Project Monotype Theorymon [Index]

approved by Eien
Rules / Tips:
• Make sure your ideas don't include extreme buffs such as giving the Pokemon Huge Power or an insanely powerful move and +100 Special Attack. Be reasonable.
• When making changes to a Pokemon, don't focus only on improving what the Pokemon already does. You could make it work differently by changing its moves, ability, typing, and let it do more than it normally does.
• Submit your idea in full — include the item, EVs, nature, and moves — using the PS! importable format for readability.
• Give a description on how the changes you made help the Pokemon and the typing. This project is meant to encourage discussion and sketchy posts don't help with that.
• Don't insult other people for their ideas even if you think it's bad. Let the voting period decide that.
• Editing your idea is allowed as long as it's not during the voting period.
• Do not post the same set as other Pokemon. There's no precedent to this, but it's obvious when someone has blatantly copies another user and changes just the EVs.
Stats can be boosted in 10s and each boost counts as 1 change to prevent broken submissions; however, you may boost stats by up to 30 if you do not change anything else.
• Do NOT copy any sets from the previous thread. You will be punished.
• You can only post one submission per Pokemon; you can post a total of three submissions, though (one for each Pokemon on the slate).
Bold or make apparent the changes you make to the Pokemon on the set(example).
• You can only make a maximum of 3 changes to a Pokemon. Each new move counts as one move, as does a new ability and a new typing.
• Have fun!


Cycle 13 Slates:
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/



Posting Deadline: August 4th 11:59 PM EDT
Voting Deadline: August 6th 11:59 PM EDT


Reminder that you can only submit one Theorymon for each Pokemon. Also remember to check the rules thoroughly - I will not allow any submissions that break them to go through the voting round. Good luck!
 
+20 Attack + Aqua Jet


Stats: 68/90/92/50/132/42
Araquanid @ Choice Band
Ability: Water Bubble
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Liquidation
- Aqua Jet
- Leech Life
- Poison Jab

With Araquanid's awful Speed, it could definitely use some good priority. And with a Water Bubble boosted Choice Banded Aqua Jet, Araquanid is capable of revenge many threats to Bug including Alolan Raichu under Electric Terrain, Excadrill in sand, and Scarf Victini, and with the Attack increase, it can score some 2HKOes that it wouldn't be able to otherwise. Here are a few calcs:

252+ Atk Choice Band Water Bubble Araquanid Aqua Jet vs. 0 HP / 0- Def Victini: 372-444 (109 - 130.2%) -- guaranteed OHKO

252+ Atk Choice Band Water Bubble Araquanid Aqua Jet vs. 0 HP / 0 Def Raichu-Alola: 290-344 (111.9 - 132.8%) -- guaranteed OHKO

252+ Atk Choice Band Water Bubble Araquanid Aqua Jet vs. 0 HP / 0 Def Excadrill: 508-600 (140.7 - 166.2%) -- guaranteed OHKO

-1 252+ Atk Choice Band Water Bubble Araquanid Aqua Jet vs. 0 HP / 0 Def Landorus-Therian: 244-292 (76.4 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock(can potentially stop a Double Dance Lando-T sweep)

Some calcs outside of Aqua Jet:
252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Hippowdon: 460-544 (109.5 - 129.5%) -- guaranteed OHKO

252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 248 HP / 252+ Def Eviolite Chansey: 474-558 (67.4 - 79.3%) -- guaranteed 2HKO

252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Eviolite Porygon2: 186-218 (49.7 - 58.2%) -- guaranteed 2HKO after Stealth Rock

-1 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 240 HP / 252+ Def Staraptor: 216-254 (58.2 - 68.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 224 HP / 252+ Def Skarmory: 204-240 (62.3 - 73.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 248 HP / 244+ Def Mandibuzz: 252-296 (59.5 - 69.9%) -- guaranteed 2HKO

252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 4 Def Celesteela: 344-408 (86.4 - 102.5%) -- 87.5% chance to OHKO after Stealth Rock


Part Fire typing + Will-O-Wisp + Slack Off


Typing: Fire / Ground
Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Will-O-Wisp
- Rock Slide
- Slack Off

This Mudsdale was made specifically for Fire teams. It serves as an important check to Nihilego, and unlike Heatran it can actually sustain itself with Slack Off. With its existing ability Stamina, as well as its newly acquired move Will-O-Wisp, Mudsdale can do a great job at beating physical attackers, a few particular examples being Scarf Terrakion and Mega Aerodactyl. It also additionally serves as an amazing switch-in to Tapu Koko, which is huge for Fire teams. The 4 Speed is mainly to always outspeed Toxapex, since not only does Mudsdale have a pretty good chance of 2HKOing it with Earthquake after rocks, but Toxapex fails to 2HKO with Scald, as seen here:

0 Atk Mudsdale Earthquake vs. 252 HP / 252+ Def Toxapex: 140-168 (46 - 55.2%) -- 98% chance to 2HKO after Stealth Rock and Black Sludge recovery

0 SpA Toxapex Scald vs. 252 HP / 252+ SpD Mudsdale: 168-204 (41.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery

Here are a few other calcs showing how well it can take hits:
252 SpA Nihilego Power Gem vs. 252 HP / 252+ SpD Mudsdale: 103-123 (25.4 - 30.4%) -- 0.9% chance to 4HKO after Leftovers recovery

252 Atk Terrakion Earthquake vs. 252 HP / 0 Def Mudsdale: 218-258 (53.9 - 63.8%) -- guaranteed 2HKO after Leftovers recovery(can spam Slack Off until it has enough defense boosts to comfortably survive multiple hits)

252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 0 Def Mudsdale: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO after Leftovers recovery(same situation as Scarf Terrakion)

252 SpA Choice Specs Tapu Koko Grass Knot (120 BP) vs. 252 HP / 252+ SpD Mudsdale: 126-149 (31.1 - 36.8%) -- guaranteed 4HKO after Leftovers recovery(this is literally the best possible damage it can do lol)

252+ SpA Life Orb Raichu-Alola Psychic vs. 252 HP / 252+ SpD Mudsdale: 136-161 (33.6 - 39.8%) -- 27.9% chance to 3HKO after Leftovers recovery



20 Speed + Earth Power


Stats: 80/110/60/150/130/90
Hoopa @ Groundium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Earth Power
- Nasty Plot​

This newly improved Hoopa does an effective job of completely stomping over Poison thanks to it now having access to Earth Power to break past its largest threat in Alolan Muk. The Speed increase is to allow it to outspeed Nidoking, as well as a large amount of Pokemon outside of the Poison MU such as Mega Heracross, Breloom, Mamoswine, Gyarados, Jolly Excadrill, Heatran, etc. Here are some calcs of it completely tearing up the Poison MU:

+2 252 SpA Hoopa Tectonic Rage (175 BP) vs. 248 HP / 248+ SpD Assault Vest Muk-Alola: 408-482 (98.7 - 116.7%) -- 93.8% chance to OHKO

+2 252 SpA Hoopa Psyshock vs. 252 HP / 252+ Def Toxapex: 312-368 (102.6 - 121%) -- guaranteed OHKO

+2 252 SpA Hoopa Psyshock vs. 252 HP / 212+ Def Venusaur-Mega: 372-440 (102.1 - 120.8%) -- guaranteed OHKO

Some MUs outside of Poison:
252 SpA Hoopa Tectonic Rage (175 BP) vs. 252 HP / 4 SpD Torkoal: 566-666 (164.5 - 193.6%) -- guaranteed OHKO

252 SpA Hoopa Earth Power vs. 0 HP / 4 SpD Xurkitree: 288-340 (93.8 - 110.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Hoopa Tectonic Rage (175 BP) vs. 248 HP / 8 SpD Volcanion: 460-542 (126.7 - 149.3%) -- guaranteed OHKO

252 SpA Hoopa Tectonic Rage (175 BP) vs. 252 HP / 4 SpD Klefki through Light Screen: 237-279 (74.5 - 87.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery



 
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Araquanid @ Strength Sap, +20 HP (88 HP)

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Strength Sap
- Toxic
- Liquidation
- Leech Life

This araquanid set is made to give it a sustain option. I was originally going to use recover or heal order, but strength sap is a very interesting move. You heal your Opp's attack stat, and give it -1 att. This could help it nullify physical attackers, while also recovering araquanid's health. When paired with toxic, you'd be able to stall out a fair number of opponents, recovering every turn (with diminishing returns, for balance) while your opponent takes poison damage. Alternatively, I was going to do sticky web for water to have an option besides Surskit, but how can you replace Surskit...?

Hoopa @ Fighting Typing + Ice Beam

Typing: Ghost / Fighting
Hoopa @ Choice Specs / Life Orb
Ability: Magician
EVs: 252 SpA / 252 Spe or 252 HP / 252 SpA
Timid Nature or Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Thunderbolt
- Focus Blast

Adding on fighting type is an idea to help out ghost type with the Dark and Normal match ups. This gives ghost type a better means of dealing with problematic dark types without relying completely on Mimikyu. It'd be a strong wall breaker with choice specs or life orb, with applications on both a standard balance team, or trick room offense. Being neutral to knock off is pretty good when combined with magician, as it allows hoopa to then steal the opponent's item. I opted not to give it additional base stats to keep it in line with the other Pixie pokemon (mew, victini, celebi, etc.) Bolt beam coverage is also always pretty nice, so why not.
 
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+ Fairy type, Moonblast, and +10 Speed

<-- stolen from smub, thanks a lot!
Hoopa @ Choice Specs / Choice Scarf
Type: Psychic and Fairy
Ability: Magician
Stats: + 10 Spe
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psyshock / Psychic
- Dark Pulse / Shadow Ball
- Moonblast

This set allows you to 2HKO a Sableye-Mega and OHKO Mandibuzz. :)
First the Fairy typing removes Hoopa's double Dark and Ghost weakness, letting it fit well into Psychic teams as a possible Dark and Ghost check with STAB Moonblast. This set still gets walled significantly by Muk-Alola, though, so your team would need a counter. The +10 Speed, Max Speed EVs, and Timid Nature allows you to outspeed Mandibuzz without a Speed-boosting nature, preventing Mandibuzz from getting a Defog off.

And lowerwise, Hoopa kind of looks like a Fairy, right?
 
Araquanid + Sticky Web + U-turn + Recover


Araquanid @ Leftovers
Ability: Water Bubble
EVs: 248 HP / 8 Def / 252 SpD
Calm / Careful Nature
- Liquidation / Scald
- Sticky Web
- Recover
- U-turn

Makes Araquanid an alternative webs setter and defensive pivot for Bug and Water teams.


Mudsdale + Fighting Typing + Arena Trap + 10 Speed


Typing: Ground / Fighting
Stats: 100/125/100/55/85/45
Mudsdale @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Close Combat
- Stone Edge
- Heavy Slam

Self Explanatory. Trap the things. Kill the things. Profit.


Hoopa + Trace + 20 Speed


Stats: 80/110/60/150/130/90
Hoopa @ Choice Scarf / Choice Specs / Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Trick / Destiny Bond

Lets Hoopa check a bunch of shit it couldn't usually check. Offers offensive Ghost safe switchins to Heatran and easy checks to Swift Swim and Ground. +20 Speed gives Hoopa a much better speed tier to make use of.
 
approved by Eien
Rules / Tips:
• Make sure your ideas don't include extreme buffs such as giving the Pokemon Huge Power or an insanely powerful move and +100 Special Attack. Be reasonable.
• When making changes to a Pokemon, don't focus only on improving what the Pokemon already does. You could make it work differently by changing its moves, ability, typing, and let it do more than it normally does.
• Submit your idea in full — include the item, EVs, nature, and moves — using the PS! importable format for readability.
• Give a description on how the changes you made help the Pokemon and the typing. This project is meant to encourage discussion and sketchy posts don't help with that.
• Don't insult other people for their ideas even if you think it's bad. Let the voting period decide that.
• Editing your idea is allowed as long as it's not during the voting period.
• Do not post the same set as other Pokemon. There's no precedent to this, but it's obvious when someone has blatantly copies another user and changes just the EVs.
Stats can be boosted in 10s and each boost counts as 1 change to prevent broken submissions; however, you may boost stats by up to 30 if you do not change anything else.
• Do NOT copy any sets from the previous thread. You will be punished.
• You can only post one submission per Pokemon; you can post a total of three submissions, though (one for each Pokemon on the slate).
Bold or make apparent the changes you make to the Pokemon on the set(example).
• You can only make a maximum of 3 changes to a Pokemon. Each new move counts as one move, as does a new ability and a new typing.
• Have fun!


Cycle 14 Slates:
/
/



Posting Deadline: August 15th 11:59 PM EDT
Voting Deadline: August 17th 11:59 PM EDT


Reminder that you can only submit one Theorymon for each Pokemon. Also remember to check the rules thoroughly - I will not allow any submissions that break them to go through the voting round. Good luck!
 
Part Poison typing + Prankster + 10 Defense


Stats: 60/45/90/90/100/30
Typing: Grass / Poison
Shiinotic @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Spore
- Giga Drain
- Leech Seed / Hidden Power Fire / Sludge Bomb​

These changes to Shiinotic can grant Poison teams a sort of emergency check, being able to quickly put threats to sleep with a Prankster Spore, such as Double Dance Landorus-Therian, Excadrill in sand, and Kyurem-Black. It's also capable of gaining recovery off of powerful physical attackers thanks to Prankster Strength Sap. Grass teams definitely benefit more from the Prankster Spore than anything else, putting a stop to extreme threats like Volcarona, Mega Charizard X, Gyarados, and much more.


Part Ice typing + Magic Guard + 10 Speed


Stats: 75/100/66/60/66/125
Typing: Normal / Ice
Ambipom @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Counter
- U-turn
- Return​

I could have given this to just about any type, but I feel like this type deserves it the most. Here's Sash-Counter Zam on Ice! It basically operates just like Sash-Counter Zam does, but with a few added benefits. For one, it can actually outspeeds and potentially revenge kill stuff like Mega Pidgeot and Greninja without the need of its Sash, while also being able to U-turn pivot in case it can't use Counter on something. Yeah, as previously mentioned, this could have gone to just about any other type, but looking at the incredibly long list of physical attackers that threaten Ice, this was a well deserved benefit. While this was mainly to benefit Ice, Normal teams also benefit from having a safe blanket check to fall back on when dealing with threats such as Terrakion, Mega Scizor, and Azumarill.

Part Fighting typing + Close Combat + 10 Attack


Stats: 65/108/63/40/73/96
Typing: Electric / Fighting
Togedemaru @ Choice Band
Ability: Sturdy / Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Zing Zap
- U-turn
- Poison Jab​

This Togedemaru can grant Electric teams a powerful tool in the Normal matchup with its strong Fighting STAB and pretty good Attack stat. It can also provide momentum with U-turn, which is always appreciated by Electric teams. An Adamant nature can always OHKO Chansey with Banded Close Combat, but Jolly can make sure it can outspeed Porygon-Z before it Z-Converts, as well as Timid Meloetta. On Fighting, the Electric STAB can be nice for breaking Flying's defensive core easier, and having Lightning Rod to stop Volt Switch pivots and being another Toxapex check can also be very beneficial.​
 
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+ Drought

Shiinotic @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Strength Sap
- Solar Beam / Giga Drain
- Leech Seed / Toxic / Light Screen / Moonblast

What's this? Drought... and it's not a Mega Charlizard-Y?! Ladies and gentlemen, say hello to Shiinotic 2.0. Able to automatically cause a harsh sunlight upon entry, this Shiinotic shines a new light on generally overlooked Sun sweepers like Chloryphll Exeggutor and Lilligant. It also has a wide variety of support moves from the coveted Spore, to recovery in Leech Seed, Strength Sap, and Giga Drain, other status like Toxic and TWave, and also Light Screen for more Special bulk.

+ Levitate + Stealth Rock + Explosion


Togedemaru @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Nuzzle / Fake Out / U-turn
- Zing Zap

There's just something with me and ball-shaped Gen VII Pokemon. (The other one being Rowlet.)

Anyways, this set turns Togedemaru into a Suicide Lead, to leave room for Golem-Alola to be a dedicated Physical attacker on Electric. You know the drill, SR, hang on with Sash, then Explode. Togedemaru's decent Attack and Speed, with mediocre defences just screams Suicide Lead, in my opinion. Levitate also gets rid of its x4 Ground weakness.

Lorewise, I think Togedemaru COULD explode, if you think about it. Just look at it. Stealth Rock seems plausible with its spikes, and I could imagine it levitating.

+ Ghost type


Ambipom @ Life Orb (if Shadow Claw)
Typing: Normal / Ghost
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics / Shadow Claw
- Fake Out
- Knock Off
- Return

Fighting check for Normal, Ghost check for... Ghost. Pretty simple, actually. Ambipom actually has the moves for this role (Acrobatics and Shadow Claw). Knock Off for utility and Return for a reliable STAB attack.

Lorewise, I have no idea how it could be a Ghost type.
 
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Tail Glow + Draining Kiss + Triage

Shiinotic
@ Focus sash / Leftovers
Ability: Triage
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Strength Sap / Spore
- Draining Kiss
- Giga Drain
- Tail Glow
After reading up some flavor text for this mon (this thing basically confuses things with its bio luminescent mushroom and then drains there energy) I got a set. This set is basically made to give grass teams a priority / set up abuser along side or replacing Breloom to make a killer Hyper offense combo for grass or a whole new option altogether for grass. Tail Glow takes Shiini's average Special attack to a good level of power making it a decent sweeper. Triage alongside draining kiss is used to help patch up Shinii's god awful speed and help sustain it throughout a match and makes it a decent revenge killer. Strength sap further helps abuse Triage in helping cool down physical set up sweepers and makes it easier to switch in mons for your team with the attack drop and all. Overall I could see this on adding a lot to grass teams even though it faces stiff competition with its typing with 2 other mons.

Scrappy + Fighting Type + Close Combat

Ambipom
Typing: Normal / Fighting
@ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- U-turn / Filler
Just like Shiinotic, after some lore reading I find it so hard to believe this thing isn't fighting type(It literally uses those to extra hands to Fight, just like Machamp). Anyways this thing is meant to help both Normal and fighting teams by giving them a solid counter to ghost teams and Sableye. It's more suited for Normal teams though since it could take on Mega-Lopunny's role freeing up a mega slot for Pidgeot or even Audino if you live on the edge.

Intimidate + Spikes + Toxic Spikes

Togedemaru
@ Leftovers / Rocky Helmet / Air Balloon
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Toxic Spikes
- Spikes
- Nuzzle
Ok, I really like reading the lore for Pokemon. Basically this thing is all about how spiky it is hence its iron barb ability and it learning Spiky Shield. This set is meant to give Electric a usable Spikes user to help Electric finally have access to hazard stacking. It doesn't stop there though, its amazing steel typing helps so much with the normal and dragon match ups that electric has problems with. Intimidate boosts its physical Bulk even further helping the team and making for a surprisingly decent physical wall. Spikes help electric whittle down grounded foes, and toxic spikes helps a lot in the normal match up putting the walls that electric has such a problem with on a timer.
 
<<Insert title to get people to vote for you here>>

Fairy-typing + Pixilate + Extreme Speed
Ambipom @ Choice Band
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Ice Punch
- Low Kick
- Fire Punch

This helps Normal with the Fighting-type Match up with STAB Extreme Speed as it gets boosted by Pixilate and making it a Fairy-type priority move. It also helps vs Dragon and Dark types aswell as serving as a great late game sweeper. Ambipom generally stands at a great speed tier of 115 but having extreme speed helps with faster threats like Scarf Terrakion, Tapu Koko and Greninja and other priority users like Mach Punch Breloom.
 
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