Approved by Eevee General
Idea by Jernmax and Ghoul King
The Change: Natures bolster the stat they increase by 50%, but lower the stat they decrease by 50%, replacing the normal 10% modification each way. (This is equivalent to a one stage modification up or down)
The Implications: Well, obviously little, if anything is different when comparing something like an Adamant attacker slamming into Physically Defensive Quagsire -the damage calculations will work out a little different because of rounding, but not a lot. But otherwise...
+Speed Natures can allow Pokemon who are otherwise dependent on Scarves to jump past faster Pokemon -Timid Rotom-Wash can outspeed Calm Keldeo and still carry Leftovers. This radically alters the meaning of Speed tiers.
Walls struggle much more to wall their off-Nature defense when dealing with +Attack or +Special Attack Nature opponents. Conversely...
Attackers have a much more difficult decision to be made than usual -Speed? Or Offense? If they go for Speed and hit a relevantly Natured wall, that's thirding their damage output. But if they go for offense and something normally quite slow comes along with Speed and whams them for a OHKO before they OHKO it with their overwhelming offense, well, that sucks.
Nature-locked Pokemon -that is, assorted Event Pokemon- much more strongly feel the difference between the Nature they got vs the Nature they'd prefer.
Mixed attackers suffer enormously -if Garchomp wants to have an at all competent Fire Blast for hitting Skarmory, then it needs to accept a real hit to its durability or Speed, or run a neutral Nature outright!
Trick Room is improved substantially, with more relatively speedy Pokemon being valid Trick Room choices and the fact that Trick Room turns both ends of Nature modification into a plus is better than ever. In particular, Trick Room can run mixed attackers without suffering the problems that will normally occur.
Sticky web might also make a comeback, as it's the only way to control speed!
Idea by Jernmax and Ghoul King
MOOD SWINGS
The Change: Natures bolster the stat they increase by 50%, but lower the stat they decrease by 50%, replacing the normal 10% modification each way. (This is equivalent to a one stage modification up or down)
The Implications: Well, obviously little, if anything is different when comparing something like an Adamant attacker slamming into Physically Defensive Quagsire -the damage calculations will work out a little different because of rounding, but not a lot. But otherwise...
+Speed Natures can allow Pokemon who are otherwise dependent on Scarves to jump past faster Pokemon -Timid Rotom-Wash can outspeed Calm Keldeo and still carry Leftovers. This radically alters the meaning of Speed tiers.
Walls struggle much more to wall their off-Nature defense when dealing with +Attack or +Special Attack Nature opponents. Conversely...
Attackers have a much more difficult decision to be made than usual -Speed? Or Offense? If they go for Speed and hit a relevantly Natured wall, that's thirding their damage output. But if they go for offense and something normally quite slow comes along with Speed and whams them for a OHKO before they OHKO it with their overwhelming offense, well, that sucks.
Nature-locked Pokemon -that is, assorted Event Pokemon- much more strongly feel the difference between the Nature they got vs the Nature they'd prefer.
Mixed attackers suffer enormously -if Garchomp wants to have an at all competent Fire Blast for hitting Skarmory, then it needs to accept a real hit to its durability or Speed, or run a neutral Nature outright!
Trick Room is improved substantially, with more relatively speedy Pokemon being valid Trick Room choices and the fact that Trick Room turns both ends of Nature modification into a plus is better than ever. In particular, Trick Room can run mixed attackers without suffering the problems that will normally occur.
Sticky web might also make a comeback, as it's the only way to control speed!