Murkrow [Overview] Like Volbeat and Sableye, Murkrow has been given a new lease on life with his new ability, Mischievous Heart. This means he is no longer doomed to NU, and can easily compete with the big boys in the higher tiers. Ironically enough, despite his stats he is one of the bulkier Mischievous Heart users thanks to his NFE status allowing him to hold Evolution Stone. He has a great movepool to abuse Mischievous Heart, and is notably one of the few that has access to a 50% recovery move, a trait only shared by Sableye. He's unfortunately very vulnerable to Taunt if he's not carrying it, and it he accidentally switches in on Taunt, he'll automatically be forced out or to Struggle. [SET] name: Perish Trapper move1: Perish Song move2: Mean Look move3: Roost move4: FeatherDance / Taunt item: Evolution Stone nature: Sassy ability: Mischievous Heart evs: 252 HP / 4 Def / 252 SpD ivs: 0 Atk / 1 Spe Set Comments: This is easily the best Perish Trapping set in the game due to priority on every single move as well as acceptable bulk and a recovery move. FeatherDance allows Murkrow to even Perish Trap physically-based Pokemon such as Tyranitar with a little bit of fancy footwork combined with Roost. Roost gives him reliable recovery and allows him to get rid of his regular weaknesses for a turn as well, which is guaranteed due to Mischievous Heart. Taunt is an option over FeatherDance as a better option for taking out walls, but Murkrow will have to watch out for physical attacks. Perish Song with priority means that the opponent's last Pokemon, no matter what it is, is absolutely screwed if your team can survive more than 3 turns from it. It's also good for wrecking Baton Pass chains since it also gets passed. Additional Comments: Because Murkrow needs no Speed on this set, absolute minimum Speed can be used to minimize Gyro Ball damage, although 1 Speed IV is a good idea to outspeed Choice Band Scizor's Bullet Punch and FeatherDance it. Protect and Substitute are options on this set as well, but the problem is that they're only going to let Murkrow get one kill at most since he really needs the recovery from Roost. Furthermore, although the kill is guaranteed if you can get Perish Song and Mean Look up, getting both up when you have no FeatherDance or Roost will be tricky. If you have Wish support, however, this can work quite well. Teammates & Counters: Chansey holding Evolution Stone is a great teammate because she can not only Wish Murkrow back to full health if he screws up, but she can also take just about any attack. This means that Murkrow can count on her once the Perish Song count goes to 1 to take the final hit. Wobbuffet is an amazing teammate because it means that Murkrow can switch out earlier during the count and still have the opponent trapped because of Wobbuffet's Shadow Tag. Murkrow really appreciates Rapid Spin support because it allows him to take a lot more abuse, and therefore be able to Perish Trap more. U-turn users can also be a pain because they can escape Mean Look, and strong U-turns such as Scizor's will also hurt like hell if they hit Murkrow while he Roosts. [SET] name: ToxiStaller move1: Taunt move2: Toxic move3: Roost move4: FeatherDance item: Evolution Stone nature: Sassy ability: Mischievous Heart evs: 252 HP / 4 Def / 252 SpD ivs: 0 Atk / 1 Spe Set Comments: When one looks at Murkrow's stats, this set is probably the last thing that comes to mind, but with Evolution Stone and Mischievous Heart, it's quite hard to take down. Taunt and Toxic allows Murkrow to stall out opponents while blocking recovery, phazing, setup, and opposing Taunts. FeatherDance neuters physical attackers, allowing Murkrow to outstall most of them with ease. Even monsters such as Garchomp can be outstalled by a combination of Taunt, Toxic, and Roost thanks to FeatherDance. It's also a good move to spam if you just need to waste turns and don't want to waste your Roost PP. Roost lets Murkrow do his job several times during the match, and once again, gets rid of his normal weaknesses for a turn, allowing him to get back to reasonable health even in the face of Stone Edges, Ice Beams, and other super-effective attacks. Additional Comments: While it may look like this set is outclassed by Sableye, who also boasts Mischievous Heart and recovery but no weaknesses, Sableye has to choose between cutting the opponent's Attack in half (burn) but stall a lot slower in return. Or he can choose Toxic but be battered by physical attacks. Murkrow doesn't have to choose, as FeatherDance + Toxic lets him neuter physical threats as well as poisoning them. The only problem, of course, being that they can switch out of FeatherDance while burn is permanent. Teammates & Counters: This set really needs a teammate that can get rid of opposing Steel-types, because Murkrow really can't do anything to them but FeatherDance and Taunt. Magnezone can do the trick, but just watch out for Nattorei and Skarmory who both like to carry Shed Shell. A Rapid Spinner is a good idea, once again, because Murkrow's Stealth Rock weakness makes his stalling job much harder. A teammate that can lay down Toxic Spikes can really help Murkrow out, because that way he doesn't have to waste time using Toxic on every opponent; he can just go straight to the stalling part. Dugtrio can take advantage of the weaker physical attacks coming at Murkrow. If Murkrow gets enough FeatherDances off, Dugtrio can come in and start setting up Subs to safely set up several Claw Sharpens or just kill the opponent. Magic Mirror Espeon is a big pain since he basically bounces back the entire moveset in Murkrow's face. [Team Options] Rapid Spin support is good for giving Murkrow more longevity to take attacks such as Tyranitar's Stone Edge after a FeatherDance, or Choice Specs Latios's Draco Meteor, allowing him to Roost them off after. Trappers can be good teammates for Murkrow, especially on the Perish Trapper, because it means he doesn't even need to bring the count to 1 by himself. A Grass-type teammate can help against Erufuun, who can also be a general pain for Murkrow due to having a faster priority Taunt and commonly carrying Substitute, which can ruin him. [Optional Changes] Haze with priority can potentially save your team from an otherwise certain loss. Also, Baton Pass recipients will be completely ruined as well. Confuse Ray can be really annoying for the opponent, and like Haze, it can potentially stop sweeps with the added bonus of the opponent slitting its wrist 50% of the time. Thunder Wave can be useful with priority, but it might be better left to the other Mischievous Heart users. Torment is an option with Protect as a variation of the ToxiStaller. [Counters] Life Orb Deoxys-A is one of the few attackers that Murkrow really can't outstall, because while its attacks won't OHKO, they make it way too hard for Murkrow to Roost after. Let something else handle this. Kerudio, although it's not yet available on wifi, is a counter because of Mystery Sword hitting Murkrow's physical defense, yet being unaffected by FeatherDance. Metagross is a very good counter because he's not only immune to FeatherDance, but he can give Murkrow quite a concussion with Meteor Mash. Stealth Rock is a big pain for Murkrow if you can't get rid of it. The fast Mischievous Heart users, particularly Erufuun, can spell bad news for Murkrow unless they switch in on Taunt. Really strong STAB Fighting attacks as well as Bug attacks can hurt Murkrow because he'll have trouble Roosting those off due to them being super-effective while he Roosts.