Musharna [QC 3/3] [GP 2/2]

kokoloko

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Musharna

[Overview]

<p>Musharna is one of those Pokemon who has the stats and movepool to be higher up on the tier list, but just happens to be outclassed in RU and UU. Not only does she have bulk comparable to Reuniclus in OU, but her support movepool stretches to the horizon. She's also surprisingly strong sitting at a respectable 107 base Special Attack. Its not all peaches for Musharna, however, as her subpar Psychic-typing leaves her vulnerable to the numerous strong Dark-types in the tier and gives her an iffy STAB attack. It does give her plenty of breathing room to switch into strong Fighting-types such as Sawk, though. The lack of good secondary offensive moves also leaves her relying on Hidden Power for coverage, which is never a good thing. Play her right, however, and she will always pull more than her fair share of weight for your team.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Stored Power
move 3: Moonlight
move 4: Hidden Power Fighting / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>Musharna makes for quite an excellent Calm Mind user, as her amazing bulk and few weaknesses give her the ability to set up easily once opposing strong Bug- and Dark-type attackers have been removed. Calm Mind is the crux of the set, allowing Musharna to sweep after increasing her power, as well as boosting her ability to take special hits. Psychic is her main STAB option because it lets Musharna do damage without needing to set up, which is useful early- and mid-game. Stored Power is also good, however, if you plan on using her solely to solely for a late-game sweep. Moonlight is for reliable recovery, allowing Musharna to come in multiple times throughout the game to tank hits, as her fantastic bulk gives her plenty of chances to use it. Hidden Power Fighting provides good neutral coverage with Psychic, as well as a super-effective hit on the many Dark-types in the tier, such as Absol.</p>

[ADDITIONAL COMMENTS]

<p>Being one of the few BW Pokemon with access to Sleep Talk, Musharna can use it alongside Rest, over Moonlight and Hidden Power, with Stored Power. This will leave her unable to touch Dark-types, however. Regardless of whether she is using Rest or Moonlight, Musharna greatly appreciates Heal Bell support from the likes of Audino, Lickilicky, and Miltank, as status really hinders her ability to sweep. Synchronize is a fantastic ability for a slow stat-upper like this one, as it makes enemies think twice about using Toxic on Musharna. EVs hit a Leftovers number in HP, maximize Defense, and the rest goes in SpD to ease set up. Shadow Ball can be used for coverage, specifically against opposing Psychic-types, but it will leave Musharna unable to significantly damage Dark- and Steel-types, most notably Absol. Baton Pass is an interesting move on this set over Hidden Power Fighting, as Musharna is bulky and slow enough to take a hit and pass a Calm Mind or two to an appropriate teammate.</p>

<p>Although this set is quite a self-sufficient sweeper in its own right, it certainly appreciates support from Pokemon who can take Bug-, Dark-, and Ghost-type moves for it. Sawk does a good job at absorbing Bug- and Dark-type moves aimed at Musharna, and can also act as a revenge killer with a Choice Scarf attached. However, Sawk has trouble getting past Ghost-types, so pairing this duo with Skuntank or Absol is a good idea, as they can both use their STAB Pursuit to get rid of Ghost-types. Additionally, due to the nature of this set, a partner who can get rid of status through the use of Heal Bell or Aromatherapy, such as Altaria or Meganium, is greatly appreciated.</p>

[SET]
name: Support
move 1: Psychic / Psyshock
move 2: Moonlight
move 3: Thunder Wave / Toxic
move 4: Hidden Power Fighting
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>This set is best suited for defensive teams or teams which have trouble with strong Fighting-types. It's also an excellent option to spread status around the opponent's team. The choice between Psychic and Psyshock as STAB is up to whether you want Musharna to hit targets with lower Defense or Special Defense harder. Moonlight gives Musharna reliable recovery, greatly increasing her longevity. Hidden Power Fighting is for coverage, and also prevents her from being completely mauled by any Dark-type. Thunder Wave should be used if your team can take advantage of the paralysis, such as with slow, bulky sweepers, while Toxic can be used if your team has trouble taking down bulkier threats.</p>

[ADDITIONAL COMMENTS]

<p>Hypnosis is usable as a status option on this set, but it is less consistent due to its accuracy (or lack thereof) and unlike Toxic or Thunder Wave, can't be spread to multiple members of the opponent's team. Magic Coat can be used to catch opponents by surprise and play mind-games with status-inducing Pokemon and users of Taunt. Musharna's EVs are the same as in the previous set: they simply hit a Leftovers number in HP, maximize Defense, and have the rest thrown into SpD. Different EV spreads are also usable, however; for example, you can give Musharna more Special Defense and less Defense if your team is having trouble with special attackers. Synchronize is just as good here as it is on the Calm Mind set, as support Pokemon really dislike being hit with a Toxic. A partner with Heal Bell or Aromatherapy is still appreciated though, as status is a very significant annoyance to this set.</p>

<p>Aside from that, however, this set requires very little support, due to it being the one doing the supporting. As such, pairing Musharna with Pokemon who can take advantage of its resistances is generally a good idea. Miltank makes an excellent partner to this set, as she appreciates Musharna's Fighting-type resistance, can provide a good defensive pivot against Ghost-types, and has access to Heal Bell to get rid of any status Musharna might incur during the battle. Another solid teammate to Musharna is Emboar, as he can take advantage of Musharna's resistance to Psychic- and can switch into Dark- and Bug- moves in return.</p>

[SET]
name: Bulky Attacker
move 1: Psychic / Psyshock
move 2: Hidden Power Fighting
move 3: Shadow Ball
move 4: Moonlight
item: Life Orb / Leftovers
ability: Synchronize
nature: Modest
evs: 252 HP / 252 SpA / 4 Def

[SET COMMENTS]

<p>This set uses a more offensive approach to Musharna, taking advantage of her surprisingly large base 107 Special Attack. Psychic or Psyshock are Musharna's STAB options, and the choice is, once again, up to which targets you want to hit harder. Hidden Power Fighting and Shadow Ball provide coverage; with the former hitting Dark- and Steel-types and the latter hitting Psychic-types, all of which resist Musharna's STAB. Moonlight lets Musharna come in multiple times throughout the game and stay alive to throw her weight around.<p>

[ADDITIONAL COMMENTS]

<p>The EVs for this set are as simple as it gets: 252 Special Attack to maximize damage output, and 252 HP to optimize bulk. This set can make use of Thunder Wave over either of its coverage moves to become a self-sufficient sweeper, reminiscent of Tinkerbell Celebi in OU. This Musharna would aim to spread paralysis early-game and fire off strong attacks later; she would have imperfect coverage, however. Energy Ball hits Water-types hard, but it's less effective overall than the listed moves. Musharna's ability is a bit less important here, but Synchronize is still superior to either one of her other options. Life Orb is the main item choice as it gives Musharna some real sting behind her attacks, but Leftovers is still viable if you prefer survivability.</p>

<p>Much like the previous two sets, this Musharna also appreciates cleric support, which can be provided by teammates such as Miltank or Meganium. Additionally, due to the offensive nature of the set, pairing Musharna with other bulky attackers who have good defensive synergy with her is optimal. A good example of this is Machoke, as he can use his bulk to come in on the various Bug- and Dark- moves aimed at Musharna and proceed to fire off strong DynamicPunches. As a bonus, he also tends to lure out Ghost-types, and can proceed to weaken them with Payback so that Musharna has a much easier time sweeping later.</p>

[Other Options]

<p>Due to her large support movepool, Musharna has plenty of other options she can viably use. Of these, the most notable ones are Baton Pass, which she can use alongside Calm Mind, Barrier, and perhaps Substitute. Trick Room can also be effective, which she can set up for her teammates or even take advantage of herself thanks to her good Special Attack. A dual screes set with Light Clay is also viable, as Musharna has more than enough bulk to set up both of them reliably. Aside from that, Rain Dance, Torment, Yawn, Hypnosis, and Magic Coat are all good support moves which could easily fit into her moveset if your team so requires.</p>

[Checks and Counters]

<p>Musharna's sheer bulk makes her very difficult to KO; however, there are a few things she needs to watch out for. Skuntank is public enemy #1, as he is immune to her STAB, is only hit neutrally by Hidden Power Fighting, and can threaten her with STAB Crunch and Pursuit. Absol, Zweilous, and Pinsir can all do a number on Musharna, but they need to weaken max Defense variants before they can KO it. Encore users can usually come in quite easily on Musharna and Encore a Calm Mind; Kadabra can also hit her hard with Shadow Ball. Taunt users, such as Misdreavus, will also halt a Musharna sweep pretty easily. If these options aren't available, you can always resort to damaging her with hard-hitters, such as Tauros, Swellow, and Samurott, and you should be fine.</p>
 
Mention Baton Pass somewhere on the Calm Mind set. Actually just slash it with hp fighting

QC APPROVED (1/3)

Lol I beat tennis
 

jake

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i'd like to see some mention of resttalk/heal bell support maybe in OO, because status on musharna sucks :( otherwise good stuff

edit: oh i didn't catch that.



QC APPROVED 3/3
 

kokoloko

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@ Omicron - done.

@ Zebraiken - Rest/Sleep Talk was already mentioned in the Calm Mind set, but I added Cleric support on the other two sets' AC.

I'll get this written up as soon as I get a chance.
 
psst, post in the GP queue when this is ready for checks!

[Overview]

<p>Musharna is one of those pPokemon who would usuallyhas the stats and movepool to be higher up on the tier list, but just happens to be outclassed in RU and UU. Not only does she have bulk comparable to Reuniclus in OU, but her support movepool stretches to the horizon. She's also surprisingly strong, sitting at a base Special Attack of 107. Its not all peaches for Musharna, however, as her subpar Psychic-typing typing (Psychic-type, Psychic typing!) leaves her vulnerable to the numerous strong Dark-types in the tier and gives her an iffy STAB attack. It does give her plenty of breathing room to switch into strong Fighting-types likesuch as Sawk, though. The lack of good secondary offensive moves also leaves her relyingiant on Hidden Power for coverage, which is never a good thing. Play her right, however, and itshe will always pull more than her fair share of weight for your team.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Stored Power
move 3: Moonlight
move 4: Hidden Power Fighting / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>Musharna makes for quite an excellent Calm Mind user, as her amazing bulk and few weaknesses give ither the ability to set up quite easily once opposing strong Bug- orand Dark-type attackers have been removed. Calm Mind is the crux of the set, allowing Musharna to sweep throughafter increasing her power, as well as boosting her ability to take Sspecial hits. Psychic is ther main STAB option because it lets Musharna do damage without needing to set up, which is useful early- and mid -game. Stored Power is also good, however, if you plan on using it solely to(what does 'it' refer to here? if musharna, then change it to 'her') solely for a late-game sweep. Moonlight is for reliable recovery, allowing Musharna to come in multiple times throughout the game as a defensive pokemonto tank hits, and Musharna's fantastic bulk gives ither plenty of chances to use it. Hidden Power Fighting provides good neutral coverage with Psychic, as well as a super- effective hit on the many Dark-types in the tier, such as Absol.</p>



[ADDITIONAL COMMENTS]

<p>Being one of the very few fifth generation pBW Pokemon with access to Sleep Talk, she can use it alongside Rest, over Moonlight and Hidden Power, with Stored Power. This will leave Musharna unable to touch Dark-types, however. Regardless of whether she is using Rest or Moonlight, Musharna greatly appreciates Heal Bell support from the likes of Audino, Lickilicky, orand Miltank, as status really hinders her ability to sweep. Synchronize is a fantastic ability for a slow stat-upper like this one, as it makes enemies think twice about using Toxic on itMusharna. EVs hit a Leftovers number in HP, maximize Defense, and the rest goes in SpD to ease set up. Shadow Ball is usable for coverage, as it lets you hican be used for coverage, specifically against opposing Psychic-types, but it will leave youMusharna unable to significantly damage Dark- and Steel-types, most notably...... Baton Pass is an interesting move on this set over Hidden Power Fighting, as Musharna is bulky and slow enough to take a hit and pass a Calm Mind or two to an appropriate targeteammate.</p>

[SET]
name: Support
move 1: Psychic / Psyshock
move 2: Moonlight
move 3: Thunder Wave / Toxic
move 4: Hidden Power Fighting
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>This set is best suited for defensive teams or teams whichthat have trouble with strong Fighting-types. Its'<apostrophe>s also an excellent option to spread status around the opponent's team. The choice between Psychic and Psyshock as STAB is up to whether you want Musharna to hit targets with lower Defense or Special Defense harder. Moonlight gives Musharna reliable recovery so that she can come in multiple times throughout the game, greatly increasing her longevity (don't repeat stuff word for word!). Hidden Power Fighting is for coverage, and also that she don't getprevents her from being completely mauled by any Dark-type. Thunder Wave is typicallyshould be used if your team can take advantage of the paralysis, such as by usingwith slow, bulky sweepers;, while Toxic can be used if you are havingr team has trouble taking down bulkier threats.</p>

[ADDITIONAL COMMENTS]

<p>Hypnosis is usable as a status option on this set, but it is less consistent due to theits accuracy and can't be spread around the opponent's team —or lack thereof—(optional, no spaces before and after emdash) and unlike Toxic andor Thunder Wave, can't be spread to multiple members of the opponent's team. Magic Coat can be used to catch opponents by surprise and play mind-games with status-inducing pPokemon and users of Taunters. Musharna's EVs are the same as in the previous set -: they simply hit a Leftovers number in HP, maximize Defense, and have the rest thrown into SpD. Different EV spreads are also usable, however. F; for example, you can give itMusharna more Special Defense overand less Defense if your team is having trouble with Sspecial Aattackers. Synchronize is just as good here as it is ion the Calm Mind set, as support pPokemon really dislike being hit with a ToxicToxic poisoned. A Ppartner with Heal Bell or Aromatherapy (or "cleric") is still appreciated though, as Sstatus is a very bigsignificant annoyance to this set.</p>



[SET]
name: Bulky Attacker
move 1: Psychic / Psyshock
move 2: Hidden Power Fighting
move 3: Shadow Ball
move 4: Moonlight
item: Life Orb / Leftovers
ability: Synchronize
nature: Modest
evs: 252 HP / 252 SpA / 4 Def

[SET COMMENTS]

<p>This iset uses a more offensive approach to Musharna which takes, taking advantage of her surprisingly large Bbase 107 Special Attack. Psychic or Psyshock are Mused for STABharna's STAB options, and the choice is, once again, up to which targets you want to hit harder. Hidden Power Fighting and Shadow Ball provide coverage; with the former hitting Dark- and Steel-types and the latter hitting Psychic-types, all of which resist Musharna's STAB. Moonlight lets Musharna come in multiple times throughout the game and stay alive to throw her weight around. Life Orb is the main option as it gives Musharna some real sting behind her attacks, but Leftovers is still viable if you prefer survivabilitymoving to AC.</p>

[ADDITIONAL COMMENTS]

<p>The EVs for this set are as simple as it gets: 252 Special Attack to maximize damage output, and 252 HP to optimize bulk. This set can make use of Thunder Wave over either of its coverage moves to become a self-sufficient sweeper, reminiscent of 'Tinkerbell' Celebi in OU. YouThis Musharna would aim to spread paralysis early -game and fire off strong attacks later. This will leave you with; she would have imperfect coverage, however. Energy Ball hits Water-types hard, but it'<apostrophe>s less effective overall than the listed moves. Musharna's ability is a bit less important here, but Synchronize is still superior to either one of its other optionsher other options. Life Orb is the main option as it gives Musharna some real sting behind her attacks, but Leftovers is still viable if you prefer survivability. Musch like the previous two sets, this Musharna also appreciates Ccleric support, which can be provided by teammates such as <whichever pokemon here>.</p>


[Other Options]

<p>Due to her abnormally(that's not very nice! remove x_x) large support movepool, Musharna has plenty of other options itshe can viably use. TOf these, the most notable ones beingare Baton Pass, which she can use alongside Calm Mind, Barrier, and/or perhaps Substitute; and Trick Room, which she can set up for her teammates or even take advantage of herself with her good Special Attack. A dual screenings set with Light Clay is also viable, as Musharna has more than enough bulk to set both of them up reliably. Aside from that, Rain Dance, Torment, Yawn, Hypnosis,<comma> and Magic Coat are all good support moves which could easily fit into her moveset if your team so requires.</p>

[Checks and Counters]

<p>Musharna's sheer bulk makes ither very difficult to KO, however, there are a few things itshe needs to watch out for. Skuntank is public enemy #1, as he is immune to her STAB, is only hit neutrally by Hidden Power Fighting, and hascan threaten her with STAB Crunch and Pursuit to threaten her with. Absol, Zweliilous, and Pinsir can all do a number on Musharna, but they need to weaken max Defense versions before attempting toariants before they can KO it. Encore users, like Kadabra, can usually come in quite easily on Musharna and either Encore a Calm Mind or hit it; Kadabra can also hit her hard with Shadow Ball. Taunt users, likesuch as Misdreavus, will also halt a Musharna sweep pretty easily. If these options aren't available, there's always "hit it really hard" with Pokemonyou can always resort to damaging her with hard-hitters, such as Tauros, Swellow, and/or Samurott, and you should be fine.</p>


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[Overview]

<p>Musharna is one of those Pokemon who has the stats and movepool to be higher up on the tier list, but just happens to be outclassed in RU and UU. Not only does she have bulk comparable to Reuniclus in OU, but her support movepool stretches to the horizon. She's also surprisingly strong, sitting at a respectable base 107 Special Attack of 107. Its not all peaches for Musharna, however, as her subpar Psychic-typing leaves her vulnerable to the numerous strong Dark-types in the tier and gives her an iffy STAB attack. It does give her plenty of breathing room to switch into strong Fighting-types such as Sawk, though. The lack of good secondary offensive moves also leaves her relying on Hidden Power for coverage, which is never a good thing. Play her right, however, and she will always pull more than her fair share of weight for your team.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Stored Power
move 3: Moonlight
move 4: Hidden Power Fighting / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>Musharna makes for quite an excellent Calm Mind user, as her amazing bulk and few weaknesses give her the ability to set up quite easily once opposing strong Bug- orand Dark-type attackers have been removed. Calm Mind is the crux of the set, allowing Musharna to sweep after increasing her power, as well as boosting her ability to take special hits. Psychic is her main STAB option because it lets Musharna do damage without needing to set up, which is useful early- and mid-game. Stored Power is also good, however, if you plan on using her solely to solely for a late-game sweep. Moonlight is for reliable recovery, allowing Musharna to come in multiple times throughout the game to tank hits, as her fantastic bulk gives her plenty of chances to use it. Hidden Power Fighting provides good neutral coverage with Psychic, as well as a super- effective hit on the many Dark-types in the tier, such as Absol.</p>

[ADDITIONAL COMMENTS]

<p>Being one of the few BW Pokemon with access to Sleep Talk, sheMusharna can use it alongside Rest, over Moonlight and Hidden Power, with Stored Power. This will leave Musharna unable to touch Dark-types, however. Regardless of whether she is using Rest or Moonlight, Musharna greatly appreciates Heal Bell support from the likes of Audino, Lickilicky, and Miltank, as status really hinders her ability to sweep. Synchronize is a fantastic ability for a slow stat-upper like this one, as it makes enemies think twice about using Toxic on Musharna. The EVs hit a Leftovers number in HP, maximize Defense, and the rest goes in SpD to ease set up. Shadow Ball can be used for coverage, specifically against opposing Psychic-types, but it will leave Musharna unable to significantly damage Dark- and Steel-types, most notably Absol. Baton Pass is an interesting move on this set over Hidden Power Fighting, as Musharna is bulky and slow enough to take a hit and pass a Calm Mind or two to an appropriate teammate.</p>

[SET]
name: Support
move 1: Psychic / Psyshock
move 2: Moonlight
move 3: Thunder Wave / Toxic
move 4: Hidden Power Fighting
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]

<p>This set is best suited for defensive teams or teams whichthat have trouble with strong Fighting-types. It's also an excellent option to spread status around the opponent's team. The choice between Psychic and Psyshock as STAB is up to whether you want Musharna to hit targets with lower Defense or Special Defense harder. Moonlight gives Musharna reliable recovery, greatly increasing her longevity. Hidden Power Fighting is for coverage, and also prevents her from being completely mauled by any Dark-type. Thunder Wave should be used if your team can take advantage of the paralysis, such as with slow, bulky sweepers, while Toxic can be used if your team has trouble taking down bulkier threats.</p>

[ADDITIONAL COMMENTS]

<p>Hypnosis is usable as a status option on this set, but it is less consistent due to its accuracy and can't be spread around the opponent's team —or lack thereof— and unlike Toxic or Thunder Wave, can't be spread to multiple members of the opponent's team. Magic Coat can be used to catch opponents by surprise and play mind-games with status-inducing Pokemon and users of Taunt. Musharna's EVs are the same as in the previous set: they simply hit a Leftovers number in HP, maximize Defense, and have the rest thrown into SpD. Different EV spreads are also usable, however; for example, you can give Musharna more Special Defense and less Defense if your team is having trouble with special attackers. Synchronize is just as good here as it is on the Calm Mind set, as support Pokemon really dislike being hit with a Toxic poisoned. A partner with Heal Bell or Aromatherapy (or "cleric") is still appreciated though, as status is a very significant annoyance to this set.</p>

[SET]
name: Bulky Attacker
move 1: Psychic / Psyshock
move 2: Hidden Power Fighting
move 3: Shadow Ball
move 4: Moonlight
item: Life Orb / Leftovers
ability: Synchronize
nature: Modest
evs: 252 HP / 252 SpA / 4 Def

[SET COMMENTS]

<p>This set uses a more offensive approach to Musharna, taking advantage of her surprisingly large base 107 Special Attack. Psychic or Psyshock are Musharna's STAB options, and the choice is, once again, up to which targets you want to hit harder. Hidden Power Fighting and Shadow Ball provide coverage; with the former hitting Dark- and Steel-types and the latter hitting Psychic-types, all of which resist Musharna's STAB. Moonlight lets Musharna come in multiple times throughout the game and stay alive to throw her weight around.<p>

[ADDITIONAL COMMENTS]

<p>The EVs for this set are as simple as it gets: 252 Special Attack to maximize damage output, and 252 HP to optimize bulk. This set can make use of Thunder Wave over either of its coverage moves to become a self-sufficient sweeper, reminiscent of Tinkerbell Celebi in OU. This Musharna would aim to spread paralysis early-game and fire off strong attacks later; she would have imperfect coverage, however. Energy Ball hits Water-types hard, but it's less effective overall than the listed moves. Musharna's ability is a bit less important here, but Synchronize is still superior to either one of her other options. Life Orb is the main item choice as it gives Musharna some real sting behind her attacks, but Leftovers is still viable if you prefer survivability. Much like the previous two sets, this Musharna also appreciates cleric support, which can be provided by teammates such as Meganium.</p>

[Other Options]

<p>Due to her large support movepool, Musharna has plenty of other options she can viably use. Of these, the most notable ones are Baton Pass, which she can use alongside Calm Mind, Barrier, and perhaps Substitute; and. Trick Room can also be effective, which she can set up for her teammates or even take advantage of herself withthanks to her good Special Attack. A dual screes set with Light Clay is also viable, as Musharna has more than enough bulk to set up both of them reliably. Aside from that, Rain Dance, Torment, Yawn, Hypnosis, and Magic Coat are all good support moves which could easily fit into her moveset if your team so requires.</p>

[Checks and Counters]

<p>Musharna's sheer bulk makes her very difficult to KO,; however, there are a few things she needs to watch out for. Skuntank is public enemy #1, as he is immune to her STAB, is only hit neutrally by Hidden Power Fighting, and can threaten her with STAB Crunch and Pursuit. Absol, Zweilous, and Pinsir can all do a number on Musharna, but they need to weaken max Defense variants before they can KO it. Encore users can usually come in quite easily on Musharna and Encore a Calm Mind; Kadabra can also hit her hard with Shadow Ball. Taunt users, such as Misdreavus, will also halt a Musharna sweep pretty easily. If these options aren't available, you can always resort to damaging her with hard-hitters, such as Tauros, Swellow, and Samurott, and you should be fine.</p>
 

Oglemi

Borf
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There are literally no teammates listed for the first set and only clerics are mentioned in the last two sets.

Please remedy this by providing teammates that have good offensive and defensive synergy with Musharna, or who benefit from Musharna's presence on the team.

i.e. you need to mention teammates that can switch into Dark-, Bug-, and Ghost-types, and teammates who enjoy Musharna's Fighting- and Psychic-type resistance.

EDIT: " Baton Pass is an interesting move on this set over Hidden Power Fighting, as Musharna is bulky and slow enough to take a hit and pass a Calm Mind or two to an appropriate teammate."

Who would those teammates be? Be specific in your writing
 

kokoloko

what matters is our plan!
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
And here I was thinking the whole point of QC was to make sure things like this didn't happen...

Anyway, I added an additional paragraph to each set's AC detailing good teammates. Someone should definitely look over them before uploading though, since I typed them up at 1:30 AM.
 

tennisace

not quite too old for this, apparently
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I found a couple of grammar mistakes so if someone could give this a quick GP I'll upload.
 
I just did the new paragraphs
<p>Although this set is quite a self-sufficient sweeper in its own right, it certainly appreciates support from Pokemon who can take Bug-, Dark-, and Ghost-type moves for it. Sawk does a good job at absorbing Bug- and Dark-type moves aimed at Musharna, and can also act as a revenge killer with a Choice Scarf attached. However, Sawk has trouble getting past Ghost-types, so pairing this duo with Skuntank or Absol is a good idea, as they can both use their STAB Pursuit to get rid of Ghost-types. Additionally, due to the nature of this set, a partner who can get rid of status through the use of Heal Bell or Aromatherapy, such as Altaria or Meganium, is greatly appreciated.</p>

<p>Aside from that, however, this set requires very little support, due to it being the one doing the supporting. As such, pairing Musharna with Pokemon who can take advantage of its resistances is generally a good idea. Miltank makes an excellent partner to this set, as she appreciates Musharna's Fighting-type resistance, can provide a good defensive pivot versusagainst Ghost-types, and has access to Heal Bell to get rid of any status Musharna might incur during the battle. Another solid teammate to this Musharna is Emboar, as he can take advantage of Musharna's resistance to Psychic- and can switch into Dark- and Bug- moves in return.</p>

<p>Much like the previous two sets, this Musharna also appreciates cleric support, which can be provided by teammates such as Miltank or Meganium. Additionally, due to the offensive nature of thise set, pairing Musharna with other bulky attackers who have good defensive synergy with her is optimal. A good example of this is Machoke, as he can use his bulk to come in on the various Bug- and Dark- moves aimed at Musharna and proceed to fire off strong DynamicpPunches. As a bonus, he also tends to lure out Ghost-types, and can proceed to weaken them with Payback so that Musharna has a much easier time sweeping later.</p>

<p>Although this set is quite a self-sufficient sweeper in its own right, it certainly appreciates support from Pokemon who can take Bug-, Dark-, and Ghost-type moves for it. Sawk does a good job at absorbing Bug- and Dark-type moves aimed at Musharna, and can also act as a revenge killer with a Choice Scarf attached. However, Sawk has trouble getting past Ghost-types, so pairing this duo with Skuntank or Absol is a good idea, as they can both use their STAB Pursuit to get rid of Ghost-types. Additionally, due to the nature of this set, a partner who can get rid of status through the use of Heal Bell or Aromatherapy, such as Altaria or Meganium, is greatly appreciated.</p>

<p>Aside from that, however, this set requires very little support, due to it being the one doing the supporting. As such, pairing Musharna with Pokemon who can take advantage of its resistances is generally a good idea. Miltank makes an excellent partner to this set, as she appreciates Musharna's Fighting-type resistance, can provide a good defensive pivot against Ghost-types, and has access to Heal Bell to get rid of any status Musharna might incur during the battle. Another solid teammate to Musharna is Emboar, as he can take advantage of Musharna's resistance to Psychic- and can switch into Dark- and Bug- moves in return.</p>

<p>Much like the previous two sets, this Musharna also appreciates cleric support, which can be provided by teammates such as Miltank or Meganium. Additionally, due to the offensive nature of the set, pairing Musharna with other bulky attackers who have good defensive synergy with her is optimal. A good example of this is Machoke, as he can use his bulk to come in on the various Bug- and Dark- moves aimed at Musharna and proceed to fire off strong DynamicPunches. As a bonus, he also tends to lure out Ghost-types, and can proceed to weaken them with Payback so that Musharna has a much easier time sweeping later.</p>

GP 3/3why do I keep doing these
 

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