I realize that Charizard X can be stopped but it places a HUGE restriction on teambuilding and the metagame. First this thing is not easy to revenge kill for most types. You need a powerful scarfer and even then Char X can be switched out. 25% dmg from SR isn't very much do dent Zard and his bulkiness. You never know what set it is running and different ones have different checks. Most types struggle with this monster and it severely limits teambuilding. Charizards bulkiness and sweeping potential make him an incredible threat to any team. In my opinion Char X has the same devastating effect as Shaymin-S on the metagame except it is commonly used on a type (flying) that is already very strong.
Um that 25% off is huge, don't just shrug that off as nothing. You do not need a powerful scarfer either, anything that is above the 100 speed tier scarfed and a move that hits SE is able to revenge kill it. I don't see how it restricts teambuilding. Sure you have it in mind, but it should never cost you a severe amount of practicality. It's tough for electric because Chari-X basically walls nearly every offensive poke they have. however paralyzing it and then EQing it with whatever usually solves this problem. You can also make your team less setup bait.
>"Never Know what set it's running"
Excuse my french but, Horse S***. It's either bulkyzard or d-dance. No ifs ,ands or buts. Most of your claims are just baseless assertions that have no supporting argument whatsoever. For the bulky variant you don't worry about it sweeping you and can just toxic and the traditional ways of killing the D-dance variant work the same. As for D-dance I'll just state it again. Scarf over 100 base tier with SE move(even if it's not SE, something with priority wipes it off the map), Something that eats a hit and takes it out (ex. Swampert, AB Heatran) - By "takes it out" this can also mean para. These reqs are not that hard to fulfill just naturally teambuilding a team :I
"
Most types struggle with this monster"
Dragon,
ground,
water(Sampert, Azu, many more),
fire(Glaciate Scarftini, Mach Punch Infernape, Arcanine/Entei, T-wave Rotom-H),
fairy(Mega Diancie, Azu, Klefki, Toge),
Rock,
steel(AB Heatran, Bisharp, Cobalion, Empoleon),
psychic(Latios, Glaciate Scarftini, MegaCham, Uxie"T-wave"),
fighting(Priority, Scarf Keldeo/Terrak),
normal(Ditto, Snorlax, Pory2, Lopunny, Ambipom, Diggersby Tho?),
dark(t-tar,Mind games w/ Sucker Punch, Krook),
flying, Grass(Scarf HP Rock Serperior, Breloom, Scarf Sceptile, Shiftry, Scarf Virizion, Whimsicott).
- All of these types have a fairly easy way of ridding of Chari-X, so remind me how is that
most? The remaining types still have ways to kill, but I wouldn't say It's as easy as the types above(elec has to para first, Ghost needs scarfGar, ice ;-; needs niche things but fake out weavile, preserving sash on froslass, Pilowsine, and Walrein for example).
Tbh, I think flying is very overrated and chari-x with that. First and foremost flying is in a very delicate balance right now and is
barely able to run balance/stall. Chari-X Basically carries the playstyle and puts in a lot of work for HO as well. If Chari-X is banned for "bettering the meta" then you just made two playstyle unviable for flying because it will just force it into too many 50/50s via BoltBeam predictions. What this essentially does is return flying to it's Gen V. A Hyper Offensive Cluster F***. Defog helped alleviate this, but I'd argue charizard x had a just as large effect.
At it's current state, Flying doesn't just automatically win you the game. You have to predict and play your cards carefully. Some of the most intense battles usually feature a flying team. Hell for flying you don't have 5 fodder mons and 1 mon sweeping. No, you have a team that needs to have synergy and be played well to win. Generic Flying is commonly complained about however you get that in any metagame, pokemon or not. In any game, what is seen as successful is more commonly used. There will always be a generic team of whatever type, no matter what you do. Flying is one of the better types and is in fact top tier. No matter what there will always be tiers and in the top tier I'd rather it be a type that doesn't have a bluntly broken pokemon. All this being said, I don't even main flying.
tl;dr: Flying Monotype is a lot like the harmonica. Noob Friendly, but hard to master. Oh and good poke =/= broken :I