Completed Moo Moos! Ragnarokalex + The Royal Guard fight Rediamond + Woodchuck!

Status
Not open for further replies.

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#1
Also issueing a tag team match:

2+2v2+2 Weakmon Doubles
2 Day DQ
3 Recovers/5 Chills
Arena: The Secret Cow Level!(MOO!)

The portal to the cow world has been opened! At the end of every round a Hell Bovine will spawn and start attacking the participants, randomly deciding a target and dealing 5 damage to it at the end of each round. The Bovines have 25 HP and will be affected by AoE attacks, as well as being targettable themselves. Any pokemon that damages a Bovine without killing it is automatically the target for its attack that round. Every 5 Rounds the Cow King will spawn instead of a normal cow. The Cow King has 45 HP and deals 10 Damage when it attacks, as well as automatically striking all pokemon for 3 Electric Typed damage whenever damage is dealt to it. The field is clear of obstacles except for a couple portions of fence randomly placed around the field.

The Royal Guard shall by my ally for this match, so we need 2 people to sign up as opposition.
I'll enter the cow battle.
Also, does Buterfree count as weakmon?
Assuming that the last slot hasn't been taken, I'll also participate in the cow battle!
Is Flora still reffing?

Flora: Yes. PM mons up to 3!
TEAM RAGNAROKALEX AND THE ROYAL GUARD
Rag's mons:

Misdreavus (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0

Attacks: 13 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp

Rhyhorn (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
DC: 0/5
MC: 0


Attacks: 12 Total
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Thunder Fang

Payback
Dig
Protect

Embirch (Garakesh) Male
Nature:
Sassy
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 42 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks: 19 Total
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Aromatherepy
Sand Tomb

Block

Endure
Protect
Toxic
WilloWisp

TRG's mons:

*<Syclar> [Vonlafera] (Male)
Nature: Brave
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:(15)
*Leer
*Leech Life
*Scratch
*Focus Energy
*Ice Shard
*Slash
*Icy Wind
*Bug Bite
*Icicle Spear

*Counter
*Superpower
*Signal Beam

*Toxic
*Venoshock
*Dig

*<Growlithe> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(15)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal


*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge

*<Riolu> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% Accuracy and Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake


TEAM REDIAMOND AND WOODCHUCK
Red's mons:

Scylar (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 1/6
MC: 0
DC: 1/5

HP: 90
Atk: Rank 3
Def-: Rank 1
SpA+: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves: 15
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear

Earth Power
Spikes
Counter

Blizzard
X-Scissor
Rock Slide
Acrobatics

Buterfree [-Charmander-'s Revenge] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
.
Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: Two
Weight Class: Three
Base Rank total: Fifteen

EC: 5/5
MC: 0
DC: 3/5

Attacks: 16
Tackle
String Shot
Bug Bite
Snore
Harden
Confusion
Poison Powder
Sleep Powder
Stun Spore
Psybeam
Gust
Supersonic
Whirlwind
Bug Buzz

Hidden Power Ground (7)
Bide


Wood:

Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute

Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Head
Zen Headbutt
Headbutt

Moves: 4

Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc) (Flora: SHOULD BE 5)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic

Moves: 15

One day, 4 travelers went into The Secret Cow Level in Hell mode. They maimed, destroyed, slaughtered billions and billions of cows until something amazing dropped. Was it an SoJ? No. Was it a Windforce? No. It was a ZOD RUNE! It seems like Ragnarokalex was the first one to pick it up, and that's something The Royal Guard could live with, being the brother and all. He could just sneak on Ragnarokalex's account and steal it for himself tomorrow. For Rediamond, however, HE WAS FURIOUS! He offered everything in his disposal, such as Shako, Occy, and even his most precious Grandfather blade, but Ragnarokalex just shook his head back and forth. Woodchuck was angry too and tried to bribe Ragnarokalex to give it to him, though his cunningness was nothing to mess with.
By then, it was obvious that Ragnarokalex was not going to give his Zod rune up and both Rediamond and Woodchuck challenged Ragnarokalex... and The Royal Guard to a Pokemon battle... IN THE SECRET COW LEVEL! Too bad they suck at clearing the level as there are clearly some cows remaining... in addition to the Cow King! Who will claim this beloved Zod rune and make Breath of the Dying etc etc? We shall see!

GOOD LUCK AND HAVE FUN!

MOO MOO MOO MOOOOO!

Order:
- Ragnarokalex sends out 1 mon of choice
- The Royal Guard sends out 1 mon of choice

- Rediamond sends out 1 mon of choice
- Woodchuck sends out 1 mon of choice and issues actions

- Rediamond issues actions
- The Royal Guard issues actions
- Ragnarokalex issues actions

wow colors also random fact i've played d2 for like 2-3 years... lol. i just want d3 to come out now. A_A
 
#2
I thought since it was doubles we each only sent one out so that it was 2 per team? Oh well, ill go with Amalia the Misdreavus and Gigaseth the Rhyhorn! Since we didnt determine them before would:
all abilities,
switch=KO,
and Items=Only counter producing items
work with everyone? If noone minds the item rule ill be using my Amulet Coin on Amalia
 
#3
Alright, my guys next right?

hmmm... lets go....
Naromus the Riolu! (one guy only right?)
I got no problems with those rules. I've got no items so i'm good for now.

(Also thanks for revealing my plans Flora...now he'll guard it more.)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#4
That should have been clarified, Ragnarokalex. Reading the challenge, it looks like you're both using 2 Pokemon at the same time but I guess not.

Reorder. 1 Pokemon from each of you now.
 
#10
Alright Amalia, Riolu has that one settled, you need to handle the other

Willowisp Beldum - Confuse Ray Beldum - Thunderbolt Syclar
IF Willowisp A1 then try again A2, but only A2
IF Syclar is KOed by your turn A3, switch targets to Beldum
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#11
(I'd love to do flavor but I need time to do homework before it's too late, and I got a lot to do.)

TEAM RAGNAROKALEX AND THE ROYAL GUARD

Amalia (F) @ Amulet Coin | Naromus (M)
HP: 90 | 90
EN: 100 | 100
Stats: N/A | +11% Acc
Others: N/A | N/A
Speed: 85 | 69
Ability: Levitate | Inner Focus and Steadfast

TEAM REDIAMOND AND WOODCHUCK

Scadi (F) | Deep Blue (U)
HP: 90 | 90
EN: 100 | 100
Stats: N/A | N/A
Others: N/A | N/A
Speed: 91 | 30
Ability: Compoundeyes and Mountaineer | Clear Body

Round 1

Action 1:

Scadi used Blizzard!
Vs Amalia:
RNG Roll (To-Hit) [<=910 Yes]: 182/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 786/1000 (No)
(9+3+1.5) = 13.5 ~ 14 damage
RNG Roll (To-Freeze) [<=100 Yes]: 261/1000 (No)
Vs Naromus:
RNG Roll (To-Hit) [<=910 Yes]: 204/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 214/1000 (No)
(9+3+4.5) = 16.5 ~ 17 damage
RNG Roll (To-Freeze) [<=100 Yes]: 589/1000 (No)
-7 energy
Amalia used Will-O-Wisp on Deep Blue!
RNG Roll (To-Hit) [<=750 Yes]: 336/1000 (Yes)
Deep Blue became burned!
-7 energy
Naromus used Blaze Kick on Scadi!
RNG Roll (To-Crit) [<=125 Yes]: 361/1000 (No)
(9+3) x 2.25 = 27 damage
RNG Roll (To-Burn) [<=100 Yes]: 567/1000 (No)
-7 energy
Deep Blue used Zen Headbutt on Naromus!
RNG Roll (To-Hit) [<=900 Yes]: 541/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 276/1000 (No)
(8+3+0-3) x 1.5 = 12 damage
-5 energy

Post-action:
-2 HP (Deep Blue)

Action 2:

Scadi used Spikes!
Spikes were scattered around Ragnarokalex's and The Royal Guard's side!
-8 energy
Amalia used Confuse Ray on Deep Blue!

Deep Blue became confused!
RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 201/1000 (2)
-4 energy
Naromus used Blaze Kick on Scadi!
RNG Roll (To-Crit) [<=125 Yes]: 893/1000 (No)
(9+3) x 2.25 = 27 damage
RNG Roll (To-Burn) [<=100 Yes]: 487/1000 (No)
-11 energy
Deep Blue is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 725/1000 (No)
Deep Blue used Iron Head on Naromus!
RNG Roll (To-Crit) [<=63 Yes]: 377/1000 (No)
(8+3+0-3) = 8 damage
-5 energy

Post-action:
-2 HP (Deep Blue)

Action 3:

Scadi used Blizzard!
Vs Amalia:
RNG Roll (To-Hit) [<=910 Yes]: 229/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 736/1000 (No)
(9+3+1.5) = 13.5 ~ 14 damage
RNG Roll (To-Freeze) [<=100 Yes]: 992/1000 (No)
Vs Naromus:
RNG Roll (To-Hit) [<=910 Yes]: 868/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 417/1000 (No)
(9+3+4.5) = 16.5 ~ 17 damage
RNG Roll (To-Freeze) [<=100 Yes]: 329/1000 (No)
-7 energy
Amalia used Thunderbolt on Scadi!
RNG Roll (To-Crit) [<=63 Yes]: 111/1000 (No)
(10+3) = 13 damage
RNG Roll (To-Paralyze) [<=100 Yes]: 414/1000 (No)
-7 energy
Naromus used Blaze Kick on Scadi!
RNG Roll (To-Crit) [<=125 Yes]: 15/1000 (Yes)
A critical hit!
(9+3+3) x 2.25 = 33.75 ~ 34 damage
RNG Roll (To-Burn) [<=100 Yes]: 810/1000 (No)
-15 energy
Scadi fainted!
Deep Blue is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 715/1000 (No)
Deep Blue used Zen Headbutt on Naromus!
RNG Roll (To-Hit) [<=900 Yes]: 999/1000 (No)
The attack missed!
-5 energy
Deep Blue is no longer confused!

Post-action:
-2 HP (Deep Blue)

RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: Scadi | <=1000: Deep Blue]: 732/1000 (Scadi)

A Hell Bovine spawned and hit Scadi for... oh wait, he's already dead. Well, the Hell Bovine rips Scadi's body into two parts!

TEAM RAGNAROKALEX AND THE ROYAL GUARD

Amalia (F) @ Amulet Coin | Naromus (M)
HP: 62 | 36
EN: 82 | 67
Stats: N/A | +11% Acc
Others: N/A | N/A
Speed: 85 | 69
Ability: Levitate | Inner Focus and Steadfast

TEAM REDIAMOND AND WOODCHUCK

Scadi (F) | Deep Blue (U)
HP: KOed | 84
EN: KOed | 85
Stats: N/A | N/A
Others: N/A | Burn
Speed: 91 | 30
Ability: Compoundeyes and Mountaineer | Clear Body


HELL BOVINE (M)
HP: 25

ARENA: Spikes (1 - RA and TRG)

Order:
- Rediamond's new Pokemon

- Ragnarokalex issues actions
- Woodchuck issues actions
- Rediamond issues actions
- The Royal Guard issues actions
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
#14
Zen Headbutt ~ Iron Head ~ Zen Headbutt (all on Naromus)
Substitution: Attack Misdreavus UNLESS Riolu is not KOed and is not using Counter.
 
#15
Fun, fun, fun.
Supersonic Misdrevous (block out Taunt, since Misdrevous tortures and torments by screaming in the Dex, I assume it's sound based)~Gust Misdrevous~Bide

If Riolu uses Blaze Kick on you actions one or two, use Bide on action one
 
#16
All right, let's see what would be a good thing to do.

I suppose this'll have to do

Agility to avoid Zen Headbutt then Blaze Kick on Beldum then Blaze Kick Butterfree

Only move that i see will do any good.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#17
(apologies for missing the arena's effect. was far too busy to get into the stuff. i edited the last post with a bovine hitting a dead body and now you will all be aware that there are bovines now!)

TEAM RAGNAROKALEX AND THE ROYAL GUARD


Amalia (F) @ Amulet Coin | Naromus (M)
HP: 62 | 36
EN: 82 | 67
Stats: N/A | +11% Acc
Others: N/A | N/A
Speed: 85 | 69
Ability: Levitate | Inner Focus and Steadfast

TEAM REDIAMOND AND WOODCHUCK

-Charmander-'s Revenge (M) | Deep Blue (U)
HP: 90 | 84
EN: 100 | 85
Stats: N/A | N/A
Others: N/A | Burn
Speed: 70 | 30
Ability: Compoundeyes | Clear Body

ARENA: Spikes (1 - RA and TRG)

Round 2: Ahhh! Fresh Meat!

Who dares enters the Cow Level? You, mortal, will not survive our rampage!

Er-hem! Amalia appears be the fastest of the crew and Taunts -Charmander-'s Revenge before he knows it! Perhaps a simple "you suck" was all that was needed. Because, he can't even emit a quick Supersonic! Despite the fact that he already used Blaze Kick three times in a row, Naromus spins around and crashes his fiery leg into Deep Blue, which ignites into an explosion of flames. Deep Blue looks sad... but at least it's able to ram Naromus with a decently-powered Zen Headbutt!

Wanting to become the hax mistress, Amalia sends a sinister Confuse Ray running at -Charmander-'s Revenge. This effect will remain for 2 actions... or 1. Despite the confusion, -Charmander-'s Revenge buggy brain manages to locate Amalia and create a Gust! The winds do pathetic damage... not even a cow would be amused. Yet again, Naromus smashes Deep Blue with a radiant Blaze Kick of hatred, terror, and destruction. You might even say it's leading to Naromus's own destruction as he's almost out of energy! Poor Deep Blue. All he wants is to ram Naromus with an Iron Head! Perhaps it need a helm...

-Charmander-'s Revenge is such a Contributor that he manages to avoid his confusion for the second time and Bide time until he finally gets mods. Amalia is just pissed off that the Confuse Ray was useless and shoots a Power Gem at the butterfly's face! BOINK! That should flatten it! Like a crazy barbarian, Naromus goes after -Charmander-'s Revenge with a finale Blaze Kick! The inferno blazes high and evaporates in the air... and... oh holy gosh, Naromus just collapsed! Perhaps he ran out of energy... trainer, watch out when using the same move over and over again! Deep Blue emotionless relocates to Amalia and smacks her with a Zen Headbutt to ill effect.

Do you hear it? I do! It's the MOO MOOs! One Hell Bovine has spawned and immediately has slashed away at -Charmander-'s Revenge without mercy. The other one wandering one has Amalia in its eyes and swings its mighty axe down! That's gotta hurt!

Action 1:

Amalia used Taunt on -Charmander-'s Revenge!
-Charmander-'s Revenge fell for the taunt!
-10 energy
-Charmander-'s Revenge can't use Supersonic!
Speed means everything.
Naromus used Blaze Kick on Deep Blue!
RNG Roll (To-Crit) [<=125 Yes]: 52/1000 (Yes)
A critical hit!
(9+3+0) x 1.5 = 18 damage
-19 energy
Deep Blue used Zen Headbutt on Naromus!
RNG Roll (To-Hit) [<=900 Yes]: 711/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 779/1000 (No)
(8+3+0-3) x 1.5 = 12 damage
-9 energy

Post-action:
-2 HP (Deep Blue)

Action 2:

Amalia used Confuse Ray on -Charmander-'s Revenge!
-Charmander-'s Revenge became confused!
RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 66/1000 (2)
-4 energy
-Charmander-'s Revenge is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 685/1000 (No)
-Charmander-'s Revenge used Gust on Amalia!
RNG Roll (To-Crit) [<=63 Yes]: 731/1000 (No)
(4+3+1.5) = 8.5 ~ 9 damage
-2 energy
Naromus used Blaze Kick on Deep Blue!
RNG Roll (To-Crit) [<=125 Yes]: 533/1000 (No)
(9+0) x 1.5 = 13.5 ~ 14 damage
-23 energy
Deep Blue used Iron Head on Naromus!
RNG Roll (To-Crit) [<=63 Yes]: 84/1000 (No)
(8+3+0-3) = 8 damage
-5 energy

Post-action:
-2 HP (Deep Blue)

Action 3:

-Charmander-'s Revenge is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 994/1000 (No)
-Charmander-'s Revenge used Bide!
-Charmander-'s Revenge is no longer confused!
Amalia used Power Gem on -Charmander-'s Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 275/1000 (No)
(7+1.5) x 2.25 = 19.1 ~ 19 damage
-5 energy
Naromus used Blaze Kick on -Charmander-'s Revenge!
RNG Roll (To-Crit) [<=125 Yes]: 855/1000 (No)
(9+1.5) x 1.5 = 15.75 ~ 16 damage
-27 energy
Naromus fainted due to energy exhaustion!
Deep Blue used Zen Headbutt on Amalia!
RNG Roll (To-Crit) [<=63 Yes]: 735/1000 (No)
(8+3+0-3) = 8 damage
-5 energy

Post-action:
-2 HP (Deep Blue)

RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 662/1000 (-Charmander-'s Revenge)
RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Naromus | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 175/1000 (Amalia)

-5 HP (-Charmander-'s Revenge)
-5 HP (Amalia)


TEAM RAGNAROKALEX AND THE ROYAL GUARD

Amalia (F) @ Amulet Coin | Naromus (M)
HP: 40 | KOed
EN: 63 | KOed
Stats: N/A | +11% Acc
Others: N/A | N/A
Speed: 85 | 69
Ability: Levitate | Inner Focus and Steadfast

TEAM REDIAMOND AND WOODCHUCK

-Charmander-'s Revenge (M) | Deep Blue (U)
HP: 50 | 46
EN: 98 | 66
Stats: N/A | N/A
Others: Bide (2a), Taunt (3a) | Burn
Speed: 70 | 30
Ability: Compoundeyes | Clear Body


HELL BOVINE (M) (2)
HP: 25

ARENA: Spikes (1 - RA and TRG)

Order:
- The Royal Guard's new Pokemon
and actions
- Ragnarokalex issues actions
- Woodchuck issues actions
- Rediamond issues actions
 
#18
NOOOOOOOOOOO!!!!!! Naromus! I shall annihilate you!

GO Korlyam! Avenge your fallen comrade!

All right lets start this out with Intimidate, Heat Wave, then Flame Wheel Beldum twice.

BURN EVERYTHING!
 
#19
Alright Amalia, youve got them right where u want them, time to launch our offense! Start by charging up as much power as u can and release a super Power Gem, then rest since that is going to be exhausting, then lets finish off the other one with a Hex!

Power Gem + Power Gem Combo on Butterfree - Cooldown - Hex Beldum
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
#20
BELDUM Y U SO WEAK
well Clear Body helps a bit with that...
Zen Headbutt Misdreavus ~ Iron Head Misdreavus ~ Zen Headbutt Misdreavus
SUBSTITUTION: If Misdreavus is fainted, then the actions should look like
Turn 1: Zen Headbutt Growlithe
Turn 2: Headbutt Growlithe
Turn 3: Zen Headbutt Growlithe
so if Misdreavus somehow faints before turn 1 then do the above, if it faints by turn 2 start at turn 2, etc.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22
hi guys i'm not dead.

placeholder for barebones reffing.

-----------

-12 HP (Korlyam)

TEAM RAGNAROKALEX AND THE ROYAL GUARD


Amalia (F) @ Amulet Coin | Korlyam (M)
HP: 40 | 78
EN: 63 | 100
Stats: N/A | N/A
Others: N/A | N/A
Speed: 85 | 60
Ability: Levitate | Intimidate

TEAM REDIAMOND AND WOODCHUCK

-Charmander-'s Revenge (M) | Deep Blue (U)
HP: 50 | 46
EN: 98 | 66
Stats: N/A | N/A
Others: Bide (2a), Taunt (3a) | Burn
Speed: 70 | 30
Ability: Compoundeyes | Clear Body


HELL BOVINE (M) (2)
HP: 25

ARENA: Spikes (1 - RA and TRG)

Round 3: DIE MAGGOT

Pre-round:
-1 Atk (Butterfree and Beldum)

Action 1:

-Charmander-'s Revenge is storing energy!
Korlyam used Heat Wave!
Vs -Charmander-'s Revenge:
RNG Roll (To-Hit) [<=900 Yes]: 673/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 744/1000 (No)
(7.5+3+0) x 1.5 = 15.75 ~ 16 damage
RNG Roll (To-Burn) [<=100 Yes]: 412/1000 (No)
Vs Deep Blue:
RNG Roll (To-Hit) [<=900 Yes]: 781/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 783/1000 (No)
(7.5+3+0) x 1.5 = 15.75 ~ 16 damage
RNG Roll (To-Burn) [<=100 Yes]: 562/1000 (No)
-6 energy
Deep Blue used Zen Headbutt on Korlyam!
RNG Roll (To-Hit) [<=900 Yes]: 452/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 723/1000 (No)
(8+3+0-3) - 1.75 = 6.25 ~ 6 damage
-9 energy
Amalia used Super Power Gem on -Charmander-'s Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 161/1000 (No)
(15.75+1.5) x 2.25 = 38.8 ~ 39 damage
-44 energy
-Charmander-'s Revenge fainted!

Post-action:
-2 HP (Deep Blue)

Action 2:

Amalia is cooling down!
Korlyam used Flame Wheel!
RNG Roll (To-Crit) [<=63 Yes]: 362/1000 (No)
(6+3+1.5) x 1.5 = 15.75 ~ 16 damage
RNG Roll (To-Burn) [<=100 Yes]: 673/1000 (No)
-3 energy
Deep Blue used Headbutt on Korlyam!
RNG Roll (To-Crit) [<=63 Yes]: 412/1000 (No)
(7+0-3) - 1.75 = 2.25 ~ 2 damage
-5 energy

Post-action:
-2 HP (Deep Blue)

Action 3:

Amalia used Hex on Deep Blue!
RNG Roll (To-Crit) [<=63 Yes]: 799/1000 (No)
(10+3+1.5) = 14.5 ~ 15 damage
-6 energy
Deep Blue fainted!

RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 56/1000 (Amalia)
RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 452/1000 (Korlyam)
RNG Roll (ARENA EFFECT) [<=250: Amalia | <=500: Korlyam | <=750: -Charmander-'s Revenge | <=1000: Deep Blue]: 342/1000 (Korlyam)

-5 HP (Amalia)
-10 HP (Korlyam)

TEAM RAGNAROKALEX AND THE ROYAL GUARD


Amalia (F) @ Amulet Coin | Korlyam (M)
HP: 35 | 60
EN: 13 | 91
Stats: N/A | N/A
Others: N/A | N/A
Speed: 85 | 60
Ability: Levitate | Intimidate

TEAM REDIAMOND AND WOODCHUCK

-Charmander-'s Revenge (M) | Deep Blue (U)
HP: ALL KOED
EN: DEAD
Stats: NO
Others: GWEGESGS
Speed: zGZzxcZCZX
Ability: GSWIGIOSIOGSO


HELL BOVINE (M) (3)
HP: 25

ARENA: Spikes (1 - RA and TRG)

ORDER:
- Woodchuck sends in either Minccino or Dr.Nop and issues actions
- The Royal Guard's actions
- Ragnarokalex issues actions
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
#23
HOORAY. FLORA IS ALIVE.
Faint Attack Misdreavus ~ Shadow Sneak Misdreavus ~ Faint Attack Misdreavus
Sub: If Misdreavus hits you with Will-O-Wisp and you are not under the effects of Taunt, use Psycho Shift (Misdreavus) instead of whatever action you are on, but only once.
 
Status
Not open for further replies.