(Pardon the lack of Pokemon; jayjinde sent in an FE 'mon and I'm waiting for him to send a new one. I just wanted to get the thread up.)
In Shakespeare's iambic pentameter.)
The stage is set, with data just below:
The proper regulations also now:
And now, at last, the fierce competitors:
trolololol read the thread opening
Riolu(*) [Rico] (Male)
"<It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!>"
An arrogant but fiercely loyal riolu that has been in the wanderer's care since as far back as he can remember.
Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Inner Focus, Steadfast
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (innate, locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Just read The Wanderer's, one HIDE tag up
Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/9
MC: 4
DC: 2/5
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse
Sleep Talk
Belly Drum
Zen Headbutt
Rest
Toxic
Scald
Zap Cannon
Total Moves: 14
I'm serious; stop reading, there's no point.
Porygon2
Nature: Modest (Special Attack increased by *; Attack decreased by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Porygon2
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 60
EC: 4/9
MC: 6
DC: 3/5
Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)
Thunderbolt(*)
Ice Beam(*)
Toxic(*)
WHY ARE YOU READING THIS I SAID TO STOP
Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +26% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Rank Total: 18
Size: Class 2
Weight: Class 3
EC: 4/9
MC: 2
DC: 2/5
Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder
Cross Chop (*)
Fire Punch (*)
Ice Punch (*)
Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break
Moves Known: 18
The match will flow as follows (see below):
(sorry, no iambic pentameter here)
Dummy007 sends out everyone's Pokemon (when I get them all).
jayjinde issues orders.
dragonboy52 issues orders.
Texas Cloverleaf issues orders.
The Wanderer issues orders.
Dummy007 demonstrates the work of a thousand monkeys at a thousand typewriters as time approaches infinity.
The Wanderer issues more orders. (Correct me if I'm wrong.)
jayjinde issues more orders.
dragonboy52 issues more orders.
Texas Cloverleaf issues more orders.
Dummy007 continues typing, possibly munching on a banana.
etc.
Once jayjinde gets his Pokemon sent in
The match will start, with jayjinde ord'ring first!
And now, without any further ado,
jayjinde gives orders: Let the match begin!
(For reference, I will write each reffing lineWilliam Shakespeare said:TwoFour households, both alike in dignity,
In fair Verona, where we lay our scene,
From ancient grudge break to new mutiny,
Where civil blood makes civil hands unclean.
From forth the fatal loins of thesetwofour foes
Apairgroup ofstar-cross'd loversASB 'mons take their life;
Whose misadventured piteous overthrows
Do with their death bury theirparents'trainers' strife.
The fearful passage of their death-mark'dlovebrawl,
And the continuance of theirparents'trainers' rage,
Which, but theirchildren'sparty's end, nought could remove,
Is now the twohours'weeks' traffic of our stage;
The which if you with patientearseyes attend,
What here shall miss, our toil shall strive to mend.
In Shakespeare's iambic pentameter.)
The stage is set, with data just below:
Field Type- Neutral
Complexity- Moderate
Format- All
Restrictions- No seismic activity, No weather
Plaza of Verona: After here is like a blast back to the (far) past, for the arena is set back in Shakespearean times! the people speak like they did in shakepeare's plays, and the two clans of his classical tale romeo and juliet, the Montagues and Capulets, are out and ready to fight! the scene is the plaza of the city, which is 800 feet wide and long. int he center is a beautiful and intricate water fountain (20 feet tall, 50 feet wide and long). Now imagine the fountain is in the center of a 300 by 300 foot cobblestone circle. surrounding that circle are stairs that lead up to the rest of the arena, for the fountain and its circle are three feet lower. the whole arena is flat and even, dwarfed by the tall, ancient buildings of old italy. No weather can be induced and no seismic activity can be triggered. (this next part is up to teh ref) If the players join in with the theme and post commands like he or she is in romeo and Juliet times their Pokemon will get bonuses. (e.g Thoust raticate! thy fury pour down bladed fang with agile wit! Hyper be so for devilish fiend to vanquish!)
Ref Notes:
-To clarify the above: Any set of actions posted in Shakespearean English and proper iambic pentameter will award a +1 BAP boost and -1 Energy Cost to every move used by that Pokemon that round. The boost may be gained every other round, although you can still post like a Shakespeare play for flavor purposes.
-For reffing purposes, each of you will receive the name of a character from Romeo and Juliet as follows: Romeo (The Wanderer), Benvolio (Texas Cloverleaf), Mercutio (dragonboy52), Tybalt (jayjinde). (This is in no way indicative of what I think your personality is or who I think will win. I just want to write cool flavor. :D)
Complexity- Moderate
Format- All
Restrictions- No seismic activity, No weather
Plaza of Verona: After here is like a blast back to the (far) past, for the arena is set back in Shakespearean times! the people speak like they did in shakepeare's plays, and the two clans of his classical tale romeo and juliet, the Montagues and Capulets, are out and ready to fight! the scene is the plaza of the city, which is 800 feet wide and long. int he center is a beautiful and intricate water fountain (20 feet tall, 50 feet wide and long). Now imagine the fountain is in the center of a 300 by 300 foot cobblestone circle. surrounding that circle are stairs that lead up to the rest of the arena, for the fountain and its circle are three feet lower. the whole arena is flat and even, dwarfed by the tall, ancient buildings of old italy. No weather can be induced and no seismic activity can be triggered. (this next part is up to teh ref) If the players join in with the theme and post commands like he or she is in romeo and Juliet times their Pokemon will get bonuses. (e.g Thoust raticate! thy fury pour down bladed fang with agile wit! Hyper be so for devilish fiend to vanquish!)
Ref Notes:
-To clarify the above: Any set of actions posted in Shakespearean English and proper iambic pentameter will award a +1 BAP boost and -1 Energy Cost to every move used by that Pokemon that round. The boost may be gained every other round, although you can still post like a Shakespeare play for flavor purposes.
-For reffing purposes, each of you will receive the name of a character from Romeo and Juliet as follows: Romeo (The Wanderer), Benvolio (Texas Cloverleaf), Mercutio (dragonboy52), Tybalt (jayjinde). (This is in no way indicative of what I think your personality is or who I think will win. I just want to write cool flavor. :D)
The proper regulations also now:
1v1v1v1
2 recovers/5 chills
2 Day DQ
Switch = lol
Abilities = One
Items = None (unanimous)
2 recovers/5 chills
2 Day DQ
Switch = lol
Abilities = One
Items = None (unanimous)
And now, at last, the fierce competitors:
Riolu(*) [Rico] (Male)
"<It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!>"
An arrogant but fiercely loyal riolu that has been in the wanderer's care since as far back as he can remember.
Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Inner Focus, Steadfast
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (innate, locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/9
MC: 4
DC: 2/5
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse
Sleep Talk
Belly Drum
Zen Headbutt
Rest
Toxic
Scald
Zap Cannon
Total Moves: 14
Porygon2
Nature: Modest (Special Attack increased by *; Attack decreased by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Porygon2
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 60
EC: 4/9
MC: 6
DC: 3/5
Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)
Thunderbolt(*)
Ice Beam(*)
Toxic(*)
Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +26% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Rank Total: 18
Size: Class 2
Weight: Class 3
EC: 4/9
MC: 2
DC: 2/5
Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder
Cross Chop (*)
Fire Punch (*)
Ice Punch (*)
Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break
Moves Known: 18
The match will flow as follows (see below):
(sorry, no iambic pentameter here)
Dummy007 sends out everyone's Pokemon (when I get them all).
jayjinde issues orders.
dragonboy52 issues orders.
Texas Cloverleaf issues orders.
The Wanderer issues orders.
Dummy007 demonstrates the work of a thousand monkeys at a thousand typewriters as time approaches infinity.
The Wanderer issues more orders. (Correct me if I'm wrong.)
jayjinde issues more orders.
dragonboy52 issues more orders.
Texas Cloverleaf issues more orders.
Dummy007 continues typing, possibly munching on a banana.
etc.
The match will start, with jayjinde ord'ring first!
And now, without any further ado,
jayjinde gives orders: Let the match begin!