs, or if you come acress the flying matchup. Underrated move IMO

Tyranitar - this set is probs the most wack but I love it tbh. AV Ttar is there to be an already more solid switch in to threats of my team such a Specs Lati, FB Zard Y (in sand), Gren to an extent etc. Speed EVs allow you to outpace everything up to Jolly Crawdaunt, which hits 229. Other notable mons are Bulky Rotom-W, most Scizors, bulky Peli's, Celesteela etc. If any set had to be changed, it'd probably be this one lol, but I still love it.
 
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