Good evening, ladies and gentlemen.
Mr. L:
Roselia (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Accuracy: +10%
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 7/9
MC: 1
DC: 4/5
Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Poison Sting
-Leech Seed
-Magical Leaf
-Grasswhistle
-Giga Drain
-Toxic Spikes
-Aromatherapy
-Toxic
-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)
-Extrasensory
-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6) (*)
-Shadow Ball
-Solarbeam
-Double Team
Total Moves: 24
Oshawott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Moves:
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Air Slash
-Night Slash
-Brine
-Water Pledge
-Ice Beam
-Grass Knot
-Facade
-Substitute
Total Moves: 16
Beldum [Mecha] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal [DW LOCKED]: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
Beldum
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Take Down
-Zen Headbutt
-Iron Head
-Headbutt
-Iron Defense
Total Moves: 5
Mr. L said:Seeking a 3v3 Triples (I'm using NFE's, don't really care what you use).
1 Day DQ
No Chills/Recoveries
2 subs per team
Arena: Unown Soup
And our warriors today are...Gerard said:Sounds fun, my pokes love going together
Switch = Lumps!
All Abilities
Training Items
Mr. L:
Roselia (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Accuracy: +10%
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 7/9
MC: 1
DC: 4/5
Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Poison Sting
-Leech Seed
-Magical Leaf
-Grasswhistle
-Giga Drain
-Toxic Spikes
-Aromatherapy
-Toxic
-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)
-Extrasensory
-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6) (*)
-Shadow Ball
-Solarbeam
-Double Team
Total Moves: 24
Oshawott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Moves:
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Air Slash
-Night Slash
-Brine
-Water Pledge
-Ice Beam
-Grass Knot
-Facade
-Substitute
Total Moves: 16
Beldum [Mecha] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal [DW LOCKED]: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
Beldum
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Take Down
-Zen Headbutt
-Iron Head
-Headbutt
-Iron Defense
Total Moves: 5
VS.
Gerard:
Roselia (Cicuta) {F}
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Abilities:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 65
SC: 1
WC: 1
BST: 16
EC: 6/9
MC: 3
DC: 4/5
Attacks: 21
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Aromatherapy
Petal Dance
Venoshock
Sunny Day
SolarBeam
Sludge Bomb
Shadow Ball
Synthesis
Sleep Powder
Extrasensory
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
- Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 65
SC: 1
WC: 1
BST: 16
EC: 6/9
MC: 3
DC: 4/5
Attacks: 21
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Aromatherapy
Petal Dance
Venoshock
Sunny Day
SolarBeam
Sludge Bomb
Shadow Ball
Synthesis
Sleep Powder
Extrasensory
Dragonair (Christine) {F}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Abilities:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 3
WC: 2
BST: 18
EC: 6/9
MC: 9
DC: 5/5
Attacks: 17
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Light Screen
ExtremeSpeed
Dragon Pulse
Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
- Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Abilities:
- Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 3
WC: 2
BST: 18
EC: 6/9
MC: 9
DC: 5/5
Attacks: 17
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Light Screen
ExtremeSpeed
Dragon Pulse
Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Kirlia (Katherine) {F}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Abilities:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 13
EC: 7/9
MC: 6
DC: 5/5
Attacks: 21
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Disable
Confuse Ray
Encore
Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 13
EC: 7/9
MC: 6
DC: 5/5
Attacks: 21
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Disable
Confuse Ray
Encore
Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Order:
Gerard orders
Mr. L orders
May Heaven grant you fort-oh wait, wrong arena. (I ref)
Gerard orders
Mr. L orders
May Heaven grant you fort-oh wait, wrong arena. (I ref)