Hey there, we have another new trainer out there by the name of Imanalt, who is here today to battle MrcRanger.
Here are the rules for today's battle.
1v1 Singles
ASB Arena
2 Day DQ
No Recoveries/ 2 Chills
All Abilities
Switch= Don't Make Me Laugh
No Items
2 Substitutions
Now, everyone's favorite part, the teams!
MrcRanger's Team
Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Encore
Fake Out
Sucker Punch
U-Turn
Earthquake
Hidden Power (Grass 7)
Imanalt's Team
Colosshale(*) WHAAAALE (M)
Nature: Jolly (+22% accuracy)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85*1.15)(+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Ec: 0/6
MC:0
DC: 0/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate, Locked) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Encore(*)
Fake Out(*)
Dive(*)
Taunt(*)
Torment(*)
U-Turn(*)
The turn order is as follows
Imanalt will select his actions
MrcRanger will select his actions
I will ref
MrcRanger will go
Imanalt will go
I'll ref
Repeat
Here are the rules for today's battle.
1v1 Singles
ASB Arena
2 Day DQ
No Recoveries/ 2 Chills
All Abilities
Switch= Don't Make Me Laugh
No Items
2 Substitutions
Now, everyone's favorite part, the teams!
MrcRanger's Team
Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Encore
Fake Out
Sucker Punch
U-Turn
Earthquake
Hidden Power (Grass 7)
Imanalt's Team
Colosshale(*) WHAAAALE (M)
Nature: Jolly (+22% accuracy)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85*1.15)(+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Ec: 0/6
MC:0
DC: 0/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate, Locked) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Encore(*)
Fake Out(*)
Dive(*)
Taunt(*)
Torment(*)
U-Turn(*)
The turn order is as follows
Imanalt will select his actions
MrcRanger will select his actions
I will ref
MrcRanger will go
Imanalt will go
I'll ref
Repeat