MrcRanger vs. The Wanderer. A Battle between ASB newbies

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Hello.

The rules said:
Pokemon allowed: 3v3
Battle Type: singles
DQ time: 2 days
Recovery restrictions: 2 recovers, 5 chills
Arena: Sunny Park Colosseum

Field Type: Neutral
Complexity: Simple
Restrictions: Only fully unevolved Pokemon and no single-stage Pokemon, no leaving the 30 feet diameter circle

This arena is a public park. A circular arena (about 30 feet in diameter) is painted on the field, with some bushes over to the side, and a fountain. The main theme to this place is that only Pokemon that are fully unevolved are allowed (no single-stages), as this is the place where Little battles and the Little Cup take place. The fountain surprisingly is enough of a water source for all attacks involving water to be used. The ground is nice and fresh and can be dug through. All of the structures in the park were built to withstand earthquakes, so seismic activity may occur. The park rules state that no battles may go beyond the 30 feet wide circular arena. After all, this is a public park, for everyone who wishes to enjoy its beauty. We're lucky enough that we are allowed to cause earthquakes.

switch=KO
no items
one ability.
Team Mrc Ranger
[/HIDE]


Riolu* [Libra] (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW LOCKED): Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (Base 60x1.15=69)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*

Detect*
Iron Defense*
Sky Uppercut*

Bulk Up*
Brick Break*
Shadow Claw*
Substitute

Moves know: 14



Skorupi* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper:Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*

Faint Attack*
Twineedle*
Iron Tail*

Toxic*
Venoshock*
Dig*

Moves known: 13



Nohface (Sirius) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 1/5

Attacks

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute

Total Attacks: 14


Team The Wanderer:

Riolu(*) [Rico] (Male)
"<It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!>"
An arrogant but fiercely loyal riolu that has been in the wanderer's care since as far back as he can remember.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Inner Focus, Steadfast
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (innate, locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)

Togepi(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), and an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)

Shinx(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD!>"
A shinx the wanderer had recently caught. While all of the wanderer's pokemon are blood knights to some degree, Alex is especially bloodthirsty.

Nature: Jolly (+15% speed, +9% accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 52 (45*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)


Okay, since the both of you are at least relatively new, let me explain how this is going to work.

  1. The Wanderer will send out his pokemon first, normally he'd post abilities, but he has already sent them.
  2. MrcRanger will send out his pokemon, and then choose which ability that will use. Then he will issue three orders.
  3. The Wanderer will then issue his three orders to his chosen pokemon.
  4. After a "brief" period of time, I will ref the match.
Wanderer's chosen abilities are:
1. Riolu: Inner Focus
2. Togepi: Serene Grace
3. Shinx: Intimidate

Alright, let's get this match started!
 
Sunny Park. A quaint little place. Kids playing, lovers cuddling, little cup battles...it's the latter that the wanderer's here for - his first asb battle, no less. With Rico at his side, he arrives at the battlefield to find Ranger Curse, a novice like himself, already there, ready to duke it out at a moment's notice. Few words are exchanged beyond cordial greetings, and having chosen this place as their battlefield, asb rules dictate that the wanderer send out his pokemon first. He had to admit that this rule, along with Curse's roster, put him at a disadvantage - starting with the wrong pokemon could very well cost him the fight. Steeling himself, the wanderer casts out a pokeball...

"Seth, I choose you!"


---


Togepi(*) Sethim (M)
Nature: Bold
 
God i hate going first.
Libra, show them whom the best is with your Inner Focus

start with a 15hp substitite, then screech. finish off with a brick break.

15hp Sub--> Screech--> Brick Break
 
Oh-ho, we'll see about that...Seth! Come up with a nasty plot and burn that sub to cinders! After that, wreck him with Extrasensory!

Nasty Plot -> Flamethrower -> Extrasensory
 
haha, even with nasty plot, the pitiful flames will still leave us a sub

10+(2-1)*1.5+2=13.5=14

so the sub will still take the extrasensory. :)
 
Team MrcRanger:

Libra (Riolu):
Health: 90
Energy: 100
Speed:69
Stats: 3/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Wanderer:

Seth (Togepi)
Health: 90
Energy: 100
Speed: 20
Stats: 0/4/2/3
Size/Weight: 1/1
Boosts/Drops: None
Status: None
Comment: "Oh this can't end well."

Round 1: The beginning of a new adventure

Welcome folks to this beginner brawl! In this corner, we have the rookie pokemon ranger, MrcRanger, and in this corner, we have the travelling newcomer, The Wanderer.

Anyway, the match starts with Libra tearing out metal from the arena walls to make a somewhat frail substitute. Seth on the other hand seems to be coming up with a nasty idea to destroy Libra. Maybe he'll torture Libra then kill her, or was it the other way around? In any case, this appears to have an effect on Seth's special attack.

Libra, feeling safe behind his metal barrier, lets out a deafening screech to lower Seth's defenses. This seems to have worked, but then the Togepi sends out a stream of fire that, much to MrcRanger's surprise, burns the barrier to cinders. (Note: The stat boosts added are multiplied by 1.75, so the substitute barely disintegrated)

Not deterred by this, Libra fires off a fierce attack that could break a brick easily. However, he doesn't suspect Seth's next move, which is to launch a psychic attack on Libra's senses. This did massive damage to Libra, especially due to the critical hit.

So far, the Wanderer has come up ahead, but this is still anybody's game!
Action One
Riolu used a 15 HP Substitute
A substitute was made!
[-15 HP R] [+15 HP Substitute R] [-12 Energy R]

Togepi used Nasty Plot
+2 Special Attack
[-7 Energy T]

Action Two
Riolu used Screech
To Hit: [15<= Miss]=26=Hit
-2 Defense Togepi
[-6 Energy R]

Togepi used Flamethrower
To Crit: [1= Yes]=14=No
To Burn: Irrelevant due to substitute
Damage: [10+1.5]+(2*1.75)=15
The substitute was broken!
[15 Damage Sub R] [-7 Energy T]

Action Three
Riolu used Brick Break
To Crit: [1=Yes]=12
Damage: [8+3-1.5]*1.5+(2*1.75)=17.75=18
[18 Damage R] [-5 Energy R]

Togepi used Extrasensory
To Crit: [1=Yes]=1=YES
Damage: [8+3+1.5]*1.5+(2*1.75)=22.25=22
[22 Damage R] [-6 Energy T]


Team MrcRanger:

Libra (Riolu):
Health: 53
Energy: 77
Speed:69
Stats: 3/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Wanderer:

Seth (Togepi)
Health: 72
Energy: 80
Speed: 20
Stats: 0/4/2/3
Size/Weight: 1/1
Boosts/Drops: None
Status: +2 Special Attack (2A), -2 Defense (3A)
 
The wanderer feared he had blundered, but fortune ultimately took his side - Seth not only turned Libra's substitute into a smoldering pile of ash, but also scored a tremendous blow with extrasensory. However, luck was still luck, and being careless again could bring dire consequences. Carefully examining Sethim and his foe, the wanderer shouts his orders...

Seth, yawn at him - if he subs, plot again! After that, smack him with another extrasensory and then torch him again!

Yawn* -> Extrasensory -> Flamethrower

*If the enemy uses substitute during this action, use nasty plot instead.
 
Sorry for the slight delay, was bombarded with a Chemistry mid-term yesterday.

Team MrcRanger:

Libra (Riolu):
Health: 53
Energy: 77
Speed:69
Stats: 3/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Wanderer:

Seth (Togepi)
Health: 72
Energy: 80
Speed: 20
Stats: 0/4/2/3
Size/Weight: 1/1
Boosts/Drops: None
Status: +2 Special Attack (2A), -2 Defense (3A)

Round 2: Are these pokemon getting tired already?

The next round starts off rather anticlimactically. Libra decides to Detect to get ready for any wicked plots of Seth, but all he does is Yawn. Still, Libra didn't get drowsy because of his awareness.

After that, Seth stops fooling around and launches another assault on Libra's senses. This does reasonable damage, but Libra looks like it's trying something. Wow, it just launched a Cement Masher combo that did absolutely massive damage to Seth, especially with that critical hit.

Unfortunately, Libra had to rest from that insanely powerful attack. This let Seth launch a stream of fire that did reasonable damage. Too bad Libra isn't a Lucario yet.

The second round, and Wanderer is still in the lead, although Ranger has caught up considerably.
Action One
Riolu used Detect
Riolu was protected from all attacks!

Togepi used Yawn
Riolu was protected
[-6 Energy T]

Riolu finished Detecting
[-6 Energy R]

Action Two
Togepi used Extrasensory
To Crit: 8=NO
To Flinch: [20<= Yes]=52=NO
Damage: [8+1.5]*1.5+[1*1.75]=16
[18 Damage R] [-6 Energy T]

Riolu used Cement Masher
Base Power: 8*2.25=18
Energy: [5+9]*2=28
To Crit: 1=YES
Damage: [18+3+3-1.5]*1.5+[2*1.75]=37.25=37 Damage
[37 Damage T] [-28 Energy R]

Action Three
Riolu had to cool down.

Togepi used Flamethrower
To Crit: 9=No
To Burn: [20<= Yes]=67=No
Damage: [10+1.5]=11.5=12 Damage
[12 Damage R] [-7 Energy]


Team MrcRanger:

Libra (Riolu):
Health: 23
Energy: 43
Speed:69
Stats: 3/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Wanderer:

Seth (Togepi)
Health: 35
Energy: 61
Speed: 20
Stats: 0/4/2/3
Size/Weight: 1/1
Boosts/Drops: None
Status:None
 
Genius Idea time.

20hp sub-->reversal-->reversal

if he uses Encore action 1, use detect and push actions back. (if encore makes detect repeat though, just replace action with brick break.)
 
The wanderer pondered his next move...and judging from the look of Curse's, it looked like he wouldn't be able to wreck the sub without his togepi falling in battle. He sighed - there was no way around it. He decided that if Seth must fall, then he would take that doll with him.

Seth! Conjure a nasty plot and use every last ounce of your strength to crush that flimsy doll!

Nasty Plot -> Combo(Extrasensory x2) -> Cooldown
 
Just...one...more...level....Skyrim.

Wait, reffing what? Oh yeah, that!

Team MrcRanger:

Libra (Riolu):
Health: 23
Energy: 43
Speed:69
Stats: 3/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Wanderer:

Seth (Togepi)
Health: 35
Energy: 61
Speed: 20
Stats: 0/4/2/3
Size/Weight: 1/1
Boosts/Drops: None
Status:None

Round 3: Reversal of Fortune

Welcome back to this match, it seems Wanderer has the upper hand, but that Riolu looks like it's considering its own nasty plot.

Libra starts this match off with yet another substitute, although this time he made it out of some mud on the field. Seth meanwhile conjures up another Nasty Plot, perhaps its planning on making another critical hit?

The next action is far more interesting, as Libra uses a fearsome Reversal attack at maximum power, which does absolutely massive damage to Seth. Seth is still alive however, and launches an Ultrasensory attack that absolutely demolishes the substitute, was that much power really necessary?

Libra has finally had enough of this, and launches another Reversal attack which finishes off the Togepi. However, the attack, due to the energy cost penalty, took all the energy out of Libra, and he fainted too!

Both trainers have gotten themselves to equal footing. Who will come out victorius?
Action One
Riolu used 20 HP Substitute
A substitute was created
[-20 HP Riolu] [+20 HP Substitute] [-18 Energy R]

Togepi used Nasty Plot
+2 Special Attack Togepi
[-7 Energy T]

Action Two
Riolu used Reversal
To Crit: 11=No
Damage: [20+3-1.5]*1.5=32.25=32
[32 Damage T] [-12 Energy R]

Togepi used Ultrasensory combo
Base Power: 8*2.25=18
Energy: [6+10]*2=32
To Crit: 11=NO
Damage: [18+1.5]*1.5+[2*1.75]=29.25+3.5=32.75=33
The substitute was hit and broke
[-20 HP Riolu Substitute] [-32 Energy T]

Action Three
Riolu used Reversal
To Crit:10=NO
[32 Damage T] [-16 Energy R]
Both Riolu and Togepi fainted!!!


Team MrcRanger:

Libra (Riolu):
Health: 3
Energy: KO

Team Wanderer:

Seth (Togepi)
Health: KO

Turn order: (Correct me if I'm wrong)
Mrc Ranger chooses his next pokemon
The Wanderer chooses his next pokemon and orders
Mrc Ranger orders
I ref, after 700 hours of Skyrim
 
Lucky bastard.... I can't get Skyrim until next week when I get paid...

Also, AGGHH FREAKIN ENERGY KO!!! I had endure for next round. oh well, good job Libra. lets let Sirius (Nohface) handle the rest. (Also Maxim please note that she will not gain any EC after the battle as she evolved after she joined this battle).
 
"Huh," the wanderer thought out loud as he called Sethim back to his poke ball. "Looks like it wasn't necessary to break the sub." Curse had recalled his exhausted riolu and sent out his nohface instead. The wanderer's own riolu remained at his side, an irritated look on his face - Rico was hoping Libra would remain in play so he could avenge his fallen brother. It looked like he'd have to settle for taking out Curse's other pokemon. The riolu looked up at the wanderer, impatiently awaiting his order to take the field.

Mere moments after his trainer gave him a nod, Rico lunged into the fray.


Open up with swords dance, then hit him with blaze kick and end it with foresight! if he tries to protect against it, then use iron defense!

---

Riolu(*) Rico (M)
Nature: Naughty

Swords dance -> Blaze Kick -> Foresight*

*if the enemy uses protect during this action, use iron defense instead.
 
Im sure i got the math right for the damage for the blaze kick (unless it crits)
(9+(4-3)*1.5)*1.5+(2*1.75)=19.25=19 so a 20hp sub should work.

20hp sub-->Yawn-->Meteor Mash.
 
Argh, sorry guys. I have got to stop procrastinating these reffings.

Team MrcRanger

Sirius (Nohface)
Health: 100
Energy: 100
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: None
Status: None

Team Wanderer:

Rico (Riolu)
Health: 90
Energy: 100
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Round 4: After the end...another battle begins

Welcome back to this match. I totally haven't been sleeping or playing Skyrim this whole time. Honest.

Anyway, Rico starts this battle off with a ceremonial Swords Dance to boost its attack. Where did it get those swords anyway? In any case, Sirius isn't waiting to find out what Rico has in store for him, so he puts up a preemptive substitute using some leftover masks.

It seems Sirius's fears were well founded, for Rico launched a devastating Blaze Kick. Normally this wouldn't have broken the mask, but somehow the kick lands on a weak structural spot on the mask and it is blown to pieces. It's a critical hit! Despite this impressive display, Sirius just Yawns. Apparently, he's seen better displays of power.

Now that the substitute was destroyed, Rico looks intensely at the Nohface, trying to decipher what it's next moves are with foresight. Sirius isn't waiting though, and attacks Rico with a powerful Meteor Mash. Sirius seems to have become stronger from this somehow, and its attack went up.

Both mons have been able to deal reasonable damage, and MrcRanger just can't seem to get any luck. But this is still a close match.


Action One
Riolu used Swords Dance
+2 Attack
[-7 Energy R]

Nohface used 20 HP Substitute
A substitute was made!
[-20 Health Nohface] [+20 Hp Sub] [-18 Energy N]

Action Two
Riolu used Blaze Kick
To Hit: [10<= Miss]=17=Hit
To Crit: 1=YES
To Burn: Null due to sub
Damage: [9+3+1.5]*1.5+(2*1.75)=23.75=24
[20 Damage Sub] [-7 Energy R]
The substitute broke!

Nohface used Yawn
Riolu became drowsy!
[-7 Energy N]

Action Three
Riolu used Foresight
Nohface is unable to avoid fighting or normal typed attacks.
[-6 Energy R]

Nohface used Meteor Mash
To Hit: [15<= Miss]=90=Hit
To Crit: 11=No
To Raise Attack: [20<= Yes]=11=YES
+1 Attack
Damage: [10+3+1.5]=14.5=15
[15 Damage R] [-6 Energy N]


Team MrcRanger

Sirius (Nohface)
Health: 80
Energy: 69
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: +1 Attack (4A)
Status: None

Team Wanderer:

Rico (Riolu)
Health: 75
Energy: 80
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +1 Attack (1A)
Status: None

Turn order:
MrcRanger orders
Wanderer orders
I stop procrastinating and ref
 
freakin crit gods hate me. well, my name is Curse so what do you expect.
(Riolu will fall asleep action 1 right?)

Detect-->Iron Defense-->Meteor Mash
 
The nohface's sub was wrecked, and Rico managed to nullify her immunities as a ghost (at least for a while), but now the wanderer's riolu was on the verge of falling asleep, thus unable to take much advantage of foresight. Oh well, at least he could make Sirius pay for using meteor mash this round...

Rico, fortify yourself with Iron Defense while you still can! If you can fight off the yawn, smack her with force palm!

Iron Defense -> Force Palm* -> Blaze Kick

*If Rico is asleep this action, attempt to use force palm on the next.
 
Wait, you mean it's been two days already, ah dang it...

Unfortunately I don't really have time to do it until Friday evening, so expect a reffing then.
 
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