1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Move type frequency - CAP edition (October and November)

Discussion in 'Create-A-Pokémon Project' started by zarator, Dec 9, 2009.

  1. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Since this is the first time I publish these statistics for CAP, I'll (re)explain what they are about.

    The following charts show how much a specific move-type was used in the metagame. For example, in October, for Special Fighting moves, we have:

    Focus Blast: 1,53%
    Hidden Power: 0,80%
    Vacuum Wave: 0,37%
    Aura Sphere: 0,37%

    We sum the percentages up obtaining that, in total, Special Fighting moves got 3,07% usage.

    While apparently of little use, these statistics have a certain relevance. Some types, like Physical Ground, are almost totally centered around a specific move (in this case Earthquake), so their usage is pretty much equal to the usage got by the move itslef. But sometimes, a type (like Special Fire) may have several moves which got notable usage (Flamethrower, Fire Blast, OVerheat, HP Fire and so on), and the move statistics may not make immediately apparent the usage of the Special Fire type in general (which, as you can see below, is pretty high despite the average/low usage got by every single move).

    For the sake of relevance, I made 3 discriminations for my choice of what moves considering as influential for the stats:
    1) I excluded all moves which got less than 0,05% usage. The reason is oviously that a move with such low usage is hardly relevant to the chart (probably was used only by one or 2 people in a handful of battles). But while some of you may argue that even moves with 0,05% usage or even a bit higher may still be unrelevant, sometimes (especially for physical Normal and Fighting types) when you sum up all the moves with such low usage, you obtain a relevant percentage of usage which could scre over the error margin. The 0,05 mark, in my opinion, is a good compromise of relevance and low error margin.
    2) I excluded moves with less than 40 base power (not counting multi-hit moves), regardless of their usage. Moves with such low attacking types are hardly important when you calculate the presence of the type in the metagame. Let me show you an example; imagine that the Special Water moves with more than 0,05% usage would be Surf with, say, 8%, Bubble with 5% and Hydro Pump with 2%, while the Special Fire moves were Flamethrower with 6% and Fire Blast with 5%. If we take these data as they are, we would obtain a total usage of 15% for Special Water attacks and 11% for Special Fire moves. However, even when supereffective, Bubble hits the opponent for a meager 40 base power (less than Cut). An uninformed reader would consider Special Water moves more common, and thus preparing more for them than for Special Fire moves, despite Bubble being absolutely non threatening.
    Anyway, this decision brought me to take out Rapid Spin, Knock Off and (lol) Tackle
    3) I also took out Weather Ball since, while labeled as a Special Normal move, his type is based on the different weathers, so it does not have any influence on the amount of Special Normal moves used compared to other moves such as Tri Attack

    Without further ado, here are the stats for each type:

    Code:
    OCTOBER 2009
     
    Special Fire: 19,98%
    Physical Ground: 19,62%
    Special Electric: 17,21%
    Physical Fighting: 15,83%
    Physical Dark: 13,22%
    Physical Steel: 12,89%
    Special Water: 12,44%
    Physical Normal: 12,37%
    Special Ice: 12,25%
    Special Ground: 10,32%
    Special Grass: 10,10%
    Physical Bug: 9,44%
    Physical Water: 8,25%
    Physical Rock: 8,04%
    Special Dragon: 7,52%
    Special Ghost: 7,39%
    Physical Ice: 6,70%
    Physical Ghost: 5,21%
    Physical Dragon: 4,69%
    Physical Electric: 3,73%
    Physical Flying: 3,22%
    Special Rock: 3,10%
    Special Fighting: 3,07%
    Special Psychic: 2,77%
    Physical Fire: 2,57%
    Special Bug: 1,54%
    Physical Psychic: 1,46%
    Physical Grass: 1,08%
    Special Flying: 1,00%
    Special Steel: 0,65%
    Special Normal: 0,56%
    Special Dark: 0,46%
    Special Poison: 0,38%
    Physical Poison: 0,26%
    
    Code:
    NOVEMBER 2009
     
    Physical Ground: 24,91%
    Physical Dark: 24,16%
    Special Electric: 18,12%
    Special Fire: 17,75%
    Physical Fighting: 16,97%
    Special Water: 15,72%
    Physical Normal: 14,82%
    Physical Bug: 14,43%
    Physical Steel: 13,44%
    Special Ice: 13,33%
    Special Grass: 10,77%
    Physical Rock: 9,31%
    Special Dragon: 8,16%
    Physical Ice: 8,08%
    Physical Water: 7,50%
    Special Ghost: 5,44%
    Special Ground: 4,91%
    Physical Dragon: 4,81%
    Physical Flying: 4,15%
    Physical Fire: 2,90%
    Special Psychic: 2,26%
    Special Fighting: 1,93%
    Physical Electric: 1,84%
    Special Steel: 1,42%
    Physical Ghost: 1,24%
    Physical Grass: 1,01%
    Special Flying: 0,79%
    Special Bug: 0,77%
    Special Rock: 0,67%
    Physical Psychic: 0,56%
    Special Normal: 0,47%
    Special Dark: 0,40%
    Special Poison: 0,39%
    Physical Poison: 0,09%
    
    And, below, there are the moves which contributed to the usage of each of the types written above (the moves in italics got less than 1% usage)

    Code:
    OCTOBER 2009
     
    Physical Normal: Explosion, Extremespeed, [I]Body Slam, Fake Out, Return, Quick Attack, Selfdestruct, Facade, Double-edge, Double Hit, Frustration, Mega Kick, Giga Impact[/I]
    Special Normal: [I]Tri Attack, Hyper Beam, Swift[/I]
    Physical Fire: Fire Punch,[I] Fire Fang, Flare Blitz[/I]
    Special Fire: Flamethrower, Fire Blast, Hidden Power, Overheat, Lava Plume, [I]Heat Wave, Eruption, Blast Burn[/I]
    Physical Electric: Thunderpunch
    Special Electric: Thunderbolt, Hidden Power, Discharge, [I]Charge Beam, Thunder[/I]
    Physical Grass: [I]Seed Bomb, Wood Hammer, Power Whip, Leaf Blade[/I]
    Special Grass: Grass Knot, Energy Ball, Hidden Power, Giga Drain, [I]Leaf Storm, Solarbeam[/I]
    Physical Ice: Ice Punch, Ice Shard,[I] Ice Fang, Avalanche[/I]
    Special Ice: Ice Beam, Hidden Power, Blizzard
    Physical Fighting: Superpower, Close Combat, Brick Break, Hammer Arm, Dynamicpunch, Focus Punch, [I]Revenge, Mach Punch, Cross Chop, Force Palm[/I]
    Special Fighting: Focus Blast, [I]Hidden Power, Vacuum Wave, Aura Sphere[/I]
    Physical Poison: [I]Poison Jab, Cross Poison[/I]
    Special Poison: [I]Sludge Bomb[/I]
    Physical Ground: Earthquake
    Special Ground: Earth Power, [I]Hidden Power[/I]
    Physical Flying: Brave Bird, [I]Aerial Ace, Bounce, Drill Peck[/I]
    Special Flying: [I]Air Slash, Hidden Power[/I]
    Physical Psychic: Zen Headbutt, [I]Psycho Cut[/I]
    Special Psychic: Psychic
    Physical Bug: U-turn, [I]Bug Bite, Megahorn, X-Scissor[/I]
    Special Bug: [I]Bug Buzz, Signal Beam[/I]
    Physical Rock: Stone Edge, [I]Rock Slide, Head Smash[/I]
    Special Rock: Paleo Wave, [I]Ancientpower, Hidden Power[/I]
    Physical Ghost: ShadowStrike, Shadow Sneak, [I]Shadow Punch, Shadow Claw[/I]
    Special Ghost: Shadow Ball, [I]Ominous Wind[/I]
    Physical Dragon: Outrage, Dragon Claw
    Special Dragon: Draco Meteor, Dragon Pulse
    Physical Dark: Pursuit, Crunch, Payback, Sucker Punch, [I]Night Slash, Bite[/I]
    Special Dark: [I]Dark Pulse, Hidden Power[/I]
    Physical Steel: Bullet Punch, Meteor Mash, Iron Head, [I]Gyro Ball, Steel Wing[/I]
    Special Steel: [I]Flash Cannon[/I]
    
    Code:
    NOVEMBER 2009
     
    Physical Normal: Explosion, Extremespeed, Selfdestruct,[I] Fake Out, Body Slam, Return, Quick Attack, Double-edge, Facade, Giga Impact, Double Hit[/I]
    Special Normal: [I]Tri Attack, Hyper Beam[/I]
    Physical Fire: Fire Punch,[I] Fire Fang, Flare Blitz, Blaze Kick[/I]
    Special Fire: Fire Blast, Hidden Power, Flamethrower, Overheat, Heat Wave,[I] Lava Plume[/I]
    Physical Electric: Thunderpunch, [I]Thunder Fang[/I]
    Special Electric: Thunderbolt, Hidden Power, [I]Discharge,[/I] [I]Charge Beam, Thunder[/I]
    Physical Grass: [I]Seed Bomb, Wood Hammer, Leaf Blade, Power Whip[/I]
    Special Grass: Grass Knot, Hidden Power, Leaf Storm,[I] Seed Flare, Energy Ball, Giga Drain[/I]
    Physical Ice: Ice Punch, Ice Shard,Ice Fang, [I]Avalanche[/I]
    Special Ice: Ice Beam, Hidden Power, [I]Blizzard[/I]
    Physical Fighting: Close Combat, Superpower, Brick Break, Focus Punch, [I]Dynamicpunch,[/I] [I]Mach Punch, Hammer Arm, Cross Chop, Low Kick, Revenge, Reversal, Force Palm[/I]
    Special Fighting: Focus Blast, [I]Aura Sphere,[/I] [I]Hidden Power, Vacuum Wave[/I]
    Physical Poison: [I]Poison Jab[/I]
    Special Poison: [I]Sludge Bomb[/I]
    Physical Ground: Earthquake
    Special Ground: Earth Power, [I]Hidden Power[/I]
    Physical Flying: Bounce, Brave Bird, [I]Drill Peck, Aerial Ace[/I]
    Special Flying: [I]Air Slash[/I]
    Physical Psychic: [I]Zen Headbutt[/I]
    Special Psychic: Psychic
    Physical Bug: U-turn, Bug Bite,[I] Megahorn, X-Scissor[/I]
    Special Bug: [I]Bug Buzz, Signal Beam[/I]
    Physical Rock: Stone Edge, [I]Rock Slide, Head Smash[/I]
    Special Rock: [I]Paleo Wave,[/I] [I]Ancientpower[/I]
    Physical Ghost: [I]Shadow Sneak,[/I] [I]ShadowStrike, Shadow Claw[/I]
    Special Ghost: Shadow Ball
    Physical Dragon: Outrage, Dragon Claw
    Special Dragon: Draco Meteor, Dragon Pulse
    Physical Dark: Crunch, Pursuit, Sucker Punch, Payback, [I]Night Slash, Bite[/I]
    Special Dark:[I] Dark Pulse[/I]
    Physical Steel: Bullet Punch, Meteor Mash, Iron Head, Gyro Ball
    Special Steel: Flash Cannon
    
    Enjoy
  2. Umbreon Dan

    Umbreon Dan 〉λ=
    is a CAP Contributor Alumnus

    Joined:
    Oct 19, 2008
    Messages:
    3,202
    this is actually pretty interesting; thanks zarator. some odd stuff in here (who's using blaze kick? leaf blade?)

    i had never noticed how many physical fighting moves there are. force palm was probably from my revenankh x)

    i think you should put weather ball back in for the cap stats. it's really good on stratagem.
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Aside from the fact that Weather Ball got very little usage (around 0,2% off the top of my head), where should I put it? Special Normal? Special Rock? Special Water? Special "whatever"?
  4. Mattman324

    Mattman324

    Joined:
    Oct 17, 2008
    Messages:
    968
    Exactly. You can't say "Special Rock" without remembering Rozerade.

    Oh, and thats kind of funny UD, cause I started using Weatherball Strata about 1 1/2 month ago, about a month before the playtesting. The only problem is if you AREN'T leading with T-Tar, then you've got to NOT send it out before then... which gets problematic if say, a Salamence comes out, and Strata's your best option.

Users Viewing Thread (Users: 0, Guests: 0)