Ok, so me and
Clearly have decided to write up a post about
Mega Sableye. To be honest, we can see why people think M-Eye is broken, but we believe that this is just people seeing something good released and failing to be able to adapt to it, as there are several ways for different monotypes to deal with it. And yeah, here we go. Remember, this is just us theorymonning for half of the monos with the aid of the calc, I'm pretty sure an experienced player in the type can create far better answers to it.
Flying: Flying has answers to everything, this isn't hard. Altaria, NP Togekiss, which I've been using to some solid success, DD Zard X, and DD Resttalk M-Gyara, which actually isn't bad and it will be what I use if Zard X gets banned.
Electric: A bit harder, as Electric isn't a top tier type, so the checks won't be as solid. CM Sub Raikou can deal with it somewhat well, and this is actually a set that has been run for a while now, to deal with M-Venu. Some calcs:
+6 0 SpA Sableye Shadow Ball vs. +5 4 HP / 0 SpD Raikou: 87-103 (27 - 31.9%) -- 42.3% chance to 4HKO after Leftovers recovery
In a worse case scenario where you sent out Raikou after Sableye came in. Does a decent amount of damage, but Raikou outspeeds and does similar damage back.
+5 252 SpA Raikou Thunderbolt vs. +6 252 HP / 0 SpD Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO
Yes, Sableye does have solid recovery, but as it recovers, it's just giving chances for crits and it'll have to recover pretty often, and Leftovers will kick in and help you out. Don't forget Pressure, and that Sableye is limited to 12 Shadow Balls if it didn't use any before. Not a great counter, but you can't counter everything with one type, and Electric is a lackluster type anyway, so you'll have to use a bit more playing and skill to deal with this thing.
CroKou anybody?
Also, NP Thundurus can be used to deal with it as well, boosting up to higher levels really fast, and threatening with a powerful Tbolt.
Ground: Again, a CM user like CM Landorus can be used to stop Sableye.
+1 252 SpA Life Orb Sheer Force Landorus Earth Power vs. +2 252 HP / 0 SpD Sableye: 153-181 (50.3 - 59.5%) -- guaranteed 2HKO
+2 0 SpA Sableye Shadow Ball vs. +1 0 HP / 0 SpD Landorus: 121-144 (37.9 - 45.1%) -- guaranteed 3HKO
And if Sableye goes for the attack or WoW at any point, you are now at its level of boosts and can easily 2HKO it. Also, I've seen Subsitute Excadrill run on Ground, and if you are really having trouble with it, then you shouldn't hesitate to use it, as Sub Exca can also deal with Stallbreaker Mew, which a lot of Ground monos get shat on by.
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252 Def Sableye: 146-173 (48 - 56.9%) -- guaranteed 2HKO after sandstorm damage
Again, LO Sub can wear you down quickly, but I've used it a bit, and I've seen it used, so it's not that bad. You can also go for SD if you're SD LO as even after the burn, if you reach +2, you will 2HKO Sableye.
Quagsire can also start up a stall war with Unaware and Stockpile if you really want to, and can help wear down Sableye with Scald burns.
Psychic: This is easy, Banded Victini and Gardevoir pretty much show Sableye who's boss and beat it. Not much else to say.
Steel: Steel actually has a harder time beating Sableye than most other monos. Mawile can OHKO Sableye easily, but if you don't run it, then it could be annoying. Burning it with Heatran can be really beneficial in wearing it down, as then M-Meta and other physical attackers can wear it down.
Don't forget Sub SD Bisharp, 10/10 set imo. Steel has a hard time, but this is just a good matchup Sableye has, it's not unbeatable at all when using Steel, just another threat to look out for.
Water: Water has everything, not much Water
can't do. CroCune beats it easily with Pressure, Azumarill bops it with Play Rough, and some people run Mold Breaker Taunt M-Dos too, so yeah. Also, they don't mind Burns as much since Lanturn is an incredibly reliable heal beller. Tentacruel can also use Haze and Acid Spray.
Poison: Absolutely zero experience here, so all I can think of is Tentacruel with Acid Spray and Haze, as previously mentioned. If anybody experienced at Poison wants to help out here, feel free, I have seen very little Poison matches and have never touched a Poison mono :I
Fairy: Do we really need to discuss this, not too much to say, Mawile, Togekiss, Diancie, Azu, Clefable, almost every Fairy every, etc etc
Fire: This is also easy, Mega Char Y, Victini, Darmanitan, basically any strong physical attacker since you can't get WoW'ed.
Char X if you're feeling real
Dragon: Not too hard, Altaria, random Lum Berry mon, SD or DD setup mons even if they lack Lum Berry, etc. Mostly Altaria can just screw with Dark though, so yeah.
Grass: Skymin is your best shot here. Seed Flare's chance to lower SpDef by 2 is pretty solid, and then flinchhax can work if all else fails. But Skymin really just is a good check to Sableye in general.
Normal: Lopunny is our lord and savior. Lopunny's Scrappy just breaks right through Sableye and blasts it to all hell, not giving a shit about boosts, maybe giving a shit about burns but this is the type with eh lord and cleric Chansey, so meh. Lopunny stops it cold, and this is pretty much the mega you will be using anyway.
Ghost: Eh, this is one of the types that Sableye just completely shuts down. I mean, Dark shut down Ghost anyways, since Ghost wasn't a great type to begin with, so I guess it's not that bad. All that I can think of atm is setting up with their own Sableye first and going for the crit I guess.
Bug: Volcarona is such a bitch oml. I've been trying to get sweeps with Sableye when I face Bug, but Volcarona eats up all the hits I dish out, and beats Sableye 1v1 easily. Also, Sableye actually prefers to say in regular form against Bug anyway, priority burns can be clutch. Point is, Volc can shut down any Sableye sweep (even with Rocks up. Trust me, I've tried) And if you're feeling really real, run Guts Heracross like a boss :]
Ice: Ehhhh, another one that can't do much to Sableye. All I can think of is Specs Modest KyuW (which makes Ice weaker to every other type anyway)
252+ SpA Choice Specs Turboblaze Kyurem-W Ice Beam vs. +1 252 HP / 0 SpD Sableye: 175-207 (57.5 - 68%) -- guaranteed 2HKO
Also, if you
really hate Sableye, just run Lum Berry Shell Smash Cloyster. Be real as fuck and do it. Or you can run a bulky set and use Turboblaze Toxic (Ant didn't you run Toxic KyuB on a Dragon mono once <.<) What is this counterteaming you speak of?
Rock: Literally all I can think of is Curse RestTalk Aggron. Doesn't mind burns since Rest, and can seriously deal damage back to Sableye with Heavy Slam.
+3 0 Atk Mega Aggron Heavy Slam (120 BP) vs. 252 HP / 252 Def Sableye: 262-309 (86.1 - 101.6%) -- 12.5% chance to OHKO
+6 0 SpA Sableye Shadow Ball vs. 252 HP / 240 SpD Mega Aggron: 277-327 (80.5 - 95%) -- guaranteed 2HKO
Eh, I think Aggron can win.
OH SHIT FORGOT DIANCIE yeah diancie can beat Sableye thanks to Fairy typing, and a lot of people run Diancie anyways. I've seen TR CM Diancie, which easily lategame swept my Flying :I
Dark: Ah yes, Dark itself. I mean, if you set it up lategame, not much your own type can do, but I guess that can be said for anything. This is basically similar to Ghost, but it has a few more obscure checks. Crawdaunt can beat it (personal experience), SubSD Bisharp (Clearly said this lol), and M-Houndoom if you really want to. Clearly runs it, so I guess it can work??
Fighting: The type Sableye is said to 6-0. And yes, Fighting has a difficult time beating it. However, there are checks one can employ to beat this CM Ruby thing. It's actually similar to Electric. You can use CM Sub Keldeo to fight it, which I have seen many players use. The Specs set isn't the only set <.< Also, NP mons like Infernape or Lucario, or even Toxicroak if you really want to, can win. Oh yeah, I've also seen SubSD Salac Terrakion, which can work if you want to use it. There are actually many different methods Fighting can employ to check it, don't feel despair when you see a Sableye frens.
OK, so point is, nearly every type has methods to beat it, and most are pretty solid checks if not counters. Sableye isn't the end all counter to every type but Fairy, just think a bit more. I honestly don't see this any more threatening than, say CroCune, even if it has Magic Bounce. Maybe it was only because Sae was the one using it, but meh. Also, I don't recall writing any really obscure checks up there, most are pretty normal mons and they even have some pretty normal sets. I've seen the Salamence quickbanning thread in OU, and "if mence forces us to use obscure checks like those its broken" has appeared so many times, I tried my best to avoid that lol. Anyway, I've also been testing Dark for a bit now, and I have not gotten a early/mid game sweep with Sableye against any half decent player. I have only gotten a sweep vs. a solid player after I eliminated all their checks and counters through either them misplaying or me managing to outplay them. Neither have I seen any half decent player get utterly shut down by a M-Sableye, unless they were using Fighting and were using an old XY team, with a Gallade slapped on. I was going to write about Sableye itself a bit, but then I'd just be repeating A Hunk, so I'll avoid making you people read an even bigger wall of text.
Tl;dr Sableye isn't as broken as you all make him out to be,
many types can check/counter it, and I basically see it as another new threat along with Gallade, Altaria, etc that we just need to adapt to.
Don't suspect M-Sableye.
Co-written by Clearly.
EDIT: Jesus christ this post is huge, so I just bolded the part in the end which summed it all up if you don't feel like reading, which I completely understand.