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CAP Revision Movepool Revisions - Syclant

Discussion in 'CAP Policy Review' started by eric the espeon, Jul 27, 2010.

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  1. eric the espeon

    eric the espeon maybe I just misunderstood
    is a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    [​IMG] Approved and sponsored by tennisace.
    Original Syclant Artwork (open)
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    Introduction:

    This is the thread where we will be revising Syclant's movepool. All aspects of Syclant's movepool, including TM moves, Move Tutor moves, Level-Up moves, and Egg Moves will be revised according to the limits listed below and the requirements listed in this process guide article. All process details for the revisions can be found in this thread.

    Base Stat Rating & Movepool Limits:

    This is where the BSR Overall Rating and Movepool Limit are decided. In accordance with this process guide article, all CAPs must have a Overall BSR limit that is balanced by the maximum of that CAP's Very Good Move (VGM) limit. The calculator for the Overall BSR of a Pokemon can be found here.
    Syclant's Overall BSR: 357

    Syclant's Resulting Movepool Size Limit: 65
    Syclant's Resulting VGM Limit: 30
    Current Movepool:
    Reference: Closing thoughts, Movepool discussion, various other threads.
    Move Count: 76
    VGM Count: 42
    Level-Up Moves (open)
    Total: 15
    VGM: 8

    - Thunder Fang
    - Fire Fang
    - Leech life
    - Leer
    - Ice Shard
    10 Focus Energy
    15 Knock Off
    17 Slash
    20 Bite
    28 Icy Wind
    32 X-Scissor
    40 Night Slash
    49 Ice Punch
    55 Bug Buzz
    65 Sheer Cold


    TM/HM Moves (open)
    Total: 55
    VGM: 29


    TM03: Water Pulse
    TM06: Toxic
    TM07: Hail
    TM10: Hidden Power
    TM12: Taunt
    TM13: Ice Beam
    TM14: Blizzard
    TM15: Hyper Beam
    TM16: Light Screen
    TM17: Protect
    TM18: Rain Dance
    TM21: Frustration
    TM27: Return
    TM28: Dig
    TM31: Brick Break
    TM32: Double Team
    TM33: Reflect
    TM39: Rock Tomb
    TM40: Aerial Ace
    TM41: Torment
    TM42: Facade
    TM43: Secret Power
    TM44: Attract
    TM45: Rest
    TM46: Thief
    TM47: Steel Wing
    TM51: Roost
    TM52: Focus Blast
    TM54: False Swipe
    TM56: Fling
    TM58: Endure
    TM60: Drain Punch
    TM62: Silver Wind
    TM63: Embargo
    TM65: Shadow Claw
    TM66: Payback
    TM68: Giga Impact
    TM70: Flash
    TM71: Stone Edge
    TM72: Avalanche
    TM75: Swords Dance
    TM78: Captivate
    TM80: Rock Slide
    TM81: X-Scissor
    TM82: Sleep Talk
    TM83: Natural Gift
    TM84: Poison Jab
    TM87: Swagger
    TM89: U-Turn
    TM90: Substitute
    TM91: Flash Cannon
    HM01: Cut
    HM03: Fly
    HM04: Strength
    HM06: Rock Smash



    Egg Moves (open)

    Total: 7
    VGM: 7

    Egg Groups:
    Bug

    Moves
    - Earth Power (Trapinch)
    - Superpower (Pinsir)
    - Spikes (Forretress)
    - Counter (Forretress)
    - Air Slash (Scyther, Scizor)
    - Crunch (Skorupi, Drapion, Trapinch)
    - Tail Glow (Volbeat)


    Move Tutor Moves (open)
    Total: -
    VGM: -

    -

    New Movepool:
    Move Count: 62
    VGM Count: 30 ​
    Pre Evo Moves (open)

    Total: 1
    VGM: 0

    Fury Attack


    Level-Up Moves (open)
    Total: 12
    VGM: 5

    - Leech life
    - Leer
    5. Ice Shard*
    8. Focus Energy
    14. Slash
    18. Icy Wind
    27. X-Scissor*
    30. Ice Punch*
    35. Hail
    42. Bug Buzz*
    49. Avalanche*
    60. Sheer Cold


    TM/HM Moves (open)
    Total: 41
    VGM: 24

    TM01: Focus Punch*
    TM03: Water Pulse
    TM06: Toxic*
    TM07: Hail
    TM10: Hidden Power*
    TM11: Sunny Day
    TM12: Taunt*
    TM13: Ice Beam*
    TM14: Blizzard*
    TM15: Hyper Beam*
    TM17: Protect*
    TM18: Rain Dance*
    TM21: Frustration*
    TM26: Earthquake*
    TM27: Return*
    TM31: Brick Break*
    TM32: Double Team
    TM42: Facade*
    TM43: Secret Power
    TM44: Rest*
    TM45: Attract
    TM52: Focus Blast*
    TM54: False Swipe
    TM56: Fling
    TM58: Endure
    TM62: Silver Wind
    TM68: Giga Impact
    TM71: Stone Edge*
    TM72: Avalanche*
    TM75: Swords Dance*
    TM78: Captivate
    TM80: Rock Slide*
    TM81: X-Scissor*
    TM82: Sleep Talk*
    TM83: Natural Gift
    TM87: Swagger
    TM89: U-Turn*
    TM90: Substitute*
    HM01: Cut
    HM04: Strength
    HM06: Rock Smash

    Egg Moves (open)
    Total: 6
    VGM: 5

    Egg Groups:
    Bug

    Moves
    Earth Power*
    Pin Missile
    Superpower*
    Spikes*
    Tail Glow*

    Legal Egg Combinations:
    Subject to change, not doing yet

    Move Tutor Moves (open)
    Total: 22
    VGM: 4

    Bug Bite
    Counter*
    Double-Edge
    Earth Power*
    Fury Cutter
    Ice Punch*
    Icy Wind
    Mimic
    Snore
    String Shot
    Superpower*


    Initial Thoughts:

    - Damn, 7 BSR over the Excellent threshold and way above both the movepool size limits before I add tutors. At least there is quite a lot of moves I can strip out, but if it's going to be able to function as a somewhat diverse mixed sweeper without losing the lead functionality, which certain people seem keen to keep, it's going to be tough.
    - Most of the competitive tutors should be duplicates (Earth Power will be the main one, I think). Try not to add too many tutors.
    - Clear out weak/useless/nonsense coverage moves (yay Fire Fang on an Ice/Bug Pokemon). Get rid of most other useless VGMs. See where it stands and work from there.


    Justification:

    Attached Files:

  2. eric the espeon

    eric the espeon maybe I just misunderstood
    is a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    - first version up, getting it below the limits was not *quite* as hard as I expected (had to cut out almost all the non essentials. lol there was a lot of rubbish in there.) until I hit the Move-Move requirements.
    - EQ added as a Move-Move requirement for SE, not 100% sure of it yet. Would certainly help physical sets a lot, being walled by Heatran is horrible.
    - Did not want to, but had to add Focus Punch as a Move-Move with Focus Blast. Am considering removing the three fighting moves which are Move-Moved together, them two and BB. That would take me under the limit, and give a tiny bit of breathing space. Probably add in a less restricted fighting move, but few special ones to chose from so it may end up with just physical.
    - ignore move learning levels and lack of flavor egg moves. will add tomorrow.

    BTW, download the new spreadsheet. I added a ton of extra features, most notably it checks if each move if a VGM/not a VGM/not a move for you and counts only unique moves (no more hunting for duplicates!). You can still input equivalent moves, like Return/Frustration. I'll make one for general use in movepool creation that is more polished and has as many extra features as I can add (automatically checking type-move requirements and standard "everything must get this" requirements, possibly move-move requirements too..). Great idea RD!

    Attached Files:

  3. Tortferngatr

    Tortferngatr

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    ...If there's room, could Ice Ball be added as a flavor move from Syclar, kind of like Gust and Tailwind on Fidgit?

    I won't comment on the competitive aspects as I'm still waiting for the August signups for tutoring...
  4. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

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    • Keep Earthquake, special sets get Earth Power anyway
    • I thought about it, and it's probably fine to keep Focus Punch. Syclant could use some love anyway, and without STAB, I'd still rather use Arghonaut or Breloom.
    • Remove Counter to put you at the limit of 60 VGMs. I see no reason why Counter should be there, as Syclant isn't going to be using it at all.
    Those are my current comments. I have spent an enormous amount of time working on the new iteration of my spreadsheet, which I have attached to this post. It basically does all of the work for you, so yeah. :)

    Cheers and good work so far!

    Attached Files:

  5. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

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    I checked all M-M requirements and you properly edited Syclant per my suggestions. I can see nothing wrong with Syclant at this point. Great job, ete! Attached is my final spreadsheet for Syclant.

    Attached Files:

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