Multitype Mansion

Approved by The Immortal and The Eevee General. Thanks you both for accepting my second Mansion unlike Moody Mansion. Although that one was a terrible idea cause Clear Body Metagross.

We all know Arceus, right? The God of Pokemon. Hatched from an egg, creted Pretty much eveything, gains power from Plates. Through it's Hardcoded ability: Multitype. Changes it's typing and Judgement based on Plate held. But problem was it failed on other Pokemon, the same way Stance Change, Flower Gift would. but these battlegrounds change that. Welcome to the:

Multitype Mansion.
Where every Pokemon gets Arceus'd.

Yeah. So there are 3 rules:
  • Every Pokemon gets Multitype, and their Original ability.
  • Every Pokemon can use Judgement as long as they have a plate.
That's it. OU Clauses are in effect.

Protean and Multitype continue as usual.

Blissey
Kyurem-B


Credit to Pikachuun for the code:
Code:
    {
        name: "Multitype Mansion",
        section: "Other Metagames",
    
        mod: 'multitype',
        ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause', 'Judgment Day'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite'],
        onSwitchInPriority: 101,
        onSwitchIn: function (pokemon) {
            var type = this.runEvent('Plate', pokemon);
            this.add('-message', type);
            if (!type || type === true) {
                type = pokemon.types;
            };
            pokemon.setType(type, true);
        }
    },
exports.BattleScripts = {
    init: function() {
        for (var i in this.data.Learnsets) {
            if (this.modData('Learnsets', i).learnset.judgment) {
                this.modData('Learnsets', i).learnset.judgment = this.data.Learnsets[i].learnset.judgment && ['6L1'];
            } else {
                this.modData('Learnsets', i).learnset.judgment = ['6L1'];
            }
        }
    }
};

exports.BattleFormats = {
    judgmentday: {
        effectType: 'Banlist',
        name: 'Judgment Day',
        validateSet: function (set) {
            var item = this.getItem(set.item);
            var template = this.getTemplate(set.species);
            var problems = [];
            var moves = [];
            if (set.moves) {
                var hasMove = {};
                var judgmentCheck = false;
                for (var i = 0; i < set.moves.length; i++) {
                    var move = this.getMove(set.moves[i]);
                    var moveid = move.id;
                    if (moveid === 'judgment') {
                        judgmentCheck = true;
                    }
                }    
            }
            if (judgmentCheck && (!item || !item.onPlate)) {
                problems.push((set.name || set.species) + ' needs to hold a plate in order to use Judgment.');
            }
            return problems;
        }
    }
}
 
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But Multitype is hardcoded to work only for Arceus. Doesn't this require a change in game mechanics?
 
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Would an Arceus with a Flame Plate become Fire/Fire type?
Uh... hopefully not. We could just give Arceus Illuminate. Or ignore it since it's in Ubers.

Too bad -ate abilities won't work with Judgement since you need a Plate to have judgement. Especially since they'd only accept the meta if i adhered to that. Oh well.
 
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So... is Kyu-B allowed so we can fire off base 170 STAB choice banded/lo fusion bolts, shadow claws, stone edges or even iron heads?

Heck with it's bulk, you could abuse hone claws, sub (already pretty good), or dragon tail with better typing, and would still hit fairly hard w/out investment.

edit: ah yea, as Spoonal said, he can't run LO/CB. my bad.
 
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So... is Kyu-B allowed so we can fire off base 170 STAB choice banded/lo fusion bolts, shadow claws, stone edges or even iron heads?

Heck with it's bulk, you could abuse hone claws, sub (already pretty good), or dragon tail with better typing, and would still hit fairly hard w/out investment.
He can't run Life Orb or Choice Band, he has to use a plate. Otherwise, he could get out of hand with his insane attack stat and good defenses.

Electric Cresselia, anyone?
 
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So... if a pokemon doesn't hold a plate, does it become Normal-type? I can't see another way for Noivern to get STAB in Boomburst in this meta:/
I brain farted and didn't think enough to realize there is no normal plate. Shamefully takes that down
 

Pikachuun

the entire waruda machine
warriorman222

config/formats.js
Code:
    {
        name: "Multitype Mansion",
        section: "Other Metagames",
       
        mod: 'multitype',
        ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause', 'Judgment Day'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite'],
        onSwitchInPriority: 101,
        onSwitchIn: function (pokemon) {
            var type = this.runEvent('Plate', pokemon);
            this.add('-message', type);
            if (!type || type === true) {
                type = pokemon.types;
            };
            pokemon.setType(type, true);
        }
    },
Same deal as always, get rid of the comma if this is your last format, and replace "Other Metagames" with whatever you want.
mods/multitype/scripts.js
Code:
exports.BattleScripts = {
    init: function() {
        for (var i in this.data.Learnsets) {
            if (this.modData('Learnsets', i).learnset.judgment) {
                this.modData('Learnsets', i).learnset.judgment = this.data.Learnsets[i].learnset.judgment && ['6L1'];
            } else {
                this.modData('Learnsets', i).learnset.judgment = ['6L1'];
            }
        }
    }
};
mods/multitype/rulesets.js
Code:
exports.BattleFormats = {
    judgmentday: {
        effectType: 'Banlist',
        name: 'Judgment Day',
        validateSet: function (set) {
            var item = this.getItem(set.item);
            var template = this.getTemplate(set.species);
            var problems = [];
            var moves = [];
            if (set.moves) {
                var hasMove = {};
                var judgmentCheck = false;
                for (var i = 0; i < set.moves.length; i++) {
                    var move = this.getMove(set.moves[i]);
                    var moveid = move.id;
                    if (moveid === 'judgment') {
                        judgmentCheck = true;
                    }
                }       
            }
            if (judgmentCheck && (!item || !item.onPlate)) {
                problems.push((set.name || set.species) + ' needs to hold a plate in order to use Judgment.');
            }
            return problems;
        }
    }
}
 
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Pokemon that could use better typing:


Blissey > Chansey:
Blissey @ Pixie Plate
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Flamethrower / Heal Bell
- Thunder Wave / Toxic
- Seismic Toss

Fairy type benefits Bliss a lot. Very few good physical poison/steel attacks that often lack stab, while poison type judgments will hit bliss on the special side. At the very least, it may encourage people to use steel-type or poison type attacks, which limits their coverage overall. Pretty self-explanatory.


Volca's Revenge
Volcarona @ Pixie Plate / Draco Plate
Ability: Flame Body
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Quiver Dance
- Roost
- Judgment
- Hidden Power [Ground] / Fire Blast

I've always been a fan of bulkyrona, and Pixie Plate + HP Ground is excellent coverage. A couple Quiver Dances make it very hard to stop, bar chansey or unaware spdef clefable. Volca has a just decent enough movepool, so other moves like giga drain can be used to annihilate and recover back hp from certain pokemon. Draco Plate + Fire Blast can be used to emulate a spatk mega charizard x, which has good coverage. Sadly can't touch heatran unless you run a more offensive set without roost. Having to run a plate hurts volcarona a lot too, but at least it's not always afraid of flying spam now.


Other Ideas:


(Non-Focus Miss) Perfect Coverage.
Keldeo @ Spooky Plate
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind / Endeavor
- Judgment
- Secret Sword
- Substitute / Endeavor

Here because we actually have a strong fighting type move and a strong ghost type move with perfect accuracy for once. You will die to Bisharp LO Sucker Punch, but Substitute might help to mind game bisharp, as well as deter status, scout, or weaken stuff with endeavor.


Articuno has disgusting bulk, decent speed, and a decent (but not amazing) support move pool, so it might be the most reliable defogger, but I have no idea what typing would be best (although anything would be better than what it is now). Sadly its offensive movepool/presence is very lacking in power (or accuracy), so if you want to prevent opponents from punishing your defog, you'd probably have to get them toxic'd, get STAB on an offensive move (fighting/ground for bisharp, for example), or phaze it (clefable).


Virizion doesn't have the best typing, especially with brave bird running around, but changing it - say, to water or fairy type - alleviates this. It has excellent spdef, and is almost as physically bulky as clefable (that is, good enough). With this you might be able to run a mono attacking calm mind virizion set. Unlike Suicune, it has instant recovery. Unlike Clefable, it gets a fast taunt. I can't see it being terribly good though, especially with its mediocre physical defenses, vulnerability to stray status conditions, and low synthesis pp.


Having a way to deal with fairies is going to be phenomenally important. Spooky Plate opens up more spin blocking opportunities.
 
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warriorman222

Code:
{
        name: "Multitype Mansion",
        section: "Other Metagames",
    
        ruleset: ['Pokemon', 'Standard', 'Team Preview'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite'],
        onSwitchInPriority: 101,
        onSwitchIn: function (pokemon) {
            var type = this.runEvent('Plate', pokemon);
            if (!type || type === true) {
                type = pokemon.type;
            };
            pokemon.setType(type, true);
        }
    },
You are the most wonderful man woman boy girl person Pikachu alive.

Also that Blissey is OP. there are 3 remotely relevant attacks that can kill it: Iron Tail(70% accuracy), Poison Jab(Terrible coverage and distribuitom), and Iron Head(Terible Coverage. Out of the 3, Iron head is the only one you should consider, since it can flinchhax Blissey, and has 100% accuracy, and is NOT POISON TYPE!!!

Time to cal Adrian Marin to make me a stall team for this. Even with the judgement everywhere stall will be awesome, while Physical walls and sweepers are Garbage. Yay?

Also Blissey is OP
 
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Pikachuun

the entire waruda machine
I just realized I forgot to make judgment legal on everything, so I'll do that as soon as possible (it's easy anyway).
 
I still think Kyu-B might be a be a bit crazy powerful despite bad movepool. Zap Plate Kyu-B 2hkos pretty much everything spdef electric resists (which still take a considerable chunk from ice beam, and need to recover a lot) with fusion bolt or ice beam, and doesn't even suffer from LO recoil or weakness to priority. Definitely beatable, but meta might have to warp itself around it (like running spdef earth plate) to not get killed by it.

Wallbreaker
Kyurem-Black @ Zap Plate
Ability: Teravolt
EVs: 252 Atk / 56 SpA / 200 Spe
Lonely Nature
- Fusion Bolt
- Ice Beam
- Roost / Toxic
- Toxic / Substitute / Hidden Power [Fire] / Hone Claws

Spam base 170 fusion bolt with ice beam for coverage and roost. Last slot could be literally anything since you no longer need earth power or iron head - stuff like endeavor, facade, protect, etc. can be run instead. Sub is always good, but toxic whittles many otherwise safe switchins (which steels are no longer). HP Fire is for Ferrothorn.

defensive evs aren't accurate b/c meta will encourage diff ev spreads, but are still illustrative.

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 36 HP / 220 Def Alomomola: 494-584 (102.9 - 121.6%) -- guaranteed OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 32 HP / 220 Def Pixie Plate Alomomola: 247-292 (51.5 - 60.9%) -- guaranteed 2HKO

56 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Amoonguss: 192-226 (44.4 - 52.3%) -- guaranteed 3HKO after Black Sludge recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Celebi: 131-155 (32.4 - 38.3%) -- 2.1% chance to 3HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 252+ Def Eviolite Chansey: 348-411 (54.2 - 64%) -- guaranteed 2HKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Clefable: 231-273 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Cresselia: 168-198 (37.8 - 44.5%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 212+ Def Rotom-W: 186-220 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 88+ Def Ferrothorn: 89-105 (25.2 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery

56 SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 164-196 (46.5 - 55.6%) -- 16% chance to 2HKO after Leftovers recovery

56 SpA Teravolt Kyurem-B Ice Beam vs. 244 HP / 192+ SpD Gliscor: 292-348 (82.9 - 98.8%) -- guaranteed 2HKO after Poison Heal

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 0 Def Heatran: 250-295 (64.9 - 76.6%) -- guaranteed 2HKO after Leftovers recovery

56 SpA Teravolt Kyurem-B Ice Beam vs. 248 HP / 220+ SpD Earth Plate Heatran: 112-134 (29 - 34.8%) -- guaranteed 4HKO

56 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Hippowdon: 208-246 (49.5 - 58.5%) -- 69.1% chance to 2HKO after Leftovers recovery

56 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Hippowdon: 142-168 (33.8 - 40%) -- 29.7% chance to 3HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Jirachi: 262-310 (64.8 - 76.7%) -- guaranteed 2HKO after Leftovers recovery

56 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Landorus-T: 384-452 (100.5 - 118.3%) -- guaranteed OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 136+ Def Mandibuzz: 404-476 (95.5 - 112.5%) -- 68.8% chance to OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 136+ Def Pixie Plate Mandibuzz: 202-238 (47.7 - 56.2%) -- 84% chance to 2HKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 0 Def Mega Charizard X: 120-142 (33.4 - 39.5%) -- guaranteed 3HKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 252+ Def Mega Scizor: 150-177 (43.7 - 51.6%) -- 8.2% chance to 2HKO

56 SpA Teravolt Kyurem-B Hidden Power Fire vs. 248 HP / 8 SpD Mega Scizor: 212-252 (61.8 - 73.4%) -- guaranteed 2HKO

56 SpA Teravolt Kyurem-B Ice Beam vs. 232 HP / 4 SpD Mega Venusaur: 136-162 (37.8 - 45.1%) -- guaranteed 3HKO

56 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Quagsire: 113-133 (28.6 - 33.7%) -- 98.2% chance to 4HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 300-354 (89.8 - 105.9%) -- 37.5% chance to OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 16+ Def Skarmory: 356-420 (106.5 - 125.7%) -- guaranteed OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Pixie Plate Skarmory: 150-177 (44.9 - 52.9%) -- 26.6% chance to 2HKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 16+ Def Pixie Plate Skarmory: 178-210 (53.2 - 62.8%) -- guaranteed 2HKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Slowbro: 356-420 (90.3 - 106.5%) -- 37.5% chance to OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Suicune: 344-408 (85.1 - 100.9%) -- 6.3% chance to OHKO

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 252+ Def Tyranitar: 178-210 (44.1 - 52.1%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Zap Plate Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 168+ Def Zapdos: 229-270 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
 
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Also that Blissey is OP. there are 3 remotely relevant attacks that can kill it: Iron Tail(70% accuracy), Poison Jab(Terrible coverage and distribuitom), and Iron Head(Terible Coverage. Out of the 3, Iron head is the only one you should consider, since it can flinchhax Blissey, and has 100% accuracy, and is NOT POISON TYPE!!!
Gunk Shot isn't perfectly accurate, but it's a 120 BP physical attacking move that will be super effective. Steel has nothing to match that, barring very slow Gyro Ball or very heavy Heavy Slam. There's also Cross Poison for committed critmasters.

Poison is actually going to be vastly more useful in this meta because anything using a Pixie Plate to be Fairy typed is incapable of covering the weakness with a resistance or immunity. Meanwhile, Poison moves are often hard-hitting and throw in Poisoning at little or no cost. (Cross Poison is literally the same thing as Night Slash, but throws in a 10% chance of Poisoning for free) In particular, again, Poison is flat-out harder hitting than Steel for general purposes.

It's actually a difficult choice for a lot of Pokemon whether they should Plate up or not. Changing typing can be fantastic for a number of Pokemon and if you're a Special attacker anyway Judgment is fantastic and can cover gaping holes in coverage, but you're automatically switching to that type and that type alone, which may well mean abandoning STAB on your primary attacking moves and whatnot, and you're always going to be the pure version of that type, when for instance Flying would almost always prefer to be Electric/Flying than pure Flying. Plus changing type means not having another item -no Leftovers, no Life Orb, no Choice item, etc.
 

Pikachuun

the entire waruda machine
Done with editing the code to make judgment legal on everything! See my original post with the code in it.
[Just CTRL + F "I had pudding today"]
 

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