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Most Effective Clefable?

Discussion in 'Stark Mountain' started by Gilderon, May 5, 2008.

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  1. Karrot

    Karrot plant
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    This is more of a general response to the last three posts, but there is a big difference between automatically absorbing toxic spikes and taking no damage as opposed to taking damage with a guts boost/not taking any damage at all.

    With the poison types who can switch in and immediately remove Toxic Spikes, you would have to use even more turns to reset your spikes, whilst when guts and levitating Pokemon switch in, the spikes are still there and you haven't a need to waste more turns getting them up again.
  2. TheForgottenSoul

    TheForgottenSoul

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  3. Automatic

    Automatic

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    This thing is mega annoying. My 3x CM Mismagius couldn't do more than like 14% with HP Fighting after the CP's. Needless to say I was stalled to death.

    This + SS or Hail = annoying and mean :(
  4. xc_hawk

    xc_hawk

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    I use this clefable on a stall team:
    Clefable: toxic orb
    (+spec def, -speed) Nature
    EVS: 252 HP / 252 spec def
    ~ Facade
    ~ Fire Blast
    ~ Protect
    ~ Wish
  5. Setrack

    Setrack

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    On my stall team I use:

    Clefable (M) @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP/120 Def/136 SDef
    Calm nature (+SDef, -Atk)
    - Cosmic Power
    - Softboiled
    - Protect
    - Ice Beam

    (with sandstream and toxic spikes)
  6. phalanx

    phalanx

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    a clefable on a stall team without cosmic power?
    looking at clefable move wise it has very little going for it
  7. Akayfortyseven

    Akayfortyseven

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    What? Its movepool is full of useful moves for both sides of the spectrum, it can effectively support, attack, or a mix of both. Its because of this that its unpredictability is one of its biggest assets. Seriously do you even think what your posting?
  8. Fenikkusu

    Fenikkusu

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    Er, magic guard and diverse movepool are the only things Clefable has going for it (stats suck, typing is meh).
  9. rayfordjames

    rayfordjames

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    too bad the uu ghosts wall this with either taunt or a sub
  10. cim

    cim happiness is such hard work
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    Clefable users I dislike:
    1. People who think critical hits never happen or that Cosmic Power sets in general work (OP, the guy who made the Deoxys set, etc).
    2. People who think a Facade off 70 Attack makes sense in OU when there's Ursaring and Swellow to do the same thing better (sure, less tanking, but still).

    Anyway, Clefable could abuse cool stuff like Encore, the relatively unique Gravity, and stuff. It's not the best defensively other than being immune to everything, but Softboiled is cool so I guess defensive sets / Calm Mind would work.

    Also, wouldn't Life Orb Double-Edge be better than max Facade? Other than the status protection, that is.
  11. Setrack

    Setrack

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    made me lol

    btw, Cosmic Power sets do work you're an idiot if you think otherwise
  12. cim

    cim happiness is such hard work
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    "A critical hit!"
    Clefable fainted!

    That's why Cosmic Power doesn't work. At least with Calm Mind you get boosted attacks.

    The status protection of Toxic Orb is pretty nice yeah, but Breloom does the whole "immune to status" bit better. Plus Clefable has shit attack. And, like, 5000 cooler options. And a lack of Guts like Ursaring has.
  13. Ragnaraq

    Ragnaraq

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    Then your suggestion of moves is?
  14. Hipmonlee

    Hipmonlee Have a rice day
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    I recommend these sets.

    This is like a work of bump art.
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