My 2nd Brawl Reffing: Redemption!

JJayyFeather

Drifting~
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Moderator
9v9 Brawl
Switch = KO (kek)
Megas = None
Items = Training
2 Subs
All Abilities
2 Day DQ (3 for ref)
ASB Arena

Iron Caliber
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Excalibur [Doublade] (♂)
Caliber served under a certain king some centuries ago. How long or who for is still unknown. The king's divine Aegislash produced offspring that would be passed down to His Majesty's highest officers; one such offspring was the lowly Excalibur. Though Caliber cannot remember quite yet, Excalibur was his first Pokemon partner in war, and was the same Pokemon that waited hundreds of years for its master to be resurrected. Though somewhat hesitant to action, Excalibur's bravery and attention to detail in leadership are top-notch.
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)

Type: Steel/Ghost
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 5/9
MC: 2
AC: N/A

Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====
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Hector - Shieldon (♂)
Shieldon and Bastiodon are solitary creatures. Back in ancient times when they roamed the world, they lived very long lives due to their sheer longevity and sturdiness. An Armor Fossil was one of the heirlooms passed down in Caliber's house; centuries after his death, he was able to reclaim it, and Hector was born. Quiet, immovable, and incredibly wise, Hector is the cornerstone of a suitable castle.
Nature: Quiet (+1 SpA, Speed/1.15, -10% Evasion)

Type: Rock/Steel
Rock: Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 3/6
MC: 0
AC: 2/5

Abilties: Sturdy, Soundproof (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (HA Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.

Moves (22/75):
=====Level-Up=====
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Iron Head
Endure
Ancient Power
Heavy Slam
=====Egg=====
Counter
Curse
Rock Blast
Stealth Rock
Wide Guard
=====TM/HM=====
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Flash Cannon
=====Tutor=====
=====Other=====

Merlin [Magneton] (N)
Pokemon like Magnemite didn't exist back in Caliber's time, so one could only imagine his surprise at finding a floating Electric-type Pokemon. Caliber named the captured Magnemite Merlin, after a powerful wizard of legend. After all, how else could a Pokemon defy gravity without wings or ghostly powers? Three of them stuck together perplexed Caliber even more. Magnets sure work in mysterious ways!
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 5/9
MC: 0
AC: 2/5

Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves (23/72):
=====Level-Up=====
Zap Cannon
Electric Terrain
Tri Attack
Metal Sound
Tackle
Sonic Boom
Thunder Shock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-on
=====TM/HM=====
Flash Cannon
Thunderbolt
Discharge
Protect
Substitute
=====Tutor=====
Electroweb
Endure
Gravity
Iron Defense
Magic Coat
=====Other=====

Mordred - Karrablast (♂)
Nature: Adamant (+1 Atk, -1 Sp.Atk)

Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Abilities: Swarm / Shed Skin / No Guard (HA Locked)
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard (Passive) (H): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Moves (17/59):
=====Level-Up=====
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
=====Egg=====
Megahorn
Drill Run
Knock Off
Pursuit
Counter
=====TM/HM=====
Poison Jab
Subsitute
Facade
Protect
Infestation
=====Tutor=====
=====Other=====

Oberon - Beldum (N)
Nature: Hasty (Speed*1.15, +5% Accuracy, -1 Def)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+) (+5% Accuracy)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 13
AC: 1/5

Abilities: Clear Body / Light Metal (HA Locked)
Clear Body (Passive): This Pokemon's body structure makes it immune to stat-lowering moves used by opponents.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments).

Moves (6/82):
=====Level-Up=====
Take Down
=====TM/HM=====
=====Tutor=====
Headbutt
Iron Defense
Iron Head
Zen Headbutt
=====Other=====
Hold Back
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Lady of the Lake [Feebas] (♀)
All of the stories said that a beautiful maiden would emerge from a foggy lake to present the future king with a legendary sword. If you replace the legendary sword with a splash of water to the face and the beautiful maiden with a Feebas, that's what happened to Caliber.
Nature: Bold (+1 Def, -1 Atk)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 2/6
MC: 7
AC: 2/5

Abilities: Swift Swim / Oblivious / Adaptability (H)
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Adaptability (Passive) (H): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Moves (12/71):
=====Level-Up=====
Splash
Tackle
=====Egg=====
Confuse Ray
Dragon Pulse
Hypnosis
Light Screen
Mirror Coat
=====TM/HM=====
Ice Beam
Protect
Scald
Substitute
Dive
=====Tutor=====
=====Other=====
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Bors [Gible] (♂)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dragon / Ground
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Abilities: Sand Veil / Rough Skin (H)
Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (Passive) (H): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Moves: (17/80)
=====Level-Up=====
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
=====Egg=====
Body Slam
Iron Head
Metal Claw
Outrage
Scary Face
=====TM/HM=====
Earthquake
Fire Blast
Aerial Ace
Bulldoze
Rock Slide
=====Tutor=====
=====Other=====
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Elaine [Sewaddle] (♀)
Nature: Rash (+1 SpA, -1 SpD)

Type: Bug / Grass
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to Bloom Command.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 1 (-)
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Abilities: Swarm / Chlorophyll / Overcoat (H)
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Chlorophyll (Passive): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Overcoat (Passive) (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Moves: (15/75):
=====Level=Up=====
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
=====Egg=====
Agility
Air Slash
Baton Pass
Me First
Razor Wind
=====TM/HM=====
Hidden Power [Rock]
Solar Beam
Payback
Substitute
Nature Power
=====Tutor=====
=====Other=====
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Zephyr [Togepi] (♂)
Nature: Bold (+1 Def, -1 Atk)

Type: Fairy
Fairy
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Abilities: Hustle / Serene Grace / Super Luck (H)
Hustle (Toggle): By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack's secondary effects.
Super Luck (Passive) (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Moves (19/120):
=====Level-Up=====
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
=====Egg=====
Extrasensory
Future Sight
Mirror Move
Morning Sun
Psycho Shift
=====TM/HM=====
Protect
Solar Beam
Shadow Ball
Flamethrower
Dazzling Gleam
=====Tutor=====
=====Other=====


i know my profile formatting is inconsistent, i'm still working on that
Fort Colorcastle

Eevee [Furball] (M)
Nature: Timid
Type: Normal
Abilities: Run Away / Adaptability / Anticipation (H)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 3
Spe: 64 (+)
+9% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Wish
Yawn
Stored Power
Detect
Endure

Retaliate
Dig
Facade
Round
Substitute
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22 Moves

Eevee [Pixil] (F)
Nature: Quiet
Type: Normal
Abilities: Run Away / Adaptability / Anticipation (H)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Wish
Yawn
Stored Power
Detect
Endure

Retaliate
Dig
Facade
Round
Substitute

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22 Moves

Eevee [Burn] (M)
Nature: Rash
Type: Normal
Abilities: Run Away / Adaptability / Anticipation (H)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Wish
Yawn
Stored Power
Detect
Endure

Retaliate
Dig
Facade
Round
Substitute

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22 Moves

Heracross (Heavyblade) (M)
Nature: Jolly (+11%, +9% Mega)
Type: Bug/Fighting
Abilities: Swarm, Guts, Moxie (UNLOCKED), Skill Link (Mega)

MC: 0
AC: 5/5

Stats:

HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
BRT: 19

HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24


Moves (40):
Aerial Ace
Arm Thrust
Bide
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Curse
Dig
Double Team
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Giga Impact
Headbutt
Helping Hand
Horn Attack
Iron Defense
Knock Off
Leer
Night Slash
Pin Missile
Protect
Pursuit
Rest
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Tackle

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Goodra [Candy] (M)
Nature: Naive (-1 SpD, +15% Spe, +10% Accuracy)
Type: Dragon
Abilities: Sap Sipper / Hydration / Gooey (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 92 (+10% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 1
AC: 5/5

Moves: 31
Absorb
Aqua Tail
Bide
Blizzard
Body Slam
Bubble
Counter
Curse
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Ice Beam
Infestation
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Superpower
Tackle
Thunder
Thunderbolt
Thunder Punch

Mawile [F] [Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (Mega)

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Mega Mawile [F] [Queen Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]


EC: N/A
MC: 17
AC: 5/5

Attacks (26):
Astonish
Baton Pass
Bite
Brick Break
Crunch
Facade
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Growl
Ice Fang
Iron Head
Play Rough
Poison Fang
Protect
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Swallow
Sweet Scent
Taunt
Thunder Fang
Vice Grip

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 9
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor

Hippopotas [Sahara] (F)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Type: Ground
Abilities: Sand Stream / Sand Force (H)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 27 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 1/6
MC: 4
AC: 1/5

Moves:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Body Slam
Stack Off
Whirlwind
Stockpile
Revenge

Protect
Earthquake
Rock Tomb
Rock Slide
Substitute
---
17 Moves
Iron Caliber and Fort Colorcastle equip their mons in thread
Caliber and Fort PM orders
I ref
 
Sewaddle and Gible both get Lucky Eggs.
Beldum and Togepi both get Exp. Shares.
Doublade gets an Amulet Coin.

Everyone else is #nothing
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Orders:
Hoo boy. Have fun reffing.

Doublade: Night Slash (alakazam) x2
If alakazam is KO'd, Aerial Ace (heracross)
Shieldon: Wide Guard ~ Iron Head (Syclant)
Magneton: magnet rise ~ Electroweb
Karrablast: Mega horn (alakazam) x2

If alakazam is KO'd then drill run (mawile)
Beldum: Zen Headbutt (heracross) x2
If heracross is KO'd then iron head (syclant)
Feebas: Scald (hippopotas) x2
Gible: Earthquake x2
Sewaddle: Air Slash (heracross) x2

If heracross is KO'd then solar beam (hippopotas)
Togepi: Follow Me x2
If follow me fails on successive uses cause I'm on my phone and at work and don't want to check the Nda then dazzling gleam a2
Eevee: helping hand (hippoquake) x2
IF hippopotas is KO'd when you are to act a2, THEN bite (doublade)
IF doublade is KO'd when you are to target it a2, THEN target shieldon
IF shieldon is KO'd when you are to target it a2, THEN target magneton
IF magneton is KO'd when you are to target it a2, THEN target karrablast
IF karrablast is KO'd when you are to target it a2, THEN target beldum
IF beldum is KO'd when you are to target it a2, THEN target feebas
IF feebas is KO'd when you are to target it a2, THEN target gible
IF gible is KO'd when you are to target it a2, THEN target sewaddle
IF sewaddle is KO'd when you are to target it a2, THEN target togepi
Eevee: helping hand (hippoquake) x2
IF hippopotas is KO'd when you are to act a2, THEN bite (doublade)
IF doublade is KO'd when you are to target it a2, THEN target shieldon
IF shieldon is KO'd when you are to target it a2, THEN target magneton
IF magneton is KO'd when you are to target it a2, THEN target karrablast
IF karrablast is KO'd when you are to target it a2, THEN target beldum
IF beldum is KO'd when you are to target it a2, THEN target feebas
IF feebas is KO'd when you are to target it a2, THEN target gible
IF gible is KO'd when you are to target it a2, THEN target sewaddle
IF sewaddle is KO'd when you are to target it a2, THEN target togepi
Eevee: helping hand (hippoquake) x2
IF hippopotas is KO'd when you are to act a2, THEN bite (doublade)
IF doublade is KO'd when you are to target it a2, THEN target shieldon
IF shieldon is KO'd when you are to target it a2, THEN target magneton
IF magneton is KO'd when you are to target it a2, THEN target karrablast
IF karrablast is KO'd when you are to target it a2, THEN target beldum
IF beldum is KO'd when you are to target it a2, THEN target feebas
IF feebas is KO'd when you are to target it a2, THEN target gible
IF gible is KO'd when you are to target it a2, THEN target sewaddle
IF sewaddle is KO'd when you are to target it a2, THEN target togepi
Heracross: helping hand (hippoquake) x2
IF hippopotas is KO'd when you are to act a2, THEN earthquake
Mawile: Endure ~ fire fang (doublade)
IF doublade is KO'd when you are to target it a2, THEN target shieldon
IF shieldon is KO'd when you are to target it a2, THEN target magneton
IF magneton is KO'd when you are to target it a2, THEN target karrablast
IF karrablast is KO'd when you are to target it a2, THEN target beldum
IF beldum is KO'd when you are to target it a2, THEN target feebas
IF feebas is KO'd when you are to target it a2, THEN target gible
IF gible is KO'd when you are to target it a2, THEN target sewaddle
IF sewaddle is KO'd when you are to target it a2, THEN target togepi
Goodra: feint (sewaddle) ~ Feint (doublade)
IF doublade is KO'd when you are to target it a2, THEN target shieldon
IF shieldon is KO'd when you are to target it a2, THEN target magneton
IF magneton is KO'd when you are to target it a2, THEN target karrablast
IF karrablast is KO'd when you are to target it a2, THEN target beldum
IF beldum is KO'd when you are to target it a2, THEN target feebas
IF feebas is KO'd when you are to target it a2, THEN target gible
IF gible is KO'd when you are to target it a2, THEN target sewaddle
IF sewaddle is KO'd when you are to target it a2, THEN target togepi
Syclant: protect (hippopotas) ~ Earthquake
Alakazam: Gravity ~ Endure

IF gravity is up when you are to use gravity, THEN push forward actions.
Hippopotas: Earthquake x2
Assuming Eevee orders go Evil Eye -> Pixil -> Burn
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Iron Caliber (9)
@ Amulet Coin | HP / EN: 90 / 100 | STATS: 5/6/2/2/30 | OTHER: -10% Eva
@ Nothing | HP / EN: 90 / 100 | STATS: 2/5/3/3/26 | OTHER: -10% Eva
@ Nothing | HP / EN: 90 / 100 | STATS: 1/3/6/3/70 | OTHER: None
@ Nothing | HP / EN: 90 / 100 | STATS: 4/2/1/2/60 | OTHER: None
@ EXP Share | HP / EN: 90 / 100 | STATS: 2/2/2/2/35 | OTHER: +5% Acc
@ Nothing | HP / EN: 80 / 100 | STATS: 0/2/1/2/80 | OTHER: None
@ Lucky Egg | HP / EN: 90 / 100 | STATS: 4/2/1/2/42 | OTHER: None
@ Lucky Egg | HP / EN: 90 / 100 | STATS: 2/3/3/1/42 | OTHER: None
@ EXP Share | HP / EN: 90 / 100 | STATS: 0/4/2/3/20 | OTHER: None

Fort Colorcastle (9)
{1} @ Lucky Egg | HP / EN: 90 / 100 | STATS: 1/2/2/3/64 | OTHER: +9% Acc
{2} @ Nothing | HP / EN: 90 / 100 | STATS: 2/2/3/3/47 | OTHER: -10% Eva
{3} @ Nothing | HP / EN: 90 / 100 | STATS: 2/2/3/2/55 | OTHER: None
@ Nothing | HP / EN: 100 / 100 | STATS: 5/3/1/3/98 | OTHER: +11% Acc
@ Amulet Coin| HP / EN: 90 / 100 | STATS: 1/2/5/3/138 | OTHER: +22% Acc
@ Nothing | HP / EN: 100/ 100 | STATS: 4/3/4/5/92 | OTHER: +10% Acc
@ EXP Share | HP / EN: 90 / 100 | STATS: 3/3/1/3/50 | OTHER: None
@ Nothing | HP / EN: 100 / 100 | STATS: 5/2/4/3/140 | OTHER: +23% Acc
@ EXP Share| HP / EN: 100 / 100 | STATS: 3/3/2/3/27 | OTHER: -10% Eva
Action 1
Speed Order said:
+5: Heracross, Eevee 1, Eevee 3, Eevee 2
+4: Mawile, Shieldon
+2: Goodra, Togepi
0: Syclant, Alakazam, Feebas, Magneton, Karrablast, Gible = Sewaddle, Beldum, Doublade, Hippopotas
Heracross: Helping Hand (Hippopotas)
Hippopotas feels the love!
-84 EN [84]

Eevee 1: Helping Hand (Hippopotas)
Hippopotas feels the love!
-83 EN [83]

Eevee 3: Helping Hand (Hippopotas)
Hippopotas feels the love!
-83 EN [83]

Eevee 2: Helping Hand (Hippopotas)
Hippopotas feels the love!
-83 EN [83]

Mawile: Endure
Mawile braces itself!
-15 EN [15]

Shieldon: Wide Guard
A wide reaching barrier goes up!
-6 EN [6]

Goodra: Feint (Sewaddle)
Wide Guard = Gone!
Crit (625): 1752 NO
(4 + 6 - 4.5) = 5.5 [5.5]
-4 EN [4]

Syclant: Protect (Hippopotas)
Syclant protects Hippopotas from harm using a wall!
-7 EN [7]

Alakazam: Gravity
Gravity intensified!
-9 EN [9]

Feebas: Scald (Hippopotas)
(8 + 3 + 1.5 - 4.5) × 1.5 = 12 --> 0
Syclant protected Hippopotas! (-4.8 EN [11.8])
-5 EN [5]

Magneton: Magnet Rise
Failed because of Gravity!
-6 EN [6]

Karrablast: Megahorn (Alakazam)
Hit (8500): 6534 YES
Crit (625): 16 YES
(12 + 3 + 3 + 6 - 3) × 1.5 = 31.5 [31.5]
-7 EN [7]

Speed Tie: 5846 (Sewaddle)
Sewaddle: Air Slash (Heracross)
Hit (9500): 4433 YES
Crit (625): 8628 NO
(8 + 4.5 - 4.5) × 2.25 = 18
-6 EN [6]

Gible: Earthquake
Crit (625): 5210, 2823, 6698, 296, 8441, 7463, 5249, 3983, 9089, 292, 8119, 7696, 7042, 1702, 5826, 3000, 5952 [2: Karrablast, Eevee 2]
(7.5 + 3 + 6 - 9) × 1.5 = 11.25 (Doublade [11.25])
(7.5 + 3 - 1 + 6 - 7.5) × 2.25 = 18 (Shieldon [18])
(7.5 + 3 - 1 + 6 - 4.5) × 2.25 = 24.75 (Magneton [24.75])
(7.5 + 3 + 3 + 6 - 3) ÷ 1.5 = 11 (Karrablast [11])
(7.5 + 3 + 6 - 3) × 1.5 = 24.75 (Beldum [20.25])
(7.5 + 3 + 6 - 3) = 13.5 (Feebas [13.5], Eevee 1 [13.5], Eevee 3 [13.5], Alakazam [45])
(7.5 + 3 + 6 - 4.5) ÷ 2.25 = 5.33 (Sewaddle [10.83])
(7.5 + 3 + 6 - 6) = 10.5 (Togepi [10.5])
(7.5 + 3 + 3 + 6 - 3) = 16.5 (Eevee 2 [16.5])
(7.5 + 3 + 6 - 4.5) ÷ 1.5 = 8 (Heracross [8])
(7.5 + 3 + 6 - 4.5) = 12 (Goodra [12])
(7.5 + 3 + 6 - 4.5) × 1.5 = 18 (Mawile [18])
(7.5 + 3 + 6 - 3) ÷ 1.5 = 9 (Syclant [9]
(7.5 + 3 + 6 - 4.5) = 12 --> 0 (Hippopotas) (Protected by Syclant -4.8 EN [16.6])
-6 EN [6]

Beldum: Zen Headbutt (Heracross)
Hit (9500): 1982 YES
Crit (625): 7174 NO
(8 + 3 + 3 - 4.5) × 1.5 = 14.25 [22.25]
-5 EN [5]

Doublade: Night Slash (Alakazam)
Crit (1250): 104 YES
(7 + 3 + 7.5 - 3) × 1.5 = 21.75 [66.75]
-5 EN [5]

Hippopotas: 4x HH Boosted Earthquake wtf
BAP: 10*2*2*2*2 = 160*0.75 = 120 yep
Crit (625): 2060, 680, 8677, 7211, 4118, 9322, 4056, 5625, 6336, 7546, 2821, 3523, 352, 7779, 5474, 6836, 4867 [1: Heracross]
120 BAP STAB R3 4x SE KOs Shieldon, Magneton
120 BAP STAB R3 2x SE KOs Doublade, Beldum
Mawile endured the hit!
120 BAP STAB R3 Neutral KOs Feebas, Gible, Togepi, Eevee 1, Eevee 2, Eevee 3, Alakazam, Goodra
[2x Resist section]
(120 + 3 + 4.5 - 3) ÷ 1.5 = 83 (Karrablast [94, KO], Syclant [92])
(120 + 3 + 3 + 4 .5 - 4.5) ÷ 1.5 = 84 (Heracross[106.25, KO])
[4x Resist]
(120 + 3 + 4.5 - 4.5) ÷ 2.25 = 54.67 (Sewaddle [65])
-6 EN [6]

Action 2
Speed Order said:
+1: Sewaddle
0: Syclant, Mawile, Hippopotas
-1: Sewaddle
Sewaddle: Absorbing sunlight!

Syclant: Earthquake
Crit (625): 2924, 937 NO
(7.5 + 7.5 - 4.5) ÷ 2.25 = 5.11 (Sewaddle [70.11])
(7.5 + 7.5 - 4.5) = 11.5 (Hippopotas [11.5])
-7 EN [23.6]

Mawile: Fire Fang (Sewaddle)
Hit (9500): 6435 YES
Crit (625): 6479 NO
(7 + 2 + 4.5 - 4.5) × 2.25 = 20.25 [90.37, KO]
-5 EN [20]

Iron Caliber (0)
@ Amulet Coin | HP / EN: KO / 100 | STATS: 5/6/2/2/30 | OTHER: -10% Eva
@ Nothing | HP / EN: KO/ 100 | STATS: 2/5/3/3/26 | OTHER: -10% Eva
@ Nothing | HP / EN: KO/ 100 | STATS: 1/3/6/3/70 | OTHER: None
@ Nothing | HP / EN: KO/ 100 | STATS: 4/2/1/2/60 | OTHER: None
@ EXP Share | HP / EN: KO/ 100 | STATS: 2/2/2/2/35 | OTHER: +5% Acc
@ Nothing | HP / EN: KO/ 100 | STATS: 0/2/1/2/80 | OTHER: None
@ Lucky Egg | HP / EN: KO/ 100 | STATS: 4/2/1/2/42 | OTHER: 6 KOC
@ Lucky Egg | HP / EN: KO / 94 | STATS: 2/3/3/1/42 | OTHER: None
@ EXP Share | HP / EN: KO/ 100 | STATS: 0/4/2/3/20 | OTHER: None

Fort Colorcastle (3)
{1} @ Lucky Egg | HP / EN: KO/ 100 | STATS: 1/2/2/3/64 | OTHER: +9% Acc
{2} @ Nothing | HP / EN: KO/ 100 | STATS: 2/2/3/3/47 | OTHER: -10% Eva
{3} @ Nothing | HP / EN: KO/ 100 | STATS: 2/2/3/2/55 | OTHER: None
@ Nothing | HP / EN: KO/ 100 | STATS: 5/3/1/3/98 | OTHER: +11% Acc
@ Amulet Coin| HP / EN: KO/ 100 | STATS: 1/2/5/3/138 | OTHER: +22% Acc
@ Nothing | HP / EN: KO/ 100 | STATS: 4/3/4/5/92 | OTHER: +10% Acc
@ EXP Share | HP / EN: 1 / 80 | STATS: 3/3/1/3/50 | OTHER: 1 KOC
@ Nothing | HP / EN: 8 / 76 | STATS: 5/2/4/3/140 | OTHER: +23% Acc
@ EXP Share| HP / EN: 66 / 94 | STATS: 3/3/2/3/27 | OTHER: -10% Eva, 8 KOC

REWARDS
Iron Caliber: 6 CC
Doublade, Shieldon, Magneton, Karrablast, Feebas: 1 EC, 2 MC, 1 AC
Beldum, Togepi: 1 EC, 3 MC, 1 AC
Sewaddle: 1 EC, 2 MC, 1 AC, 1 LEC
Gible: 1 EC, 2 MC, 1 AC, 1 LEC, 6 KOC

Fort Colorcastle: 13 CC
Eevee 2 and 3: 1 EC, 2 MC, 1 AC
Eevee 1: 1 EC, 2 MC, 1 AC, 1 LEC
Heracross, Goodra, Syclant: 3 MC
Mawile: 4 MC, 1 KOC
Hippopotas: 1 EC, 3 MC, 1 AC, 8 KOC

Me: 32 UC
 

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