1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Musharna (GP 2/2)

Discussion in 'Uploaded Analyses' started by muffinhead, May 8, 2011.

  1. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 6, 2010
    Messages:
    933
    Taking over from for54years (working partly off of his stuff + Chou's GP check).
    [​IMG]
    [Overview]

    <p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of defensive stats and a superior ability for double battles.</p>

    [SET]
    name: Trick Room Support
    move 1: Trick Room
    move 2: Psychic
    move 3: Helping Hand
    move 4: Light Screen / Moonlight
    item: Mental Herb / Sitrus Berry
    nature: Sassy
    ability: Telepathy
    evs: 252 HP / 4 Def / 252 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

    <p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

    [Other Options]

    <p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, 107 base Special Attack is difficult to ignore and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

    [Checks and Counters]

    <p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>
  2. VintageRonJohn

    VintageRonJohn

    Joined:
    May 8, 2011
    Messages:
    20
    I'm planning on running a very similar Musharna, with a few changes. I opted for even more bulk--100 SpD EVs and 156 Def EVs. With this spread, Musharna often tanks two attacks on turn one. I've found that Musharna's Psychic rarely comes in use. I pair it with Archeops, which abuses Telepathy + Helping Hand via Earthquake, and also takes care of Amoonguss and Conkeldurr (or any fighting types) with Flying Gem STAB Acrobatics. As such, I'm strongly considering dropping Psychic in favor of Shadow Ball to hurt Jellicent. Musharna primarily finishes stuff off on this team, so I don't think it needs an EV-rich STAB move.

    Does this make sense?
  3. lucariojr

    lucariojr quell the storm and ride the thundurus
    is a Contributor to Smogon

    Joined:
    Jun 2, 2009
    Messages:
    1,460
    relaxed 252 hp/def is the best set imo since pretty much the only reason psychic is there is to not struggle when taunted

    also mention magic coat
  4. DreamTalon

    DreamTalon

    Joined:
    Jun 13, 2011
    Messages:
    186
    Running Hidden Power Fighting might be mentioned, as it is terrible to have a match won until you have a Musharna against a Bisharp or Hydreigon and have nothing to hit it. Also, a bulkier spread should be mentioned. The most effective spread would be max HP, nearly max SpD, and then the rest in Def/SpA.
  5. Darkmalice

    Darkmalice Like a facepalm, but better
    is a Community Contributoris a Tiering Contributor

    Joined:
    Aug 11, 2008
    Messages:
    1,521
    Judging from this, you need to move the SpA EVs into SpD
  6. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 6, 2010
    Messages:
    933
    thanks haha, can't believe i missed that.
    CPU should be fixed sometime soon, just hate typing on iPod sorry
  7. Darkmalice

    Darkmalice Like a facepalm, but better
    is a Community Contributoris a Tiering Contributor

    Joined:
    Aug 11, 2008
    Messages:
    1,521
    Seeing as this Musharna is focusing on its bulk, wouldn't the 4 SpA EVs be better in Def? Especially considering this sentence in the analysis (Rock Slide):

  8. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 6, 2010
    Messages:
    933
    whoa

    i actually finished

    :o
  9. Alakapimp

    Alakapimp All washed up
    is a Tournament Director Alumnusis a Super Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jul 16, 2008
    Messages:
    3,113
    1/2 One little nitpick, you say that Golurk ohkos with Shadow Punch, but that isn't always the case. Same thing with Krook.
  10. Sixonesix

    Sixonesix
    is a Past SPL Winner

    Joined:
    Dec 2, 2007
    Messages:
    2,604
    QC Approved 2/2
  11. Wolfey

    Wolfey

    Joined:
    Jul 7, 2009
    Messages:
    1,099
    I think imprison should get a mention, it can be used with protect psychic and trick room to stop opposing from using protect to stall out your TR. Just my two cents though
  12. Alakapimp

    Alakapimp All washed up
    is a Tournament Director Alumnusis a Super Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jul 16, 2008
    Messages:
    3,113
    Imprison should have a heavier mention than it does, I should have noticed that before.
  13. gec

    gec i've been crawling through the falling
    is a Forum Moderator Alumnus

    Joined:
    Jul 29, 2007
    Messages:
    2,326
    Unless I'm mistaken, do you mean Iron Fist boosted Shadow Punch?
  14. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 6, 2010
    Messages:
    933
    done
    derp
  15. Deku La Situacion

    Deku La Situacion

    Joined:
    Jul 9, 2011
    Messages:
    164
    Why protect? Because sometimes when chandeleure and tornadus/Thundrus, scrafty/Genie, chandeleure/ Genie, chandeleure/scrafty, etc... its in the arena he need protect, because the 2 pokemons attack with her stab move and make a 2OHKO.

    Why HP Fight? Sometimes you will need other move for defend, off the others pokemons, 4 example scrafty, krokodile etc...
  16. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

    Joined:
    Sep 28, 2011
    Messages:
    2,448
    Add
    Remove
    (Comment)
    Show Hide

    There was very little to correct. Great job, muffinhead!
    [​IMG]
    1/2
  17. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 6, 2010
    Messages:
    933
    woot yes, thank you so much.
    updated
  18. -Tsunami-

    -Tsunami- ¡YA HA!
    is a Smogon IRC AOPis a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Past WCoP Winneris a SPL Winner
    Mentor

    Joined:
    Feb 27, 2009
    Messages:
    2,733
    Add Remove

    Show Hide
    [Overview]

    <p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, (comma) such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of its defensive stats and has access to a superior ability for double battles.</p>

    [SET]
    name: Trick Room Support
    move 1: Trick Room
    move 2: Psychic
    move 3: Helping Hand
    move 4: Light Screen / Moonlight
    item: Mental Herb / Sitrus Berry
    nature: Sassy
    ability: Telepathy
    evs: 252 HP / 4 Def / 252 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Musharna excels at setting up Trick Room and providing the user with a bulky support Pokemon, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and or Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

    <p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon such as Bisharp or Chandelure that threaten Musharna for super effective damage, (comma) such as Bisharp and Chandelure.</p>

    [Other Options]

    <p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as so a spread utilizing a Relaxed nature with an EV spread of 252 HP / 252 Def / 6 SpD is viable. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, a 107 base Special Attack stat is difficult to ignore, (comma) so and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

    [Checks and Counters]

    <p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist-(hyphen)boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>


    GP Approved 2/2
    [​IMG]
  19. Watswrong

    Watswrong

    Joined:
    Oct 12, 2011
    Messages:
    10
    Amateur GP check

    Green for comments.
    Blue for additions.
    Red for Removals.

  20. PandawCoffee

    PandawCoffee

    Joined:
    Oct 15, 2010
    Messages:
    8
  21. sandshrewz

    sandshrewz
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 18, 2010
    Messages:
    2,432
    Wait wait wait... What? It's already received 2 official GP checks, there's no need to do more ._.
  22. PandawCoffee

    PandawCoffee

    Joined:
    Oct 15, 2010
    Messages:
    8
    don't blame me D:
    wats asked me to check his work
  23. Omicron

    Omicron
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Feb 17, 2010
    Messages:
    3,042
    Ok, no one post anymore GP checks on this analysis please, it is done, and will be uploaded once Muffinhead implements ShakeItUp's check. Thanks!
  24. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
    is a Contributor Alumnus

    Joined:
    Oct 31, 2010
    Messages:
    1,645
    Whoa, whoa guys. This isn't finished yet.

    EDIT: I eat my words. Both official checks caught this, but muffinhead missed it both times.

  25. Komodo

    Komodo
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Nov 8, 2008
    Messages:
    4,002
    Guy's please, stop posting here, it's ridiculous. ShakeItUp posted a check one hour after the last time the op got edited, meaning the second check hasn't been added yet.

    Edit, just to make things easier, here is a fixed version, can a moderator upload it please.

    Show Hide
    [Overview]

    <p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves
    such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use of its defensive stats and has access to a superior ability for double battles.</p>

    [SET]
    name: Trick Room Support
    move 1: Trick Room
    move 2: Psychic
    move 3: Helping Hand
    move 4: Light Screen / Moonlight
    item: Mental Herb / Sitrus Berry
    nature: Sassy
    ability: Telepathy
    evs: 252 HP / 4 Def / 252 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Musharna excels at setting up Trick Room and providing
    the user with a bulky support Pokemon, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, or Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum HP and Special Defense EVs help Musharna take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

    <p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon
    such as Bisharp or Chandelure that threaten Musharna for super effective damage.</p>

    [Other Options]

    <p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and
    stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, so a spread utilizing a Relaxed nature with an EV spread of 252 HP / 252 Def / 6 SpD is viable. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, a 107 base Special Attack stat is difficult to ignore, so offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

    [Checks and Counters]

    <p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist
    -boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>

Users Viewing Thread (Users: 0, Guests: 0)