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Completed More Soup Battles! Its_A_Random Vs Korski Vs SimonSays

Discussion in 'ASB' started by danmantincan, Aug 30, 2011.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Arena: Unown Soup
    The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

    Team Its_A_Random:
    Mobius the SMOOCHUM (open)
    [​IMG]
    Smoochum Mobius (F)
    Nature: Naughty

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 2/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Avalanche
    Perish Song

    Ice Punch
    Wake-Up Slap
    Fake Out

    Ice Beam
    Shadow Ball
    Psychic
    Grass Knot
    Stortamus the HIPPOWDON (open)
    [​IMG]
    Hippowdon(*) Stortamus (M)
    Nature: Impish

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle*
    Sand-Attack*
    Bite*
    Yawn*
    Take Down*
    Dig*
    Sand Tomb*
    Crunch
    Thunder Fang
    Fire Fang
    Ice Fang
    Fissure

    Slack Off*
    Curse*
    Body Slam*
    Revenge

    Roar*
    Earthquake*
    Rock Slide*
    Stone Edge
    Substitute
    Giga Impact

    Stealth Rock
    Endure
    Megawhal the COLOSSOIL (open)
    [​IMG]
    Colossoil Megawhal (M)
    Nature: Adamant

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Dark Pulse
    Dig
    Crunch
    Muddy Water
    Peck
    Horn Attack
    Bite
    Body Slam
    Magnitude
    Bounce
    Megahorn
    Horn Drill
    Stockpile

    Fire Fang
    Thunder Fang
    Sucker Punch

    Earthquake
    Rock Slide
    U-Turn
    Taunt
    Brick Break

    Team Korski:
    Ichabod the SCRAGGY (open)
    [​IMG]
    Scraggy Ichabod (M)

    Type: Dark/Fighting
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities: Shed Skin, Moxie
    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Intimidate (LOCKED): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Nature: Adamant (+1 Atk, -1 SpA)

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14):

    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Counter
    Drain Punch
    Ice Punch

    Taunt
    Protect
    Rock Slide
    Polecat the SKUNTANK (open)
    [​IMG]
    Skuntank Polecat (M)

    Type: Poison/Dark
    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities: Stench, Aftermath, Keen Eye
    • Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    • Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    • Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 73 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32):

    Scratch
    Focus Energy
    Fury Swipes
    Poison Gas
    Screech
    Smokescreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash
    Memento
    Explosion

    Crunch
    Double-edge
    Iron Tail

    Sucker Punch

    Roar
    Venoshock
    Taunt
    Protect
    Dig
    Flamethrower
    Sludge Bomb
    Fire Blast
    Torment
    Rest
    Snatch
    Payback
    Poison Jab
    Substitute
    Rock Smash
    Sucker the COLOSSOIL (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (33):

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Stockpile
    Bounce
    Crunch
    Megahorn

    Aqua Tail
    Encore
    Fake Out
    Sucker Punch

    Dive
    Superpower

    Roar
    Toxic
    Taunt
    Protect
    Dig
    Torment
    Stone Edge
    Knock Down
    U-turn
    Substitute
    Earthquake

    Team SimonSays:
    Sleuth the SLOWPOKE (open)

    [​IMG]

    Slowpoke [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (15/1.15, rounded down)
    Eva: -10%
    Size Class: 2
    Weight Class: 3


    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia

    Belly Drum
    Mud Sport
    Zen Headbutt

    Trick Room
    Telekinesis
    Fire Blast

    Aqua Tail
    Prometheus the ARCANINE (open)

    [​IMG]
    Arcanine (*) Prometheus (M)
    Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilites:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    ThunderFang
    Fire Fang
    Helping Hand
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odour Sleuth(*)
    Flame Wheel(*)
    Reversal(*)
    Take Down(*)
    Crunch
    Flamethrower
    Flame Burst
    ExtremeSpeed

    Close Combat(*)
    Flare Blitz(*)
    Morning Sun(*)

    Dig(*)
    Flame Charge(*)
    Wild Charge(*)
    Substitute
    Giga Impact
    Prince the SAWSBUCK (open)

    [​IMG]
    Sawsbuck [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam
    Aromatherapy
    Horn Leech

    Sythesis
    Agility
    Odour Sleuth

    Protect
    Return
    Wild Charge
    Sword Dance


    Order: (open)

    - Everybody sends out their NFE (No post needed)
    - Simon orders
    - Korski orders
    - IAR orders
    - I ref
    - Korski orders
    - IAR orders
    - Simon orders
    - I ref
    - IAR orders
    - Simon orders
    - Korski orders
    - I ref


    Good Luck Trainers!
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Really? Well, I'm going to have to put down the worst threat here, then.

    Trick Room ~ Yawn (Scraggy) ~ Telekinesis (Scraggy)

    EDIT: Opps, sorry.
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    It's 3 actions, just so you know.
  4. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Mar 29, 2009
    Messages:
    2,137
    Go Ichabod! Do me proud!

    Taunt [Slowpoke]~Payback [Smoochum]~Faint Attack [Slowpoke]
    IF Slowpoke is not Taunted by A2, THEN use Taunt [Slowpoke] on A2
  5. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    2,310
    "Mobius, we may have a poor typing disadvantage, but everyone shall perish now to the might of the Frost Monarch!"
    Perish Song > Fake Out Ichabod > Wake-Up Slap Ichabod
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Mobius (F)
    HP: 90
    Energy: 100
    Stats: 3/1/3/2/65/1/1
    Status: N/A
    Actions: Perish Song~Fake Out (I)~Wake-Up Slap (I)
    [​IMG]
    Ichabod (M)
    HP: 90
    Energy: 100
    Stats: 4/3/1/3/48/1/2
    Status: N/A
    Actions: Taunt (S)~Payback (M)~Faint Attack (S)
    [​IMG]
    Sleuth (M)
    HP: 100
    Energy: 100
    Stats: 3/4/2/2/13/2/3
    Status: N/A
    Actions: Trick Room~Yawn (I)~Telekinesis (I)

    We are here, standing atop the infamous Unown Soup, where battlers can use these mysterious creatures to use just about any attack known by (poke)mankind. All the competitors had agreed on starting with their weakest mons, so Random sends out Mobius the Smoochum, Korski sends out Ichabod the Scraggy and Simon sends out Sleuth the Slowpoke.
    Not wasting anytime, Ichabod begins to Taunt Sleuth, preventing him from setting up Trick Room to negate his pathetic Speed. Since she was left well enough alone, Mobius takes this opportunity to begin her Perish Song. Sleuth now begins to Struggle with his orders after Ichabod's taunting, while Mobius Fakes Ichabod Out. Oh! That's two for flinching! Ichabod is looking a little drowsy, so Mobius gives him a little Wake-Up Slap. This snaps Ichabod back to reality, as he sneaks behind Sleuth and gets him with a powerful Faint Attack. Sleuth keeps on Struggling as as he is to enraged to perform his trainer's commands.

    Calcs (open)

    Taunt = [9 Energy]
    Trick Room - Fail = [0 Energy]
    Perish Song = [15 Energy]

    Fake Out - 4+3+(3-3)x1.5 = [7 Damage] [4 Energy]
    Struggle - 5+(3-3)x1.5 = [5 Damage] [5 Energy] [2 Recoil]

    Wake-Up Slap - [6+(3-3)x1.5]x1.5 = [9 Damage] [5 Energy]
    Faint Attack - [6+3+(4-4)x1.5]x1.5 = [14 Damage] [3 Energy]
    Struggle - 5+(3-3)x1.5 = [5 Damage] [5 Energy] [2 Recoil]

    [​IMG]
    Mobius (F)
    HP: 90
    Energy: 76
    Stats: 3/1/3/2/65/1/1
    Status: Perish Song (2r)
    [​IMG]
    Ichabod (M)
    HP: 64
    Energy: 88
    Stats: 4/3/1/3/48/1/2
    Status: Perish Song (2r)
    [​IMG]
    Sleuth (M)
    HP: 82
    Energy: 90
    Stats: 3/4/2/2/13/2/3
    Status: Perish Song (2r), Taunt (3a)
  7. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    2,137
    Ouch I thought the moves would only make you struggle if you deliberately ordered them while Taunted, otherwise they'd fail.

    Unown-S (Shadow Force) [Smoochum]~Payback x2 Combo [Smoochum]~Cooldown

    IF you are unable to perform the combo A2, THEN use Payback twice instead of the combo.
  8. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    "Hmmm...Mobius, let's pinch that Unown before Ichabod does..."

    Unown-S for Secret Sword (Ichabod) > Sweet Kiss (Ichabod) > Wake-Up Slap (Ichabod)
    IF it turns out that Mobius cannot obtain the Unown-S, THEN replace A1 with Sing (Ichabod)
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]

    "I'm going to say, that's a little irking. But it was my fault for being so hasty. Advantage us: they're not attacking you."

    Fire Blast (Mobius) ~ Aqua Tail (Ichabod) ~ Unown U: U-Turn (Mobius)
    If you cannot use U-Turn for whatever reason, use Fire Blast (Mobius)
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Mobius (F)
    HP: 90
    Energy: 76
    Stats: 3/1/3/2/65/1/1
    Status: Perish Song (2r)
    Actions: Sing (I)~Sweet Kiss (I)~Wake-Up Slap (I)
    [​IMG]
    Ichabod (M)
    HP: 64
    Energy: 88
    Stats: 4/3/1/3/48/1/2
    Status: Perish Song (2r)
    Actions: Unown S: Shadow Force (M)~Payback+Payback
    [​IMG]
    Sleuth (M)
    HP: 82
    Energy: 90
    Stats: 3/4/2/2/13/2/3
    Status: Perish Song (2r), Taunt (3a)
    Actions: Fire Blast (M)~Aqua Tail (I)~Unown U: U-turn (M)


    Not wasting anytime, Ichabod reaches out and grabs Unown S and quickly fades away. Upset that she couldn't get to the Unown fast enough, Mobius begins to Sing some tortured emo rock to try and put Ichabod to sleep, but since he is in a different dimension, he can't hear her. Ichabod then reappears from the Shadows and punches Mobius with incredible Force. Not wanting to be outdone, Sleuth Blasts Mobius with a wall of Fire that engulfs the Smoochum. Sleuth quickly turns around and smacks Mobius with his (Aqua) Tail, sending Mobius reeling backwards. Mobius ignores Sleuth and runs towards Ichabod, trying to Sweetly Kiss him. Ichabod doesn't seem to like girls yet, as he sidesteps out of the way and hits Mobius with a Super Payback, knocking her out. While Ichabod is cooling down from the effort it took for that last attack, Sleuth grabs Unown U and rushes towards and hits Ichabod before doing a quick U-turn back to safety.

    Calcs (open)

    Unown S: Shadow Force = [10 Energy]
    Sing - Miss = [6 Energy]
    Fire Blast - [12+(2-2)x1.5]x1.5 = [18 Damage] [8 Energy]
    Shadow Force - [12+(4-1)x1.5]x1.5 = [25 Damage]

    Sweet Kiss - Miss = [5 Energy]
    Aqua Tail - 9+3+(3-1)x1.5 = [15 Damage] [6 Energy]
    Payback+Payback - [10*2.25+3+(4-1)x1.5]x1.5 = [45 Damage] [32 Energy]

    Unown U: U-turn - 7+(2-3)x1.5 = [6 Damage] [5 Energy]

    [​IMG]
    Mobius (F)
    HP: 0
    Energy: 65
    Stats: 3/1/3/2/65/1/1
    Status: KOed
    [​IMG]
    Ichabod (M)
    HP: 58
    Energy: 46
    Stats: 4/3/1/3/48/1/2
    Status: Perish Song (1r)
    [​IMG]
    Sleuth (M)
    HP: 82
    Energy: 71
    Stats: 3/4/2/2/13/2/3
    Status: N/A
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    1. Random (Mon+Orders) - 2. Simon - 3. Korski
  11. Its_A_Random

    Its_A_Random Solves issues recursively
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    Stortamus should've been automatically sent out, since the order you send the teams in will be the order in which you send in your Pokemon, remember that now. Anyways, Mobius, you suck. You were faster, but you failed to nab the Unown. *Sigh*

    "Alright, Go Stortamus!"
    [​IMG]
    Stortamus activates Sand Stream

    "Take advantage of random arena irregularities & Make these two perish!"

    Dig & Suspend > Suspend > Chill Underground
    IF Dig is to fail for whatever reason, THEN scale all actions back one.
  12. SimonSays

    SimonSays

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    [​IMG]
    "I think it's because Shadow Force has the disappearing part at +1 Priority."

    Belly Drum ~ Aqua Tail (Ichabod) ~ Slack Off
    If Taunt is used, use Aqua Tail (Ichabod) ~ Headbutt (Ichabod) ~ Aqua Tail (Ichabod)
  13. Korski

    Korski Distilled, 80 proof
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    Alright we'll both go down then.

    Payback x2 Combo [Slowpoke]~Cooldown~Unown-E [Earthquake]

    IF Slowpoke is not KO'd by the Combo, THEN replace A3 with Unown-V [Volt Switch] on Slowpoke.
  14. danmantincan

    danmantincan

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    @Random: I won't allow actions underground, with a few exceptions (ie. Combos). You also would have to spend one action rising up from underground.
    [​IMG]
    Stortamus (M)
    HP: 110
    Energy: 100
    Stats: 4/5/2/3/47/4/7
    Status: N/A
    Actions: Dig (Suspend)~Dig (Suspend)~Dig (Suspend)

    [​IMG]
    Ichabod (M)
    HP: 58
    Energy: 46
    Stats: 4/3/1/3/48/1/2
    Status: Perish Song (1r)
    Actions: Payback+Payback (Sl)~Unown E: Earthquake
    [​IMG]
    Sleuth (M)
    HP: 82
    Energy: 71
    Stats: 3/4/2/2/13/2/3
    Status: N/A
    Actions: Belly Drum~Aqua Tail (I)~Slack Off


    Disappointed by Mobius' job in this battle, Random sends out Stortamus the Hippowdon, hoping he will be able to swing the match in his favour. A giant sandstorm begins to pick up after he entered the battle. It looks like Stortamus doesn't want any part of these baby Pokés, and he quickly Digs underground. In a questionable move, Sleuth begins to pound his Belly like a Drum and he cuts his health in half as he gets pumped up, boosting his attack to the limits. Since it worked so well against Mobius, Ichabod decides to try another Super Payback combo, this time on Sleuth, and he manages to just knock the poor Slowpoke out, as he gets buffeted by the sandstorm. Ichabod then reaches over and grabs Unown E out of the soup and begins to create a massive Earthquake. it nearly knocked us off our feet up here, I can only imagine how confuzzled Stortamus is underground. I guess we won't find out yet, as Stortamus is still waiting underground.

    Calcs (open)

    Dig (Suspend) = [2 Energy]
    Belly Drum = [-50 HP] [30 Energy]
    Payback+Payback - [8x2.25+3+(4-4)x1.5]x1.5 = [32 Damage] [32 Energy]
    [Ichabod: -2 HP]

    Dig (Suspend) = [6 Energy]
    [Ichabod: -2 HP]

    Earthquake - 10x2+(4-5)x1.5 = [19 Damage] [7 Energy]
    Dig (Suspend) = [10 Energy]
    [Ichabod: -2 HP]

    I got sand in my boxers!
    [​IMG]
    Stortamus (M)
    HP: 91
    Energy: 72
    Stats: 4/5/2/3/47/4/7
    Status: Undergroun

    [​IMG]
    Ichabod (M)
    HP: 0
    Energy: 7
    Stats: 4/3/1/3/48/1/2
    Status: KOed
    [​IMG]
    Sleuth (M)
    HP: 0
    Energy: 41
    Stats: 3/4/2/2/13/2/3
    Status: KOed
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    1. Korski (Mon) - 2. Simon (Mon+Orders) - 3. Korski (Orders) - 4. Random

    Oh right, have to send out your Mons in order anyways.
  15. Korski

    Korski Distilled, 80 proof
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    Great work, Ichabod! You cleared out your opponents with some monster Paybacks, and you've earned those KOC! Time to move on to the meat of the battle!

    And I guess we release the Pokes in order, so...

    [​IMG]
    Go, Polecat!
  16. SimonSays

    SimonSays

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    [​IMG]

    "Sleuth, you suck as a pokemon. You have a brilliant movepool, but it's torn to pieces by Taunt. Let's go, Prometheus!"

    [​IMG]

    "Ohh, bugger... this isn't looking good for us, either. The speed's good, I guess."

    Unkown M: Magnet Rise ~ Substitute (20 HP) ~ Flare Blitz (Polecat)

    If Unkown M is unavailable A1, then use Substitute (20HP) ~ Flare Blitz (Polecat) ~ Crunch (Strotamus)

    If Taunt is used A1, Use Unkown M: Magic Coat A1, rather than Magnet Rise.
  17. Korski

    Korski Distilled, 80 proof
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    Give me that!

    Snatch [Arcanine]~Snatch [Arcanine]~Unown-W [Water Spout]

    IF Unown-W is unavailable AND Hippowdon is aboveground, THEN use Unown-F [Frenzy Plant] on the Hippo.
  18. Its_A_Random

    Its_A_Random Solves issues recursively
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    What happened to the underground chill, A ref has allowed it in the past...0_O

    "Heh, heh, heh..."

    Release Dig (Prometheus) > Unown L for Lock-On (Prometheus) > Fissure (Prometheus)

    Remember Sand Force, btw!
  19. danmantincan

    danmantincan

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    [​IMG]
    Stortamus (M)
    HP: 91
    Energy: 72
    Stats: 4/5/2/3/47/4/7
    Status: Underground
    Actions: Dig (Pr)~Unown L: Lock-On (Pr)~Fissure (Pr)
    [​IMG][​IMG]
    Polecat (M)
    HP: 110
    Energy: 100
    Stats: 4/3/3/3/73/2/3
    Status: N/A
    Actions: Snatch (Pr)~Snatch (Pr)~Unown W: Water Spout
    [​IMG]
    Prometheus (M)
    HP: 100
    Energy: 100
    Stats: 5/3/4/2/95/4/5
    Status: N/A
    Actions: Unown M: Magnet Rise~Substitute (20 HP)~Flare Blitz (Po)

    Prometheus and Polecat are both sent out for their team. Prometheus decides to act first and reaches for the Unown M, but just before he gets it, Polecat Snatches the Unown away and begins to Rise from the ground like a Magnet. Stortamus then Digs his way to the surface, as he rises up underneath Prometheus and sends him flying backwards. Not wanting to take another hit like that, Prometheus quickly sets up a Substitute, to block some attacks. Polecat seems a little jealous, as he Snatches the Sub away form Prometheus and uses it to protect himself. Stortamus then Locks-On to the now defenseless foe, as he prepares for a powerful attack. Angry that Polecat keeps on taking his stuff, Prometheus rushes in with a vicious Flare Blitz, but Polecat just ducks behind the substitute, and it shatters upon impact. Polecat then picks up Unown W and goes on the offensive with a powerful Water Spout that hurts both of his opponents. Stortamus then slams his body into the platform, creating a giant Fissure underneath Prometheus. Prometheus falls through the crack into the soup and is never seen again.

    Calcs (open)

    Snatch = [7 Energy]
    Magnet Rise - Snatched = [6 Energy]
    Dig - [8+3+(4-3)x1.5]x1.5 = [19 Damage] [9 Energy]
    [Po: -2 HP. Pr: -2 HP]

    Snatch = [11 Energy]
    Substitute - Snatched = [18 Energy] [-20 HP]
    Lock-On = [6 Energy]
    [Po: -2 HP. Pr: -2 HP]

    Flare Blitz - 10+5+3+(5-3)x1.5 = [21 HP (Sub)] [9 Energy]
    Water Spout (S) - [15x106/110x0.75+(3-3)x1.5]x1.5 = [16 Damage] [8 Energy]
    Water Spout (Pr) - [15x106/110x0.75+(3-2)x1.5]x1.5 = [19 Damage]
    Fissure - [25+3+(4-3)x1.5]x1.5 = [44 Damage] [13 Energy]
    [Po: -2 HP. Pr: -2 HP]

    [​IMG]
    Stortamus (M)
    HP: 75
    Energy: 44
    Stats: 4/5/2/3/47/4/7
    Status: N/A
    [​IMG][​IMG]
    Polecat (M)
    HP: 104
    Energy: 74
    Stats: 4/3/3/3/73/2/3
    Status: Magnet Rise (3a)
    [​IMG]
    Prometheus (M)
    HP: 0
    Energy: 67
    Stats: 5/3/4/2/95/4/5
    Status: KOed

    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    1. Simon sends out Sawsbuck (No post necessary) - 2. Korski orders - 3. Random orders - 4. Simon orders
  20. Korski

    Korski Distilled, 80 proof
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    Alright let's keep things moving.

    Toxic [Hippowdon]~Venoshock [Hippowdon]~Flamethrower [Sawsbuck]
    IF Hippowdon tries to Slack Off, THEN Use Taunt and move actions down (once).
  21. Its_A_Random

    Its_A_Random Solves issues recursively
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    "Well...How should we go about this..."

    Unown-P for Protect
    > Chill > Rock Slide
    IF Unown-P is stolen before Stortamus gets a chance to use it, THEN use Unown-D for Detect instead
  22. SimonSays

    SimonSays

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    [​IMG][​IMG]
    "You fainted my Prometheus. Again. That's not okay. Let's go, Prince!"

    Unown F: Feint (Stortamus) ~ Horn Leech (Stortamus) ~ Return (Polecat)
  23. danmantincan

    danmantincan

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    [​IMG]
    Stortamus (M)
    HP: 75
    Energy: 44
    Stats: 4/5/2/3/47/4/7
    Status: N/A
    Actions: Unown P: Protect~Chill~Rock Slide
    [​IMG][​IMG]
    Polecat (M)
    HP: 104
    Energy: 74
    Stats: 4/3/3/3/73/2/3
    Status: Magnet Rise (3a)
    Actions: Toxic (S)~Venoshock (S)~Flamethrower (Pr)
    [​IMG]
    Prince (M)
    HP: 100
    Stats: 5/3/1/3/95/4/4
    Status: N/A
    Actions: Unown F: Feint (S)~Horn Leach (S)~Return (Po)


    Stortamus reaches out and grabs Unown P, setting up a Protective barrier around himself. Or he would, if Prince hadn't gotten to Unown F and hit him with a Feint, disrupting his attempts to shield himself. This leaves Stortamus wide open, as Polecat releases a cloud of Toxic gas that badly poisons Stortamus. Storamus then decides to Chill and regain some of his energy, but he is once again left defenseless, and Polecat hits him with a Venoshock, while Prince attacks with a Horn Leech. Prince and Polecat then turn to each other, finally leaving Stortamus alone, and attack. Prince attacks with a powerful Return attack, but it didn't seem to be at full power. Polecat retaliates by blasting Prince with a Flamethrower, and as they both prepare to continue battling, Stortamus buries them both underneath a Rock Slide.

    Calcs (open)

    Protect - Fail(ish) = [7 Energy]
    Feint - 4+3+(5-5)x1.5 = [7 Damage] [1 Energy]
    Toxic = [6 Energy]
    [Po: -2 HP. Pr: -2 HP. St: -1 HP]

    Horn Leech - [8+3+(5-5)x1.5]x1.5 = [17 Damage] [7 Energy] [+2 HP]
    Venoshock - 13+3+(3-3)x1.5 = [16 Damage] [7 Energy]
    Chill = [+12 Energy]
    [Po: -2 HP. Pr: -2 HP. St: -1 HP]

    Return - 8+3+(5-3)x1.5 = [14 Damage] [6 Energy]
    Flamethrower - [10+(3-3)x1.5]x1.5 = [15 Damage] [7 Energy]
    Rock Slide (Po) - 8x0.75+(4-3)x1.5 = [8 Damage] [6 Energy]
    Rock Slide (Pr) - 8x0.75+(4-3)x1.5 = [8 Damage]
    [Po: -2 HP. Pr: -2 HP. St: -1 HP]

    [​IMG]
    Stortamus (M)
    HP: 32
    Energy: 43
    Stats: 4/5/2/3/47/4/7
    Status: TPoison (2)
    [​IMG][​IMG]
    Polecat (M)
    HP: 76
    Energy: 54
    Stats: 4/3/3/3/73/2/3
    Status: N/A
    [​IMG]
    Prince (M)
    HP: 73
    Energy: 86
    Stats: 5/3/1/3/95/4/4
    Status: N/A
    A | B | C | D | F | G | H | I | J | K | N | O | P | Q | R | T | V | X | Y | Z

    Random, Simon, Korski
  24. Its_A_Random

    Its_A_Random Solves issues recursively
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    "You're all dead now."

    Earthquake x3
    IF Prince hits you with Horn Leech, THEN Revenge Prince, only once if Tormented
    IF you are Tormented, THEN action set becomes Earthquake
    > Giga Impact Prince > Body Slam Polecat
  25. SimonSays

    SimonSays

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    [​IMG]
    "We most certainly are not."

    Horn Leech/Megahorn Combination ~ Combo Rest ~ Leech Seed (Polecat)

    If Taunted, use Return (Polecat)
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