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Murkrow (Analysis)

Discussion in 'Uploaded Analyses' started by V0x, Aug 12, 2011.

  1. V0x

    V0x o:
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    [​IMG]
    http://veekun.com/dex/pokemon/murkrow

    GP 1 flora 2 Aeron Ee1

    [Overview]

    <p>Murkrow returns to the competitive scene for a fourth time, eyes aglow with the flames of vengeance. For three entire generations, this mobster crow was relegated to cleaning and ridding the ramparts of pesky Pikachu. However, as the fifth generation rolled in, Murkrow received two gifts that helped distinguish it from others. Eviolite was the first, bolstering each of the crow's defenses by 50%. This boost allows Murkrow to stomach the majority of UU's onslaughts, with a little help from Roost. The second is Prankster, turning Murkrow's boring, cliched card trick into one of dexterity and ingenuity.</p>

    <p>Unfortunately, the gifts could not mitigate all of Murkrow’s problems. While it does have priority Roost, which may or may not be beneficial depending on the opponent, Murkrow is still weak to Stealth Rock, taking a hefty 25% each switch in. Furthermore, its defenses are rather shallow, even with Eviolite. These factors combined mean Murkrow can still be taken out easily with the right Pokemon. Although this mafia crow may never reach godfather status, it can prove to be an asset to a tailored team.</p>

    [SET]
    name: Perish Trapper
    move 1: Perish Song
    move 2: Mean Look
    move 3: Roost
    move 4: Taunt / Substitute
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>Murkrow not only has access to Perish Song and Mean Look, but also gets Prankster as an ability. Thus, it can employ the Perish Trap strategy better than many other Pokemon. The general course of action is to Mean Look a wall that has little offensive prowess, such as Deoxys-D or Chansey. While the opponent is unable to escape, Murkrow can sing its Perish Song and doom the opponent (provided it is not undead). The remaining two turns can be spent Roosting off attacks, in preparation for switching out on the third. Since the wall cannot flee while Murkrow is still in, Perish Song takes effect and KOes it. However, not all plans proceed smoothly, and in some cases it may be wiser to Perish Song first. For example, if your opponent switches to a strong attacker that can threaten to KO Murkrow or set up, using Perish Song first will alleviate the otherwise disadvantageous aftereffects of a fainted Murkrow and a boosted opponent.</p>

    <p>The final two moves make Murkrow's job easier. Priority Roost is immensely useful, as it removes Murkrow's Electric-, Rock-, and Ice-type weaknesses since Prankster gives the healing move +1 priority. However, it can be just as harmful, subjecting Murkrow to super effective Fighting- and Bug-type moves, and thus must be used with caution. This issue is most likely not troubling if used against walls, but is good to keep in mind. The final slot can either have Taunt or Substitute. The former stops walls from using status moves, phazing, or setting up on Murkrow, and can help it incapacitate opponent for the Perish Trap. However, the latter is a good barrier against offensive opponents, stalling out Perish Song turns without having to land on the ground and tank incoming Fighting- or Bug-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are straightforward: 248 HP and 252 Defense maximize Murkrow’s physical bulk with an odd HP number for Stealth Rock. This allows Murkrow to take on physical attackers reliant on setup, such as Dragon Dance Kingdra. However, an alternative spread of 248 HP / 124 Def / 136 SpD and a Calm nature enables Murkrow to function better as a mixed wall. However, this is usually not the best choice, as even with Eviolite, Murkrow is still somewhat frail. On the topic of defenses, dual screens support can help Murkrow take strong hits from the likes of Victini, Zapdos, and Weavile. FeatherDance is an option in the last slot to weaken physical attackers for easy picking with Perish Song and Mean Look. However, Murkrow needs too many turns to do this safely, in which time the opponent can attack or just switch out.</p>

    <p>Entry hazards are great for Murkrow, as they discourage opposing walls from switching out of Perish Song. The mere presence of Murkrow can also force switches, softening the opponent without any effort. U-turn users such as Azelf and Victini maintain momentum after Perish Song has run its course, as they are able to scout any switch-in the opponent makes. If Mean Look is not active, switch Murkrow out after turn 2 to a U-turn or Volt Switch user and maintain the pressure. However, opposing U-turn and Volt Switch Pokemon such as Flygon and Jolteon will pose problems, escaping the effects of Mean Look and bringing in a proper check. Murkrow must also beware of strong attackers such as Rhyperior, which can outright KO the crow with strong STAB attacks. In addition, Murkrow is unable to function against opponents with Taunt, such as Deoxys-D, unless the crow itself carries Taunt.</p>

    <p>There are many Pokemon that can aid Murkrow's efforts. Clerics such as Chansey and Celebi are helpful, as the many turns required to successfully Perish Trap leave Murkrow open to status. Rapid Spinners help Murkrow get the upper hand, removing the loss of 25% HP each switch in and allowing Murkrow to Perish Trap many opposing walls. Hitmontop and Donphan are great partners in this regard: both resist Rock-type moves, and the latter is immune the Electric-type moves. Pokemon that appreciate the removal of walls will be able to run through teams. Sharpedo is a great example, as its Speed Boost is great for sweeping, but it lacks raw power to muscle through bulky Pokemon such as Chansey.</p>

    [SET]
    name: Prankster
    move 1: FeatherDance
    move 2: Roost
    move 3: Taunt
    move 4: Toxic
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>This set aims to abuse Prankster, as Murkrow has one of the best support movepools in UU. FeatherDance is an appealing move, softening the opponent's physical attacks. From there, you can either bring in a frail sweeper safely or wear the opposition down with Toxic. Roost provides priority healing, but once again is a double-edged sword: removing Ice-, Electric-, and Rock-type weaknesses is useful in the UU tier, but adding Fighting- and Bug-type weaknesses is not. Taunt has tons of utility, able to stop special attackers, such as Mismagius and Calm Mind users, from setting up; however, Murkrow shouldn't stay in on offensively inclined special attackers due to its lower Special Defense. Taunt also stops Steel-types that are immune to Toxic, namely Ferroseed, from setting up hazards. When paired in conjunction with Taunt, Toxic breaks down walls without clerical abilities, such as Deoxys-D</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are aimed toward physical bulk, allowing Murkrow to take on the majority of attackers in the tier. Alternative spreads of 248 HP / 124 Def / 136 SpD or 248 HP / 8 Def / 252 SpD are viable for either evenly distributed bulk or special bulk, but they lack the utility physical bulk gives. Haze is an option over Taunt, but has its drawbacks; it can only stop set-up sweepers, and its continual use is required to keep the boosts at bay, whereas Taunt stops all boosting for 3-5 turns. Furthermore, Haze removes drops from Murkrow's FeatherDance, making the set rather counterproductive. On the upside, Haze is the only true counter to Baton Pass teams since Murkrow can switch in on the turn Baton Pass is used and remove the boosts, even if Xatu is the Pokemon to switch in.</p>

    <p>Special walls are great partners; Chansey is especially notable because she can heal Murkrow's status and HP with Aromatherapy and Wish, respectively. Gastrodon gets a special mention here, as Murkrow can wear down Grass-types with Toxic, while the sea slug defeats Poison- and Steel-type Pokemon with STAB Ground-type attacks. Rapid Spin users are also helpful to keep Murkrow healthy. Lastly, entry hazards are beneficial since Murkrow can force switches.</p>

    [Other Options]

    <p>Murkrow has a couple of other options to consider in light of Prankster. Priority weather is very interesting, but it will only last 5 turns without Heat Rock or Damp Rock, as Murkrow without Eviolite is too frail. Tailwind is another field effect that is intriguing, though only lasting three turns is sub-optimal. While Whirlwind can provide phazing to one's team, its priority remains very low. Protect could be useful in stalling out Perish Song or Toxic turns, but Roost will usually do the job better. Thunder Wave is great for supporting slower attackers on one's team; however, it is generally unneeded on Murkrow's best sets. Mirror Move is also interesting, as priority means it could potentially infinitely loop a phazing move. However, it will generally only copy a useless move. Psycho Shift is situational, but lets Murkrow function as a status absorber.</p>

    [Checks and Counters]

    <p>Most special attackers can take down physically bulky Murkrow; those with super effective moves such as Zapdos, Jolteon, and Raikou are especially troublesome. RestTalk Milotic and Suicune trouble Murkrow variants, shaking off Toxic and setting up or phazing. Bisharp is unaffected by FeatherDance because of Defiant, is immune to Toxic, and can set up on and KO Murkrow. Steel- and Poison-types are unafraid of Toxic and can throw their own status at Murkrow, but physical attackers of those types must watch out for FeatherDance, which turns them into lame ducks. Magic Coat users such as Deoxys-D, while uncommon due to the exceptional prediction required, will bounce back Murkrow's efforts and turn its own weapons against it.</p>
  2. PK Gaming

    PK Gaming Pursuing My True Self
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    Lol "murking"

    Edit: In the counters section, specifically mention the electric special attackers (Zapdos, Raikou, Jolteon etc) and Bisharp (because of competitive spirit Defiant, Featherdance is useless)

    Edit 2: Replace Manectric's mention with Jolteon.
    QC APPROVED (1/3)
  3. V0x

    V0x o:
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    haha somehow that word developed at my school from a non-Pokemon origin

    anyway, added the stuff in, thanks!
  4. Reliking

    Reliking

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    Everything (Obviously) looks good from my point of view! GJ! :)
  5. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    I think PK is stuck in Japan or something.

    Change Competitive Spirit to Defiant.
  6. V0x

    V0x o:
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    Changed CS to Defiant, changed Manetrienric to Jolteon (staring at analysis beforehand etc....)
  7. Chou Toshio

    Chou Toshio @Fighting Necktie
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    I don't really like Haze on the Featherdance set-- after all, it gets rid of your featherdances :S

    Maybe AC Haze?

    QC APPROVED (2/3)
  8. V0x

    V0x o:
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    yeah, I went ahead and did that. Thanks for the check~
  9. Oglemi

    Oglemi berlin,,, pls
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  10. V0x

    V0x o:
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    check it. writing now (read: tomorrow after i sleep)
  11. V0x

    V0x o:
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    From another post
    Right. I've written most of the first set, and I've sort of felt that the second set pales in comparison to the first. Taunt+Toxic breaks stall, sure, but Perish Trapping does the same faster in most cases. TBH, I would use the first set for everything that I might use the second for.


    Ok, this is written up complete
  12. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

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    unofficial gp check

    addition / small change
    subtraction
    { comment }

    [box][Overview]

    <p>Murkrow returns to the competitive scene for a fourth time, eyes aglow with the flames of vengeance. For three entire generations, this mobster crow was relegated to cleaning and ridding the ramparts of pesky Pikachu. Finally, the boss included "generosity" in his vocabulary, giving Murkrow two traits to distinguish it from others. Eviolite was the first, bolstering each of the crow's defenses by 50%. This boost allows Murkrow to stomach the majority of onslaughts of UU UU's onslaughts, with a little help from Roost. The second was Prankster, turning Murkrow's boring, cliched card trick into one of dexterity and ingenuity.</p>

    <p>Unfortunately, these gifts could not mitigate all of Murkrow’s problems. While it does have priority Roost, which may or may not be beneficial depending on the opponent, Murkrow is still weak to Stealth Rock, taking a hefty 25% each switch in. Furthermore, its defenses are still rather shallow, even with Eviolite. These combined factors combined mean Murkrow can still be taken out easily with the right Pokemon. Ultimately, while this mafia crow may never reach godfather status, it will prove to be an asset to a tailored team.</p>


    [SET]
    name: Perish Trapper
    move 1: Perish Song
    move 2: Mean Look
    move 3: Roost
    move 4: Taunt / Substitute
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>Murkrow is the only Pranksterwith access to both Perish Song and Mean Look, meaning it can employ the strategy better than other Perish Trappers. Murkrow not only has access to both Perish Song and Mean Look, but it gets the Prankster ability, allowing it to employ the strategy better than other Perish Trappers. The general course of action is to use Mean Look on a wall that who has little offensive prowess, such as Deoxys-D or Chansey. While its opponent is unable to escapeWithout the ability to escape, Murkrow can then sing its Perish Song and doom the opponent (provided it is not undead). The remaining two turns can be spent Roosting off pathetic attacks, in preparation for switching out on the third. Since the wall cannot flee while Murkrow is still in, Perish Song takes effect and KOs. However, not all plans proceed smoothly, and in some cases it may be wiser to Perish Song first. For example, if you divine that your opponent will switch to a strong attacker that can threaten to KO Murkrow or set up, using Perish Song first will alleviate the otherwise disadvantageous aftereffects of a fainted Murkrow and a sharpened opponent. </p>

    <p>The final two moves make Murkrow's job easier. Priority Roost is immensely useful, as it removes Murkrow's Electric- and Ice-type weaknesses since Prankster gives the healing move +1 priority. However, it can be just as harmful, subjecting Murkrow to super effective Fighting- and Bug-type moves, and thus must be used with caution. This issue is most likely not troubling if while against walls, but is good to keep in mind. The final slow move can either have be Taunt or Substitute. Taunt The former stops walls from statusing, phazing, or setting up on Murkrow, and can help it incapacitate opponent for the Perish Trap. However, Substitute the latter is a good barrier against offensive opponents, stalling out Perish Song turns without having to land on the ground Roost and tank incoming Fighting- or Bug-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are straightforward: 248 HP and 252 Defense maximize Murkrow's physical bulk with an odd HP number for Stealth Rock. This allows Murkrow it to take on physical attackers reliant on set(space)up such as Dragon Dance Kingdra. However, an alternate spread of 248 HP / 124 Def / 136 SpD and a Calm nature enables Murkrow to function better as a mixed wall;, though this isn't the best choice, as even with Eviolite, Murkrow is still somewhat frail. On the topic of defenses, dual screens also help Murkrow, taking little damage from attacks. FeatherDance is an option in the last slot to weaken physical attackers for easy picking with Perish Song and Mean Look. However, Murkrow needs too many turns to do this safely, in which time the opponent can attack or just switch out.</p>

    <p>Hazards are great for Murkrow, as they discourage opposing walls from switching out of Perish Song. The mere presence of Murkrow can also force switches, softening the opponent without any effort. U-turn users maintain momentum after Perish Song has run its course, as they are able to scout any switch-in the opponent makes. If Mean Look is not active, switch Murkrow out after turn 2 to a U-turn or Volt Switch user and maintain the pressure. However, opposing U-turn and Volt Switch Pokemon such as Flygon and Jolteon will pose problems, escaping the effects of Mean Look and bringing in a proper check. Murkrow must also beware of strong attackers such as Rhyperior, who can outright KO the crow with strong STAB attacks. In addition, Murkrow is unable to function against opponents with Taunt, such as Deoxys-D, unless the crow itself carries Taunt.</p>

    <p>Many Pokemon aid Murkrow's efforts. Clerics such as Chansey and Celebi are helpful, as the many turns required to successfully Perish Trap leave Murkrow open to status of opposing walls. Rapid Spinners help Murkrow get the upper hand, removing the loss of 25% each switch in and allowing Murkrow to Perish Trap many opposing walls. Hitmontop and Donphan are great partners in this regard: they both resist Rock-type moves, and the latter is immune the Electric-type moves. Murkrow also helps its teammates; Pokemon who appreciate walls gone will be able to run through teams. Sharpedo is a great example, as its Speed Boost is great for sweeping, but it lacks raw power to muscle through bulky Pokemon such as Chansey.</p>

    [SET]
    name: Prankster
    move 1: FeatherDance
    move 2: Roost
    move 3: Taunt
    move 4: Toxic
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>This set aims to abuse Prankster, as Murkrow has one of the best support movepools. FeatherDance is an appealing move, softening the opponent's physical attackers. From there, you can either bring in a frail sweeper more safely, or wear the opposition down with Toxic. Roost provides priority healing, but once again is a double edged sword: removing Ice-, Electric-, and Rock-type weaknesses is useful in the UU tier, but adding Fighting- and Bug-type weaknesses is not. Taunt has tons of utility, able to stop special attackers from setting up, such as Mismagius and Calm Mind users, from setting up; however, Murkrow shouldn't stay in on offensively inclined special attackers { Because...? }. Taunt also stops Steel-types, namely Ferroseed, who are immune to Toxic from setting up hazards. When paired in conjunction with Taunt, Toxic breaks down walls without clerical abilities, such as Deoxys-D</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are aimed toward physical bulk, allowing Murkrow to take on the majority of attackers in the tier. Alternate spreads of 248 HP / 124 Def / 136 SpD or 248 HP / 8 Def / 252 SpD are viable, but they lack the utility of physical bulk. Haze is an option over Taunt, but has its drawbacks. Haze would only stop set-up sweepers, and its continual is use required to keep the boosts at bay, whereas Taunt stops all boosting for 3-5 turns. Furthermore, Haze removes drops from Murkrow's own FeatherDance drops, making the set rather counterproductive.</p>

    <p>Special walls are great partners; Chansey is especially notable because she can also heal Murkrow's statuses and HP with Aromatherapy or Heal Bell and Wish, respectively. Gastrodon gets a special mention here, as Murkrow can wear away Grass-types with Toxic, while the sea slug defeats Poison- and Steel-type Pokemon with STAB Ground-type attacks. As above, Rapid Spin users are helpful to keep Murkrow ahead in health. Gastrodon gets a special mention here, as Murkrow can wear away Grass-types with Toxic, while the sea slug defeats Poison- and Steel-type Pokemon with STAB Ground-type attacks. Lastly, entry hazards are beneficial since Murkrow can force switches.</p>

    [Other Options]

    <p>Murkrow has a couple of other options to consider in light of Prankster. Priority weather is very interesting, but it will only last 5 turns, as since Murkrow should not be used without Eviolite due to its frailnesswithout Eviolite is too frail. Tailwind is another field effect that is intriguing, but only lasting three turns is sub-optimal. Whirlwind can provide phazing to one's team, but its priority will remain very lowdoesn't gain the +1 priority. Protect could be useful in stalling out Perish Song or Toxic turns, but Roost will usually do the job. Thunder Wave is great for supporting slower attackers on one's team, but is generally unneeded on Murkrow's best sets. Confuse Ray is a more gimmicky option: too unreliable to ensure wins, but possibly game changing. Mirror Move is also interesting, as priority means it could potentially infinitely loop a phazing move. However, it will generally only copy a useless move. Psycho Shift is situational, but lets Murkrow function as a status absorber.</p>

    [Checks and Counters]

    <p>Most special attackers can take down physically bulky Murkrow; those with super effective moves such as Zapdos, Jolteon, and Raikou are especially troublesome. CroCune and RestTalk Suicune and Milotic trouble non-Perish Trap Murkrow, shaking off Toxic and setting up or phazing. Bisharp is unaffected by FeatherDance because of Defiant, and can set-up and KO Murkrow. Steel- and Poison-types are unafraid of Toxic and can throw their own status at Murkrow, but offensive Pokemon of those types must watch out for FeatherDance, which turns them into lame ducks.</p>[/box]

    okay a few things to note. Firstly, the move is FeatherDance. Secondly, make sure you use ascii (" and ') quotes and apostrophes.

    Nice job overall!
  13. V0x

    V0x o:
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    cool thanks C:
    ka-cha
  14. Flora

    Flora Yep, that tasted purple!
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    I'd just like to note that if you go overboard with your flowery prose, you're just going to confuse us. It's best to not do that too much - do it little by little.

    --------------

    Blue=changes
    Red=removals or comments (in parenthesis)

    Show Hide

    [Overview]

    <p>Murkrow returns to the competitive scene for a the fourth time, eyes aglow with the flames of vengeance. For three entire generations, this mobster crow was relegated to cleaning and ridding the ramparts of pesky Pikachu. Finally the boss included "generosity" in his vocabulary, giving Murkrow two traits to distinguish it from others. However, as the fifth generation rolled in, Murkrow received two traits that help distinguish itself from others. Eviolite was is the first, bolstering each of the crow's defenses by 50%. This boost allows Murkrow to stomach the majority of onslaughts of UU's onslaughts (just noticed Charmander suggested the same change; doing it eliminates the use of another "of" which makes the sentence sound a bit better!), with a little help from Roost. The second was is Prankster, turning Murkrow's boring, cliched card trick into one of dexterity and ingenuity.</p>

    <p>Unfortunately, the gifts could not mitigate all of Murkrow’s problems. While it does have priority Roost, which may or may not be beneficial depending on the opponent, Murkrow is still weak to Stealth Rock, taking a hefty 25% each switch in. Furthermore, its defenses are rather shallow, even with Eviolite. These factors combined mean Murkrow can still be taken out easily with the right Pokemon. While Although this mafia crow may never reach godfather status, it will can prove to be an asset to a tailored team.</p>


    [SET]
    name: Perish Trapper
    move 1: Perish Song
    move 2: Mean Look
    move 3: Roost
    move 4: Taunt / Substitute
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>Murkrow not only has access to Perish Song and Mean Look, but also gets Prankster as an ability. Thus, it can employ the Perish Trap strategy better than other Pokemon. The general course of action is to Mean Look a wall that has little offensive prowess, such as Deoxys-D or Chansey. While the opponent is unable to escape, Murkrow can then sing its Perish Song and doom the opponent (provided it is not undead). The remaining two turns can be spent Roosting off pathetic attacks, in preparation for switching out on the third turn. Since the wall cannot flee while Murkrow is still in, Perish Song takes effect and KOs it. However, not all plans proceed smoothly, and in some cases it may be wiser to Perish Song first. For example, if you divine that your opponent will switch switches to a strong attacker that can threaten to KO Murkrow or set up, using Perish Song first will alleviate the otherwise disadvantageous aftereffects of a fainted Murkrow and a sharpened boosted (although i don't really know what you're looking for here... feel free to reword) opponent. (backspace)</p>

    <p>The final two moves make Murkrow's job easier. Priority Roost is immensely useful, as it removes Murkrow's Electric-, Rock-, and Ice-type weaknesses since Prankster gives the healing move +1 priority. However, it can be just as harmful, subjecting Murkrow to super effective Fighting- and Bug-type moves, and thus must be used with caution. This issue is most likely not troubling if used against walls, but is good to keep in mind. The final slot can either have Taunt or Substitute. The former stops walls from statusing using status, phazing, or setting up on Murkrow, and can help it incapacitate opponent for the Perish Trap. However, the latter is a good barrier against offensive opponents, stalling out Perish Song turns without having to land on the ground and tank incoming Fighting- or Bug-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are straightforward: 248 HP and 252 Defense maximize Murkrow’s physical bulk with an odd HP number for Stealth Rock. This allows Murkrow to take on physical attackers reliant on setup, such as Dragon Dance Kingdra. However, an alternate alternative spread of 248 HP / 124 Def / 136 SpD and a Calm nature enables Murkrow to function better as a mixed wall. (period) though However, this isn't is usually not the best choice, as even with Eviolite, Murkrow is still somewhat frail. On the topic of defenses, dual screen support can also help Murkrow take strong hits from the likes of Victini, Zapdos, and Weavile , taking little damage from attacks. FeatherDance is an option in the last slot to weaken physical attackers for easy picking with Perish Song and Mean Look. However, Murkrow needs too many turns to do this safely, in which time the opponent can attack or just switch out.</p>

    <p>Entry hazards are great for Murkrow, as they discourage opposing walls from switching out of Perish Song. The mere presence of Murkrow can also force switches, softening the opponent without any effort. U-turn users such as Azelf and Victini maintain momentum after Perish Song has run its course, as they are able to scout any switch-in the opponent makes. If Mean Look is not active, switch Murkrow out after turn 2 to a U-turn or Volt Switch user and maintain the pressure. However, opposing U-turn and Volt Switch Pokemon such as Flygon and Jolteon will pose problems, escaping the effects of Mean Look and bringing in a proper check. Murkrow must also beware of strong attackers such as Rhyperior, who which can outright KO the crow with strong STAB attacks. In addition, Murkrow is unable to function against opponents with Taunt, such as Deoxys-D, unless the crow itself carries Taunt.</p>

    <p>There are many Pokemon that can aid Murkrow's efforts. Clerics such as Chansey and Celebi are helpful, as the many turns required to successfully Perish Trap leave Murkrow open to status of opposing walls. Rapid Spinners help Murkrow get the upper hand, removing the loss of 25% HP each switch in and allowing Murkrow to Perish Trap many opposing walls. Hitmontop and Donphan are great partners in this regard: both resist Rock-type moves, and the latter is immune the Electric-type moves. Murkrow also helps its teammates. Pokemon that appreciate the removal of walls gone will be able to run through teams. Sharpedo is a great example, as its Speed Boost is great for sweeping, but it lacks raw power to muscle through bulky Pokemon such as Chansey.</p>

    [SET]
    name: Prankster
    move 1: FeatherDance
    move 2: Roost
    move 3: Taunt
    move 4: Toxic
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>This set aims to abuse Prankster, as Murkrow has one of the best support movepools. FeatherDance is an appealing move, softening the opponent's physical attacks. From there, you can either bring in a frail sweeper more safely or wear the opposition down with Toxic. Roost provides priority healing, but once again is a double edged sword: removing Ice-, Electric-, and Rock-type weaknesses is useful in the UU tier, but adding Fighting- and Bug-type weaknesses is not. Taunt has tons of utility, able to stop special attackers, such as Mismagius and Calm Mind users, from setting up; however, Murkrow shouldn't stay in on offensively inclined special attackers due to its lower Special Defense. Taunt also stops Steel-types, namely Ferroseed, that are immune to Toxic, namely Ferroseed, from setting up hazards. When paired in conjunction with Taunt, Toxic breaks down walls without clerical abilities, such as Deoxys-D</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are aimed toward physical bulk, allowing Murkrow to take on the majority of attackers in the tier. Alternate Alternative spreads of 248 HP / 124 Def / 136 SpD or 248 HP / 8 Def / 252 SpD are viable for either evenly distributed bulk or special bulkiness, but they lack the utility physical bulk gives. Haze is an option over Taunt, (comma) but has its drawbacks. Haze would It can only stop set-up sweepers, and its continual use is required to keep the boosts at bay, whereas Taunt stops all boosting for 3-5 turns. Furthermore, Haze removes drops from Murkrow's FeatherDance, making the set rather counterproductive.</p>

    <p>Special walls are great partners; Chansey is especially notable because she can heal Murkrow's status and HP with Aromatherapy and Wish, respectively. Gastrodon gets a special mention here, as Murkrow can wear away down Grass-types with Toxic, while the sea slug defeats Poison- and Steel-type Pokemon with STAB Ground-type attacks. As above, Rapid Spin users are also helpful to keep Murkrow ahead in healthy. Lastly, entry hazards are beneficial since Murkrow can force switches.</p>

    [Other Options]

    <p>Murkrow has a couple of other options to consider in light of Prankster. Priority weather is very interesting, but it will only last 5 turns without Heat Rock or Damp Rock, as Murkrow without Eviolite is too frail. Tailwind is another field effect that is intriguing, but though only lasting three turns is sub-optimal. While Whirlwind can provide phazing to one's team, but its priority remains very low. Protect could be useful in stalling out Perish Song or Toxic turns, but Roost will usually do the job better. Thunder Wave is great for supporting slower attackers on one's team; (semi-colon) however, it but is generally unneeded on Murkrow's best sets. Confuse Ray is a more gimmicky option, (comma) though it is: too unreliable to ensure wins but possibly game changing. Mirror Move is also interesting, as priority means it could potentially infinitely loop a phazing move. However, it will generally only copy a useless move. Psycho Shift is situational, but lets Murkrow function as a status absorber.</p>

    [Checks and Counters]

    <p>Most special attackers can take down physically bulky Murkrow; those with super effective moves such as Zapdos, Jolteon, and Raikou are especially troublesome. RestTalk Milotic and Suicune trouble non-Perish Trap Murkrow, shaking off Toxic and setting up or phazing (doesn't the set have Taunt as a staple?). Bisharp is unaffected by FeatherDance because of Defiant, is immune to Toxic, and can set-up and KO Murkrow. Steel- and Poison-types are unafraid of Toxic and can throw their own status at Murkrow, but offensive Pokemon physical attackers of those types must watch out for FeatherDance, which turns them into lame ducks.</p>

    (Maybe talk about Magic Coat users such as Deoxys-D?)


    GP 1/2
    [​IMG]
  15. V0x

    V0x o:
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    thanks! I think I got everything
  16. Aeron Ee1

    Aeron Ee1 Nom nom nom
    is a Contributor Alumnus

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    Proofread (open)


    Changes in bold
    Removals in red
    Comments in bold red

    [Overview]

    <p>Murkrow returns to the competitive scene for aB]a[/B] fourth time, eyes aglow with the flames of vengeance. For three entire generations, this mobster crow was relegated to cleaning and ridding the ramparts of pesky Pikachu. However, as the fifth generation rolled in, Murkrow received two gifts that helped distinguish it from others. Eviolite was the first, bolstering each of the crow's defenses by 50%. This boost allows Murkrow to stomach the majority of UU's onslaughts, with a little help from Roost. The second is Prankster, turning Murkrow's boring, cliched card trick into one of dexterity and ingenuity.</p>

    <p>Unfortunately, the gifts could not mitigate all of Murkrow’s problems. While it does have priority Roost, which may or may not be beneficial depending on the opponent, Murkrow is still weak to Stealth Rock, taking a hefty 25% each switch in. Furthermore, its defenses are rather shallow, even with Eviolite. These factors combined mean Murkrow can still be taken out easily with the right Pokemon. Although this mafia crow may never reach godfather status, it can prove to be an asset to a tailored team.</p>


    [SET]
    name: Perish Trapper
    move 1: Perish Song
    move 2: Mean Look
    move 3: Roost
    move 4: Taunt / Substitute
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>Murkrow not only has access to Perish Song and Mean Look, but also gets Prankster as an ability. Thus, it can employ the Perish Trap strategy better than many other Pokemon. The general course of action is to Mean Look a wall that has little offensive prowess, such as Deoxys-D or Chansey. While the opponent is unable to escape, Murkrow can sing its Perish Song and doom the opponent (provided it is not undead). The remaining two turns can be spent Roosting off pathetic attacks, in preparation for switching out on the third. Since the wall cannot flee while Murkrow is still in, Perish Song takes effect and KOes it. However, not all plans proceed smoothly, and in some cases it may be wiser to Perish Song first. For example, if your opponent switches to a strong attacker that can threaten to KO Murkrow or set up, using Perish Song first will alleviate the otherwise disadvantageous aftereffects of a fainted Murkrow and a boosted opponent.</p>

    <p>The final two moves make Murkrow's job easier. Priority Roost is immensely useful, as it removes Murkrow's Electric-, Rock-, and Ice-type weaknesses since Prankster gives the healing move +1 priority. However, it can be just as harmful, subjecting Murkrow to super effective Fighting- and Bug-type moves, and thus must be used with caution. This issue is most likely not troubling if used against walls, but is good to keep in mind. The final slot can either have Taunt or Substitute. The former stops walls from using status moves, phazing, or setting up on Murkrow, and can help it incapacitate opponent for the Perish Trap. However, the latter is a good barrier against offensive opponents, stalling out Perish Song turns without having to land on the ground and tank incoming Fighting- or Bug-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are straightforward: 248 HP and 252 Defense maximize Murkrow’s physical bulk with an odd HP number for Stealth Rock. This allows Murkrow to take on physical attackers reliant on setup, such as Dragon Dance Kingdra. However, an alternative spread of 248 HP / 124 Def / 136 SpD and a Calm nature enables Murkrow to function better as a mixed wall. However, this is usually not the best choice, as even with Eviolite, Murkrow is still somewhat frail. On the topic of defenses, dual screens support can help Murkrow take strong hits from the likes of Victini, Zapdos, and Weavile. FeatherDance is an option in the last slot to weaken physical attackers for easy picking with Perish Song and Mean Look. However, Murkrow needs too many turns to do this safely, in which time the opponent can attack or just switch out.</p>

    <p>Entry hazards are great for Murkrow, as they discourage opposing walls from switching out of Perish Song. The mere presence of Murkrow can also force switches, softening the opponent without any effort. U-turn users such as Azelf and Victini maintain momentum after Perish Song has run its course, as they are able to scout any switch-in the opponent makes. If Mean Look is not active, switch Murkrow out after turn 2 to a U-turn or Volt Switch user and maintain the pressure. However, opposing U-turn and Volt Switch Pokemon such as Flygon and Jolteon will pose problems, escaping the effects of Mean Look and bringing in a proper check. Murkrow must also beware of strong attackers such as Rhyperior, which can outright KO the crow with strong STAB attacks. In addition, Murkrow is unable to function against opponents with Taunt, such as Deoxys-D, unless the crow itself carries Taunt.</p>

    <p>There are many Pokemon that can aid Murkrow's efforts. Clerics such as Chansey and Celebi are helpful, as the many turns required to successfully Perish Trap leave Murkrow open to status. Rapid Spinners help Murkrow get the upper hand, removing the loss of 25% HP each switch in and allowing Murkrow to Perish Trap many opposing walls. Hitmontop and Donphan are great partners in this regard: both resist Rock-type moves, and the latter is immune the Electric-type moves. Pokemon that appreciate the removal of walls will be able to run through teams. Sharpedo is a great example, as its Speed Boost is great for sweeping, but it lacks raw power to muscle through bulky Pokemon such as Chansey.</p>

    [SET]
    name: Prankster
    move 1: FeatherDance
    move 2: Roost
    move 3: Taunt
    move 4: Toxic
    ability: Prankster
    item: Eviolite
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>This set aims to abuse Prankster, as Murkrow has one of the best support movepools in UU. FeatherDance is an appealing move, softening the opponent's physical attacks. From there, you can either bring in a frail sweeper more safely or wear the opposition down with Toxic. Roost provides priority healing, but once again is a double-edged sword: removing Ice-, Electric-, and Rock-type weaknesses is useful in the UU tier, but adding Fighting- and Bug-type weaknesses is not. Taunt has tons of utility, able to stop special attackers, such as Mismagius and Calm Mind users, from setting up; however, Murkrow shouldn't stay in on offensively inclined special attackers due to its lower Special Defense. Taunt also stops Steel-types that are immune to Toxic, namely Ferroseed, from setting up hazards. When paired in conjunction with Taunt, Toxic breaks down walls without clerical abilities, such as Deoxys-D</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are aimed toward physical bulk, allowing Murkrow to take on the majority of attackers in the tier. Alternative spreads of 248 HP / 124 Def / 136 SpD or 248 HP / 8 Def / 252 SpD are viable for either evenly distributed bulk or special bulk, but they lack the utility physical bulk gives. Haze is an option over Taunt, but has its drawbacks; it can only stop set-up sweepers, and its continual use is required to keep the boosts at bay, whereas Taunt stops all boosting for 3-5 turns. Furthermore, Haze removes drops from Murkrow's FeatherDance, making the set rather counterproductive.</p>

    <p>Special walls are great partners; Chansey is especially notable because she can heal Murkrow's status and HP with Aromatherapy and Wish, respectively. Gastrodon gets a special mention here, as Murkrow can wear down Grass-types with Toxic, while the sea slug defeats Poison- and Steel-type Pokemon with STAB Ground-type attacks. Rapid Spin users are also helpful to keep Murkrow healthy. Lastly, entry hazards are beneficial since Murkrow can force switches.</p>

    [Other Options]

    <p>Murkrow has a couple of other options to consider in light of Prankster. Priority weather is very interesting, but it will only last 5 turns without Heat Rock or Damp Rock, as Murkrow without Eviolite is too frail. Tailwind is another field effect that is intriguing, though only lasting three turns is sub-optimal. While Whirlwind can provide phazing to one's team, its priority remains very low. Protect could be useful in stalling out Perish Song or Toxic turns, but Roost will usually do the job better. Thunder Wave is great for supporting slower attackers on one's team; however, it is generally unneeded on Murkrow's best sets. Confuse Ray is a more gimmicky option, though it is too unreliable to ensure wins. Mirror Move is also interesting, as priority means it could potentially infinitely loop a phazing move. However, it will generally only copy a useless move. Psycho Shift is situational, but lets Murkrow function as a status absorber.</p>

    [Checks and Counters]

    <p>Most special attackers can take down physically bulky Murkrow; those with super effective moves such as Zapdos, Jolteon, and Raikou are especially troublesome. RestTalk Milotic and Suicune trouble Murkrow variants, shaking off Toxic and setting up or phazing. Bisharp is unaffected by FeatherDance because of Defiant, is immune to Toxic and can set up on and KO Murkrow. Steel- and Poison-types are unafraid of Toxic and can throw their own status at Murkrow, but physical attackers of those types must watch out for FeatherDance, which turns them into lame ducks. Magic Coat users such as Deoxys-D, while uncommon due to the exceptional prediction required, will bounce back Murkrow's efforts and turn its own weapons against it.</p>


    (y)

    [​IMG] (2/2)
  17. V0x

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    thanks! this is done now
  18. Oglemi

    Oglemi berlin,,, pls
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    uploading

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