[OVERVIEW]
Murkow's Dark(add space)/(add space)Flying typing lets it hit most of the tier relatively hard with its STAB moves + a coverage move.(period), and lets it Murkrow can also function as a revenge killer and late game clean-uper with Sucker Punch. Its typing also gives it two immunities in to common offensive types; (remove semicolon) in Psychic and Ground, letting it switch in on offensive threats like such as Beheeyem. Although it has good offensive stats, they are but not amazing offensive stats, forcing Murkrow to run Life Orb to gives it the boost it needs to get some KOs. (This sentence should be moved somewhere...*) On top of this, Murkrow gets access to Prankster, a rare but useful ability in PU, allowing it to paralyze many of the faster Pokemon in the tier and stop a variety of utility moves with Taunt. However, a look at Murkrow's defensive stats reveals a big downside and doesn't go well with its 3 weaknesses to common attacking types in Electric, Rock, Ice, and on the to a lesser extent, end Fairy. Common Pokemon like such as Piloswine and Zebstrika are examples of Pokemon that can take advantage of this. (*Yeah. Move it here.) Another downside is that Murkrow is weak to Stealth Rock,(AC) and in combination with the Life Orb recoil, Murkrow can be revenge killed quite easily. Murkrow faces competition from Dodrio, who which is more potent in typing and stats, but Murkrow has the aforementioned Prankster as well as a much more powerful priority move, and Dodrio lacks the Special Attacking side that Murkrow can have has.
[SET]
name: Life Orb
move 1: Brave Bird
move 2: Sucker Punch
move 3: Hidden Power Fighting / Hidden Power Grass
move 4: Thunder Wave / Taunt
item: Life Orb
ability: Prankster
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
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Brave bird is your Murkrow's ("you/your refers to the player") hardest hitting STAB move and packs quite the punch, but use it carefully, (AC) as the heavy recoil is nasty. Sucker Punch gives you is a powerful STAB priority move, helping with bypassing Murkrow's mediocre Speed, (RC) and lets you letting it pick off weakened foes. The third move is up to preference and what helps your team the most; Hidden Power Grass can hit things Pokemon such as Golem really hard, while Hidden Power Fighting lets you hits Probopass harder.(add space)Lastly, Thunder Wave can slow down offensive threats or be used as a last-(AH)ditch effort, (AC) while Taunt lets you Murkrow stop bulkier Pokemon like such as Grumpig or and Probopass from using status moves.
Set Details
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A spread of 252 Atk / 4 SpA / 252 Spe maximizes the damage on your Murkrow's STAB attacks, coverage move,(AC) and Speed, allowing you it to outspeeds a few threats such as Mr. Mime,(AC) while the a Naive nature further boosts your Murkrow's Speed without hindering your its Special Attack or Attack. Note that if the 4 Special Attack EVs went into HP, you it wouldn't be able to switch into Stealth Rock 4 four times (this sentence is a given imo). Life Orb is the item of choice as the extra boost in power lets allows Murkrow you to get some crucial KOs, such as a guaranteed OHKO on Roselia with Brave Bird after Stealth Rock damage.
Usage Tips
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Murkrow is a wallbreaker,; (change to semicolon) it has coverage to hit common walls very hard and outspeed a few offensive threats such as Monferno and Arbok. However, if you bring it in on something that you don't it doesn't scare out or KO, it can get knocked out very easily. As Murkrow really lacks the bulk to switch in, it'(apostrophe)s best to either bring it in freely after a teammate is KOed, or to slow Volt Switch/ or U-turn into it. Great options to fill this role are Probopass and Pelipper, although Pelipper shares many of Murkrow's weaknesses. Weaken the opposing team with entry hazards and constant pressure, and clean up afterwards with Sucker Punch. If you choose to run Taunt, capitalize on obvious status moves to keep forcing switches onto those entry hazards. If Thunder Wave is chosen, note that you can sacrifice Murkrow if it means stopping a sweep with Thunder Wave.
Team Options
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As you want to give Murkrow the most uses of its Life Orb, a Defog/ or Rapid Spin user is a good idea. Pelipper, Vibrava, (AC) and Torkoal (Serial comma please) are good options, providing support while resisting some of Murkrow's weaknesses. Piloswine and Probopass are useful teammates, resisting as they resist some more of Murkrow's weaknesses,(RC) and being are able to set up Stealth Rock. Another good entry hazard setter is Roselia, who which can set up Spikes and Toxic Spikes and absorb statuses with Natural Cure. Despite these bulkier Pokemon being suggested, a team leaning towards offence offense will let you keep up pressure and force switches onto with your entry hazards up, and as well as gives you more options for teammates. Last but not least, Volt Switch/ and U-Turn U-turn users are important to get momentum and a free switch. Probopass and Pelipper can provide a slow Volt Switch/ or U-turn,(AC) respectively, and other Pokemon such as Zebstrika can also fill this role.
[STRATEGY COMMENTS]
Other Options
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Any non-(AH)offensive set should be coupled with Eviolite, giving Murkrow's pitiful defensive stats a meaningful boost. Calm Mind has many checks but was a popular set on Murkrow in the past and still sees some light in today's metagame. Another used set was option is a Prankster set, making full use of the ability, but Murkrow is lacking in numerous departments (specify) and relies on constant recovery and luck. Perish Trapping (Perish song + Mean Look) is more effective on Murkrow than others Pokemon due to Prankster,(AC) but is it generally only works on less experienced or less cautious opponents. Another option is Torment, which is tricky to use but can mess up your opponent'(apostrophe)s plans and force out choice users of Choice items. Finally, Murkrow can provide support by setting up a priority Rain Dance/ or Sunny Day, which is important on weather teams. However, Volbeat also does this well and possibly better, (AC) with as it provides Encore support, access to U-turn, and also the ability to hold the respective weather rocks, (AC) which Murkrow lacks the ability to do.
Checks & Counters
===================
**Residual Damage** Stealth Rock takes a big chunk of your Murkrow's health off every time you it switches in, and combined with an attack from the opponent foe, it won't be hard to knock out. Furthermore, Life Orb already puts Murkrow on a timer and gives it a set amount of attacks that it can use. Similarly, status effects greatly hinder your its offensive presence,(AC) and with the lack of Roost on this set, any residual damage can be devastating.
**Defensive Pokemon**: Some Pokemon can easily take Murkrow's hits and KO it, such as Piloswine with Ice STAB. Furthermore, a variety of Pokemon can capitalize on your Murkrow's coverage, (EC) depending on which Hidden Power you have it has. Not having Hidden Power Grass will let the likes of Carracosta or Golem avoid knock outs KOs, and not. Not having Hidden Power Fighting will let Probopass wall you it.
**Faster Pokemon**:(colon) Despite Murkrow's impressive Speed stat, some Pokemon are faster or carry the Choice Scarf item, and have the capability of knocking out are powerful enough to KO Murkrow, such as. Some examples of this are Sawsbuck, Simipour, (AC) and Floatzel. However, these Pokemon don't appreciate getting paralyzed,(AC) and if you Murkrow can get them to below half health, Sucker Punch can pick them off.
**Electric-types**: Electric-types Types are immune to Thunder Wave and are usually very fast. Murkrow's only means of doing damage to them is Sucker Punch, and most Electric-types can take this and KO back, or predict this and set up. For example, Raichu for example, can get a Nasty Plot off, but predicting this and trying to go for Taunt can just as easily get you Murkrow KOed on the overprediction. (period)
**Rock-types**: Even though you have Murkrow has either Hidden Power Fighting or Grass, Rock-(AH)types like such as Armaldo can often tank these and KO back with a STAB move.