My 3ds died and I havent saved in Sun in a while... let's just say im a bit sad

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES! said:
FE Training matches standard rules like 2 subs 2 chills and recoveries
Take Azelfie

Naviathan [F] [Mayflower]
Types: Water/Steel
Abilities: Water Veil / Heatproof / Light Metal (H) (Unlocked)
Nature: Adamant (+1 Atk, -1 SpA)
Stats: HP: 110 Atk: 5 (+) Def: 3 SpA: 2 (-) SpD: 3 Spe: 97
Size Class: 6 Weight Class: 6
Base Rank Total: 21
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Peck
Dragon Breath
Gust
Splash
Scary Face
Water Gun
Metal Claw
Scary Face
Metal Sound
Bubble Beam
Icicle Crash
Iron Head
Drill Peck
Flash Cannon
Slack Off
Brine
Icicle Crash
Egg
Dragon Dance
Thunder Fang
Icicle Spear
Iron Tail
Refresh
TM/HM
Dragon Claw
Protect
Rain Dance
Facade
Waterfall

Plasmanta [M] [Frisk]
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / Telepathy (H) (Unlocked)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Stats: HP: 90 Atk: 1 (-) Def: 5 SpA: 5 SpD: 4 Spe: 115 (+)
Size Class: 7 Weight Class: 9
Base Rank Total: 22
EC: 6/6 MC: 1 AC: 5/5
Attacks:
Level Up
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Ion Deluge
Poison Tail
Aqua Tail
Probolic Charge
Psywave
Discharge
Cross Poison
Swagger
Thunder
Eerie Impulse
Egg
Haze
Signal Beam
Shock Wave
Water Pulse
Wide Guard
Splash
TM/HM
Psyshock
Toxic
Venoshock
Protect
Thunderbolt
Psychic
Sludge Bomb
Dazzling Gleam
Tutor
Aqua Tail
Block
Electro Web
Gastro Acid
Abstract dream goal was to make the world colorful in her earlier years but as now found success in fashion design and continues to inspire the world with her top notch designs.
Vivillon [F] [Abstract]
Types: Bug / Flying
Abilities: Shield Dust / Compound Eyes / Friend Guard (H) (Unlocked)
Nature: Timid (+14 Spe, -1 Atk)
Stats: HP: 100 Atk: 1 (-) Def: 2 SpA: 3 SpD: 2 Spe: 103 (+) (12% accuracy)
Size Class: 2 Weight Class: 2
Base Rank Total: 15
EC: 5/5 MC: 0 AC: 5/5
Attacks:
Level Up
Tackle
String Shot
Stun Spore
Bug Bite
Harden
Protect
Powder
Sleep Powder
Poison Powder
Gust
Light Screen
Struggle Bug
Psybeam
Supersonic
Draining Kiss
Aromatherapy
Bug Buzz
Safeguard
Quiver Dance
Hurricane
Egg
Poison Power
Rage Powder
Stun Spore
TM/HM
Calm Mind
Toxic
Tutor
Electroweb
Iron Defense
Endeavor
Giga Drain
Signal Beam
Snore
Tailwind
Event
Hold Hands


Geodude6

Bli [Gliscor] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal: (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1-
SpD: Rank 3
Spe: 110+
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Fire Fang
Guillotine
Ice Fang
Poison Jab
Poison Sting
Thunder Fang
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
X-Scissor
U-Turn
Sky Uppercut

Agility
Counter
Double-Edge
Feint
Night Slash
Sand Tomb

Toxic
Taunt
Protect
Earthquake
Dig
Aerial Ace
Torment
Stone Edge

Sky Attack
Stealth Rock

Scout [Kitsunoh] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

"<Ya listenin'? OK. Grass grows, birds fly, sun shines, and brutha' - I hurt people. I'm a force-a-nature. If you were from where I was from, you'd be fuckin' dead.>"

Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Imprison
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Metal Claw
Memento
Fake Out
Iron Head
Revenge
Shadow Strike
Perish Song

Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Taunt
Protect
Earthquake
Dig
Double Team
Torment
Will-O-Wisp
Payback
Retaliate
Giga Impact
U-Turn
Substitute

Endeavor
Iron Tail
Low Kick
Pain Split

Juno [Heracross] (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Juno [Mega Heracross] (F)
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type:


Mega Ability:
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 87+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Reversal
Feint
Pin Missile
Close Combat
Megahorn

Bide
Double-Edge
Pursuit
Revenge
Rock Blast

Protect
Smack Down
Earthquake
Dig
Double Team
Rock Tomb
Detect
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Substitute

Double-Edge
Focus Punch
Helping Hand
Knock Off
Low Kick
Mimic

Take Azelfie Send Out and Equip
Geodude6 Send Out, Equip, Orders
Take Azelfie Orders
I Toon!​
 

Geodude6

Look at my shiny CT!
Gliscor @ Heart Scale

Sky Attack~Stone Edge~Sky Attack
IF Sleep Powder AND you are faster AND Vivillon is not taunted THEN use Taunt and push actions back.
 

Take Azelfie

More flags more fun
"Oh that's not good"
Quiver Dance > Sleep Powder > Hurricane
IF Sleep Powder misses a2 THEN use Sleep Powder a3
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Amulet
Shield Dust/Compoundeyes/Friend Guard
100/100
1/2/3/2/103
Status: OK!
#Heart
Hyper Cutter/Sand Veil/Poison Heal
100/100
3/5/1/3/110
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GLISCOR uses Sky Attack
-9en

VIVILLON uses Quiver Dance
-8en

GLISCOR uses Sky Attack
Crit: 9867 (1250)
Damage: (14+3+4.5-3)*1.5=27.75

2ND ACTION

VIVILLON uses Sleep Powder
-7en

!roll 3=1
1 action

GLISCOR Zzz

3RD ACtION

GLISCOR Woke Up!
uses Sky Attack
-9en

VIVILLON uses Hurricane
Crit: 8406 (625)
Effect: 541 (3000) YES
Damage: (11+3+4.5-4.5)+(2)=16
-7en

!roll 3=1
2 actions

GLISCOR uses Sky Attack
Confuse !roll 2=2
Crit 5000 (1250)
Damage: (14+3+4.5-3)*1.5=27.75

TL;DR
-56HP -22EN
-16HP -18EN
======
#Amulet
Shield Dust/Compoundeyes/Friend Guard
34/78
1/2/3/2/103
Status: +1 SpA, +1 SpD, +1 Spe
#Heart
Hyper Cutter/Sand Veil/Poison Heal
84/82
3/5/1/3/110
Status: Confuse (1a)

Take Azelfie Orders
Geodude6 Orders
I Toon!
 

Take Azelfie

More flags more fun
"Can you stay asleep please :v"
Sleep Powder > Endeavor > Hurricane

IF Gliscor is woke up the previous attack AND uses Sky Attack THEN Replace action with Sleep Powder.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Amulet
Shield Dust/Compoundeyes/Friend Guard
34/78
1/2/3/2/103
Status: +1 SpA, +1 SpD, +1 Spe
#Heart
Hyper Cutter/Sand Veil/Poison Heal
84/82
3/5/1/3/110
Status: Confuse (1a)
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GLISCOR uses Agility
Confuse: !roll 2=2
-7en

VIVILLON uses Sleep Powder
missed
-7en

2ND ACTION

VIVILLON uses Endeavor
Damage: 25
-22.6en

GLISCOR uses Counter
Damage: 37.5 KO'd
-24.75en

TL;DR
-38HP -32EN
-25HP -30EN
======
#Amulet
Shield Dust/Compoundeyes/Friend Guard
KO/46
1/2/3/2/103
Status: +1 SpA, +1 SpD, +1 Spe
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!

Take Azelfie replaces Vivillon
Geodude6 Orders
Take Azelfie Orders
I Toon!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Even though Naviathan has Light Metal, You should also keep it's natural WC on it jic idk someone skill swap it away or something? Just a heads up.​

#Lucky
Water Veil/Heatproof/Light Metal
110/100
5/3/2/3/97
Status: OK!
#Heart
Swarm/Guts/Moxie
100/100
5/3/1/3/98
Status: OK!
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

NAVIATHAN uses Protect
-7en

HERACROSS uses Low Kick
Damage: (12+3+7.5-4.5)*1.5=27 Protect'd
-6en

NAVIATHAN's ProtecT: 10.8en

2ND ACTION

HERACROSS uses Close Combat
Crit: 4498 (625)
Damage: (12+3+7.5-4.5)*1.5=27
-7en

NAVIATHAN uses Drill Peck
Crit: 9965 (625)
Damage: (8+7.5-4.5)*2.25+(2)=26.75
-6en

3RD ACTION

HERACROSS uses Low Kick
Crit: 6388 (625
Damage: (12+3+7.5-4.5)*1.5=27
-6en

NAVIATHAN uses Slack Off
+20HP
-13en

TL;DR
-34HP -37EN
-27HP -19EN
======
#Lucky
Water Veil/Heatproof/Light Metal
76/63
5/3/2/3/97
Status: OK!

#Heart
Swarm/Guts/Moxie
73/81
5/3/1/3/98
Status: -1 SpD -1 Def
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!


Take Azelfie Order
Geodude6 Orders
I Toon!
 

Take Azelfie

More flags more fun
Drill Peck > Slack Off > Drill Peck

IF Heracross used a Fighting-type combo THEN use Protect on the first instance and Scary Face and the second.

IF Heracross used Counter then use Dragon Dance on the first instance Slack Off on the second and Gust on the third
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Lucky
Water Veil/Heatproof/Light Metal
76/63
5/3/2/3/97
Status: OK!

#Heart
Swarm/Guts/Moxie
73/81
5/3/1/3/98
Status: -1 SpD -1 Def
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

HERACROSS uses Dig
-6en

NAVIATHAN uses Drill Peck
-6en

HERACROSS uses Dig
Crit: 745 (625)
Damage: (8+7.5-4.5)*1.5=16.5
-4en

2ND ACTION

HERACROSS uses Focus Punc
-9en

NAVIATHAN uses Slack Off
+20HP
-13en

HERACROSS uses Focus Punch
Crit: 1973 (625)
Damage: (15+3+7.5-4.5)*1.5=31.5

3RD ACTION

HERACROSS uses Dig
-6en

NAVIATHAN uses Drill Peck
-6en

HERACROSS uses Dig
Crit: 3414 (625)
Damage: (8+7.5-4.5)*1.5=16.5
-4en

TL;DR
-45HP -25EN
-0HP -29EN
======
Naviathan has no more Recovery Slots​
#Lucky
Water Veil/Heatproof/Light Metal
31/39
5/3/2/3/97
Status: OK!

#Heart
Swarm/Guts/Moxie
73/52
5/3/1/3/98
Status: OK!
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!


Geodude6 Orders
Take Azelfie Orders
I Toon!
 

Geodude6

Look at my shiny CT!
Low Kick~Close Combat~Low Kick
IF Naviathan is under the effects of a protective/evasive action THEN Chill and push actions back.
IF Naviathan uses a damaging Flying-type combination THEN Detect and push actions back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Lucky
Water Veil/Heatproof/Light Metal
31/39
5/3/2/3/97
Status: OK!

#Heart
Swarm/Guts/Moxie
73/52
5/3/1/3/98
Status: OK!
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

HERACROSS uses Low Kick
Crit: 2062 (625)
Damage: (12+3+7.5-4.5)*1.5=27
-6en

NAVIATHAN uses Drill Peck
Crit: 6129 (625)
Damage: (8+7.5-4.5)*2.25=26.75
-10en

2ND ACTION

HERACROSS uses Close Combat
Crit: 4558 (625)
Damage: (12+3+7.5-4.5)*1.5=27
-7en

TL;DR
-54HP -10EN
-27HP -13EN
======
#Lucky
Water Veil/Heatproof/Light Metal
KO/26
5/3/2/3/97
Status: OK!

#Heart
Swarm/Guts/Moxie
46/42
5/3/1/3/98
Status: -1 Def, -1 SpD
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!


Take Azelfie equips Plasmanta and Orders
Geodude6 Orders
I Toon!
 

Take Azelfie

More flags more fun
Plasmanta w/ Exp. Share
Psychic > Psyshock > Psychic

IF damaging Ground-type combo THEN use Protect on the first instance and Supersonic on the second
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
noting that this is a gen 6 battle​

#Share
Storm Drain/Vital Spirit/Telepathy
90/100
1/5/5/4/115
Status: OK!

#Heart
Swarm/Guts/Moxie
46/42
5/3/1/3/98
Status: -1 Def, -1 SpD
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PLASMANTA uses Psychic
Crit: 883 (625)
Effect: 249 (1000) YES
Damage (10+3+7.5-4.5)*1.5+(2)=26
-6en

HERACROSS uses Bulldoze
Crit: 508 (625) CRITICAL HIT!!!
Damage (6+3+7.5-7.5)*2.25=20.25
-5en

2ND ACTION

HERACROSS uses Dig
-6en

PLASMANTA uses Psyshock
missed
-5en

HERACROSS uses Dig
Crit: 5668 (625)
Damage: (8+7.5-7.5)*2.25=18
-4en

3RD ACTION

HERACROSS uses Dig
-8en

PLASMANTA uses Psychic
missed
-6en

HERACROSS uses Dig
Crit: 6789 (625)
Damage: (8+7.5-7.5)*2.25=18
-6en

TL;DR
-56HP -17EN
-26HP -28EN
======
#Share
Storm Drain/Vital Spirit/Telepathy
34/83
1/5/5/4/115 [65.71]
Status: -1 Spe

#Heart
Swarm/Guts/Moxie
20/14
5/3/1/3/98
Status: -2 SpD
#Heart
Hyper Cutter/Sand Veil/Poison Heal
59/52
3/5/1/3/110
Status: OK!


Geodude6 Orders
Take Azelfie ORders
I Toon!
 

Geodude6

Look at my shiny CT!
Switch to Kitsunoh @ Heart Scale. Zelfie can't counterswitch.

Earthquake~Earthquake~Earthquake
 

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