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Completed Moo Moos! Ragnarokalex + The Royal Guard fight Rediamond + Woodchuck!

Discussion in 'ASB' started by Flora, Oct 9, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Joined:
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    TEAM RAGNAROKALEX AND THE ROYAL GUARD
    Rag's mons:
    Show Hide
    [​IMG]
    Misdreavus (Amalia) Female
    Nature:
    Modest
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 1/6
    MC: 0

    Attacks: 13 Total
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Shadow Ball
    Pain Split
    Power Gem

    Nasty Plot
    Imprison
    Destiny Bond
    Endure
    Heal Bell

    Taunt
    Thunderbolt
    Will-O-Wisp
    [​IMG]
    Rhyhorn (Gigaseth) Male
    Nature:
    Careful
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightning Rod:
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3(+)
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: 12 Total
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast

    Fire Fang
    Ice Fang
    Thunder Fang

    Payback
    Dig
    Protect
    [​IMG]
    Embirch (Garakesh) Male
    Nature:
    Sassy
    Type:
    Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Leaf Guard:
    Type: Innate
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor:
    Innate
    This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW):
    Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 42 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: 19 Total
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Counter
    Aromatherepy
    Sand Tomb

    Block

    Endure
    Protect
    Toxic
    WilloWisp

    TRG's mons:
    Show Hide
    [​IMG]
    *<Syclar> [Vonlafera] (Male)
    Nature: Brave
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 79 (-) (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(15)
    *Leer
    *Leech Life
    *Scratch
    *Focus Energy
    *Ice Shard
    *Slash
    *Icy Wind
    *Bug Bite
    *Icicle Spear

    *Counter
    *Superpower
    *Signal Beam

    *Toxic
    *Venoshock
    *Dig
    [​IMG]
    *<Growlithe> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(15)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal


    *Close Combat
    *Morning Sun
    *Heat Wave

    *Aerial Ace
    *Dig
    *Wild Charge
    [​IMG]
    *<Riolu> [Naromus] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+) (+11% Accuracy and Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(14)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech

    *Blaze Kick
    *Agility
    *Vacuum Wave

    *Brick Break
    *Shadow Claw
    *Earthquake


    TEAM REDIAMOND AND WOODCHUCK
    Red's mons:
    Show Hide
    [​IMG]
    Scylar (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 1/6
    MC: 0
    DC: 1/5

    HP: 90
    Atk: Rank 3
    Def-: Rank 1
    SpA+: Rank 4
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Moves: 15
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear

    Earth Power
    Spikes
    Counter

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    [​IMG]
    Buterfree [-Charmander-'s Revenge] (M)
    Nature: Modest (+1 SpA; -1 Atk)

    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    .
    Stats:

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: Two
    Weight Class: Three
    Base Rank total: Fifteen

    EC: 5/5
    MC: 0
    DC: 3/5

    Attacks: 16
    Tackle
    String Shot
    Bug Bite
    Snore
    Harden
    Confusion
    Poison Powder
    Sleep Powder
    Stun Spore
    Psybeam
    Gust
    Supersonic
    Whirlwind
    Bug Buzz

    Hidden Power Ground (7)
    Bide


    Wood:
    Show Hide
    [​IMG]
    Minccino [EVITABLE CONFLICT] (Female)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Sleep Talk
    Mud Slap

    Dig
    Protect
    Substitute
    [​IMG]
    Beldum [Deep Blue] (Genderless)
    Nature: Careful (+SpD, -SpA)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Take Down

    Iron Head
    Zen Headbutt
    Headbutt

    Moves: 4
    [​IMG]
    Noface [Dr. Nop] (Male)
    Nature: Jolly (+Spe, -SpA, +5 Acc) (Flora: SHOULD BE 5)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Yawn
    Meteor Mash
    Psycho Shift

    Will-o-Wisp
    Protect
    Toxic

    Moves: 15

    One day, 4 travelers went into The Secret Cow Level in Hell mode. They maimed, destroyed, slaughtered billions and billions of cows until something amazing dropped. Was it an SoJ? No. Was it a Windforce? No. It was a ZOD RUNE! It seems like Ragnarokalex was the first one to pick it up, and that's something The Royal Guard could live with, being the brother and all. He could just sneak on Ragnarokalex's account and steal it for himself tomorrow. For Rediamond, however, HE WAS FURIOUS! He offered everything in his disposal, such as Shako, Occy, and even his most precious Grandfather blade, but Ragnarokalex just shook his head back and forth. Woodchuck was angry too and tried to bribe Ragnarokalex to give it to him, though his cunningness was nothing to mess with.
    By then, it was obvious that Ragnarokalex was not going to give his Zod rune up and both Rediamond and Woodchuck challenged Ragnarokalex... and The Royal Guard to a Pokemon battle... IN THE SECRET COW LEVEL! Too bad they suck at clearing the level as there are clearly some cows remaining... in addition to the Cow King! Who will claim this beloved Zod rune and make Breath of the Dying etc etc? We shall see!

    GOOD LUCK AND HAVE FUN!

    MOO MOO MOO MOOOOO!

    Order:
    - Ragnarokalex sends out 1 mon of choice
    - The Royal Guard sends out 1 mon of choice

    - Rediamond sends out 1 mon of choice
    - Woodchuck sends out 1 mon of choice and issues actions

    - Rediamond issues actions
    - The Royal Guard issues actions
    - Ragnarokalex issues actions

    wow colors also random fact i've played d2 for like 2-3 years... lol. i just want d3 to come out now. A_A
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    I thought since it was doubles we each only sent one out so that it was 2 per team? Oh well, ill go with Amalia the Misdreavus and Gigaseth the Rhyhorn! Since we didnt determine them before would:
    all abilities,
    switch=KO,
    and Items=Only counter producing items
    work with everyone? If noone minds the item rule ill be using my Amulet Coin on Amalia
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Alright, my guys next right?

    hmmm... lets go....
    Naromus the Riolu! (one guy only right?)
    I got no problems with those rules. I've got no items so i'm good for now.

    (Also thanks for revealing my plans Flora...now he'll guard it more.)
  4. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    That should have been clarified, Ragnarokalex. Reading the challenge, it looks like you're both using 2 Pokemon at the same time but I guess not.

    Reorder. 1 Pokemon from each of you now.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    k sorry, ill send in Amalia the Misdreavus first off then
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
  7. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,184
    Beldum get it!
    Zen Headbutt Riolu ~ Iron Head Riolu ~ Zen Headbutt Riolu
    IF Riolu uses Counter, attack Misdreavus instead.
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Blizzard~Spikes~Blizzard
    If Taunted action two, use Rock Slide instead.
  9. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Riolu, let's turn up the heat!

    Blaze Kick the little bug into OBLIVION!

    Blaze Kick-Blaze Kick-Blaze Kick (Target Scylar!)
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright Amalia, Riolu has that one settled, you need to handle the other

    Willowisp Beldum - Confuse Ray Beldum - Thunderbolt Syclar
    IF Willowisp A1 then try again A2, but only A2
    IF Syclar is KOed by your turn A3, switch targets to Beldum
  11. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    (I'd love to do flavor but I need time to do homework before it's too late, and I got a lot to do.)

    TEAM RAGNAROKALEX AND THE ROYAL GUARD
    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Naromus (M)
    HP: 90 | 90
    EN: 100 | 100
    Stats: N/A | +11% Acc
    Others: N/A | N/A
    Speed: 85 | 69
    Ability: Levitate | Inner Focus and Steadfast

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    Scadi (F) | Deep Blue (U)
    HP: 90 | 90
    EN: 100 | 100
    Stats: N/A | N/A
    Others: N/A | N/A
    Speed: 91 | 30
    Ability: Compoundeyes and Mountaineer | Clear Body

    Round 1

    Action 1:

    Scadi used Blizzard!
    Vs Amalia:
    RNG Roll (To-Hit) [<=910 Yes]: 182/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 786/1000 (No)
    (9+3+1.5) = 13.5 ~ 14 damage
    RNG Roll (To-Freeze) [<=100 Yes]: 261/1000 (No)
    Vs Naromus:
    RNG Roll (To-Hit) [<=910 Yes]: 204/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 214/1000 (No)
    (9+3+4.5) = 16.5 ~ 17 damage
    RNG Roll (To-Freeze) [<=100 Yes]: 589/1000 (No)
    -7 energy
    Amalia used Will-O-Wisp on Deep Blue!
    RNG Roll (To-Hit) [<=750 Yes]: 336/1000 (Yes)
    Deep Blue became burned!
    -7 energy
    Naromus used Blaze Kick on Scadi!
    RNG Roll (To-Crit) [<=125 Yes]: 361/1000 (No)
    (9+3) x 2.25 = 27 damage
    RNG Roll (To-Burn) [<=100 Yes]: 567/1000 (No)
    -7 energy
    Deep Blue used Zen Headbutt on Naromus!
    RNG Roll (To-Hit) [<=900 Yes]: 541/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 276/1000 (No)
    (8+3+0-3) x 1.5 = 12 damage
    -5 energy

    Post-action:
    -2 HP (Deep Blue)

    Action 2:

    Scadi used Spikes!
    Spikes were scattered around Ragnarokalex's and The Royal Guard's side!
    -8 energy
    Amalia used Confuse Ray on Deep Blue!

    Deep Blue became confused!
    RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 201/1000 (2)
    -4 energy
    Naromus used Blaze Kick on Scadi!
    RNG Roll (To-Crit) [<=125 Yes]: 893/1000 (No)
    (9+3) x 2.25 = 27 damage
    RNG Roll (To-Burn) [<=100 Yes]: 487/1000 (No)
    -11 energy
    Deep Blue is confused!
    RNG Roll (To-Hit Self) [<=500 Yes]: 725/1000 (No)
    Deep Blue used Iron Head on Naromus!
    RNG Roll (To-Crit) [<=63 Yes]: 377/1000 (No)
    (8+3+0-3) = 8 damage
    -5 energy

    Post-action:
    -2 HP (Deep Blue)

    Action 3:

    Scadi used Blizzard!
    Vs Amalia:
    RNG Roll (To-Hit) [<=910 Yes]: 229/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 736/1000 (No)
    (9+3+1.5) = 13.5 ~ 14 damage
    RNG Roll (To-Freeze) [<=100 Yes]: 992/1000 (No)
    Vs Naromus:
    RNG Roll (To-Hit) [<=910 Yes]: 868/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 417/1000 (No)
    (9+3+4.5) = 16.5 ~ 17 damage
    RNG Roll (To-Freeze) [<=100 Yes]: 329/1000 (No)
    -7 energy
    Amalia used Thunderbolt on Scadi!
    RNG Roll (To-Crit) [<=63 Yes]: 111/1000 (No)
    (10+3) = 13 damage
    RNG Roll (To-Paralyze) [<=100 Yes]: 414/1000 (No)
    -7 energy
    Naromus used Blaze Kick on Scadi!
    RNG Roll (To-Crit) [<=125 Yes]: 15/1000 (Yes)
    A critical hit!
    (9+3+3) x 2.25 = 33.75 ~ 34 damage
    RNG Roll (To-Burn) [<=100 Yes]: 810/1000 (No)
    -15 energy
    Scadi fainted!
    Deep Blue is confused!
    RNG Roll (To-Hit Self) [<=500 Yes]: 715/1000 (No)
    Deep Blue used Zen Headbutt on Naromus!
    RNG Roll (To-Hit) [<=900 Yes]: 999/1000 (No)
    The attack missed!
    -5 energy
    Deep Blue is no longer confused!

    Post-action:
    -2 HP (Deep Blue)

    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: Scadi | <=1000: Deep Blue]: 732/1000 (Scadi)

    A Hell Bovine spawned and hit Scadi for... oh wait, he's already dead. Well, the Hell Bovine rips Scadi's body into two parts!

    TEAM RAGNAROKALEX AND THE ROYAL GUARD
    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Naromus (M)
    HP: 62 | 36
    EN: 82 | 67
    Stats: N/A | +11% Acc
    Others: N/A | N/A
    Speed: 85 | 69
    Ability: Levitate | Inner Focus and Steadfast

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    Scadi (F) | Deep Blue (U)
    HP: KOed | 84
    EN: KOed | 85
    Stats: N/A | N/A
    Others: N/A | Burn
    Speed: 91 | 30
    Ability: Compoundeyes and Mountaineer | Clear Body

    [​IMG]
    HELL BOVINE (M)
    HP: 25

    ARENA: Spikes (1 - RA and TRG)

    Order:
    - Rediamond's new Pokemon

    - Ragnarokalex issues actions
    - Woodchuck issues actions
    - Rediamond issues actions
    - The Royal Guard issues actions
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    I should be automatic, but Butterfree go.
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Well things seem to be going well so far, let's keep up the hampering:

    Taunt Butterfree - Confuse Ray Butterfree - Power Gem Butterfree
  14. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,184
    Zen Headbutt ~ Iron Head ~ Zen Headbutt (all on Naromus)
    Substitution: Attack Misdreavus UNLESS Riolu is not KOed and is not using Counter.
  15. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Fun, fun, fun.
    Supersonic Misdrevous (block out Taunt, since Misdrevous tortures and torments by screaming in the Dex, I assume it's sound based)~Gust Misdrevous~Bide

    If Riolu uses Blaze Kick on you actions one or two, use Bide on action one
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    All right, let's see what would be a good thing to do.

    I suppose this'll have to do

    Agility to avoid Zen Headbutt then Blaze Kick on Beldum then Blaze Kick Butterfree

    Only move that i see will do any good.
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    (apologies for missing the arena's effect. was far too busy to get into the stuff. i edited the last post with a bovine hitting a dead body and now you will all be aware that there are bovines now!)

    TEAM RAGNAROKALEX AND THE ROYAL GUARD

    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Naromus (M)
    HP: 62 | 36
    EN: 82 | 67
    Stats: N/A | +11% Acc
    Others: N/A | N/A
    Speed: 85 | 69
    Ability: Levitate | Inner Focus and Steadfast

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    -Charmander-'s Revenge (M) | Deep Blue (U)
    HP: 90 | 84
    EN: 100 | 85
    Stats: N/A | N/A
    Others: N/A | Burn
    Speed: 70 | 30
    Ability: Compoundeyes | Clear Body

    ARENA: Spikes (1 - RA and TRG)

    Round 2: Ahhh! Fresh Meat!

    Who dares enters the Cow Level? You, mortal, will not survive our rampage!

    Er-hem! Amalia appears be the fastest of the crew and Taunts -Charmander-'s Revenge before he knows it! Perhaps a simple "you suck" was all that was needed. Because, he can't even emit a quick Supersonic! Despite the fact that he already used Blaze Kick three times in a row, Naromus spins around and crashes his fiery leg into Deep Blue, which ignites into an explosion of flames. Deep Blue looks sad... but at least it's able to ram Naromus with a decently-powered Zen Headbutt!

    Wanting to become the hax mistress, Amalia sends a sinister Confuse Ray running at -Charmander-'s Revenge. This effect will remain for 2 actions... or 1. Despite the confusion, -Charmander-'s Revenge buggy brain manages to locate Amalia and create a Gust! The winds do pathetic damage... not even a cow would be amused. Yet again, Naromus smashes Deep Blue with a radiant Blaze Kick of hatred, terror, and destruction. You might even say it's leading to Naromus's own destruction as he's almost out of energy! Poor Deep Blue. All he wants is to ram Naromus with an Iron Head! Perhaps it need a helm...

    -Charmander-'s Revenge is such a Contributor that he manages to avoid his confusion for the second time and Bide time until he finally gets mods. Amalia is just pissed off that the Confuse Ray was useless and shoots a Power Gem at the butterfly's face! BOINK! That should flatten it! Like a crazy barbarian, Naromus goes after -Charmander-'s Revenge with a finale Blaze Kick! The inferno blazes high and evaporates in the air... and... oh holy gosh, Naromus just collapsed! Perhaps he ran out of energy... trainer, watch out when using the same move over and over again! Deep Blue emotionless relocates to Amalia and smacks her with a Zen Headbutt to ill effect.

    Do you hear it? I do! It's the MOO MOOs! One Hell Bovine has spawned and immediately has slashed away at -Charmander-'s Revenge without mercy. The other one wandering one has Amalia in its eyes and swings its mighty axe down! That's gotta hurt!

    whack a calc (open)

    Action 1:

    Amalia used Taunt on -Charmander-'s Revenge!
    -Charmander-'s Revenge fell for the taunt!
    -10 energy
    -Charmander-'s Revenge can't use Supersonic!
    Speed means everything.
    Naromus used Blaze Kick on Deep Blue!
    RNG Roll (To-Crit) [<=125 Yes]: 52/1000 (Yes)
    A critical hit!
    (9+3+0) x 1.5 = 18 damage
    -19 energy
    Deep Blue used Zen Headbutt on Naromus!
    RNG Roll (To-Hit) [<=900 Yes]: 711/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 779/1000 (No)
    (8+3+0-3) x 1.5 = 12 damage
    -9 energy

    Post-action:
    -2 HP (Deep Blue)

    Action 2:

    Amalia used Confuse Ray on -Charmander-'s Revenge!
    -Charmander-'s Revenge became confused!
    RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 66/1000 (2)
    -4 energy
    -Charmander-'s Revenge is confused!
    RNG Roll (To-Hit Self) [<=500 Yes]: 685/1000 (No)
    -Charmander-'s Revenge used Gust on Amalia!
    RNG Roll (To-Crit) [<=63 Yes]: 731/1000 (No)
    (4+3+1.5) = 8.5 ~ 9 damage
    -2 energy
    Naromus used Blaze Kick on Deep Blue!
    RNG Roll (To-Crit) [<=125 Yes]: 533/1000 (No)
    (9+0) x 1.5 = 13.5 ~ 14 damage
    -23 energy
    Deep Blue used Iron Head on Naromus!
    RNG Roll (To-Crit) [<=63 Yes]: 84/1000 (No)
    (8+3+0-3) = 8 damage
    -5 energy

    Post-action:
    -2 HP (Deep Blue)

    Action 3:

    -Charmander-'s Revenge is confused!
    RNG Roll (To-Hit Self) [<=500 Yes]: 994/1000 (No)
    -Charmander-'s Revenge used Bide!
    -Charmander-'s Revenge is no longer confused!
    Amalia used Power Gem on -Charmander-'s Revenge!
    RNG Roll (To-Crit) [<=63 Yes]: 275/1000 (No)
    (7+1.5) x 2.25 = 19.1 ~ 19 damage
    -5 energy
    Naromus used Blaze Kick on -Charmander-'s Revenge!
    RNG Roll (To-Crit) [<=125 Yes]: 855/1000 (No)
    (9+1.5) x 1.5 = 15.75 ~ 16 damage
    -27 energy
    Naromus fainted due to energy exhaustion!
    Deep Blue used Zen Headbutt on Amalia!
    RNG Roll (To-Crit) [<=63 Yes]: 735/1000 (No)
    (8+3+0-3) = 8 damage
    -5 energy

    Post-action:
    -2 HP (Deep Blue)

    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 662/1000 (-Charmander-'s Revenge)
    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 175/1000 (Amalia)

    -5 HP (-Charmander-'s Revenge)
    -5 HP (Amalia)


    TEAM RAGNAROKALEX AND THE ROYAL GUARD
    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Naromus (M)
    HP: 40 | KOed
    EN: 63 | KOed
    Stats: N/A | +11% Acc
    Others: N/A | N/A
    Speed: 85 | 69
    Ability: Levitate | Inner Focus and Steadfast

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    -Charmander-'s Revenge (M) | Deep Blue (U)
    HP: 50 | 46
    EN: 98 | 66
    Stats: N/A | N/A
    Others: Bide (2a), Taunt (3a) | Burn
    Speed: 70 | 30
    Ability: Compoundeyes | Clear Body

    [​IMG][​IMG]
    HELL BOVINE (M) (2)
    HP: 25

    ARENA: Spikes (1 - RA and TRG)

    Order:
    - The Royal Guard's new Pokemon
    and actions
    - Ragnarokalex issues actions
    - Woodchuck issues actions
    - Rediamond issues actions
  18. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    NOOOOOOOOOOO!!!!!! Naromus! I shall annihilate you!

    GO Korlyam! Avenge your fallen comrade!

    All right lets start this out with Intimidate, Heat Wave, then Flame Wheel Beldum twice.

    BURN EVERYTHING!
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright Amalia, youve got them right where u want them, time to launch our offense! Start by charging up as much power as u can and release a super Power Gem, then rest since that is going to be exhausting, then lets finish off the other one with a Hex!

    Power Gem + Power Gem Combo on Butterfree - Cooldown - Hex Beldum
  20. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
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    Messages:
    2,184
    BELDUM Y U SO WEAK
    well Clear Body helps a bit with that...
    Zen Headbutt Misdreavus ~ Iron Head Misdreavus ~ Zen Headbutt Misdreavus
    SUBSTITUTION: If Misdreavus is fainted, then the actions should look like
    Turn 1: Zen Headbutt Growlithe
    Turn 2: Headbutt Growlithe
    Turn 3: Zen Headbutt Growlithe
    so if Misdreavus somehow faints before turn 1 then do the above, if it faints by turn 2 start at turn 2, etc.
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Bide~Release Bide, Sleep Powder Growlithe
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    hi guys i'm not dead.

    placeholder for barebones reffing.

    -----------

    -12 HP (Korlyam)

    TEAM RAGNAROKALEX AND THE ROYAL GUARD

    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Korlyam (M)
    HP: 40 | 78
    EN: 63 | 100
    Stats: N/A | N/A
    Others: N/A | N/A
    Speed: 85 | 60
    Ability: Levitate | Intimidate

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    -Charmander-'s Revenge (M) | Deep Blue (U)
    HP: 50 | 46
    EN: 98 | 66
    Stats: N/A | N/A
    Others: Bide (2a), Taunt (3a) | Burn
    Speed: 70 | 30
    Ability: Compoundeyes | Clear Body

    [​IMG][​IMG]
    HELL BOVINE (M) (2)
    HP: 25

    ARENA: Spikes (1 - RA and TRG)

    Round 3: DIE MAGGOT

    Pre-round:
    -1 Atk (Butterfree and Beldum)

    Action 1:

    -Charmander-'s Revenge is storing energy!
    Korlyam used Heat Wave!
    Vs -Charmander-'s Revenge:
    RNG Roll (To-Hit) [<=900 Yes]: 673/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 744/1000 (No)
    (7.5+3+0) x 1.5 = 15.75 ~ 16 damage
    RNG Roll (To-Burn) [<=100 Yes]: 412/1000 (No)
    Vs Deep Blue:
    RNG Roll (To-Hit) [<=900 Yes]: 781/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 783/1000 (No)
    (7.5+3+0) x 1.5 = 15.75 ~ 16 damage
    RNG Roll (To-Burn) [<=100 Yes]: 562/1000 (No)
    -6 energy
    Deep Blue used Zen Headbutt on Korlyam!
    RNG Roll (To-Hit) [<=900 Yes]: 452/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Yes]: 723/1000 (No)
    (8+3+0-3) - 1.75 = 6.25 ~ 6 damage
    -9 energy
    Amalia used Super Power Gem on -Charmander-'s Revenge!
    RNG Roll (To-Crit) [<=63 Yes]: 161/1000 (No)
    (15.75+1.5) x 2.25 = 38.8 ~ 39 damage
    -44 energy
    -Charmander-'s Revenge fainted!

    Post-action:
    -2 HP (Deep Blue)

    Action 2:

    Amalia is cooling down!
    Korlyam used Flame Wheel!
    RNG Roll (To-Crit) [<=63 Yes]: 362/1000 (No)
    (6+3+1.5) x 1.5 = 15.75 ~ 16 damage
    RNG Roll (To-Burn) [<=100 Yes]: 673/1000 (No)
    -3 energy
    Deep Blue used Headbutt on Korlyam!
    RNG Roll (To-Crit) [<=63 Yes]: 412/1000 (No)
    (7+0-3) - 1.75 = 2.25 ~ 2 damage
    -5 energy

    Post-action:
    -2 HP (Deep Blue)

    Action 3:

    Amalia used Hex on Deep Blue!
    RNG Roll (To-Crit) [<=63 Yes]: 799/1000 (No)
    (10+3+1.5) = 14.5 ~ 15 damage
    -6 energy
    Deep Blue fainted!

    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 56/1000 (Amalia)
    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 452/1000 (Korlyam)
    RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 342/1000 (Korlyam)

    -5 HP (Amalia)
    -10 HP (Korlyam)

    TEAM RAGNAROKALEX AND THE ROYAL GUARD

    [​IMG][​IMG]
    Amalia (F) @ Amulet Coin | Korlyam (M)
    HP: 35 | 60
    EN: 13 | 91
    Stats: N/A | N/A
    Others: N/A | N/A
    Speed: 85 | 60
    Ability: Levitate | Intimidate

    TEAM REDIAMOND AND WOODCHUCK
    [​IMG][​IMG]
    -Charmander-'s Revenge (M) | Deep Blue (U)
    HP: ALL KOED
    EN: DEAD
    Stats: NO
    Others: GWEGESGS
    Speed: zGZzxcZCZX
    Ability: GSWIGIOSIOGSO

    [​IMG][​IMG][​IMG]
    HELL BOVINE (M) (3)
    HP: 25

    ARENA: Spikes (1 - RA and TRG)

    ORDER:
    - Woodchuck sends in either Minccino or Dr.Nop and issues actions
    - The Royal Guard's actions
    - Ragnarokalex issues actions
  23. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
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    Messages:
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    HOORAY. FLORA IS ALIVE.
    Faint Attack Misdreavus ~ Shadow Sneak Misdreavus ~ Faint Attack Misdreavus
    Sub: If Misdreavus hits you with Will-O-Wisp and you are not under the effects of Taunt, use Psycho Shift (Misdreavus) instead of whatever action you are on, but only once.
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Continuing with the whole burning method
    (And using the same move the whole time)

    Heat Wave-Heat Wave-Heat Wave
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright let's wrap this up with some grace:

    chill - Pain split - Shadow Ball
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