Moon Sim Inc. In the deserts of Nevada, there is a deceptively large building. Why 'deceptively' large? While it seems to sprawl out across the dunes, there is actually only one room. Indeed, it is a large room, but nothing spectacular. Though it may seem weathered and abandoned from the outside, the interior of MoonSim Inc. is as full of hustle and business as any modern corporation, but with a subtle difference. In the middle of the room, only separated from black marble flooring and whirring machinery by a knee-height plexiglass barrier, there is a little bit of the moon. Or close enough, anyway. Hitting the temptingly-red button causes a large Pokémon battling arena to erupt from the centre, immediately entrancing the multiple Elgyem acting as aides to the scientists. They were found here in the desert about twenty years ago, and MoonSim Inc. was subsequently founded on the site. The founders couldn't remember why they'd made it - it was just as if the idea had popped into their minds. Anyway, I digress. Gravity is being tested today, so there will be two effects in progress: 1) When the match Seeker's Pokémon is winning, all Psychic Pokémon gain the Levitate trait. 2) When the match Seeker's Pokémon is losing, strong Gravity comes into effect. Whether a Pokémon is winning or losing is decided by (HP+Energy)/(Original HP + Original Energy). Alchemator's Pokemon: Starmie (Move your mouse to reveal the content) Starmie (open) Starmie (close) Starmie [Steve] (N/A) Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.) Type: [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115*1.15^) EC: 6/6 MC: 0 DC: 5/5 Abilities: Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analyze (DW Unlocked): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Attacks: Tackle (*) Harden (*) Water Gun (*) Rapid Spin (*) Recover (*) Camouflage (*) Swift (*) Aurora Beam (*) Supersonic (*) Barrier (*) Scald (*) Thunderbolt (*) Thunder Wave (*) Rain Dance Hydro Pump Thunder Blizzard Light Screen Reflect Type Power Gem Mareep (Move your mouse to reveal the content) Mareep (open) Mareep (close) Mareep [Lloyd] (M) Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (35/1.15v) EC: 2/9 MC: 0 DC: 1/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. Attacks: Tackle Growl ThunderShock Thunder Wave Cotton Spore Charge Odor Sleuth Reflect Thunderbolt Toxic Hidden Power [Ice]  Light Screen Cotton Guard Signal Beam jas61292's Pokemon: Murkrow (Move your mouse to reveal the content) Murkrow (open) Murkrow (close) Murkrow [Lafayette] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 91 EC: 6/6 MC: 5 DC: 4/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked) Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Taunt Roost Psycho Shift Confuse Ray Sky Attack Calm Mind Thunder Wave Snarl -This pokemon was caught in a Heal Ball during the Fog of War- Porygon-Z (Move your mouse to reveal the content) Porygon-Z (open) Porygon-Z (close) Porygon-Z (Blaster) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 90 EC: 9/9 MC: 6 DC: 5/5 Attacks: Trick Room Conversion Conversion 2 Sharpen Tackle Nasty Plot Psybeam Agility Recover Magnet Rise Signal Beam Discharge Tri Attack Magic Coat Hyper Beam Thunder Wave Ice Beam Toxic Shadow Ball Starmie (Steve) HP:90 Energy: 100 Speed: 133 Status: None Other: None Murkrow (Lafayette) M HP: 90 Energy: 100 Speed: 91 Status: None Other: None Order of actions: ~ jas61292 posts actions ~ Alchemator posts actions ~ I ref the round GOOD LUCK EVERYONE!