Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpAtk / 4 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Rapid Spin
I decided to anchor my team around Blastoise, my favorite Pokemon, and began researching its battling capabilities in detail. Blastoise's mono-typing and high defenses is supplemented with 252 IVs in HP, allowing him to tank almost anything. His Mega form receives a massive boost in Special Attack, and with his defensive capabilities covered naturally I formed his movepool around offense. Scald is my main attacking move, chosen over Water Pulse due to a high 30% chance of inflicting a burn. Dark Pulse is my secondary option, also hitting with a whopping 120 base attack due to Mega Launcher. It has a 20% chance of causing my opponent to flinch, so I found it to be a great option for a secondary attack if Scald is resisted. Ice Beam exists mainly to counter Dragons (and Landorus). Finally, Rapid Spin was selected to clear field hazards for my less bulky Pokemon.
Raichu @ Focus Sash
Ability: Static
EVs: 4 HP / 252 SpAtk / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Nuzzle
- Nasty Plot
Raichu is a speedy Pokemon, one of the fastest out there, and his above average special attack allows him to hit Water and Flying types hard. However, his Electric typing can deceive, and I equipped him with a Focus Sash to endure hits from Ground types and counter hard with Grass Knot. Grass Knot does damage based on weight, and most ground types are quite bulky, so the move does extreme damage. In addition to the bread-and-butter Thunderbolt, my Raichu carries Nuzzle. Nuzzle is essentially Thunder Wave that does a bit of damage. Paralyzing speedy foes like Talonflame or Loppuny has proven useful time and time again. Finally, the Focus Sash also enables me to use Nasty Plot at least once, allowing my Raichu to take many foes down if he gets going.
Scyther @ Eviolite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aerial Ace
- Bug Bite
- Brick Break
- Swords Dance
Yeah yeah, I know what most of you are thinking, but hear me out. Holding the Eviolite, Scyther's base stats jump up to a whooping 580. With a solid 120 in each defense and a serviceable 70 HP base stat, Scyther can a hit from practically any move that isn't rock-type. With blazing speed and a hard-hitting offense, Scyther can deal out intense damage and endure several hits. Aerial Ace and Bug Bite are his go-to attacking moves, hitting between them Psychics, Dark-types, Grass-types, Fighting-types and Bug-types super-effectively. These mediocre moves get boosted to 90 with Technician, and to 135 with STAB. Brick Break admittedly is a move I am reconsidering switching out with Thief. Swords Dance allows him to double his attack if I believe he can tank a hit.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpDef/ 4 Atk
Careful Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock
Steelix is my tank of choice, an extremely bulky Pokemon with unbeaten defense. His average HP is boosted with EV training, as his special defense, which is further upgraded with his nature. In addition, his ability prevents a OHKO in the off chance someone lands a fire-type or water-type move powerful enough to knock him out. His held leftovers allow my Steelix to heal what damage he takes. He is not just a sponge for hits, however. Offensively, I bred him with Heavy Slam, a great Steel move that does more damage the heavier he is in comparison to the target. Chances are, he's going to deal 120 base damage with his immense 880 pound weight. Earthquake is another great option, always dealing 100 base damage in case the target is quite heavy as well (unless it's flying, of course). Toxic will whittle down opposing walls, and Stealth Rock is - well, you know what that's for.
Gallade @ Mind Plate
Ability: Steadfast
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Close Combat
- Psycho Cut
- Bulk Up
- Destiny Bond
Admittedly, I've had the most trouble getting my Gallade to work. I intend for him to be another hard-hitting Physical attacker alongside my Scyther. His speed boosted with EVs is usually enough to out-speed his foes, allowing him to pummel his opponents with his unmatched 125 attack base stat, boosted as well with EVs and his nature. Unsure of what item to give him, I've decided to give him the Mind Plate to boost Psycho Cut's damage output. Close Combat will annihilate any Rock, Steel or Dark types. Bulk Up is there to provide a defensive boost, since his defense is quite low. Destiny Bond is an option of last resort, allowing him to take down a foe if he cannot do it otherwise.
Hydreigon @ White Herb
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Roost
The ferocious Hydreigon rounds out my team, balancing attackers and special attackers at three apiece. He's a bit beefier than Gallade or Raichu, but his offense is more important than his defense. The White Herb, assuming his stats haven't been lowered by an opponent already, allows him to use the devastating Draco Meteor once without decreasing his Special Attack. Dark Pulse is a great STAB move, while Flamethrower hits several other types super-effectively for coverage. Roost allows him to heal himself if he has taken substantial damage.
Ability: Mega Launcher
EVs: 252 HP / 252 SpAtk / 4 Spe
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Rapid Spin
Gengar @ Wise Glasses
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Spe
Modest Nature
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Sludge Bomb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aerial Ace
- Bug Bite
- U-Turn
- Swords Dance
Ability: Sturdy
EVs: 252 HP / 252 SpDef/ 4 Atk
Careful Nature
- Heavy Slam
- Earthquake
- Stone Edge
- Stealth Rock
Ability: Steadfast
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Close Combat
- Psycho Cut
- Swords Dance
- Destiny Bond
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Roost
BlitzBreaker (Blastoise) (M) @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Rapid Spin
Jessica (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Sludge Bomb
Stryker (Scyther) (M) @ Eviolite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Aerial Ace
- U-turn
- Swords Dance
Draiman (Steelix) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Stone Edge
- Earthquake
Grayson (Gallade) @ Life Orb
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Psycho Cut
- Swords Dance
- Knock Off
Osbourne (Hydreigon) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Rapid Spin
Jessica (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Sludge Bomb
Stryker (Scyther) (M) @ Eviolite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Aerial Ace
- U-turn
- Swords Dance
Draiman (Steelix) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Stone Edge
- Earthquake
Grayson (Gallade) @ Life Orb
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Psycho Cut
- Swords Dance
- Knock Off
Osbourne (Hydreigon) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon
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