Mothim (BW2 update)[QC 2/3] [GP 2/2] DONE

WhiteDMist

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bobbyvaporeon keep the skeleton intact between HIDE tags please. Also, your Overview is very fluffy, so please try and remove the sentences that do not contain pertinent/useful information.
 
there are still a lot of issues with formatting, you're missing your <p> tags, have weird spacing and a few other issues.

I also feel like i didn't learn much about Mothim at all while reading this. your AC is fine, but the rest of it, particularlyt the overview, aren't very informative. It will be a challenge to fix, but if you're up for it bobbyvaporeon, either myself or another QC member will work with you on it in order to get this done.
 

soulgazer

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I pretty much qc'd the whole thing while helping out bobbyvaporeon , so I am going to stamp this!

Just put a space between the SET and the SET COMMENT and [Other Option] and the paragraph!


qc 3/3 bobbyvaporeon

For the GP stage, you have to post here and link Mothim's analyse in your post. Don't forget to change the title to Copy Editing too!
 
Amateur check.

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[Overview]

<p>At first glance, Mothim seems to be outclassed by Butterfree and other Quiver Dance users due to it being frail and not having access to Sleep Powder, but fortunately for Mothim, its decently high Special Attack and Tinted Lens ability make it a good(Add a space here)user of Choice Specs. Unfortunately, Mothim's low Speed, 4x weakness to Stealth Rock weakness, and overall frailty makes it hard for it to stay around longer than a few turns. Finally, while it can't hurt to try Mothim out, you have to keep in mind that it faces a lot of competition as a wallbreaker, as Pokemon such as Jynx and Charizard can still punch holes in teams while providing multiple other assets to a team.</p>

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Sleep Talk
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Rash
EVs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]

<p>Bug Buzz and Air Slash are Mothim's strongest STABs and the combination is unresisted in NU, thanks to Mothim's ability, Tinted Lens. Since a majority of the Pokemon in the tier that use sleep-inducing moves are Grass- and Bug-type Pokemon, Mothim makes a great user of Sleep Talk, as it resists their STAB and can deal with them with either Air Slash or Bug Buzz. Finally, U-Tturn allows Mothim to not lose sustain momentum against some special walls that can still take Choice Specs boosted attacks, Tinted Lens or not, such as Lickilicky, Audino, and Probopass.</p>

[ADDITIONAL COMMENTS]

<p>Rash is preferred over Modest, as Mothim's defenses are terrible anyway, and it doesn't want U-turn to be weakened. Choice Specs is used as it boosts Mothim's power even further and doesn't need to switch moves thanks to Tinted Lens. Hidden Power Ground is an interesting option over Sleep Talk as it can be used to hit Probopass and Bastiodon, who can otherwise wall Mothim. Due to its crippling Stealth Rock weakness, a Rapid Sspinner such as Wartortle, or a teammate who can defeat common entry hazard setters, such as(I'll admit, I have little experience in the NU metagame, but I assume that that is the purpose of these Pokemon, so...) Mold Breaker Sawk, Taunt Samurott, or Bullet Seed Torterra helps immensely to prevent keep entry hazards Mothim healthy. Spikes support is needed for Mothim to OHKO some Pokemon, such as bulkier Golurk, which makes Garbodor a great partner, as it can reliably set up Spikes and Toxic Spikes to support its team and take hits for Mothim. Due to Mothim's bad bulk, pivots such as Musharna and Probopass make amazing partners for it as they can easily take any hit for Mothim and spread paralysis to support Mothim it, or in Probopass's case, set up Stealth Rock.</p>

[Other Options]
<p>Mothim recieives Quiver Dance, which is a fantastic setup move. Sadly, it is outclassed in this department by Buterfree and Masquerain, who have Sleep Powder and Intimidate respectively to help them set up. Hidden Power Ice or Water can be used to hit Pokemon such as Altaria or Camerupt harder, but Mothim's STABs are usually enough. Giga Drain is a neat move that can be used to recover its health, but in the long run it probably won't help Mothim survive any attacks and Grass doesn't provide any useful coverage options. Tailwind can boost Mothim's speed as well as support the team, but Mothim's fraility and the short length of the move mean that it is gimmicky at best. There is also the option of a physical set with Flying Gem boosted Acrobatics and U-turn, but Mothim has no way of boosting its average Attack stat. Finally, Swarm can be used to boost Bug Buzz's power when Mothim is at low health, but Tinted Lens is a far better ability in the long run.</p>

[Checks and Counters]

<p>With Because of it's sheer power thanks to Choice Specs and Tinted Lens boosted power, Mothim can be a tough Pokemon to switch into. However, checking it is a lot easier due to many notable flaws. Due to Mothim's average speed and awful defenses, a faster Pokemon such as Jynx, Rotom-A, or Zangoose can come in outspeed(It just seems a bit odd to me to say that a Pokemon can come in on Mothim, but then say that it can't switch in. And besides, all those Pokemon do outspeed Mothim.)and OHKO Mothim. Keep in mind that these Pokemon are strictly revenge killers, as they cannot switch in to Mothim's attacks. Stealth Rock ais a huge thorn in Mothim's side, as it strips away half it's HP every time it switches in. Setting and keeping it up can be a problem due to teammates, but it helps with controlling Mothim's switch-ins.(Add a space here.)As for some specific counters, Probopass hard counters Mothim if it doesn't run Hidden Power Ground, and can either OHKO with Power Gem or set up Stealth Rock. Special walls such as Regice and Lickilicky that have high Special Defense stats also counter Mothim, and can either phaze it out or OHKO in Regice's case. Finally, priority from Pokemon such as Skuntank and Piloswine can easily OHKO Mothim with some prior damage.</p>
 

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[Overview]

<p>At first glance Mothim seems to be outclassed by Butterfree and other Quiver Dance users due to it being frail and not having access to its frailty and lack of Sleep Powder, but fortunately for Mothim, its decently high Special Attack and Tinted Lens ability make it a good user of Choice Specs. Unfortunately, Mothim's low Speed, 4x weakness to Stealth Rock(Remove space here) , and overall frailty makes it hard for it to stay around longer than a few turns. Finally, while it can't hurt to try Mothim out, you have to keep in mind that it faces a lot of competition as a wallbreaker as Pokemon such as Jynx and Charizard can still punch holes in teams while providing multiple other assets to a team.</p>

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Sleep Talk
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Rash
EVs evs: 4 Def / 252 SpA / 252 Spe
(Enter here for line break)
[SET COMMENTS]

<p>Bug Buzz and Air Slash are Mothim's strongest STABs(AC) and the combination is unresisted in NU, thanks to Mothim's ability, Tinted Lens. Since a majority of the Pokemon in the tier that use sleep-inducing moves are Grass- and Bug-type Pokemon, Mothim makes a great user of Sleep Talk as it resists their STAB and can deal with them with either Air Slash or Bug Buzz. Finally, U-turn allows Mothim to sustain momentum against some special walls that can still take Choice Specs boosted attacks, Tinted Lens or not, such as Lickilicky, Audino, and Probopass.</p>

[ADDITIONAL COMMENTS]

<p>Rash is preferred over Modest as Mothim's defenses are terrible anyway, and it doesn't want U-turn to be weakened. Choice Specs is used as it boosts Mothim's power even further while Tinted Lens make the move lock a trivial matter and doesn't need to switch moves thanks to Tinted Lens. Hidden Power Ground is an interesting option over Sleep Talk as it can be used to hit Probopass and Bastiodon, who can otherwise wall Mothim. Due to its crippling Stealth Rock weakness,a spinner such as Wartortle, or a teammate who can defeat common entry hazard setters, such as Mold Breaker Sawk, Taunt Samurott, or Bullet Seed Torterra helps immensely to keep Mothim healthy. Spikes support is needed for Mothim to OHKO some Pokemon, such as bulkier Golurk, which makes Garbodor a great partner as it can reliably set up Spikes and Toxic Spikes to support its team and take hits for Mothim. Due to Mothim's bad bulk, pivots such as Musharna and Probopass make amazing partners for it as they can easily take any hit for Mothim and spread paralysis to support it, or in Probopass's case, set up Stealth Rock.</p>

[Other Options]
<p>Mothim receives Quiver Dance, which is a fantastic setup move. Sadly, it is outclassed in this department by Buterfree and Masquerain, who have Sleep Powder and Intimidate respectively to help them set up. Hidden Power Ice or Water can be used to hit Pokemon such as Altaria or Camerupt (respectively) harder, but Mothim's STABs are usually enough. Giga Drain is a neat move that can be used to recover its the moth's health, but in the long run(AC) it probably won't help Mothim survive any attacks and Grass doesn't Grass-type moves don't provide any useful coverage options. Tailwind can boost Mothim's speed as well as support the team, but Mothim's frailty and the short length move span of the move move's effect mean that it is gimmicky at best. There is also the option of a physical set with Flying Gem boosted Acrobatics and U-turn, but Mothim has no way of boosting its average Attack stat. Finally, Swarm can be used to boost Bug Buzz's power when Mothim is at low health, but Tinted Lens is a far better ability in the long run.</p>

[Checks and Counters]

<p>Because of its sheer power thanks to Choice Specs and Tinted Lens, Mothim can be a tough Pokemon to switch into. However, checking it is a lot easier due to many notable flaws. Due Because of to Mothim's average speed and awful defenses, a faster Pokemon such as Jynx, Rotom-A, or Zangoose can outspeed and OHKO Mothim. Keep in mind that these Pokemon are strictly revenge killers, as they cannot switch in to Mothim's attacks. Stealth Rock is a huge thorn in Mothim's side, as it strips away half its HP every time it switches in. [Setting and keeping it up can be a problem due to teammates, but it helps with controlling Mothim's switchins] (What??? I don't understand DX). As for some specific counters, Probopass hard counters Mothim if it doesn't run Hidden Power Ground, and can either OHKO with Power Gem or set up Stealth Rock. Special walls such as Regice and Lickilicky that have high Special Defense stats also counter Mothim, and can either phaze it out or OHKO in Regice(Add Apostrophe)s case. Finally, priority from Pokemon such as Skuntank and Piloswine can easily OHKO Mothim with some prior damage.</p>


GP 1/2 bobbyvaporeon
 
Last edited:

bugmaniacbob

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I think the OP updated with the above check

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[Overview]

<p>At first glance,(comma) Mothim seems to be outclassed by Butterfree and other Quiver Dance users due to its frailty and lack of Sleep Powder, but fortunately for Mothim, its decently high Special Attack and Tinted Lens ability typically make it a good better user of Choice Specs than these Pokemon, though an inferior user of Quiver Dance. Unfortunately, Even so, Mothim's low Speed, 4x weakness to Stealth Rock, and overall frailty makes make it hard for it to stay around for longer than a few turns, so its utility is fairly limited. Finally, while While it can't won't hurt to try Mothim out, you have to keep in mind that it faces a lot of competition as a wallbreaker as from other Pokemon such as Jynx and Charizard,(comma) who can provide other benefits to your team in addition to punching holes in opposing teams can still punch holes in teams while providing multiple other assets to a team.</p>

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Sleep Talk
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Rash
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Bug Buzz and Air Slash are Mothim's strongest STABs STAB options and the combination of the two is unresisted in NU, thanks to Mothim's ability, Tinted Lens ability. Since a the majority of the Pokemon in the tier that use sleep-inducing moves are Grass- and or Bug-type Pokemon, Mothim makes a great user of Sleep Talk as it both resists their STAB attacks and can deal with them damage back with either Air Slash or Bug Buzz,(comma) as appropriate. Finally, U-turn allows Mothim to sustain maintain momentum for its team by pivoting away from against some the special walls that can still take its Choice Specs-boosted attacks, Tinted Lens or not, such as Lickilicky, Audino, and Probopass.</p>

[ADDITIONAL COMMENTS]

<p>Rash is preferred over Modest,(comma) as Mothim's defenses are terrible anyway, and it doesn't want U-turn to be weakened. Choice Specs is used as it boosts Mothim's power, which is really its only redeeming trait, even further while Tinted Lens makes the move lock a trivial matter. Hidden Power Ground is an interesting option over Sleep Talk as it can be used to hit Probopass and Bastiodon, who can otherwise wall Mothim. Due to its crippling Stealth Rock weakness, a spinner,(comma) such as Wartortle, or a teammate who can defeat common entry hazard setters, such as Mold Breaker Sawk, Taunt Samurott, or Bullet Seed Torterra,(comma) helps immensely is an immense help in order to keep Mothim healthy. Spikes support is needed for Mothim to OHKO some Pokemon, such as bulkier Golurk, which makes Garbodor a great partner as it can reliably set up Spikes and Toxic Spikes to support its team and take hits for Mothim in a pinch. Due to Mothim's bad bulk, pivots such as Musharna and Probopass make amazing partners for it as they can easily take any hit for Mothim and spread paralysis to support it, or in Probopass's case, set up Stealth Rock.</p>

[Other Options]

<p>Mothim receives Quiver Dance, which is a fantastic setup move. Sadly, it is outclassed in this department by both Buterfree Butterfree and Masquerain, who have Sleep Powder and Intimidate,(comma) respectively,(comma) to help them set up. Hidden Power Ice or Water can be used to hit Pokemon such as Altaria or Camerupt,(comma) (respectively) respectively, a little harder, but Mothim's STABs STAB moves are usually enough for its purposes. Giga Drain is a neat move that can be used to recover the moth's health, but in the long run it probably won't help Mothim survive any attacks,(comma) and Grass-type moves don't provide any useful coverage options. Tailwind can boost Mothim's speed Speed as well as and allow Mothim to support the its team, but Mothim's frailty and the short move span duration of the move's effect mean that it is gimmicky at best. There is also the option of a physical set with Flying Gem-boosted Acrobatics and U-turn, but Mothim has no way of boosting its average Attack stat. Finally, Swarm can be used to boost Bug Buzz's power when Mothim is at low health, but Tinted Lens is a far better ability in the long run.</p>

[Checks and Counters]

<p>Because of its sheer power thanks to Choice Specs and Tinted Lens, Mothim can be a tough Pokemon to switch into. However, checking it is a lot easier due to its many notable flaws. Because of Mothim's average speed Speed and awful defenses, a faster Pokemon such as Jynx, Rotom-A, or Zangoose can outspeed and OHKO Mothim. Keep in mind that these Pokemon are strictly revenge killers, as they cannot switch in to Mothim's attacks. Stealth Rock is a huge thorn in Mothim's side, as it strips away half its HP every time it switches in. Setting and keeping it up can be a problem due to Mothim's teammates preventing it you from doing so, but it helps with controlling Mothim's switch-ins. As for some specific counters, Probopass hard counters Mothim if it doesn't run Hidden Power Ground, and can either OHKO with Power Gem or set up Stealth Rock. Special walls such as Regice and Lickilicky that have high Special Defense stats also counter Mothim, and can either phaze it out or OHKO in Regice's case. Finally, priority moves from Pokemon such as Skuntank and Piloswine can easily OHKO Mothim with some prior damage.</p>


While I made rather a lot of changes, the grammar wasn't all that bad. The sentence structure was a little wonky in places, and I've seen better prose, but hopefully that can be improved with practice.


2/2
 

soulgazer

I FEEL INFINITE
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
bobbyvaporeon Are you still working on this? (The OP was last edited on January 23th, so I'm assuming you forgot to implement the check Oo)

EDIT: Jynx and Scolipede were banned not long ago, so if you could remove any mention regarding either Jynx or Scolipede, this would be great n_n. (Feel free to VM me if there's any problem!)
 

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