Allow me to introduce myself. I ladder as ben69 or as fzappa; this is my first RMT:
A little team I created with the goal to use some fun, under appreciated pokemon, and so make laddering a little less stale. It manages to perform well enough (reached Number 5 on the OU Ladder) despite a few glaring weaknesses. It features the coolest pokemon of all: Honchkrow, as well as some unusual movesets (Sharpen Diancie, anyone?).
Let's have a look:
Mew
Ability: Synchronise; Nature: Timid/Jolly
Item: Mental Herb
252 Hp, 184 Speed, 72 SpDef
Taunt
Thunder wave
Stealth rock
Psychic/Earthquake
Mew sets up rocks and punishes Azelf that taunt it on Turn 1. Thunder wave is for Charizard and Lati twins that try to defog. Against suspected lead Garchomp, you lead Starmie instead. Against Sableye/ Diancie you can lead with your own Diancie/Starmie as appropriate. Transform was the original 4th move just for lols (the original purpose of the team) but Psychic is the more sensible option - as sub-Keldeo or Lopunny can set up on you (This is why you can't run Knock Off in slot 4). Explosion, Volt switch, Roar, or Earthquake (for Heatran) are also viable 4th moves (with a corresponding nature). Oblivious Mamoswine might be worth considering as a replacement since this team has no electric resists, but Ferrothorn might be a problem without Taunt.
Cloyster
Ability: Skill link; Nature: Adamant
Item: King's rock
252 Attack, 252 Speed, 4 Def
Shell Smash
Icicle Spear
Rock Blast
Ice Shard
King's rock is the crux of the set, as it's 40% flinch chance is essential for muscling past checks. With any other item, Cloyster has no chance to sweep against Unaware Clefable/Quagsire, Skarmory and the like. Ice shard allows priority against Thundurus and Talonflame, and mind-games with Bisharp; Rock Blast hits Rotom-W hardest. It is worth considering swapping Rock Blast for HP Grass (with a -spdef nature) to hit Keldeo, Rotom-W, and Quagsire super-effectively but I haven't tried it out yet. It weakens Mega-Diancie's checks (Bulky water and steel types) and in turn Diancie is able to soften up targets for Cloyster. Ferrothorn is not a counter to this set, especially those lacking Power Whip.
Diancie
Ability: Clear Body; Nature: Naive
Item: Diancite
252SpA, 252 Speed, 4 Attack
Sharpen
Moonblast
Diamond Storm
Earth Power
Diancie checks Talonflame and Dragons, and can also stallbreak fairly well with this moveset. Sharpen is to beat Chansey, as a +1 Diamond storm 2HKOs. This allows Diancie to stallbreak and remove threats to Honchkrow. Sharpen on the Sableye, Diamond Storm on the Chansey and Moonblast on the Quagsire switch-in. (To be fair you can Diamond Storm again because Quagsire's EQ dosent kill - their best play is to scald). If I was not running Sharpen, I would run HP Fire for Ferrothorn, but you can't have it all.
Entei
Ability: Pressure, Nature: Adamant
Item: Life Orb/Flame Plate
200 Speed, 56 Hp, 252 Attack
Sacred Fire
Bulldoze
Extremespeed
Toxic/Protect/Substitute
Entei is an incredibly underrated threat. Few pokemon can switch into it safely and LO Sacred fire + Extremespeed kills Latios on the switch. I originally used substitute with flame plate but LO is nice to OHKO Heatran with Bulldoze, and to power-up Extreme Speed. In the 4th slot, Protect is used to scout scarf Landorus-T or unsuspecting Lopunnies; Substitute is useful to ease prediction and dodge Sucker Punches, Toxic can be used for predicted bulky water switch-ins. Entei has good bulk and can tank any non super-effective hit. Speed EV's to beat Jolly Mamoswine.
Starmie:
Ability: Natural Cure/Analytic, Nature:Timid
Item: Life Orb
252 Speed, 252 SpA, 4 Def
Hydro Pump
Ice Beam
Thunderbolt
Rapid Spin
Starmie is a bizarrely underused pokemon; I plan to use this starfish much more in future teams. I originally used Analytic for the power, as LO Hydro Pump hits super-hard on the switch, but Natural cure allows you to switch in on Slowbro with less fear of status, and allows you to kill Thundurus without getting permanently T-waved. Rapid spin is very helpful for Honchkrow, Entei, and Cloyster, of course. It is my main lead against Garchomp teams as you can bring them to their sash and then they have to decide wether to pivot to their Gengar on the spin (Hydro Pump OHKOS full health Gengar). Hydro Pump also OHKOs Bisharp which some people like to switch into Starmie for some reason...
Celebi is experiencing a resurgence in popularity so you could put Signal Beam on instead of thunderbolt/ice beam as it also hits Latis and Bro SE although it's only 75bp.
Honchkrow
Ability: Moxie; Nature: Adamant
Item: Life Orb
252 Attack, 252 Speed, 4 Def
Sucker Punch
Pursuit
Brave Bird
Superpower
The Big Boss pokemon. This thing is ridiculously powerful and fun to use. Of course you must be willing to play the silly guessing games with Pursuit/Sucker Punch but there's nothing funner than pursuit-trapping Latis and Metagrosses. Heat wave and HP ice are options to hit Skarmory and Landorus-T respectively, but they are hard to fit in. Superpower KOs Heatran, and at +1 picks of weakened Rotom-W. At +1 Sucker Punch is ridiculously strong and KO's Keldo from half-Hp; Honch also grabs a free boost from scarfed Magnezones that think they can tank a hit.
Here's a fresh replay, merking an average rain team. Watch for the nice double twave to catch Latios (gotta watch out for those peskies).
http://replay.pokemonshowdown.com/ou-204506550
Merking some offence (switched back to Analytic Starmie here). Entei tanks Mega Metagross' EQ like a boss.
http://replay.pokemonshowdown.com/ou-204753420
Against a (not great) balance team
http://replay.pokemonshowdown.com/ou-204749645
Electric types, to which this team has no resistance. Entei can tank a t-bolt from Raikou, and Honchkrow's Sucker punch does 70-83% at +0. Cloyster, Honch, and Diancie all lose to Rotom-W 1v1 but one can weaken it to make an opening for the others. Bisharp is problematic and sometimes you will have to play silly mind games with Cloyster (Shell Smash and Ice Shard). Defensive Rocky Helmet Garchomp is rather problematic for Honchkrow as the recoil pretty much KOs it. Stall can be a problem although Pursuit Honchkrow, Entei and Diancie can apply a lot of pressure. Keldeo (especially scarf) is also dangerous since Starmie has no recovery.
Suggestions:
Please offer any suggestions to improve this team, though it should go without saying that replacing all the interesting pokemon (Honch, Entei, Cloyster) with generic ones would be a little contrary to the spirit of the team. I'd be very interested in hearing suggestions for potential replacements to Diancie, Starmie, and Mew.
ben69/fzappa.
Importable:
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Entei @ Life Orb
Ability: Pressure
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Toxic
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Jolly Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Taunt
- Superpower
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Pursuit
- Sucker Punch
- Superpower
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 56 HP / 252 Atk / 200 Spe
Naive Nature
- Sharpen
- Diamond Storm
- Moonblast
- Earth Power
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Entei @ Life Orb
Ability: Pressure
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Toxic
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Taunt
- Earth Power
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Pursuit
- Sucker Punch
- Superpower
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sharpen
- Diamond Storm
- Moonblast
- Earth Power
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Entei @ Life Orb
Ability: Pressure
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Toxic
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Jolly Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Taunt
- Superpower
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Pursuit
- Sucker Punch
- Superpower
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 56 HP / 252 Atk / 200 Spe
Naive Nature
- Sharpen
- Diamond Storm
- Moonblast
- Earth Power
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Entei @ Life Orb
Ability: Pressure
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Toxic
Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Taunt
- Earth Power
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Pursuit
- Sucker Punch
- Superpower
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sharpen
- Diamond Storm
- Moonblast
- Earth Power
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