[Monotype/Water] Tentacruel

Sobi

Banned deucer.
[OVERVIEW]

**Water**:

Tentacruel's good defensive Water / Poison typing most notably allows it to resist Fairy and Fighting, both of which can have an easy time against Water, as well as Poison and Bug. Its high base 120 Special Defense, ability Liquid Ooze, and Grass neutrality allow it to switch into one of Water's biggest threats; Mega Venusaur. It also works well as a Clefable check, wearing it down with a combination of Acid Spray and Scald. In general, its great Special Defense stat allows it to switch into special attackers with relative ease. Furthermore, its base 100 Speed is above average for a rather defensive Pokemon. Despite Starmie being the more offensively suited option for a spinner, Tentacruel offers immense support as the superior defensive spinner and should definitely be considered should you be looking for one. Moreover, it functions as a good stallbreaker with Acid Spray, can set Toxic Spikes for its team, can reliably use Rapid Spin to remove entry hazards, and forces switches on setup sweepers such as CroCune and Calm Mind Clefable, therefore providing a large and unique set of roles among Water-types.

Unfortunately, Tentacruel is outsped by most Ground- and Psychic-types and hit super effectively by their STAB moves. Steel- and Flying-types are immune to Toxic Spikes, with the former walling Tentacruel and the most of the latter being able to hit it for good neutral damage. As a result of running no Special Attack investment, Tentacruel heavily relies on the foe's Special Defense drops from Acid Spray or other means to actually deal a decent amount of damage with its STAB moves. In addition, its below-average physical bulk prevents it from being able to face physical attackers without taking a lot of damage, and in most cases, it is simply setup fodder due to its inability to deal much damage back. It also lacks reliable recovery, meaning it is worn down very quickly and finds itself pressured to remove or set entry hazards, so team support is crucial.

[SET]
name: Defensive Spinner (Water)
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Toxic Spikes
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Scald, though weak without any Special Attack investment, allows Tentacruel to spread burns to the opposing team, forcing switches and dissuading physical attackers from switching in on it and setting up. Rapid Spin is an effective move thanks to Tentacruel's defensive typing and decent bulk, removing entry hazards for its team. Acid Spray forces switches and discourages setup sweepers, such as Calm Mind Clefable, from using Tentacruel as setup fodder. Toxic Spikes provides a great amount of support for your team, wearing down grounded foes and allowing a teammate to have an easier time breaking through the opposing team. Alternatively, in place of Acid Spray, Sludge Bomb can be used for a stronger Poison-type STAB move that lets Tentacruel threaten Serperior, which doesn't care about Scald and gets a Special Defense boost from Acid Spray, as well as OHKO Breloom. However, dropping Acid Spray prevents Tentacruel from being able to take on Clefable and Mega Venusaur.

Set Details
========

252 HP EVs, a Calm nature, and 240 Special Defense EVs allow Tentacruel to be as specially bulky as possible. 16 Speed EVs allow Tentacruel to outspeed Adamant Bisharp and hit it with Scald, hopefully burning it. An alternative spread of 252 HP / 148 SpD / 108 Spe can be used to allow Tentacruel to outspeed Jolly Breloom by one point and take it out with Sludge Bomb. Black Sludge is used to restore Tentacruel's HP gradually. Liquid Ooze allows Tentacruel to switch into Mega Venusaur and cause it to take damage as a result of using Giga Drain.

Usage Tips
========

Switching Tentacruel in on resisted attacks allows it to then remove entry hazards or set hazards of its own without getting worn down too much. Removing hazards should be the main priority if you feel your team will be greatly hindered by them. Setting a single layer of Toxic Spikes is more than enough; don't set more if you think the foe will start setting up. Use Acid Spray against setup sweepers to force switches, after which Tentacruel should either set hazards or switch to a counter. Don't be too careless when switching Tentacruel in, and don't let it get worn down too quickly, especially if you urgently need to remove hazards. Spreading burns with Scald is another good way to force switches and ease Tentacruel's matchup against physical attackers.

Team Options
========

Tentacruel fits well on balance and stall teams, alongside Quagsire and Alomomola. The former can help beat setup sweepers that take advantage of Tentacruel's passiveness, such as Bisharp, while the latter can keep Tentacruel healthy with Wish. Tentacruel pairs well with Pokemon weak to Stealth Rock, such as Volcanion and Gyarados. Rotom-W is a good partner thanks to its immunity to Ground and ability to help spread burns with Will-O-Wisp. Lanturn can keep Tentacruel free from status with Heal Bell and provides an Electric immunity, though it does exacerbate the Ground weakness. Swampert, on the other hand, can be a superior option for an Electric-immune teammate, as it provides Stealth Rock and is often physically defensive, being able to switch into physical attackers for Tentacruel. Tail Glow Manaphy and Belly Drum Azumarill can take advantage of the switches Tentacruel forces by setting up. Wallbreakers such as Crawdaunt and Keldeo also pair well with Tentacruel due to their ability to take advantage of Toxic Spikes. They also appreciate Tentacruel's Grass neutrality and ability to switch into Mega Venusaur. Mega Sharpedo can also take advantage of said hazard; it helps turn some of its 2HKOs into OHKOs and it can stall with Protect, causing the foe to take accumulating poison damage.

[STRATEGY COMMENTS]
Other Options
=============

**Water**:

Ice Beam hits Flying- and Dragon-types, though it's generally subpar coverage. Knock Off is an option to remove Togekiss's Choice Scarf, as well as Eviolite and other items; however, Tentacruel's current moves are quite necessary and forgoing one will cause Tentacruel to miss out on something important. Tentacruel can run a physically defensive set to take on Fighting-types like Keldeo and Breloom better, but it will have a hard time checking threatening special attackers like Serperior and Mega Charizard Y.

Checks and Counters
===================

**Water**:

**Ground-types**: Ground-types such as Excadrill, Landorus, and Mega Garchomp all outspeed Tentacruel and can KO it with their STAB moves. Although most of them are 2HKOed by Scald, Quagsire and Mega Garchomp take little damage from it and can 2HKO and OHKO back, respectively.

**Psychic-types**: Defensive Psychic-types, such as Latias and Starmie, can easily take Tentacruel's STAB moves and remove entry hazards with Defog or Rapid Spin. Offensive Psychic-types, such as Hoopa-U, Latios, and Mega Medicham, all outspeed Tentacruel and can KO it with a Psychic-type STAB move, although Medicham would definitely not appreciate being burned by Scald.

**Electric-types**: Rotom-W, Thundurus, and Raikou have an easy time against Tentacruel; Rotom-W can easily cripple it with Will-O-Wisp and pivot out with Volt Switch, Thundurus OHKOes it with Thunderbolt, and Choice Specs Raikou has a good chance to OHKO Tentacruel, while Calm Mind Raikou can simply use Substitute and accumulate a couple of boosts with Calm Mind.

**Physical Attackers**: Physical attackers such as Mega Sharpedo and Dragonite can take advantage of Tentacruel's passiveness by using it as setup bait and hitting Tentacruel on its weaker Defense stat; however, they are greatly crippled by a Scald burn.
 
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QC: { }
GP: { }
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[OVERVIEW]

**Water**:

- Good defensive typing in Water / Poison, most notably resisting Fairy and Fighting, both of which have an easy time against Water, as well as Poison and Bug.

- Works well as a Clefable and Mega Venusaur check, the former being worn down by Acid Spray and Scald, and the latter taking damage from Tentacruel's ability Liquid Ooze if it uses Giga Drain.

- Its base 120 Special Defense, ability Liquid Ooze, and Grass neutrality allow it to switch into one of Water's biggest threats; Mega Venusaur.

- Tentacruel's nice base 100 Speed deserves a mention, which is pretty decent for a bulky spinner

- It has below average physical bulk, which is offset by its great Special Defense stat.

- Despite Starmie being a more offensive go-to option for a spinner, Tentacruel offers immense support.

- It functions as a good stallbreaker with Acid Spray, can set Toxic Spikes for its team, can reliably use Rapid Spin to remove entry hazards, and forces switches on setup sweepers such as CroCune and Calm Mind Clefable, therefore providing many useful roles in a single slot.

- Unfortunately, it is outsped by most Ground- and Psychic-types and hit super effectively by their STAB moves, and Steel- and Flying-types are immune to Toxic Spikes, the former walling Tentacruel, and the most of the latter being able to hit it for good neutral damage.

- Tentacruel can't do much damage back due to running no Special Attack investment.

- Its below average physical bulk prevents it from being able to face physical attackers without taking a lot of damage and in most cases, it is simply setup fodder due to its inability to deal much damage back.

[SET]
name: Defensive Spinner (Water)
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Toxic Spikes
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD The main spread should be 248 HP / 244 SpD / 16 Spe; take less from SR, outspeed adamant bisharp so you can at least Scald, and giving up 16 EVs to do so is negligible.

[SET COMMENTS]
Moves
========

- Scald, though weak without Tentacruel running any Special Attack investment, allows Tentacruel to spread burns to the opposing team, forcing switches and dissuading physical attackers from switching in and setting up.

- Rapid Spin is a reliable move that can effectively be used thanks to Tentacruel's defensive typing and decent bulk, and removes entry hazards for its team.

- Acid Spray forces switches and discourages setup sweepers, such as Calm Mind Clefable, from using Tentacruel as setup fodder.

- Toxic Spikes provides a great amount of support for your team, wearing down grounded foes and allowing a teammate to have an easier time breaking through the opposing team.

- Knock Off is an option to weaken Eviolite and other item holders, although Tentacruel's current moves are quite necessary and forgoing one will cause Tentacruel to miss out on something important. Move this to Other Options; it provides great utility (neutralizing Choice Scarf Togekiss is really valuable for Water if you don't have an Empoleon), but Tentacruel can't afford to drop any of the moves on this set, like you said

Set Details
========

- Maximum HP EVs, maximum Special Defense EVs, and a Calm nature allow Tentacruel to make the best use of its special bulk.

- An alternative spread utilizing 108 Speed EVs can be used to allow Tentacruel to outspeed Jolly Breloom and take it out with Acid Spray if it is weakened. You need to mention the full spread so readers know what you're pulling the Speed EVs from. I believe it would be 248 HP / 152 SpD / 108 Spe.

- Black Sludge is used to restore Tentacruel's HP gradually; it is preferred over Leftovers in the event of the foe attempting to Trick Tentacruel's item.

- Liquid Ooze allows Tentacruel to switch into Mega Venusaur and cause it to take damage as a result of using Giga Drain.

Usage Tips
========

- Switching Tentacruel in on resisted attacks allows it to then remove entry hazards or set hazards of its own.

- Removing hazards should be the main priority if you feel your team will be greatly hindered by them.

- Setting a single layer of Toxic Spikes is more than enough; don't set more if you think the foe will start setting up.

- Use Acid Spray against setup sweepers to force switches, then either set hazards or switch to a counter.

- Don't be too careless when switching Tentacruel in, and don't let it get worn down too quickly, especially if you urgently need to remove hazards.

- Spreading burns with Scald is another good way to force switches, which you can take advantage of by Rapid Spinning.

Team Options
========

- Add in how Tentacruel can fit on both balance and stall teams; specifically adding in Quagsire and Alomomola as they help cover the physical attackers that Tentacruel can't beat. Quagsire also beats setup sweepers that take advantage of Tenta, like Bisharp, while Alomomola is a great WishPasser.

- Tentacruel pairs well with Pokemon weak to Stealth Rock, such as Volcanion and Gyarados.

- Rotom-W is a good partner thanks to is immunity to Ground and ability to help spread burns with Will-O-Wisp.

- Lanturn can keep Tentacruel healthy through Wish and provides an Electric immunity.

- Tail Glow Manaphy and Belly Drum Azumarill can take advantage of the switches Tentacruel forces by setting up.

- Wallbreakers such as Crawdaunt and Keldeo also pair well with Tentacruel due to their ability to take advantage of Toxic Spikes. They also appreciate Tentacruel's Grass neutrality and ability to switch into Mega Venusaur. I would also mention that Mega Sharpedo also takes advantage of Toxic Spikes well. With Protect, Mega Sharp can make the opponent take a little more poison damage before attacking, which turns 2HKOs into OHKOs.

[STRATEGY COMMENTS]
Other Options
=============

**Water**:

- Hidden Power Fire / Ice Beam to hit Grass-types. Take out Hidden Power Fire, it really only hits Ferrothorn, and won't even 3HKO. Although not that much better, Sludge Bomb would be hitting Grass-types harder. Ice Beam can stay, as it hits both Grass-types and Dragon-types (add in that it hits Dragons)

- Sludge Bomb for a stronger Poison-type STAB move. Add in how it lets Tentacruel threaten Serperior, which doesn't mind Scald and gets a SpD boost from Acid Spray. Dropping Acid Spray prevents Tentacruel from beating Clefable and Mega Venusaur, so it isn't recommended though.

- Toxic can be used to cripple Pokemon on the switch; it also hits airborne Pokemon that are not affected by Toxic Spikes. Add in Zapdos and Mega Latias here, I think that would be the significant target of this

- Remember to move Knock Off here

Checks and Counters
===================

**Water**:

**Ground-types**: Ground-types such as Excadrill, Landorus, and Mega Garchomp all outspeed Tentacruel and can KO it with their STAB moves. Although most of them are 2HKOed by Scald, Quagsire and Mega Garchomp take little damage and can OHKO and 2HKO back, respectively. Should this be reversed? Quagsire won't be OHKOing but 2HKOes, and Mega Garch would OHKO.

**Psychic-types**: Defensive Psychic-types, such as Slowbro and Mew, can easily take Tentacruel's STAB moves. Slowbro can 2HKO with Psychic, while Mew can Defog away the entry hazards and cripple Tentacruel with a burn. Slowbro and Mew aren't the best examples; Slowbro doesn't commonly run Psychic STAB, and Mew doesn't like taking Scald after 2 Acid Sprays. Instead, mention Latias and Starmie since they can beat Tentacruel more smoothly, resists Scald, has Defog/Rapid Spin, etc. Offensive Psychic-types, such as Hoopa-U, Latios, and Mega Medicham, all outspeed Tentacruel and can KO it with a Psychic-type STAB move, although the last would definitely not appreciate being burned by Scald.

**Electric-types**: Rotom-W, Thundurus, and Raikou have an easy time against Tentacruel; Rotom-W can easily cripple it with Will-O-Wisp and pivot out with Volt Switch, Thundurus OHKOes it with Thunderbolt, and Choice Specs Raikou has a good chance to OHKO Tentacruel, while Calm Mind Raikou can simply use Substitute and accumulate a couple of boosts with Calm Mind.

Nice work, QC 1/3
 
Overview:
- Ground-types don't wall Tentacruel. Almost none of them want to switch into a Scald. But, you should absolutely mention that they're a problem. (The reason is that Water has no real Ground resist and they're great wallbreakers)
- I'd clarify the Starmie vs. Tentacruel line. Starmie is the best offensive spinner, but Tentacruel is a far superior defensive spinner.
- The biggest problem for Tentacruel is that it has no reliable recovery, so that has to be mentioned for sure.

Moves:
- I'd actually put Sludge Bomb here instead of Other Options. It's a really good move to hit Breloom and Serperior with. It OHKOes Breloom over half the time even with no prior damage at all, which really cannot be underestimated, and deals some 60% to Serperior, putting it in range of Azumarill's Aqua Jet after a little Life Orb damage.

Set Details:
- Mention that if running Sludge Bomb, the 108 Speed spread is necessary to reliably beat Breloom.

Team Options:
- I'd add Swampert, which is one of the best teammates for Tentacruel. It has an Electric immunity and sets Stealth Rock. It's generally physically defensive, so it can help Tentacruel on that front as well.
- Note that Lanturn exacerbates the Ground weakness, which is why Swampert is a superior Electric immunity option in most cases.

Other Options:
- We moved Sludge Bomb up.
- Ice Beam hitting Grass-types is inferior to Sludge Bomb, due to the lack of STAB. The main purpose is to hit Dragon-types and Flying-types, but really, it's inferior coverage.
- Toxic is horrible, don't put that here.

Checks and Counters:
- Add physical attackers, which hit Tentacruel's weaker Defense. Good examples here would probably be like Dragonite or Mega Sharpedo. You should note that they don't like to switch into Scald, for fear of being burned.

Good work! QC 2/3
 
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Zar

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Team Options:
Lanturn doesn't get Wish and therefore can't keep Tentacruel healthy. Instead, you can say it provides Heal Bell support for Tentacruel.
Specifically mention Alomomola's ability to provide Wish support for Tentacruel.

Other Options:
Tentacruel can run a more physically defensive set to take physical attacks from Fighting-type Pokemon such as Breloom and Secret Sword from Keldeo better. However, it's generally not use as useful because it has a harder time checking special attackers such as Serperior and Mega Charizard Y.

Everything else looks good. Good job, QC 3/3

 
AMCHECK
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[OVERVIEW]
**Water**:

Tentacruel's good defensive Water / Poison typing most notably allows it to resist Fairy and Fighting, both of which can have an easy time against Water, as well as Poison and Bug. It works well as a Clefable and Mega Venusaur check, the former being worn down by the combination of Acid Spray and Scald, and the latter taking damage from Tentacruel's ability Liquid Ooze if it uses Giga Drain. Its high base 120 Special Defense, ability Liquid Ooze, and Grass neutrality allow it to switch into one of Water's biggest threats; Mega Venusaur. It also works well as a Clefable check, wearing it down with a combination of Acid Spray and Scald. In general, its great Special Defense stat allows it to switch into special attackers with relative ease. (The ordering of sentences before was all over the place. I've tried to make things flow more logically.) Furthermore, its base 100 Speed is above-average for a rather defensive Pokemon, (comma) although it has poor physical bulk. (This paragraph is completely about Tentacruel's positives otherwise, this is out of place) This, however, is offset by its great Special Defense stat, which allows it to switch into special attackers with relative ease. Despite Starmie being the more offensive go-to offensively suited option for a spinner, Tentacruel offers immense support as a the superior defensive spinner and should definitely be considered should you be looking for one. Moreover, it functions as a good stallbreaker with Acid Spray, can set Toxic Spikes for its team, can reliably use Rapid Spin to remove entry hazards, and forces switches on setup sweepers such as CroCune (Is this set common knowledge among those just getting into Monotype? If not, I'd put Calm Mind + RestTalk Suicune.)and Calm Mind Clefable, therefore providing many useful roles in a single slot, something that no other Pokemon on Water can do a large and unique set of roles among Water-types.

Unfortunately, Tentacruel is outsped by most Ground- and Psychic-types and hit super effectively by their STAB moves. Steel- and Flying-types are immune to Toxic Spikes, the former walling Tentacruel, (comma) and the most of the latter being able to hit it for good neutral damage. As a result of running no Special Attack investment, Tentacruel heavily relies on the foe's Special Defense drops from Acid Spray or other means to actually deal a decent amount of damage with its STAB moves. In addition, its below-(hyphen)average physical bulk prevents it from being able to face physical attackers without taking a lot of damage, and in most cases, it is simply setup fodder due to its inability to deal much damage back. It also lacks reliable recovery, meaning it is worn down very quickly and finds itself pressured to remove or set hazards, so team support is crucial.

[SET]
name: Defensive Spinner (Water)
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Toxic Spikes
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 240 SpD / 16 Spe


[SET COMMENTS]
Moves
========


Scald, though weak without Tentacruel running any Special Attack investment, allows Tentacruel to spread burns to the opposing team, forcing switches and dissuading physical attackers from switching in on it and setting up. Rapid Spin is an effective move thanks to Tentacruel's defensive typing and decent bulk, (comma) removing and removes entry hazards for its team. Acid Spray forces switches and discourages setup sweepers, such as Calm Mind Clefable, from using Tentacruel as setup fodder. Toxic Spikes provides a great amount of support for your team, wearing down grounded foes and allowing a teammate to have an easier time breaking through the opposing team. Alternatively, in place of Acid Spray, Sludge Bomb can be used for a stronger Poison-type STAB move that lets Tentacruel threaten Serperior, which doesn't care about Scald and gets a Special Defense boost from Acid Spray, as well as OHKO Breloom. However, dropping Acid Spray prevents Tentacruel from being able to take on Clefable and Mega Venusaur.

Set Details
========


252 HP EVs, a Calm nature, and 240 Special Defense EVs allow Tentacruel to be as specially bulky as possible. 16 Speed EVs allow Tentacruel to outspeed Adamant Bisharp and hit it with Scald, hopefully burning it. An alternative spread of 248 HP / 152 SpD / 108 Spe can be used to allow Tentacruel to outspeed Jolly Breloom by one point and take it out with Sludge Bomb. Black Sludge is used to restore Tentacruel's HP gradually; it is preferred over Leftovers in the event of the foe attempting to Trick swap (there are more item-swap moves than Trick) Tentacruel's item. Liquid Ooze allows Tentacruel to switch into Mega Venusaur and cause it to take damage as a result of using Giga Drain.

Usage Tips
========


Switching Tentacruel in on resisted attacks allows it to then remove entry hazards or set hazards of its own without getting worn down too much. Removing hazards should be the main priority if you feel your team will be greatly hindered by them. Setting a single layer of Toxic Spikes is more than enough; don't set more if you think the foe will start setting up. Use Acid Spray against setup sweepers (you said earlier that Tent can be setup fodder. I think it should be specified which kinds of sweepers to target) to force switches, after which Tentacruel should either set hazards or switch to a counter. Don't be too careless when switching Tentacruel in, and don't let it get worn down too quickly, especially if you urgently need to remove hazards. Spreading burns with Scald is another good way to force switches and ease Tentacruel's matchup against physical attackers.

Team Options
========


Tentacruel fits well on balance and stall teams, alongside Quagsire and Alomomola. The former can help beat setup sweepers that take advantage of Tentacruel's passiveness, such as Bisharp, while the latter can keep Tentacruel healthy with Wish. Tentacruel pairs well with Pokemon weak to Stealth Rock, such as Volcanion and Gyarados. Rotom-W is a good partner thanks to its immunity to Ground and ability to help spread burns with Will-O-Wisp. Lanturn can keep Tentacruel healthy with Heal Bell and provides an Electric immunity, though it does exacerbate the Ground weakness. Swampert, on the other hand, is a more can be a superior option for an Electric-immune teammate, as it provides Stealth Rock and is often physically defensive, being able to switch into physical attackers for Tentacruel. Tail Glow Manaphy and Belly Drum Azumarill can take advantage of the switches Tentacruel forces by setting up. Wallbreakers such as Crawdaunt and Keldeo also pair well with Tentacruel due to their ability to take advantage of Toxic Spikes. They also appreciate Tentacruel's Grass neutrality and ability to switch into Mega Venusaur. Mega Sharpedo can also take advantage of said hazards; it helps they help turn some of its 2HKOs into OHKOs and it can stall with Protect, causing the foe to take accumulating poison damage.

[STRATEGY COMMENTS]
Other Options
=============


**Water**:

Ice Beam hits Flying- and Dragon-types, though it's generally subpar coverage. Knock Off is an option to remove Togekiss's Choice Scarf, as well as Eviolite and other items; however, Tentacruel's current moves are quite necessary and forgoing one will cause Tentacruel to miss out on something important. Tentacruel can run a physically defensive set to take on Fighting-types like Keldeo and Breloom better, but it will have a hard time checking threatening special attackers like Serperior and Mega Charizard Y.

Checks and Counters
===================


**Water**:

**Ground-types**: Ground-types such as Excadrill, Landorus, and Mega Garchomp all outspeed Tentacruel and can KO it with their STAB moves. Although most of them are 2HKOed by Scald, Quagsire and Mega Garchomp take little damage and can 2HKO and OHKO back, respectively.

**Psychic-types**: Defensive Psychic-types, such as Latias and Starmie, can easily take Tentacruel's STAB moves and can both remove entry hazards with Defog and Rapid Spin, (comma) respectively. Offensive Psychic-types, such as Hoopa-U, Latios, and Mega Medicham, all outspeed Tentacruel and can KO it with a Psychic-type STAB move, although the last would definitely not appreciate being burned by Scald.

**Electric-types**: Rotom-W, Thundurus, and Raikou have an easy time against Tentacruel; Rotom-W can easily cripple it with Will-O-Wisp and pivot out with Volt Switch, Thundurus OHKOes it with Thunderbolt, and Choice Specs Raikou has a good chance to OHKO Tentacruel, while Calm Mind Raikou can simply use Substitute and accumulate a couple of boosts with Calm Mind.

**Physical Attackers**: Physical attackers such as Mega Sharpedo and Dragonite can take advantage of Tentacruel's passiveness by using it as setup bait and hitting Tentacruel on its weaker Defense stat; however, they are greatly crippled by a Scald burn.
 

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GP 1/2
[OVERVIEW]

**Water**:

Tentacruel's good defensive Water / Poison typing most notably allows it to resist Fairy and Fighting, both of which can have an easy time against Water, as well as Poison and Bug. Its high base 120 Special Defense, ability Liquid Ooze, and Grass neutrality allow it to switch into one of Water's biggest threats; Mega Venusaur. It also works well as a Clefable check, wearing it down with a combination of Acid Spray and Scald. In general, its great Special Defense stat allows it to switch into special attackers with relative ease. Furthermore, its base 100 Speed is above average (RH) for a rather defensive Pokemon. Despite Starmie being the more offensively suited option for a spinner, Tentacruel offers immense support as the superior defensive spinner and should definitely be considered should you be looking for one. Moreover, it functions as a good stallbreaker with Acid Spray, can set Toxic Spikes for its team, can reliably use Rapid Spin to remove entry hazards, and forces switches on setup sweepers such as CroCune and Calm Mind Clefable, therefore providing a large and unique set of roles among Water-types.

Unfortunately, Tentacruel is outsped by most Ground- and Psychic-types and hit super effectively by their STAB moves. Steel- and Flying-types are immune to Toxic Spikes, with the former walling Tentacruel and the most of the latter being able to hit it for good neutral damage. As a result of running no Special Attack investment, Tentacruel heavily relies on the foe's Special Defense drops from Acid Spray or other means to actually deal a decent amount of damage with its STAB moves. In addition, its below-average physical bulk prevents it from being able to face physical attackers without taking a lot of damage, and in most cases, it is simply setup fodder due to its inability to deal much damage back. It also lacks reliable recovery, meaning it is worn down very quickly and finds itself pressured to remove or set entry hazards, so team support is crucial.

[SET]
name: Defensive Spinner (Water)
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Toxic Spikes
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Scald, though weak without Tentacruel running any Special Attack investment, allows Tentacruel to spread burns to the opposing team, forcing switches and dissuading physical attackers from switching in on it and setting up. Rapid Spin is an effective move thanks to Tentacruel's defensive typing and decent bulk, removing entry hazards for its team. Acid Spray forces switches and discourages setup sweepers, such as Calm Mind Clefable, from using Tentacruel as setup fodder. Toxic Spikes provides a great amount of support for your team, wearing down grounded foes and allowing a teammate to have an easier time breaking through the opposing team. Alternatively, in place of Acid Spray, Sludge Bomb can be used for a stronger Poison-type STAB move that lets Tentacruel threaten Serperior, which doesn't care about Scald and gets a Special Defense boost from Acid Spray, as well as OHKO Breloom. However, dropping Acid Spray prevents Tentacruel from being able to take on Clefable and Mega Venusaur.

Set Details
========

252 HP EVs, a Calm nature, and 240 Special Defense EVs allow Tentacruel to be as specially bulky as possible. 16 Speed EVs allow Tentacruel to outspeed Adamant Bisharp and hit it with Scald, hopefully burning it. An alternative spread of 248 HP / 152 SpD / 108 Spe (should just be 252 HP / 148 SpD as far as I can tell?) can be used to allow Tentacruel to outspeed Jolly Breloom by one point and take it out with Sludge Bomb. Black Sludge is used to restore Tentacruel's HP gradually; it is preferred over Leftovers in the event of the foe attempting to swap Tentacruel's item. (standard) Liquid Ooze allows Tentacruel to switch into Mega Venusaur and cause it to take damage as a result of using Giga Drain.

Usage Tips
========

Switching Tentacruel in on resisted attacks allows it to then remove entry hazards or set hazards of its own without getting worn down too much. Removing hazards should be the main priority if you feel your team will be greatly hindered by them. Setting a single layer of Toxic Spikes is more than enough; don't set more if you think the foe will start setting up. Use Acid Spray against setup sweepers to force switches, after which Tentacruel should either set hazards or switch to a counter. Don't be too careless when switching Tentacruel in, and don't let it get worn down too quickly, especially if you urgently need to remove hazards. Spreading burns with Scald is another good way to force switches and ease Tentacruel's matchup against physical attackers.

Team Options
========

Tentacruel fits well on balance and stall teams, alongside Quagsire and Alomomola. The former can help beat setup sweepers that take advantage of Tentacruel's passiveness, such as Bisharp, while the latter can keep Tentacruel healthy with Wish. Tentacruel pairs well with Pokemon weak to Stealth Rock, such as Volcanion and Gyarados. Rotom-W is a good partner thanks to its immunity to Ground and ability to help spread burns with Will-O-Wisp. Lanturn can keep Tentacruel healthy with Heal Bell and provides an Electric immunity, though it does exacerbate the Ground weakness. Swampert, on the other hand, can be a superior option for an Electric-immune teammate, as it provides Stealth Rock and is often physically defensive, being able to switch into physical attackers for Tentacruel. Tail Glow Manaphy and Belly Drum Azumarill can take advantage of the switches Tentacruel forces by setting up. Wallbreakers such as Crawdaunt and Keldeo also pair well with Tentacruel due to their ability to take advantage of Toxic Spikes. They also appreciate Tentacruel's Grass neutrality and ability to switch into Mega Venusaur. Mega Sharpedo can also take advantage of said hazard; it helps turn some of its 2HKOs into OHKOs and it can stall with Protect, causing the foe to take accumulating poison damage.

[STRATEGY COMMENTS]
Other Options
=============

**Water**:

Ice Beam hits Flying- and Dragon-types, though it's generally subpar coverage. Knock Off is an option to remove Togekiss's Choice Scarf, as well as Eviolite and other items; however, Tentacruel's current moves are quite necessary and forgoing one will cause Tentacruel to miss out on something important. Tentacruel can run a physically defensive set to take on Fighting-types like Keldeo and Breloom better, but it will have a hard time checking threatening special attackers like Serperior and Mega Charizard Y.

Checks and Counters
===================

**Water**:

**Ground-types**: Ground-types such as Excadrill, Landorus, and Mega Garchomp all outspeed Tentacruel and can KO it with their STAB moves. Although most of them are 2HKOed by Scald, Quagsire and Mega Garchomp take little damage and can 2HKO and OHKO back, respectively.

**Psychic-types**: Defensive Psychic-types, such as Latias and Starmie, can easily take Tentacruel's STAB moves and remove entry hazards with Defog and or Rapid Spin, respectively. Offensive Psychic-types, such as Hoopa-U, Latios, and Mega Medicham, all outspeed Tentacruel and can KO it with a Psychic-type STAB move, although the last would definitely not appreciate being burned by Scald.

**Electric-types**: Rotom-W, Thundurus, and Raikou have an easy time against Tentacruel; Rotom-W can easily cripple it with Will-O-Wisp and pivot out with Volt Switch, Thundurus OHKOes it with Thunderbolt, and Choice Specs Raikou has a good chance to OHKO Tentacruel, while Calm Mind Raikou can simply use Substitute and accumulate a couple of boosts with Calm Mind.

**Physical Attackers**: Physical attackers such as Mega Sharpedo and Dragonite can take advantage of Tentacruel's passiveness by using it as setup bait and hitting Tentacruel on its weaker Defense stat; however, they are greatly crippled by a Scald burn.
 
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[OVERVIEW]

**Water**:

Tentacruel's good defensive Water / Poison typing most notably allows it to resist Fairy and Fighting, both of which can have an easy time against Water, as well as Poison and Bug. Its high base 120 Special Defense, ability Liquid Ooze, and Grass neutrality allow it to switch into one of Water's biggest threats; Mega Venusaur. It also works well as a Clefable check, wearing it down with a combination of Acid Spray and Scald. In general, its great Special Defense stat allows it to switch into special attackers with relative ease. Furthermore, its base 100 Speed is above average for a rather defensive Pokemon. Despite Starmie being the more offensively suited option for a spinner, Tentacruel offers immense support as the superior defensive spinner and should definitely be considered should you be looking for one. Moreover, it functions as a good stallbreaker with Acid Spray, can set Toxic Spikes for its team, can reliably use Rapid Spin to remove entry hazards, and forces switches on setup sweepers such as CroCune and Calm Mind Clefable, therefore providing a large and unique set of roles among Water-types.

Unfortunately, Tentacruel is outsped by most Ground- and Psychic-types and hit super effectively by their STAB moves. Steel- and Flying-types are immune to Toxic Spikes, with the former walling Tentacruel and the most of the latter being able to hit it for good neutral damage. As a result of running no Special Attack investment, Tentacruel heavily relies on the foe's Special Defense drops from Acid Spray or other means to actually deal a decent amount of damage with its STAB moves. In addition, its below-average physical bulk prevents it from being able to face physical attackers without taking a lot of damage, and in most cases, it is simply setup fodder due to its inability to deal much damage back. It also lacks reliable recovery, meaning it is worn down very quickly and finds itself pressured to remove or set entry hazards, so team support is crucial.

[SET]
name: Defensive Spinner (Water)
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Toxic Spikes
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Scald, though weak without Tentacruel running any Special Attack investment, allows Tentacruel to spread burns to the opposing team, forcing switches and dissuading physical attackers from switching in on it and setting up. Rapid Spin is an effective move thanks to Tentacruel's defensive typing and decent bulk, removing entry hazards for its team. Acid Spray forces switches and discourages setup sweepers, such as Calm Mind Clefable, from using Tentacruel as setup fodder. Toxic Spikes provides a great amount of support for your team, wearing down grounded foes and allowing a teammate to have an easier time breaking through the opposing team. Alternatively, in place of Acid Spray, Sludge Bomb can be used for a stronger Poison-type STAB move that lets Tentacruel threaten Serperior, which doesn't care about Scald and gets a Special Defense boost from Acid Spray, as well as OHKO Breloom. However, dropping Acid Spray prevents Tentacruel from being able to take on Clefable and Mega Venusaur.

Set Details
========

252 HP EVs, a Calm nature, and 240 Special Defense EVs allow Tentacruel to be as specially bulky as possible. 16 Speed EVs allow Tentacruel to outspeed Adamant Bisharp and hit it with Scald, hopefully burning it. An alternative spread of 252 HP / 148 SpD / 108 Spe can be used to allow Tentacruel to outspeed Jolly Breloom by one point and take it out with Sludge Bomb. Black Sludge is used to restore Tentacruel's HP gradually. Liquid Ooze allows Tentacruel to switch into Mega Venusaur and cause it to take damage as a result of using Giga Drain.

Usage Tips
========

Switching Tentacruel in on resisted attacks allows it to then remove entry hazards or set hazards of its own without getting worn down too much. Removing hazards should be the main priority if you feel your team will be greatly hindered by them. Setting a single layer of Toxic Spikes is more than enough; don't set more if you think the foe will start setting up. Use Acid Spray against setup sweepers to force switches, after which Tentacruel should either set hazards or switch to a counter. Don't be too careless when switching Tentacruel in, and don't let it get worn down too quickly, especially if you urgently need to remove hazards. Spreading burns with Scald is another good way to force switches and ease Tentacruel's matchup against physical attackers.

Team Options
========

Tentacruel fits well on balance and stall teams, alongside Quagsire and Alomomola. The former can help beat setup sweepers that take advantage of Tentacruel's passiveness, such as Bisharp, while the latter can keep Tentacruel healthy with Wish. Tentacruel pairs well with Pokemon weak to Stealth Rock, such as Volcanion and Gyarados. Rotom-W is a good partner thanks to its immunity to Ground and ability to help spread burns with Will-O-Wisp. Lanturn can keep Tentacruel healthy free from status with Heal Bell and provides an Electric immunity, though it does exacerbate the Ground weakness. Swampert, on the other hand, can be a superior option for an Electric-immune teammate, as it provides Stealth Rock and is often physically defensive, being able to switch into physical attackers for Tentacruel. Tail Glow Manaphy and Belly Drum Azumarill can take advantage of the switches Tentacruel forces by setting up. Wallbreakers such as Crawdaunt and Keldeo also pair well with Tentacruel due to their ability to take advantage of Toxic Spikes. They also appreciate Tentacruel's Grass neutrality and ability to switch into Mega Venusaur. Mega Sharpedo can also take advantage of said hazard; it helps turn some of its 2HKOs into OHKOs (are there some important examples? ) and it can stall with Protect, causing the foe to take accumulating poison damage.

[STRATEGY COMMENTS]
Other Options
=============

**Water**:

Ice Beam hits Flying- and Dragon-types, though it's generally subpar coverage. Knock Off is an option to remove Togekiss's Choice Scarf, as well as Eviolite and other items; however, Tentacruel's current moves are quite necessary and forgoing one will cause Tentacruel to miss out on something important. Tentacruel can run a physically defensive set to take on Fighting-types like Keldeo and Breloom better, but it will have a hard time checking threatening special attackers like Serperior and Mega Charizard Y.

Checks and Counters
===================

**Water**:

**Ground-types**: Ground-types such as Excadrill, Landorus, and Mega Garchomp all outspeed Tentacruel and can KO it with their STAB moves. Although most of them are 2HKOed by Scald, Quagsire and Mega Garchomp take little damage from it and can 2HKO and OHKO back, respectively.

**Psychic-types**: Defensive Psychic-types, such as Latias and Starmie, can easily take Tentacruel's STAB moves and remove entry hazards with Defog or Rapid Spin. Offensive Psychic-types, such as Hoopa-U, Latios, and Mega Medicham, all outspeed Tentacruel and can KO it with a Psychic-type STAB move, although the last Medicham would definitely not appreciate being burned by Scald.

**Electric-types**: Rotom-W, Thundurus, and Raikou have an easy time against Tentacruel; Rotom-W can easily cripple it with Will-O-Wisp and pivot out with Volt Switch, Thundurus OHKOes it with Thunderbolt, and Choice Specs Raikou has a good chance to OHKO Tentacruel, while Calm Mind Raikou can simply use Substitute and accumulate a couple of boosts with Calm Mind.

**Physical Attackers**: Physical attackers such as Mega Sharpedo and Dragonite can take advantage of Tentacruel's passiveness by using it as setup bait and hitting Tentacruel on its weaker Defense stat; however, they are greatly crippled by a Scald burn.

2/2
 
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