Mothim

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TONE

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QC: Raiza / Galbia / Anty
GP: P Squared / Winry


[OVERVIEW]

Despite having access to a solid ability in Tinted Lens and STAB moves in Bug Buzz and Air Slash, Mothim is mediocre in PU. It also has access to Quiver Dance, but it is outclassed by Butterfree in this regard. Mothim can function as a decent Choice Specs user; however, this is also done better by Butterfree due to Butterfree being faster than Mothim, due to its slightly higher Speed stat. Mothim's horrible defenses, bad Bug / Flying typing, and weaknesses to common types such as Ice and Electric as well as its 4x weakness to Stealth Rock make it impossible for Mothim to set up and limit its chances to wallbreak. It's outclassed by other special wallbreakers such as Simipour, which are faster and are not hampered by Stealth Rock, and its below-average Speed means that it can easily be taken out by faster Pokemon such as Stoutland.

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz is Mothim's main STAB attack, hitting a good portion of the metagame for respectable damage. Air Slash is Mothim's secondary STAB move, hitting Pokemon such as Roselia and Machoke harder than Bug Buzz. Hidden Power Ground allows Mothim to hit Probopass harder than any of its other moves. U-turn gives Mothim a way to gain momentum by pivoting out of matchups that aren't in its favor and on predicted switches to counters such as Lickilicky.

Set Details
========

Maximum investment in Special Attack along with a Modest nature allows Mothim to deal out the most damage it can. Maximum investment in Speed gives a boost to Mothim's Speed. A Timid nature can be used to outspeed neutral-natured maximum Speed base 70 Speed Pokemon such as Mightyena, but it generally isn't worth the loss in power. The rest of the EVs are put into Defense rather than HP to allow Mothim to switch into Stealth Rock twice as opposed to once. Choice Specs provides a boost to Mothim's Special Attack at the cost of locking it into a move. Tinted Lens gives a boost to Mothim's attacks if they are not very effective against the foe.

Usage Tips
========

Because Mothim has terrible defenses, low Speed, and a bad typing, it should avoid switching in on attacks; it is best coming in through a slow Volt Switch or U-turn from Pokemon such as Probopass and Pelipper. Mothim is best used as a early- and mid-game wallbreaker, using its moves to punch holes in the opponent's team. Mothim should mainly spam its STAB attacks, as there aren't many Pokemon that resist both, thanks to Tinted Lens. Mothim should avoid using U-turn often if Stealth Rock is up, but U-turn can be used against Pokemon that can withstand its attacks such as Clefairy and Regice. Try to avoid sending in Mothim with entry hazards up, as it is much easier for the foe to pick it off when it is in a weakened state.

Team Options
========

Mothim fits best on offensive teams, as it can't function on any other type of team due to its poor typing and low Speed. Entry hazard removal from Pokemon such as Armaldo, Vibrava, and Pelipper is mandatory, as Stealth Rock easily wears down Mothim. Sticky Web and paralysis support from Pokemon such as Leavanny and Grumpig is greatly appreciated to make up for Mothim's low Speed. If Sticky Web support is used, a Timid nature should be run on Mothim to outspeed Pokemon such as Floatzel and Zebstrika. Mothim also appreciates entry hazard support from Pokemon such as Roselia, Probopass, Piloswine, and Golem, as the residual damage wears down foes, making it easier for Mothim to wallbreak. For example, Stealth Rock support guarantees the OHKO on physically defensive Pelipper and Rapidash and the 2HKO on defensive Misdreavus with Tinted Lens Bug Buzz. Piloswine and Golem in particular make for great partners, as they are immune to Electric-type attacks and can handle opposing Rock-types for Mothim as well. Pokemon such as Raichu and Zebstrika can form a VoltTurn core with Mothim to keep up momentum with their pivoting. Fighting-types such as Poliwrath and Machoke can deal with Rock- and Ice-types for Mothim. Setup sweepers such as Barbaracle and Regice appreciate Mothim's wallbreaking support. Mixed variants of Simipour can take out special walls that Mothim has trouble dealing with, such as Lickilicky and Regice.

[STRATEGY COMMENTS]
Other Options
=============

Quiver Dance can turn Mothim into a decent special sweeper, but it is outclassed in this role by Butterfree, which has access to Sleep Powder to allow it to set up easier. Life Orb can be used over Choice Specs to allow Mothim to switch moves, but the recoil wears it down fast and makes it easier to revenge kill. Sleep Talk lets Mothim act as a sleep absorber against Pokemon such as Tangela and retaliate with either of its STAB attacks.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes half of Mothim's health every time it switches in, making it difficult for it to function. Examples of Pokemon that can set up Stealth Rock and KO Mothim include Golem, Piloswine, Aurorus, and Rampardos.

**Specially Defensive Pokemon**: Pokemon with good special bulk such as Lickilicky, Clefairy, and Regice can easily take any of Mothim's attacks and either cripple it with status or outright OHKO it.

**Fire-types**: Fire-types such as Rapidash and Ninetales can easily outspeed and KO Mothim with their respective STAB attacks, but they can't switch in on it, as Tinted Lens Bug Buzz does a lot of damage to them.

**Faster Pokemon**: Mothim has below-average Speed, so faster Pokemon such as Stoutland and Simipour can easily OHKO it, though they cannot switch in safely.

**Priority Users**: Mothim's defenses are very bad, making it easily picked off by priority attacks from the likes of Pawniard and Piloswine.
 
Last edited by a moderator:

Anty

let's drop
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It doesnt have a niche at all over butterfree since its higher spatk means little whereas its lower speed means something whereas flying stab doesnt matter as the only actual target is rose/fighting types which gets 2HKOd by psychic from butterfree anyway
TONE114
 
ill see if i can help

[SET COMMENTS]
Moves
========
mention fire-types as a target for HP ground as well

Set Details
========
make sure to mention that the last 4 evs are put into def to avoid being 2hkod by rocks

Usage Tips
========
mention that it should mainly spam its STABs since there arent actual resists due to tinted lens
mention that it shouldnt use uturn often if rocks are up

Team Options
========
ground-types in general are pretty good partners for mothim as they resist rock-type moves and are immune to electric-types, therefore stuff like zeb and raichu cant gain free momentum with volt switch
mention raichu and zeb as partners that form a voltturn core


[STRATEGY COMMENTS]
Other Options
=============
mention scarf

Checks and Counters
===================
i would also mention rock-types
mention fire-types like ninetales and flareon who are pretty specially bulky and can easily KO mothim
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
do this ^

[OVERVIEW]
talk more about how it is outclassed
mention a small niche this has over butterfree is access to a decent flying stab
mention horrible bulk and typing make it unable for mothim to run set up moves and prevent it from sweeping

Usage Tips
========
mention this shouldn't be switched into strong attackers ever
mention this can be brought in by slow voltturn and baton pass

Team Options
========
mention why it doesnt fit in other playstyles
mention a better Rapid Spin user
replace ninetales with another set up sweeper, as ninetales doesn't have that hard of a time against walls
mention slow voltturn and baton pass
mention what are the walls mothim has troubles with
mention fighting-types

Checks and Counters
===================
**Stealth Rock**: mention sr users, and mention that most of them can take out mothim by themselves anyway

TONE114 QC 1/3
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
do this ^

[OVERVIEW]
talk more about how it is outclassed
mention a small niche this has over butterfree is access to a decent flying stab
mention horrible bulk and typing make it unable for mothim to run set up moves and prevent it from sweeping

Usage Tips
========
mention this shouldn't be switched into strong attackers ever
mention this can be brought in by slow voltturn and baton pass

Team Options
========
mention why it doesnt fit in other playstyles
mention a better Rapid Spin user
replace ninetales with another set up sweeper, as ninetales doesn't have that hard of a time against walls
mention slow voltturn and baton pass
mention what are the walls mothim has troubles with
mention fighting-types

Checks and Counters
===================
**Stealth Rock**: mention sr users, and mention that most of them can take out mothim by themselves anyway

TONE114 QC 1/3
Implemented the changes. Left off the mention of Hidden Power Ground hitting Fire-types as Tinted Lens Bug Buzz hits them harder.
 
Mention in the overview that it is outclassed by pmuch any other breaker
Mention vibrava as a defogger
Remove Scarf
2/3
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Mention in the overview that it is outclassed by pmuch any other breaker
Mention vibrava as a defogger
Remove Scarf
2/3
This is implemented. Analysis is written and is ready for a final check.
Edit: nice and 600th post.
 

Anty

let's drop
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overview:
Despite having a small niche as a Choice Specs user thanks to Tinted Lens and STAB moves in Bug Buzz and Air Slash
Like my post said, it isnt an actual niche

t also has access to Quiver Dance, but is outclassed by Butterfree and Masquerain in this regard
Masq doesnt give it competition as a QDer at all, and also mention that butterfree is better at specs due to slightly higher speed tier

moves:
Bug Buzz and Air Slash provide good coverage for Mothim as it does a good amount to Pokemon that resist either move thanks to Tinted Lens
I think this should be written more as 'Bug Buzz is its main STAB' then just mention what air slash hits (p much only for rose), solely because you rarely air slash due to bug buzz doing more to all but like 3 relevant mons, and they all still dislike taking a bug buzz

Hidden Power Ground allows Mothim to hit Steel-types such as Probopass harder
Probo is the only steel to take more damage than

Also list uturn 'targets'

UT:
Mothim should mainly spam its STAB attacks as there aren't many resists thanks to Tinted Lens.
This should be changed to Bug Buzz and you should also say if the op has some sort of solid resist/bulky poke then go for coverage (probo/moferno/rose are actually the only 3 i can think of lol)

TO:
Mention w/ sticky web it should use timid for zebby/floatzel

oo:
Again w/ masq mention

c&c:
You mention mightyena in priority users though it is naturally faster

3/3

TONE114
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
overview:

Like my post said, it isnt an actual niche


Masq doesnt give it competition as a QDer at all, and also mention that butterfree is better at specs due to slightly higher speed tier

moves:

I think this should be written more as 'Bug Buzz is its main STAB' then just mention what air slash hits (p much only for rose), solely because you rarely air slash due to bug buzz doing more to all but like 3 relevant mons, and they all still dislike taking a bug buzz


Probo is the only steel to take more damage than

Also list uturn 'targets'

UT:

This should be changed to Bug Buzz and you should also say if the op has some sort of solid resist/bulky poke then go for coverage (probo/moferno/rose are actually the only 3 i can think of lol)

TO:
Mention w/ sticky web it should use timid for zebby/floatzel

oo:
Again w/ masq mention

c&c:
You mention mightyena in priority users though it is naturally faster

3/3

TONE114
implemented all of this. sending to GP.
 

P Squared

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GP 1/2
[OVERVIEW]

Despite having access to a solid ability in Tinted Lens and STAB moves in Bug Buzz and Air Slash, Mothim is mediocre in PU. It also has access to Quiver Dance, but it is outclassed by Butterfree in this regard. Mothim can function as a decent Choice Specs user,; (ASC) however, this is also done better by Butterfree due to Butterfree being faster than Mothim. Mothim's horrible defenses, (AC) and a bad Bug / Flying typing, (AC) and combined with weaknesses to types such as Ice and Electric as well as having a its 4x weakness to Stealth Rock make it impossible for Mothim to set up and limit its chances to wallbreak. It's outclassed by other special wallbreakers such as Simipour, which are due to being faster and not being as hampered by Stealth Rock, and its. Mothim's below-average Speed means that it can easily be taken out by faster Pokemon such as Stoutland.

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz is Mothim's main STAB attack, hitting a good portion of the tier metagame for respectable damage. Air Slash is Mothim's secondary STAB move, hitting Pokemon such as Roselia harder than Bug Buzz. Hidden Power Ground allows Mothim to hit Probopass harder than any of its other moves. U-turn gives Mothim a way to gain momentum by pivoting out of matchups that aren't in its favor.

Set Details
========

Maximum investment in Special Attack along with a Modest nature allows Mothim to deal out the most amount of damage. Maximum investment in Speed gives a boost to Mothim's Speed. A Timid nature can be used to outspeed Max Speed neutral-natured maximum Speed base 70s Speed Pokemon such as Mightyena, but it isn't worth the loss in power. The rest of the EVs are put into Defense rather than HP to allow Mothim to switch into Stealth Rock twice as opposed to once. Choice Specs provides a boost to Mothim's Special Attack at the cost of locking it being locked into a move. Tinted Lens is the preferred ability as it gives a boost to all of Mothim's attacks if they are it is not very effective against the foe.

Usage Tips
========

Because of Mothim's has terrible defenses and a bad typing, it should avoid switching in on attacks, so; (ASC) it is best coming in from a slow Volt Switch, (RC) or U-turn from Pokemon such as Probopass and Pelipper. Mothim is best used as a early- to and mid-game wallbreaker, using its moves to punch holes in the opponent's team. Mothim should mainly spam its STAB attacks, (AC) as there aren't many Pokemon that resist both, resists thanks to Tinted Lens. Mothim should avoid switching in on any attacks due to the fact that it is too frail to take one and is too slow to hit back. (you covered this in the first sentence; if you like you can add the slow part of this one to the first sentence, i.e. "Because Mothim has terrible defenses, low Speed, and a bad typing")
Mothim should avoid using U-turn often if Stealth Rock is up, but (what can be used? U-turn? say so here) can be used against Pokemon that can withstand its attacks such as Clefairy and Regice. Try to avoid sending in Mothim with entry hazards up, (AC) as it is much makes it easier for the foe to pick it off when it is in a weakened state.

Team Options
========

Mothim best fits best on offensive teams, (AC) as it can't function on any other type of team due to its poor typing and low Speed. Entry hazard removal from Pokemon such as Armaldo, Vibrava, and Pelipper is mandatory, (AC) as Stealth Rock easily wears down Mothim. Sticky Web and paralysis support from Pokemon such as Leavanny and Grumpig is greatly appreciated to make up for Mothim's low Speed. If Sticky Web support is used, a Timid nature should be run on Mothim to outspeed Pokemon such as Floatzel and Zebstrika. Mothim also appreciates entry hazard support from Pokemon such as Roselia, Probopass, Piloswine, and Golem, (AC) as it the residual damage wears down foes, (AC) making it easier for Mothim to wallbreak. For example, Stealth Rock support guarantees the Examples include a guarenteed OHKO on physically defensive Pelipper and Rapidash, and a and the 2HKO on defensive Misdreavus after Stealth Rock damage with Tinted Lens Bug Buzz. Piloswine and Golem in particular The latter two make for great partners, (AC) as they are immune to Electric-type attacks and can handle opposing Rock-types for Mothim as well. Pokemon such as Raichu and Zebstrika can form a VoltTurn core with Mothim to keep up momentum with their pivoting. Fighting-types such as Poliwrath and Machoke can deal with Rock- and Ice-types for Mothim. Setup sweepers such as Barbaracle and Regice appreciate Mothim's wallbreaking support. Mixed variants of Simipour can take out special walls that Mothim has trouble dealing with such as Lickilicky and Regice.

[STRATEGY COMMENTS]
Other Options
=============

Quiver Dance can turn Mothim into a decent special sweeper, but it is outclassed in this role by Butterfree, (AC) which has access to Sleep Powder to allow which allows it to set up easier. Swarm boosts the power of Bug Buzz when Mothim's health is low, (RC) but is an inferior ability to Tinted Lens. Life Orb can be used over Choice Specs to allow Mothim to switch moves, but the recoil wears it down fast and makes it easier to revenge kill. Sleep Talk lets Mothim act as a sleep absorber against Pokemon such as Tangela and retaliate with either of its STAB attacks.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes half of Mothim's health every time it switches in, (AC) making it difficult for it to function. Examples of Pokemon who that can set up Stealth Rock up and KO Mothim include, (RC) Golem, Piloswine, Aurorus, and Rampardos.

**Specially Defensive Pokemon**: Pokemon with good special bulk such as Lickilicky, Clefairy, and Regice can easily take any of Mothim's attacks and either cripple it with status or outright OHKO it.

**Fire-types**: Fire-types such as Rapidash and Ninetales can easily outspeed and KO Mothim with their respective STAB attacks, but they can't switch in on it, Mothim as Tinted Lens Bug Buzz does a lot of damage to them.

**Faster Pokemon**: Mothim has below-average Speed, so faster Pokemon such as Stoutland and Simipour can easily OHKO it, though they but cannot switch in safely.

**Priority Users**: Mothim's defenses are very bad, making it easily easy to be picked off by priority attacks from the likes of Pawniard and Piloswine.
 
Last edited:
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TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
GP 1/2
[OVERVIEW]

Despite having access to a solid ability in Tinted Lens and STAB moves in Bug Buzz and Air Slash, Mothim is mediocre in PU. It also has access to Quiver Dance, but it is outclassed by Butterfree in this regard. Mothim can function as a decent Choice Specs user,; (ASC) however, this is also done better by Butterfree due to Butterfree being faster than Mothim. Mothim's horrible defenses, (AC) and a bad Bug / Flying typing, (AC) and combined with weaknesses to types such as Ice and Electric as well as having a its 4x weakness to Stealth Rock make it impossible for Mothim to set up and limit its chances to wallbreak. It's outclassed by other special wallbreakers such as Simipour, which are due to being faster and not being as hampered by Stealth Rock, and its. Mothim's below-average Speed means that it can easily be taken out by faster Pokemon such as Stoutland.

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz is Mothim's main STAB attack, hitting a good portion of the tier metagame for respectable damage. Air Slash is Mothim's secondary STAB move, hitting Pokemon such as Roselia harder than Bug Buzz. Hidden Power Ground allows Mothim to hit Probopass harder than any of its other moves. U-turn gives Mothim a way to gain momentum by pivoting out of matchups that aren't in its favor.

Set Details
========

Maximum investment in Special Attack along with a Modest nature allows Mothim to deal out the most amount of damage. Maximum investment in Speed gives a boost to Mothim's Speed. A Timid nature can be used to outspeed Max Speed neutral-natured maximum Speed base 70s Speed Pokemon such as Mightyena, but it isn't worth the loss in power. The rest of the EVs are put into Defense rather than HP to allow Mothim to switch into Stealth Rock twice as opposed to once. Choice Specs provides a boost to Mothim's Special Attack at the cost of locking it being locked into a move. Tinted Lens is the preferred ability as it gives a boost to all of Mothim's attacks if they are it is not very effective against the foe.

Usage Tips
========

Because of Mothim's has terrible defenses and a bad typing, it should avoid switching in on attacks, so; (ASC) it is best coming in from a slow Volt Switch, (RC) or U-turn from Pokemon such as Probopass and Pelipper. Mothim is best used as a early- to and mid-game wallbreaker, using its moves to punch holes in the opponent's team. Mothim should mainly spam its STAB attacks, (AC) as there aren't many Pokemon that resist both, resists thanks to Tinted Lens. Mothim should avoid switching in on any attacks due to the fact that it is too frail to take one and is too slow to hit back. (you covered this in the first sentence; if you like you can add the slow part of this one to the first sentence, i.e. "Because Mothim has terrible defenses, low Speed, and a bad typing")
Mothim should avoid using U-turn often if Stealth Rock is up, but (what can be used? U-turn? say so here) can be used against Pokemon that can withstand its attacks such as Clefairy and Regice. Try to avoid sending in Mothim with entry hazards up, (AC) as it is much makes it easier for the foe to pick it off when it is in a weakened state.

Team Options
========

Mothim best fits best on offensive teams, (AC) as it can't function on any other type of team due to its poor typing and low Speed. Entry hazard removal from Pokemon such as Armaldo, Vibrava, and Pelipper is mandatory, (AC) as Stealth Rock easily wears down Mothim. Sticky Web and paralysis support from Pokemon such as Leavanny and Grumpig is greatly appreciated to make up for Mothim's low Speed. If Sticky Web support is used, a Timid nature should be run on Mothim to outspeed Pokemon such as Floatzel and Zebstrika. Mothim also appreciates entry hazard support from Pokemon such as Roselia, Probopass, Piloswine, and Golem, (AC) as it the residual damage wears down foes, (AC) making it easier for Mothim to wallbreak. For example, Stealth Rock support guarantees the Examples include a guarenteed OHKO on physically defensive Pelipper and Rapidash, and a and the 2HKO on defensive Misdreavus after Stealth Rock damage with Tinted Lens Bug Buzz. Piloswine and Golem in particular The latter two make for great partners, (AC) as they are immune to Electric-type attacks and can handle opposing Rock-types for Mothim as well. Pokemon such as Raichu and Zebstrika can form a VoltTurn core with Mothim to keep up momentum with their pivoting. Fighting-types such as Poliwrath and Machoke can deal with Rock- and Ice-types for Mothim. Setup sweepers such as Barbaracle and Regice appreciate Mothim's wallbreaking support. Mixed variants of Simipour can take out special walls that Mothim has trouble dealing with such as Lickilicky and Regice.

[STRATEGY COMMENTS]
Other Options
=============

Quiver Dance can turn Mothim into a decent special sweeper, but it is outclassed in this role by Butterfree, (AC) which has access to Sleep Powder to allow which allows it to set up easier. Swarm boosts the power of Bug Buzz when Mothim's health is low, (RC) but is an inferior ability to Tinted Lens. Life Orb can be used over Choice Specs to allow Mothim to switch moves, but the recoil wears it down fast and makes it easier to revenge kill. Sleep Talk lets Mothim act as a sleep absorber against Pokemon such as Tangela and retaliate with either of its STAB attacks.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes half of Mothim's health every time it switches in, (AC) making it difficult for it to function. Examples of Pokemon who that can set up Stealth Rock up and KO Mothim include, (RC) Golem, Piloswine, Aurorus, and Rampardos.

**Specially Defensive Pokemon**: Pokemon with good special bulk such as Lickilicky, Clefairy, and Regice can easily take any of Mothim's attacks and either cripple it with status or outright OHKO it.

**Fire-types**: Fire-types such as Rapidash and Ninetales can easily outspeed and KO Mothim with their respective STAB attacks, but they can't switch in on it, Mothim as Tinted Lens Bug Buzz does a lot of damage to them.

**Faster Pokemon**: Mothim has below-average Speed, so faster Pokemon such as Stoutland and Simipour can easily OHKO it, though they but cannot switch in safely.

**Priority Users**: Mothim's defenses are very bad, making it easily easy to be picked off by priority attacks from the likes of Pawniard and Piloswine.
Thanks for the check P Squared. Ready for a second check.
 

Winry

Super Graduate-Level Napper
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add/correct remove comments
[OVERVIEW]

Despite having access to a solid ability in Tinted Lens and STAB moves in Bug Buzz and Air Slash, Mothim is mediocre in PU. It also has access to Quiver Dance, but it is outclassed by Butterfree in this regard. Mothim can function as a decent Choice Specs user; however, this is also done better by Butterfree due to Butterfree being faster than Mothim. Mothim's horrible defenses, bad Bug / Flying typing, and weaknesses to types such as Ice and Electric as well as its 4x weakness to Stealth Rock make it impossible for Mothim to set up and limit its chances to wallbreak. It's outclassed by other special wallbreakers such as Simipour, which are faster and are not hampered by Stealth Rock, and its below-average Speed means that it can easily be taken out by faster Pokemon such as Stoutland.

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz is Mothim's main STAB attack, hitting a good portion of the metagame for respectable damage. Air Slash is Mothim's secondary STAB move, hitting Pokemon such as Roselia harder than Bug Buzz. Hidden Power Ground allows Mothim to hit Probopass harder than any of its other moves. U-turn gives Mothim a way to gain momentum by pivoting out of matchups that aren't in its favor.

Set Details
========

Maximum investment in Special Attack along with a Modest nature allows Mothim to deal out the most damage it can. Maximum investment in Speed gives a boost to Mothim's Speed. A Timid nature can be used to outspeed neutral-natured maximum Speed base 70 Speed Pokemon such as Mightyena, but it isn't worth the loss in power. The rest of the EVs are put into Defense rather than HP to allow Mothim to switch into Stealth Rock twice as opposed to once. Choice Specs provides a boost to Mothim's Special Attack at the cost of locking it into a move. Tinted Lens gives a boost to Mothim's attacks if they are not very effective against the foe.

Usage Tips
========

Because Mothim has terrible defenses, low Speed, and a bad typing, it should avoid switching in on attacks; it is best coming in from through a slow Volt Switch or U-turn from Pokemon such as Probopass and Pelipper. Mothim is best used as a early- and mid-game wallbreaker, using its moves to punch holes in the opponent's team. Mothim should mainly spam its STAB attacks, as there aren't many Pokemon that resist both, thanks to Tinted Lens. Mothim should avoid using U-turn often if Stealth Rock is up, but U-turn can be used against Pokemon that can withstand its attacks such as Clefairy and Regice. Try to avoid sending in Mothim with entry hazards up, as it is much easier for the foe to pick it off when it is in a weakened state.

Team Options
========

Mothim fits best on offensive teams, as it can't function on any other type of team due to its poor typing and low Speed. Entry hazard removal from Pokemon such as Armaldo, Vibrava, and Pelipper is mandatory, as Stealth Rock easily wears down Mothim. Sticky Web and paralysis support from Pokemon such as Leavanny and Grumpig is greatly appreciated to make up for Mothim's low Speed. If Sticky Web support is used, a Timid nature should be run on Mothim to outspeed Pokemon such as Floatzel and Zebstrika. Mothim also appreciates entry hazard support from Pokemon such as Roselia, Probopass, Piloswine, and Golem, as the residual damage wears down foes, making it easier for Mothim to wallbreak. For example, Stealth Rock support guarantees the OHKO on physically defensive Pelipper and Rapidash and the 2HKO on defensive Misdreavus with Tinted Lens Bug Buzz. Piloswine and Golem in particular make for great partners, as they are immune to Electric-type attacks and can handle opposing Rock-types for Mothim as well. Pokemon such as Raichu and Zebstrika can form a VoltTurn core with Mothim to keep up momentum with their pivoting. Fighting-types such as Poliwrath and Machoke can deal with Rock- and Ice-types for Mothim. Setup sweepers such as Barbaracle and Regice appreciate Mothim's wallbreaking support. Mixed variants of Simipour can take out special walls that Mothim has trouble dealing with, [ac] such as Lickilicky and Regice.

[STRATEGY COMMENTS]
Other Options
=============

Quiver Dance can turn Mothim into a decent special sweeper, but it is outclassed in this role by Butterfree, which has access to Sleep Powder to allow it to set up easier. Swarm boosts the power of Bug Buzz when Mothim's health is low but is an inferior ability to Tinted Lens. Life Orb can be used over Choice Specs to allow Mothim to switch moves, but the recoil wears it down fast and makes it easier to revenge kill. Sleep Talk lets Mothim act as a sleep absorber against Pokemon such as Tangela and retaliate with either of its STAB attacks.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes half of Mothim's health every time it switches in, making it difficult for it to function. Examples of Pokemon that can set up Stealth Rock and KO Mothim include Golem, Piloswine, Aurorus, and Rampardos.

**Specially Defensive Pokemon**: Pokemon with good special bulk such as Lickilicky, Clefairy, and Regice can easily take any of Mothim's attacks and either cripple it with status or outright OHKO it.

**Fire-types**: Fire-types such as Rapidash and Ninetales can easily outspeed and KO Mothim with their respective STAB attacks, but they can't switch in on it, as Tinted Lens Bug Buzz does a lot of damage to them.

**Faster Pokemon**: Mothim has below-average Speed, so faster Pokemon such as Stoutland and Simipour can easily OHKO it, though they cannot switch in safely.

**Priority Users**: Mothim's defenses are very bad, making it easily picked off by priority attacks from the likes of Pawniard and Piloswine.
Poor Mothim... 2/2
 
Last edited:

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[OVERVIEW]

Despite having access to a solid ability in Tinted Lens and STAB moves in Bug Buzz and Air Slash, Mothim is mediocre in PU. It also has access to Quiver Dance, but it is outclassed by Butterfree in this regard. Mothim can function as a decent Choice Specs user; however, this is also done better by Butterfree due to Butterfree being faster than Mothim. Mothim's horrible defenses, bad Bug / Flying typing, and weaknesses to types such as Ice and Electric as well as its 4x weakness to Stealth Rock make it impossible for Mothim to set up and limit its chances to wallbreak. It's outclassed by other special wallbreakers such as Simipour, which are faster and are not hampered by Stealth Rock, and its below-average Speed means that it can easily be taken out by faster Pokemon such as Stoutland.

[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz is Mothim's main STAB attack, hitting a good portion of the metagame for respectable damage. Air Slash is Mothim's secondary STAB move, hitting Pokemon such as Roselia harder than Bug Buzz. Hidden Power Ground allows Mothim to hit Probopass harder than any of its other moves. U-turn gives Mothim a way to gain momentum by pivoting out of matchups that aren't in its favor.

Set Details
========

Maximum investment in Special Attack along with a Modest nature allows Mothim to deal out the most damage it can. Maximum investment in Speed gives a boost to Mothim's Speed. A Timid nature can be used to outspeed neutral-natured maximum Speed base 70 Speed Pokemon such as Mightyena, but it isn't worth the loss in power. The rest of the EVs are put into Defense rather than HP to allow Mothim to switch into Stealth Rock twice as opposed to once. Choice Specs provides a boost to Mothim's Special Attack at the cost of locking it into a move. Tinted Lens gives a boost to Mothim's attacks if they are not very effective against the foe.

Usage Tips
========

Because Mothim has terrible defenses, low Speed, and a bad typing, it should avoid switching in on attacks; it is best coming in from through a slow Volt Switch or U-turn from Pokemon such as Probopass and Pelipper. Mothim is best used as a early- and mid-game wallbreaker, using its moves to punch holes in the opponent's team. Mothim should mainly spam its STAB attacks, as there aren't many Pokemon that resist both, thanks to Tinted Lens. Mothim should avoid using U-turn often if Stealth Rock is up, but U-turn can be used against Pokemon that can withstand its attacks such as Clefairy and Regice. Try to avoid sending in Mothim with entry hazards up, as it is much easier for the foe to pick it off when it is in a weakened state.

Team Options
========

Mothim fits best on offensive teams, as it can't function on any other type of team due to its poor typing and low Speed. Entry hazard removal from Pokemon such as Armaldo, Vibrava, and Pelipper is mandatory, as Stealth Rock easily wears down Mothim. Sticky Web and paralysis support from Pokemon such as Leavanny and Grumpig is greatly appreciated to make up for Mothim's low Speed. If Sticky Web support is used, a Timid nature should be run on Mothim to outspeed Pokemon such as Floatzel and Zebstrika. Mothim also appreciates entry hazard support from Pokemon such as Roselia, Probopass, Piloswine, and Golem, as the residual damage wears down foes, making it easier for Mothim to wallbreak. For example, Stealth Rock support guarantees the OHKO on physically defensive Pelipper and Rapidash and the 2HKO on defensive Misdreavus with Tinted Lens Bug Buzz. Piloswine and Golem in particular make for great partners, as they are immune to Electric-type attacks and can handle opposing Rock-types for Mothim as well. Pokemon such as Raichu and Zebstrika can form a VoltTurn core with Mothim to keep up momentum with their pivoting. Fighting-types such as Poliwrath and Machoke can deal with Rock- and Ice-types for Mothim. Setup sweepers such as Barbaracle and Regice appreciate Mothim's wallbreaking support. Mixed variants of Simipour can take out special walls that Mothim has trouble dealing with, [ac] such as Lickilicky and Regice.

[STRATEGY COMMENTS]
Other Options
=============

Quiver Dance can turn Mothim into a decent special sweeper, but it is outclassed in this role by Butterfree, which has access to Sleep Powder to allow it to set up easier. Swarm boosts the power of Bug Buzz when Mothim's health is low but is an inferior ability to Tinted Lens. Life Orb can be used over Choice Specs to allow Mothim to switch moves, but the recoil wears it down fast and makes it easier to revenge kill. Sleep Talk lets Mothim act as a sleep absorber against Pokemon such as Tangela and retaliate with either of its STAB attacks.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes half of Mothim's health every time it switches in, making it difficult for it to function. Examples of Pokemon that can set up Stealth Rock and KO Mothim include Golem, Piloswine, Aurorus, and Rampardos.

**Specially Defensive Pokemon**: Pokemon with good special bulk such as Lickilicky, Clefairy, and Regice can easily take any of Mothim's attacks and either cripple it with status or outright OHKO it.

**Fire-types**: Fire-types such as Rapidash and Ninetales can easily outspeed and KO Mothim with their respective STAB attacks, but they can't switch in on it, as Tinted Lens Bug Buzz does a lot of damage to them.

**Faster Pokemon**: Mothim has below-average Speed, so faster Pokemon such as Stoutland and Simipour can easily OHKO it, though they cannot switch in safely.

**Priority Users**: Mothim's defenses are very bad, making it easily picked off by priority attacks from the likes of Pawniard and Piloswine.
Poor Mothim... 2/2
Thanks for the check Winry and yes, poor Mothim indeed.
 
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