Mr Mime.
Overview
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- Great attacking movepool and coverage.
- Awesome support movepool.
- Decent sp. atk and speed stat.
- Extremely physically frail.
- Unique typing gives near perfect coverage with STABs alone, only resisted by steels.
- Fairy typing gives immunity to dragon type moves, neutrality to sucker punch and some other random resistances.
- Faces stiff competition from mesprit for viability, mesprit has much bigger overall bulk, but contains less utility outside of stealth rock compared to Mr. Mime, while also lacking a secondary stab attack.
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Name: All Out Attacker
Move 1: Psyshock / Psychic
Move 2: Dazzling Gleam
Move 3: Focus Blast
Move 4: Nasty Plot / Healing Wish
Ability: Soundproof
Item: Life Orb
Evs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Moves
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Team Options
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Name: Nasty Plot + Baton Pass
Move 1: Encore/Substitute
Move 2: Nasty Plot
Move 3: Baton Pass
Move 4: Dazzling Gleam
Ability: Soundproof
Item: Leftovers
Evs: 200 HP / 56 Def / 252 Spe
Moves
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Checks & Counters
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**Ghost Types** mostly named Mismagius and Haunter can check Mr. Mime with thier strong STAB attacks while being immune to sticky webs. However, none of them can switchin except dusknoir, as the rest are OHKO'd by one of Mr. Mime's moves.
**Fast Physical Attackers**. Includes scarfed and naturally faster pokemon. Mr. Mime's atrocious physical bulk makes it die easily.
**Steel types** can check Mr. Mime if Focus Blast misses, which is often due to its terrible accuracy.
**Priority not named vacuum wave**. Most priority is physical, even at low base power it does considerable damage to Mr. Mime.
**Status**. Poison wears down Mr. Mime and paralysis makes him dead weight.
Overview
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- Great attacking movepool and coverage.
- Awesome support movepool.
- Decent sp. atk and speed stat.
- Extremely physically frail.
- Unique typing gives near perfect coverage with STABs alone, only resisted by steels.
- Fairy typing gives immunity to dragon type moves, neutrality to sucker punch and some other random resistances.
- Faces stiff competition from mesprit for viability, mesprit has much bigger overall bulk, but contains less utility outside of stealth rock compared to Mr. Mime, while also lacking a secondary stab attack.
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Name: All Out Attacker
Move 1: Psyshock / Psychic
Move 2: Dazzling Gleam
Move 3: Focus Blast
Move 4: Nasty Plot / Healing Wish
Ability: Soundproof
Item: Life Orb
Evs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Moves
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- Psyshock stab hits physically weak mons like dragalge and cryogonal. Psychic hits weezing and other pokes with high defense.
- Dazzling Gleam offers nice synergy with psychic stab.
- Focus Blast provides coverage for steels and normal type walls.
- Nasty Plot improves its already decent sp. atk and wallbreaking power.
- Healing Wish provides a heavily weakened or statuses sweeper another chance.
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- Life orb gives as much power while providing versitility.
- Max sp. atk and speed. Timid to outspeed 80-85's and neutral 90's.
- Soundproof is the only useful ability on this set.
- Technician with a hidden power of choice is also viable.
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- Best used as a wallbreaker, using power, speed and coverage to break down opposing mons.
- Can be used to sweep if physical attackers are down.
- Requires heavy prediction, Mr. Mime doesn't have the longevity to make bad plays.
Team Options
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- Fighting Types and Dark Types make nice teammates. Bulky Fighting types take on steels reliably. Darks remove the ghosts that check Mr. Mime.
- Steel types offer great defensive synergy. They are immune to poison, and generally have an easy time dealing with ghosts.
- Physical sweepers complement Mr. Mime's wallbreaking prowess and appreciate coverage.
- Hazards control appreciated. Mr. Mime is weak to spikes and appreciates entry hazard damage.
- Cleric support is also recommended, in case of poison or paralysis.
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Name: Nasty Plot + Baton Pass
Move 1: Encore/Substitute
Move 2: Nasty Plot
Move 3: Baton Pass
Move 4: Dazzling Gleam
Ability: Soundproof
Item: Leftovers
Evs: 200 HP / 56 Def / 252 Spe
Moves
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- Nasty Plot is the only boosting move, because Mr. Mime is too frail to setup calm minds.
- Encore creates numerous setup opportunities against non damaging moves.
- Substitute avoids status and can bring teammates in safely and a shield against revenge killing.
- Baton Pass is a given, letting Mr. Mime pass off its boosts.
- Dazzling Gleam for stab without an immunity and the prevent taunt bait.
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- HP and Defense EVs let it survive priority checks such as kecleon, hariyama.
- Absolute max speed to effectively pivot or pass its boosts.
- Leftovers for passive recovery, also helps creates more substitutes in the long run.
- Soundproof for roar immunity, filter isn't listed as audino already kills it.
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- Good for stealing momentum, between baton pass and encore or substitute.
- Setup against special attackers without a phazing move, protect from all physical attackers.
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- Normal Types. They provide switchin opportunities with Mr. Mimes 4x resistance to fighting, and most attack physically.
- Pursuit Trappers. They assist in the removal of ghosts to give Mr. Mime chances to setup mid-late game.
- Poison Types. Grounded poisons remove toxic spikes and remove steels with coverage, while Mr. Mime provides nasty plot boosts to increase thier fire power.
- Hazard Control. Special hazard setters or removers like accelgor or lumineon can abuse increased sp. atk and Mr. Mime's good offensive presence and weakness to hazards.
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- Mr. Mime can replace an attacking move for substitute or encore, but it is entirely helpless in 1v1 situations, and renders it taunt bait.
Checks & Counters
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**Ghost Types** mostly named Mismagius and Haunter can check Mr. Mime with thier strong STAB attacks while being immune to sticky webs. However, none of them can switchin except dusknoir, as the rest are OHKO'd by one of Mr. Mime's moves.
**Fast Physical Attackers**. Includes scarfed and naturally faster pokemon. Mr. Mime's atrocious physical bulk makes it die easily.
**Steel types** can check Mr. Mime if Focus Blast misses, which is often due to its terrible accuracy.
**Priority not named vacuum wave**. Most priority is physical, even at low base power it does considerable damage to Mr. Mime.
**Status**. Poison wears down Mr. Mime and paralysis makes him dead weight.
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