Mushy brain. Topher Frogger (Move your mouse to reveal the content) Frogger (open) Frogger (close) Poliwag [Frogger] (M) Nature: Mild (+1 SpA, -1 Def) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp (Innate: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Water Sport Bubble Hypnosis Water Gun DoubleSlap Rain Dance Body Slam BubbleBeam Encore Endure Ice Ball Mud Shot Water Pulse Ice Beam Psychic Double Team Scald Substitute --------------- WaterWarrior Kon the Voodoll (Move your mouse to reveal the content) Kon the Voodoll (open) Kon the Voodoll (close) Voodoll (Kon) Male Nature: Naive (+15% Spe, -1 SpD, +15% Acc) Type: Normal/Dark Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. Cursed Body (DW Ability- LOCKED): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 81 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Physical: Astonish Brick Break Counter Focus Punch Foul Play Mack Punch Payback Pin Missile Return Special: Status: Charge Copycat Follow Me Grudge Mimic Pain Split Perish Song Protect Spite Substitute Kenpachi the Machop (Move your mouse to reveal the content) Kenpachi the Machop (open) Kenpachi the Machop (close) Machop (Kenpachi) Male Nature: Quiet (+SpA, -15% Spe, -10% Eva) Type: Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW Ability- LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: (19 attacks) Physical: Brick Break Bullet Punch Close Combat Counter Earthquake Ice Punch Karate Chop Low Kick Low Sweep Revenge Rock Slide Seismic Toss Vital Throw Special: Fire Blast Focus Blast Status: Encore Focus Energy Foresight Leer Order of Events: Topher sends out and equips. WW sends out, orders, and equips. Topher counters. I ref.